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Cache TournamentStorage as Storage and only cast when necessary

This commit is contained in:
Shivam 2020-06-24 00:14:44 +02:00
parent e5851be9ad
commit 9d2392b6b1
4 changed files with 11 additions and 10 deletions

View File

@ -7,6 +7,7 @@ using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Video;
using osu.Framework.Platform;
using osu.Framework.Timing;
using osu.Game.Graphics;
using osu.Game.Tournament.IO;
@ -18,7 +19,6 @@ namespace osu.Game.Tournament.Components
private readonly string filename;
private readonly bool drawFallbackGradient;
private Video video;
private ManualClock manualClock;
public TourneyVideo(string filename, bool drawFallbackGradient = false)
@ -28,9 +28,10 @@ namespace osu.Game.Tournament.Components
}
[BackgroundDependencyLoader]
private void load(TournamentStorage storage)
private void load(Storage storage)
{
var stream = storage.VideoStore.GetStream(filename);
var tournamentStorage = storage as TournamentStorage;
var stream = tournamentStorage.VideoStore.GetStream(filename);
if (stream != null)
{

View File

@ -5,7 +5,7 @@ using System;
using System.Collections.Generic;
using System.IO;
using osu.Framework.Logging;
using osu.Game.Tournament.IO;
using osu.Framework.Platform;
using osu.Game.Tournament.Models;
namespace osu.Game.Tournament.Screens.Drawings.Components
@ -14,9 +14,9 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
{
private const string teams_filename = "drawings.txt";
private readonly TournamentStorage storage;
private readonly Storage storage;
public StorageBackedTeamList(TournamentStorage storage)
public StorageBackedTeamList(Storage storage)
{
this.storage = storage;
}

View File

@ -12,9 +12,9 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Graphics;
using osu.Game.Tournament.Components;
using osu.Game.Tournament.IO;
using osu.Game.Tournament.Models;
using osu.Game.Tournament.Screens.Drawings.Components;
using osuTK;
@ -36,12 +36,12 @@ namespace osu.Game.Tournament.Screens.Drawings
private Task writeOp;
private TournamentStorage storage;
private Storage storage;
public ITeamList TeamList;
[BackgroundDependencyLoader]
private void load(TextureStore textures, TournamentStorage storage)
private void load(TextureStore textures, Storage storage)
{
RelativeSizeAxes = Axes.Both;

View File

@ -39,7 +39,7 @@ namespace osu.Game.Tournament
{
Resources.AddStore(new DllResourceStore(typeof(TournamentGameBase).Assembly));
dependencies.CacheAs(storage = new TournamentStorage(baseStorage));
dependencies.CacheAs<Storage>(storage = new TournamentStorage(baseStorage));
Textures.AddStore(new TextureLoaderStore(storage.VideoStore));