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Fix hard crashes on tournament client if a round contains an empty beatmap

This commit is contained in:
Dean Herbert 2020-01-19 22:26:15 +09:00
parent 3f2512295c
commit 55ed823c88

View File

@ -223,15 +223,22 @@ namespace osu.Game.Tournament
foreach (var r in ladder.Rounds)
{
foreach (var b in r.Beatmaps)
foreach (var b in r.Beatmaps.ToList())
{
if (b.BeatmapInfo == null && b.ID > 0)
if (b.BeatmapInfo == null)
{
var req = new GetBeatmapRequest(new BeatmapInfo { OnlineBeatmapID = b.ID });
API.Perform(req);
b.BeatmapInfo = req.Result?.ToBeatmap(RulesetStore);
if (b.ID > 0)
{
var req = new GetBeatmapRequest(new BeatmapInfo { OnlineBeatmapID = b.ID });
API.Perform(req);
b.BeatmapInfo = req.Result?.ToBeatmap(RulesetStore);
addedInfo = true;
addedInfo = true;
}
if (b.BeatmapInfo == null)
// if online population couldn't be performed, ensure we don't leave a null value behind
r.Beatmaps.Remove(b);
}
}
}