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osu-lazer/osu.Game.Rulesets.Mania/UI/ManiaHitRenderer.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
using System.Collections.Generic;
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using System.Linq;
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using OpenTK;
using OpenTK.Input;
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using osu.Framework.Allocation;
using osu.Framework.Configuration;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
using osu.Framework.Lists;
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using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Mania.Timing;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Timing;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Mania.UI
{
public class ManiaHitRenderer : SpeedAdjustedHitRenderer<ManiaHitObject, ManiaJudgement>
{
/// <summary>
/// Preferred column count. This will only have an effect during the initialization of the play field.
/// </summary>
public int PreferredColumns;
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public IEnumerable<DrawableBarLine> BarLines;
/// <summary>
/// Per-column timing changes.
/// </summary>
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private readonly List<SpeedAdjustmentContainer>[] hitObjectSpeedAdjustments;
/// <summary>
/// Bar line timing changes.
/// </summary>
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private readonly List<SpeedAdjustmentContainer> barLineSpeedAdjustments = new List<SpeedAdjustmentContainer>();
public ManiaHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(beatmap, isForCurrentRuleset)
{
// Generate the speed adjustment container lists
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hitObjectSpeedAdjustments = new List<SpeedAdjustmentContainer>[PreferredColumns];
for (int i = 0; i < PreferredColumns; i++)
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hitObjectSpeedAdjustments[i] = new List<SpeedAdjustmentContainer>();
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// Generate the bar lines
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
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SortedList<TimingControlPoint> timingPoints = Beatmap.ControlPointInfo.TimingPoints;
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var barLines = new List<DrawableBarLine>();
for (int i = 0; i < timingPoints.Count; i++)
{
TimingControlPoint point = timingPoints[i];
// Stop on the beat before the next timing point, or if there is no next timing point stop slightly past the last object
double endTime = i < timingPoints.Count - 1 ? timingPoints[i + 1].Time - point.BeatLength : lastObjectTime + point.BeatLength * (int)point.TimeSignature;
int index = 0;
for (double t = timingPoints[i].Time; Precision.DefinitelyBigger(endTime, t); t += point.BeatLength, index++)
{
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barLines.Add(new DrawableBarLine(new BarLine
{
StartTime = t,
ControlPoint = point,
BeatIndex = index
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}));
}
}
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BarLines = barLines;
// Generate speed adjustments from mods first
bool useDefaultSpeedAdjustments = true;
if (Mods != null)
{
foreach (var speedAdjustmentMod in Mods.OfType<IGenerateSpeedAdjustments>())
{
useDefaultSpeedAdjustments = false;
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speedAdjustmentMod.ApplyToHitRenderer(this, ref hitObjectSpeedAdjustments, ref barLineSpeedAdjustments);
}
}
// Generate the default speed adjustments
if (useDefaultSpeedAdjustments)
generateDefaultSpeedAdjustments();
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}
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[BackgroundDependencyLoader]
private void load()
{
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var maniaPlayfield = (ManiaPlayfield)Playfield;
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BarLines.ForEach(maniaPlayfield.Add);
}
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protected override void ApplyBeatmap()
{
base.ApplyBeatmap();
PreferredColumns = (int)Math.Round(Beatmap.BeatmapInfo.Difficulty.CircleSize);
}
protected override void ApplySpeedAdjustments()
{
var maniaPlayfield = (ManiaPlayfield)Playfield;
for (int i = 0; i < PreferredColumns; i++)
foreach (var change in hitObjectSpeedAdjustments[i])
maniaPlayfield.Columns.ElementAt(i).Add(change);
foreach (var change in barLineSpeedAdjustments)
maniaPlayfield.Add(change);
}
private void generateDefaultSpeedAdjustments()
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{
DefaultControlPoints.ForEach(c =>
{
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foreach (List<SpeedAdjustmentContainer> t in hitObjectSpeedAdjustments)
t.Add(new ManiaSpeedAdjustmentContainer(c, ScrollingAlgorithm.Basic));
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barLineSpeedAdjustments.Add(new ManiaSpeedAdjustmentContainer(c, ScrollingAlgorithm.Basic));
});
}
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protected sealed override Playfield<ManiaHitObject, ManiaJudgement> CreatePlayfield() => new ManiaPlayfield(PreferredColumns)
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
// Invert by default for now (should be moved to config/skin later)
Scale = new Vector2(1, -1)
};
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
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protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter();
protected override DrawableHitObject<ManiaHitObject, ManiaJudgement> GetVisualRepresentation(ManiaHitObject h)
{
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var maniaPlayfield = (ManiaPlayfield)Playfield;
Bindable<Key> key = maniaPlayfield.Columns.ElementAt(h.Column).Key;
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var holdNote = h as HoldNote;
if (holdNote != null)
return new DrawableHoldNote(holdNote, key);
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var note = h as Note;
if (note != null)
return new DrawableNote(note, key);
return null;
}
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protected override Vector2 GetPlayfieldAspectAdjust() => new Vector2(1, 0.8f);
}
}