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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation ;
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using osu.Framework.Graphics ;
using osu.Game.Beatmaps ;
using osu.Game.Rulesets.Catch.Objects ;
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using osu.Game.Rulesets.Catch.Objects.Drawables ;
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using osu.Game.Rulesets.Judgements ;
using osu.Game.Rulesets.Objects.Drawables ;
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using osu.Game.Rulesets.UI ;
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using osu.Game.Rulesets.UI.Scrolling ;
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using osuTK ;
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namespace osu.Game.Rulesets.Catch.UI
{
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public partial class CatchPlayfield : ScrollingPlayfield
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{
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/// <summary>
/// The width of the playfield.
/// The horizontal movement of the catcher is confined in the area of this width.
/// </summary>
public const float WIDTH = 512 ;
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/// <summary>
/// The height of the playfield.
/// This doesn't include the catcher area.
/// </summary>
public const float HEIGHT = 384 ;
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/// <summary>
/// The center position of the playfield.
/// </summary>
public const float CENTER_X = WIDTH / 2 ;
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public override bool ReceivePositionalInputAt ( Vector2 screenSpacePos ) = >
// only check the X position; handle all vertical space.
base . ReceivePositionalInputAt ( new Vector2 ( screenSpacePos . X , ScreenSpaceDrawQuad . Centre . Y ) ) ;
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internal Catcher Catcher { get ; private set ; } = null ! ;
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internal CatcherArea CatcherArea { get ; private set ; } = null ! ;
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private readonly IBeatmapDifficultyInfo difficulty ;
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public CatchPlayfield ( IBeatmapDifficultyInfo difficulty )
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{
this . difficulty = difficulty ;
}
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protected override GameplayCursorContainer CreateCursor ( ) = > new CatchCursorContainer ( ) ;
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[BackgroundDependencyLoader]
private void load ( )
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{
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var droppedObjectContainer = new DroppedObjectContainer ( ) ;
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Catcher = new Catcher ( droppedObjectContainer , difficulty )
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{
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X = CENTER_X
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} ;
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AddRangeInternal ( new [ ]
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{
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droppedObjectContainer ,
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Catcher . CreateProxiedContent ( ) ,
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HitObjectContainer . CreateProxy ( ) ,
// This ordering (`CatcherArea` before `HitObjectContainer`) is important to
// make sure the up-to-date catcher position is used for the catcher catching logic of hit objects.
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CatcherArea = new CatcherArea
{
Anchor = Anchor . BottomLeft ,
Origin = Anchor . TopLeft ,
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Catcher = Catcher ,
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} ,
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HitObjectContainer ,
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} ) ;
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RegisterPool < Droplet , DrawableDroplet > ( 50 ) ;
RegisterPool < TinyDroplet , DrawableTinyDroplet > ( 50 ) ;
RegisterPool < Fruit , DrawableFruit > ( 100 ) ;
RegisterPool < Banana , DrawableBanana > ( 100 ) ;
RegisterPool < JuiceStream , DrawableJuiceStream > ( 10 ) ;
RegisterPool < BananaShower , DrawableBananaShower > ( 2 ) ;
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}
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protected override void LoadComplete ( )
{
base . LoadComplete ( ) ;
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// these subscriptions need to be done post constructor to ensure externally bound components have a chance to populate required fields (ScoreProcessor / ComboAtJudgement in this case).
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NewResult + = onNewResult ;
RevertResult + = onRevertResult ;
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}
protected override void OnNewDrawableHitObject ( DrawableHitObject d )
{
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( ( DrawableCatchHitObject ) d ) . CheckPosition = checkIfWeCanCatch ;
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}
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private bool checkIfWeCanCatch ( CatchHitObject obj ) = > Catcher . CanCatch ( obj ) ;
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private void onNewResult ( DrawableHitObject judgedObject , JudgementResult result )
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= > CatcherArea . OnNewResult ( ( DrawableCatchHitObject ) judgedObject , result ) ;
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private void onRevertResult ( JudgementResult result )
= > CatcherArea . OnRevertResult ( result ) ;
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}
}