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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System ;
using osu.Framework.Graphics ;
using osu.Framework.Graphics.Containers ;
using osu.Game.Beatmaps ;
using osu.Game.Rulesets.Catch.Objects ;
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using osu.Game.Rulesets.Catch.Objects.Drawables ;
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using osu.Game.Rulesets.Judgements ;
using osu.Game.Rulesets.Objects.Drawables ;
using osu.Game.Rulesets.UI.Scrolling ;
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using osuTK ;
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namespace osu.Game.Rulesets.Catch.UI
{
public class CatchPlayfield : ScrollingPlayfield
{
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/// <summary>
/// The width of the playfield.
/// The horizontal movement of the catcher is confined in the area of this width.
/// </summary>
public const float WIDTH = 512 ;
/// <summary>
/// The center position of the playfield.
/// </summary>
public const float CENTER_X = WIDTH / 2 ;
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internal readonly CatcherArea CatcherArea ;
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public override bool ReceivePositionalInputAt ( Vector2 screenSpacePos ) = >
// only check the X position; handle all vertical space.
base . ReceivePositionalInputAt ( new Vector2 ( screenSpacePos . X , ScreenSpaceDrawQuad . Centre . Y ) ) ;
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public CatchPlayfield ( BeatmapDifficulty difficulty , Func < CatchHitObject , DrawableHitObject < CatchHitObject > > createDrawableRepresentation )
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{
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var explodingFruitContainer = new Container
{
RelativeSizeAxes = Axes . Both ,
} ;
CatcherArea = new CatcherArea ( difficulty )
{
ExplodingFruitTarget = explodingFruitContainer ,
Anchor = Anchor . BottomLeft ,
Origin = Anchor . TopLeft ,
} ;
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InternalChildren = new [ ]
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{
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explodingFruitContainer ,
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CatcherArea . MovableCatcher . CreateProxiedContent ( ) ,
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HitObjectContainer ,
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CatcherArea ,
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} ;
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}
protected override void LoadComplete ( )
{
base . LoadComplete ( ) ;
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// these subscriptions need to be done post constructor to ensure externally bound components have a chance to populate required fields (ScoreProcessor / ComboAtJudgement in this case).
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NewResult + = onNewResult ;
RevertResult + = onRevertResult ;
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}
protected override void OnNewDrawableHitObject ( DrawableHitObject d )
{
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( ( DrawableCatchHitObject ) d ) . CheckPosition = checkIfWeCanCatch ;
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}
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private bool checkIfWeCanCatch ( CatchHitObject obj ) = > CatcherArea . AttemptCatch ( obj ) ;
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private void onNewResult ( DrawableHitObject judgedObject , JudgementResult result )
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= > CatcherArea . OnNewResult ( ( DrawableCatchHitObject ) judgedObject , result ) ;
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private void onRevertResult ( DrawableHitObject judgedObject , JudgementResult result )
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= > CatcherArea . OnRevertResult ( ( DrawableCatchHitObject ) judgedObject , result ) ;
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}
}