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osu-lazer/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
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namespace osu.Game.Rulesets.Catch.UI
{
public class CatchPlayfield : ScrollingPlayfield
{
/// <summary>
/// The width of the playfield.
/// The horizontal movement of the catcher is confined in the area of this width.
/// </summary>
public const float WIDTH = 512;
/// <summary>
/// The center position of the playfield.
/// </summary>
public const float CENTER_X = WIDTH / 2;
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internal readonly CatcherArea CatcherArea;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
// only check the X position; handle all vertical space.
base.ReceivePositionalInputAt(new Vector2(screenSpacePos.X, ScreenSpaceDrawQuad.Centre.Y));
public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation)
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{
var explodingFruitContainer = new Container
{
RelativeSizeAxes = Axes.Both,
};
CatcherArea = new CatcherArea(difficulty)
{
ExplodingFruitTarget = explodingFruitContainer,
Anchor = Anchor.BottomLeft,
Origin = Anchor.TopLeft,
};
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InternalChildren = new[]
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{
explodingFruitContainer,
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CatcherArea.MovableCatcher.CreateProxiedContent(),
HitObjectContainer,
CatcherArea,
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};
}
protected override void LoadComplete()
{
base.LoadComplete();
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// these subscriptions need to be done post constructor to ensure externally bound components have a chance to populate required fields (ScoreProcessor / ComboAtJudgement in this case).
NewResult += onNewResult;
RevertResult += onRevertResult;
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}
protected override void OnNewDrawableHitObject(DrawableHitObject d)
{
((DrawableCatchHitObject)d).CheckPosition = checkIfWeCanCatch;
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}
private bool checkIfWeCanCatch(CatchHitObject obj) => CatcherArea.AttemptCatch(obj);
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private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
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=> CatcherArea.OnNewResult((DrawableCatchHitObject)judgedObject, result);
private void onRevertResult(DrawableHitObject judgedObject, JudgementResult result)
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=> CatcherArea.OnRevertResult((DrawableCatchHitObject)judgedObject, result);
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}
}