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osu-lazer/osu.Game.Rulesets.Catch/CatchRuleset.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
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using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Beatmaps.Legacy;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Difficulty;
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using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Scoring;
using System;
using osu.Framework.Extensions.EnumExtensions;
using osu.Game.Rulesets.Catch.Edit;
using osu.Game.Rulesets.Catch.Skinning.Legacy;
using osu.Game.Rulesets.Edit;
using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Catch
{
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public class CatchRuleset : Ruleset, ILegacyRuleset
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{
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableCatchRuleset(this, beatmap, mods);
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public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor();
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap, this);
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap);
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public const string SHORT_NAME = "fruits";
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public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
{
new KeyBinding(InputKey.Z, CatchAction.MoveLeft),
new KeyBinding(InputKey.Left, CatchAction.MoveLeft),
new KeyBinding(InputKey.X, CatchAction.MoveRight),
new KeyBinding(InputKey.Right, CatchAction.MoveRight),
new KeyBinding(InputKey.Shift, CatchAction.Dash),
new KeyBinding(InputKey.Shift, CatchAction.Dash),
};
public override IEnumerable<Mod> ConvertFromLegacyMods(LegacyMods mods)
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{
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if (mods.HasFlagFast(LegacyMods.Nightcore))
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yield return new CatchModNightcore();
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else if (mods.HasFlagFast(LegacyMods.DoubleTime))
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yield return new CatchModDoubleTime();
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if (mods.HasFlagFast(LegacyMods.Perfect))
yield return new CatchModPerfect();
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else if (mods.HasFlagFast(LegacyMods.SuddenDeath))
yield return new CatchModSuddenDeath();
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if (mods.HasFlagFast(LegacyMods.Cinema))
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yield return new CatchModCinema();
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else if (mods.HasFlagFast(LegacyMods.Autoplay))
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yield return new CatchModAutoplay();
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if (mods.HasFlagFast(LegacyMods.Easy))
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yield return new CatchModEasy();
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if (mods.HasFlagFast(LegacyMods.Flashlight))
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yield return new CatchModFlashlight();
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if (mods.HasFlagFast(LegacyMods.HalfTime))
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yield return new CatchModHalfTime();
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if (mods.HasFlagFast(LegacyMods.HardRock))
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yield return new CatchModHardRock();
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if (mods.HasFlagFast(LegacyMods.Hidden))
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yield return new CatchModHidden();
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if (mods.HasFlagFast(LegacyMods.NoFail))
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yield return new CatchModNoFail();
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if (mods.HasFlagFast(LegacyMods.Relax))
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yield return new CatchModRelax();
}
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public override IEnumerable<Mod> GetModsFor(ModType type)
{
switch (type)
{
case ModType.DifficultyReduction:
return new Mod[]
{
new CatchModEasy(),
new CatchModNoFail(),
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new MultiMod(new CatchModHalfTime(), new CatchModDaycore())
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};
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case ModType.DifficultyIncrease:
return new Mod[]
{
new CatchModHardRock(),
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new MultiMod(new CatchModSuddenDeath(), new CatchModPerfect()),
new MultiMod(new CatchModDoubleTime(), new CatchModNightcore()),
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new CatchModHidden(),
new CatchModFlashlight(),
};
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case ModType.Conversion:
return new Mod[]
{
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new CatchModDifficultyAdjust(),
new CatchModClassic(),
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new CatchModMirror(),
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};
case ModType.Automation:
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return new Mod[]
{
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new MultiMod(new CatchModAutoplay(), new CatchModCinema()),
new CatchModRelax(),
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};
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case ModType.Fun:
return new Mod[]
{
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new MultiMod(new ModWindUp(), new ModWindDown()),
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new CatchModFloatingFruits(),
new CatchModMuted(),
new CatchModNoScope(),
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};
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default:
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return Array.Empty<Mod>();
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}
}
public override string Description => "osu!catch";
public override string ShortName => SHORT_NAME;
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public override string PlayingVerb => "Catching fruit";
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetCatch };
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protected override IEnumerable<HitResult> GetValidHitResults()
{
return new[]
{
HitResult.Great,
HitResult.LargeTickHit,
HitResult.SmallTickHit,
HitResult.LargeBonus,
};
}
public override string GetDisplayNameForHitResult(HitResult result)
{
switch (result)
{
case HitResult.LargeTickHit:
return "Large droplet";
case HitResult.SmallTickHit:
return "Small droplet";
case HitResult.LargeBonus:
return "Banana";
}
return base.GetDisplayNameForHitResult(result);
}
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new CatchDifficultyCalculator(RulesetInfo, beatmap);
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public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new CatchLegacySkinTransformer(skin);
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public override PerformanceCalculator CreatePerformanceCalculator() => new CatchPerformanceCalculator();
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public int LegacyID => 2;
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public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new CatchReplayFrame();
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public override HitObjectComposer CreateHitObjectComposer() => new CatchHitObjectComposer(this);
public override IBeatmapVerifier CreateBeatmapVerifier() => new CatchBeatmapVerifier();
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}
}