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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osuTK ;
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using osu.Framework.Graphics ;
using osu.Framework.Graphics.Containers ;
using osu.Game.Rulesets.Objects.Drawables ;
using osu.Game.Rulesets.Osu.Objects ;
using osu.Game.Rulesets.Osu.Objects.Drawables ;
using osu.Game.Rulesets.Osu.Objects.Drawables.Connections ;
using osu.Game.Rulesets.UI ;
using System.Linq ;
using osu.Game.Rulesets.Judgements ;
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using osu.Game.Rulesets.Osu.UI.Cursor ;
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using osu.Game.Skinning ;
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namespace osu.Game.Rulesets.Osu.UI
{
public class OsuPlayfield : Playfield
{
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private readonly ApproachCircleProxyContainer approachCircles ;
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private readonly JudgementContainer < DrawableOsuJudgement > judgementLayer ;
private readonly ConnectionRenderer < OsuHitObject > connectionLayer ;
public static readonly Vector2 BASE_SIZE = new Vector2 ( 512 , 384 ) ;
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protected override GameplayCursorContainer CreateCursor ( ) = > new OsuCursorContainer ( ) ;
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public OsuPlayfield ( )
{
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InternalChildren = new Drawable [ ]
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{
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connectionLayer = new FollowPointRenderer
{
RelativeSizeAxes = Axes . Both ,
Depth = 2 ,
} ,
judgementLayer = new JudgementContainer < DrawableOsuJudgement >
{
RelativeSizeAxes = Axes . Both ,
Depth = 1 ,
} ,
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// Todo: This should not exist, but currently helps to reduce LOH allocations due to unbinding skin source events on judgement disposal
// Todo: Remove when hitobjects are properly pooled
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new SkinProvidingContainer ( null )
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{
Child = HitObjectContainer ,
} ,
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approachCircles = new ApproachCircleProxyContainer
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{
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RelativeSizeAxes = Axes . Both ,
Depth = - 1 ,
} ,
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} ;
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}
public override void Add ( DrawableHitObject h )
{
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h . OnNewResult + = onNewResult ;
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if ( h is IDrawableHitObjectWithProxiedApproach c )
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{
var original = c . ProxiedLayer ;
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// Hitobjects only have lifetimes set on LoadComplete. For nested hitobjects (e.g. SliderHeads), this only happens when the parenting slider becomes visible.
// This delegation is required to make sure that the approach circles for those not-yet-loaded objects aren't added prematurely.
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original . OnLoadComplete + = addApproachCircleProxy ;
}
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base . Add ( h ) ;
}
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private void addApproachCircleProxy ( Drawable d ) = > approachCircles . Add ( d . CreateProxy ( ) ) ;
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public override void PostProcess ( )
{
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connectionLayer . HitObjects = HitObjectContainer . Objects . Select ( d = > d . HitObject ) . OfType < OsuHitObject > ( ) ;
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}
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private void onNewResult ( DrawableHitObject judgedObject , JudgementResult result )
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{
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if ( ! judgedObject . DisplayResult | | ! DisplayJudgements . Value )
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return ;
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DrawableOsuJudgement explosion = new DrawableOsuJudgement ( result , judgedObject )
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{
Origin = Anchor . Centre ,
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Position = ( ( OsuHitObject ) judgedObject . HitObject ) . StackedEndPosition ,
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Scale = new Vector2 ( ( ( OsuHitObject ) judgedObject . HitObject ) . Scale )
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} ;
judgementLayer . Add ( explosion ) ;
}
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public override bool ReceivePositionalInputAt ( Vector2 screenSpacePos ) = > HitObjectContainer . ReceivePositionalInputAt ( screenSpacePos ) ;
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private class ApproachCircleProxyContainer : LifetimeManagementContainer
{
public void Add ( Drawable approachCircleProxy ) = > AddInternal ( approachCircleProxy ) ;
}
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}
}