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Adjust comment for readability
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@ -62,7 +62,8 @@ namespace osu.Game.Rulesets.Osu.UI
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if (c != null)
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{
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var original = c.ProxiedLayer;
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// lifetime is set on LoadComplete so wait until it.
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// Hitobjects only have lifetimes set on LoadComplete, so approach circles should not be added until that point
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original.OnLoadComplete += addApproachCircleProxy;
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}
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