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Add more explanation
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@ -63,7 +63,8 @@ namespace osu.Game.Rulesets.Osu.UI
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{
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var original = c.ProxiedLayer;
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// Hitobjects only have lifetimes set on LoadComplete, so approach circles should not be added until that point
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// Hitobjects only have lifetimes set on LoadComplete. For nested hitobjects (e.g. SliderHeads), this only happens when the parenting slider becomes visible.
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// This delegation is required to make sure that the approach circles for those not-yet-loaded objects aren't added prematurely.
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original.OnLoadComplete += addApproachCircleProxy;
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}
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