1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-16 00:52:59 +08:00
osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

297 lines
11 KiB
C#
Raw Normal View History

2019-12-12 15:09:42 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
2020-02-04 04:43:04 +08:00
using System.Linq;
2019-12-12 15:09:42 +08:00
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
2022-10-30 20:24:58 +08:00
using osu.Framework.Extensions.ObjectExtensions;
2019-12-12 15:09:42 +08:00
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
2020-02-04 04:43:04 +08:00
using osu.Framework.Testing;
2019-12-12 15:09:42 +08:00
using osu.Game.Configuration;
using osu.Game.Graphics.Containers;
2019-12-12 15:09:42 +08:00
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
2019-12-12 15:09:42 +08:00
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Play.HUD.HitErrorMeters;
2021-08-16 11:56:59 +08:00
using osu.Game.Skinning;
using osu.Game.Tests.Gameplay;
using osuTK.Input;
2019-12-12 15:09:42 +08:00
namespace osu.Game.Tests.Visual.Gameplay
{
public partial class TestSceneHUDOverlay : OsuManualInputManagerTestScene
2019-12-12 15:09:42 +08:00
{
2022-10-30 20:24:58 +08:00
private OsuConfigManager localConfig = null!;
2022-10-30 20:24:58 +08:00
private HUDOverlay hudOverlay = null!;
2019-12-12 15:09:42 +08:00
2023-05-25 15:38:22 +08:00
[Cached(typeof(ScoreProcessor))]
private ScoreProcessor scoreProcessor { get; set; }
[Cached(typeof(HealthProcessor))]
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
[Cached]
private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset());
[Cached(typeof(IGameplayClock))]
private readonly IGameplayClock gameplayClock = new GameplayClockContainer(new TrackVirtual(60000), false, false);
2020-02-04 04:17:10 +08:00
// best way to check without exposing.
private Drawable hideTarget => hudOverlay.ChildrenOfType<SkinComponentsContainer>().First();
private Drawable keyCounterFlow => hudOverlay.ChildrenOfType<KeyCounterDisplay>().First().ChildrenOfType<FillFlowContainer<KeyCounter>>().Single();
2019-12-12 15:09:42 +08:00
public TestSceneHUDOverlay()
{
scoreProcessor = gameplayState.ScoreProcessor;
}
[BackgroundDependencyLoader]
private void load()
{
Dependencies.Cache(localConfig = new OsuConfigManager(LocalStorage));
}
[SetUp]
public void SetUp() => Schedule(() => localConfig.SetValue(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Always));
2019-12-12 15:09:42 +08:00
[Test]
public void TestComboCounterIncrementing()
{
createNew();
AddRepeatStep("increase combo", () => { scoreProcessor.Combo.Value++; }, 10);
AddStep("reset combo", () => { scoreProcessor.Combo.Value = 0; });
}
2019-12-12 15:09:42 +08:00
[Test]
public void TestShownByDefault()
{
createNew();
AddAssert("showhud is set", () => hudOverlay.ShowHud.Value);
AddAssert("hidetarget is visible", () => hideTarget.Alpha, () => Is.GreaterThan(0));
2020-02-04 04:17:10 +08:00
AddAssert("key counter flow is visible", () => keyCounterFlow.IsPresent);
2019-12-12 15:09:42 +08:00
AddAssert("pause button is visible", () => hudOverlay.HoldToQuit.IsPresent);
}
[Test]
public void TestFadesInOnLoadComplete()
{
float? initialAlpha = null;
createNew(h => h.OnLoadComplete += _ => initialAlpha = hideTarget.Alpha);
AddUntilStep("wait for load", () => hudOverlay.IsAlive);
2020-10-16 11:49:39 +08:00
AddAssert("initial alpha was less than 1", () => initialAlpha < 1);
2019-12-12 15:09:42 +08:00
}
[Test]
2020-02-04 00:59:58 +08:00
public void TestHideExternally()
2019-12-12 15:09:42 +08:00
{
createNew();
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
2020-02-04 00:59:58 +08:00
AddUntilStep("hidetarget is hidden", () => hideTarget.Alpha, () => Is.LessThanOrEqualTo(0));
2019-12-12 15:09:42 +08:00
AddAssert("pause button is still visible", () => hudOverlay.HoldToQuit.IsPresent);
2020-02-04 00:59:58 +08:00
// Key counter flow container should not be affected by this, only the key counter display will be hidden as checked above.
2020-02-04 04:17:10 +08:00
AddAssert("key counter flow not affected", () => keyCounterFlow.IsPresent);
2019-12-12 15:09:42 +08:00
}
[Test]
public void TestMomentaryShowHUD()
{
createNew();
AddStep("set hud to never show", () => localConfig.SetValue(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Never));
AddUntilStep("wait for fade", () => hideTarget.Alpha, () => Is.LessThanOrEqualTo(0));
AddStep("trigger momentary show", () => InputManager.PressKey(Key.ControlLeft));
AddUntilStep("wait for visible", () => hideTarget.Alpha, () => Is.GreaterThan(0));
AddStep("stop trigering", () => InputManager.ReleaseKey(Key.ControlLeft));
AddUntilStep("wait for fade", () => hideTarget.Alpha, () => Is.LessThanOrEqualTo(0));
}
2019-12-12 15:09:42 +08:00
[Test]
public void TestExternalHideDoesntAffectConfig()
{
createNew();
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
AddAssert("config unchanged", () => localConfig.GetBindable<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode).IsDefault);
2019-12-12 15:09:42 +08:00
AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
AddAssert("config unchanged", () => localConfig.GetBindable<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode).IsDefault);
2019-12-12 15:09:42 +08:00
}
[Test]
public void TestChangeHUDVisibilityOnHiddenKeyCounter()
{
createNew();
AddStep("hide key overlay", () =>
2020-02-04 00:59:58 +08:00
{
localConfig.SetValue(OsuSetting.KeyOverlay, false);
var kcd = hudOverlay.ChildrenOfType<KeyCounterDisplay>().FirstOrDefault();
if (kcd != null)
kcd.AlwaysVisible.Value = false;
2020-02-04 00:59:58 +08:00
});
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
AddUntilStep("hidetarget is hidden", () => hideTarget.Alpha, () => Is.LessThanOrEqualTo(0));
AddUntilStep("key counters hidden", () => !keyCounterFlow.IsPresent);
AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
AddUntilStep("hidetarget is visible", () => hideTarget.Alpha, () => Is.GreaterThan(0));
AddUntilStep("key counters still hidden", () => !keyCounterFlow.IsPresent);
}
[Test]
public void TestHoldForMenuDoesWorkWhenHidden()
{
bool activated = false;
HoldForMenuButton getHoldForMenu() => hudOverlay.ChildrenOfType<HoldForMenuButton>().Single();
createNew();
AddStep("bind action", () =>
{
activated = false;
var holdForMenu = getHoldForMenu();
holdForMenu.Action += () => activated = true;
});
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
AddUntilStep("hidetarget is hidden", () => hideTarget.Alpha, () => Is.LessThanOrEqualTo(0));
AddStep("attempt activate", () =>
{
InputManager.MoveMouseTo(getHoldForMenu().OfType<HoldToConfirmContainer>().Single());
InputManager.PressButton(MouseButton.Left);
});
AddUntilStep("activated", () => activated);
AddStep("release mouse button", () =>
{
InputManager.ReleaseButton(MouseButton.Left);
});
}
[Test]
public void TestInputDoesntWorkWhenHUDHidden()
{
ArgonSongProgress? getSongProgress() => hudOverlay.ChildrenOfType<ArgonSongProgress>().SingleOrDefault();
bool seeked = false;
createNew();
AddUntilStep("wait for song progress", () => getSongProgress() != null);
AddStep("bind seek", () =>
{
seeked = false;
var progress = getSongProgress();
Debug.Assert(progress != null);
progress.Interactive.Value = true;
progress.ChildrenOfType<ArgonSongProgressBar>().Single().OnSeek += _ => seeked = true;
});
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
AddUntilStep("hidetarget is hidden", () => hideTarget.Alpha, () => Is.LessThanOrEqualTo(0));
AddStep("attempt seek", () =>
{
2023-06-22 14:58:05 +08:00
InputManager.MoveMouseTo(getSongProgress().AsNonNull());
InputManager.Click(MouseButton.Left);
});
AddAssert("seek not performed", () => !seeked);
AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
AddStep("attempt seek", () => InputManager.Click(MouseButton.Left));
AddAssert("seek performed", () => seeked);
}
[Test]
public void TestHiddenHUDDoesntBlockComponentUpdates()
{
int updateCount = 0;
AddStep("set hud to never show", () => localConfig.SetValue(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Never));
createNew();
AddUntilStep("wait for components to be hidden", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().Single().Alpha == 0);
AddUntilStep("wait for hud load", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().All(c => c.ComponentsLoaded));
AddStep("bind on update", () =>
{
hudOverlay.ChildrenOfType<BarHitErrorMeter>().First().OnUpdate += _ => updateCount++;
});
AddUntilStep("wait for updates", () => updateCount > 0);
}
2021-08-16 11:56:59 +08:00
[Test]
public void TestHiddenHUDDoesntBlockSkinnableComponentsLoad()
{
AddStep("set hud to never show", () => localConfig.SetValue(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Never));
2021-08-16 11:56:59 +08:00
createNew();
2021-08-24 14:18:05 +08:00
AddUntilStep("wait for components to be hidden", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().Single().Alpha == 0);
2021-08-24 14:18:05 +08:00
AddStep("reload components", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().Single().Reload());
AddUntilStep("skinnable components loaded", () => hudOverlay.ChildrenOfType<SkinComponentsContainer>().Single().ComponentsLoaded);
2021-08-16 11:56:59 +08:00
}
2022-10-30 20:24:58 +08:00
private void createNew(Action<HUDOverlay>? action = null)
2019-12-12 15:09:42 +08:00
{
AddStep("create overlay", () =>
{
hudOverlay = new HUDOverlay(null, Array.Empty<Mod>());
2019-12-12 15:09:42 +08:00
// Add any key just to display the key counter visually.
hudOverlay.InputCountController.Add(new KeyCounterKeyboardTrigger(Key.Space));
2019-12-12 15:09:42 +08:00
scoreProcessor.Combo.Value = 1;
action?.Invoke(hudOverlay);
2020-10-14 15:45:48 +08:00
Child = hudOverlay;
2020-02-04 04:17:10 +08:00
});
2023-06-27 15:04:34 +08:00
AddUntilStep("wait for hud load", () => hudOverlay.IsLoaded);
AddUntilStep("wait for components present", () => hudOverlay.ChildrenOfType<KeyCounterDisplay>().FirstOrDefault() != null);
}
protected override void Dispose(bool isDisposing)
{
2022-10-30 20:24:58 +08:00
if (localConfig.IsNotNull())
localConfig.Dispose();
base.Dispose(isDisposing);
}
2019-12-12 15:09:42 +08:00
}
}