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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic ;
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using System.Linq ;
using osu.Framework.Graphics ;
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using osu.Framework.Input ;
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using osu.Framework.Input.Bindings ;
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using osu.Framework.Localisation ;
using osu.Game.Localisation ;
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namespace osu.Game.Input.Bindings
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{
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public partial class GlobalActionContainer : DatabasedKeyBindingContainer < GlobalAction > , IHandleGlobalKeyboardInput
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{
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private readonly Drawable ? handler ;
private InputManager ? parentInputManager ;
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public GlobalActionContainer ( OsuGameBase ? game )
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: base ( matchingMode : KeyCombinationMatchingMode . Modifiers )
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{
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if ( game is IKeyBindingHandler < GlobalAction > )
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handler = game ;
}
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protected override void LoadComplete ( )
{
base . LoadComplete ( ) ;
parentInputManager = GetContainingInputManager ( ) ;
}
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// IMPORTANT: Take care when changing order of the items in the enumerable.
// It is used to decide the order of precedence, with the earlier items having higher precedence.
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public override IEnumerable < IKeyBinding > DefaultKeyBindings = > GlobalKeyBindings
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. Concat ( EditorKeyBindings )
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. Concat ( InGameKeyBindings )
. Concat ( SongSelectKeyBindings )
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. Concat ( AudioControlKeyBindings )
// Overlay bindings may conflict with more local cases like the editor so they are checked last.
// It has generally been agreed on that local screens like the editor should have priority,
// based on such usages potentially requiring a lot more key bindings that may be "shared" with global ones.
. Concat ( OverlayKeyBindings ) ;
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public IEnumerable < KeyBinding > GlobalKeyBindings = > new [ ]
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{
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new KeyBinding ( InputKey . Up , GlobalAction . SelectPrevious ) ,
new KeyBinding ( InputKey . Down , GlobalAction . SelectNext ) ,
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new KeyBinding ( InputKey . Left , GlobalAction . SelectPreviousGroup ) ,
new KeyBinding ( InputKey . Right , GlobalAction . SelectNextGroup ) ,
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new KeyBinding ( InputKey . Space , GlobalAction . Select ) ,
new KeyBinding ( InputKey . Enter , GlobalAction . Select ) ,
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new KeyBinding ( InputKey . KeypadEnter , GlobalAction . Select ) ,
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new KeyBinding ( InputKey . Escape , GlobalAction . Back ) ,
new KeyBinding ( InputKey . ExtraMouseButton1 , GlobalAction . Back ) ,
new KeyBinding ( new [ ] { InputKey . Alt , InputKey . Home } , GlobalAction . Home ) ,
new KeyBinding ( new [ ] { InputKey . Control , InputKey . Shift , InputKey . F } , GlobalAction . ToggleFPSDisplay ) ,
new KeyBinding ( new [ ] { InputKey . Control , InputKey . T } , GlobalAction . ToggleToolbar ) ,
new KeyBinding ( new [ ] { InputKey . Control , InputKey . Shift , InputKey . S } , GlobalAction . ToggleSkinEditor ) ,
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new KeyBinding ( new [ ] { InputKey . Control , InputKey . P } , GlobalAction . ToggleProfile ) ,
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new KeyBinding ( new [ ] { InputKey . Control , InputKey . Alt , InputKey . R } , GlobalAction . ResetInputSettings ) ,
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new KeyBinding ( new [ ] { InputKey . Control , InputKey . Shift , InputKey . R } , GlobalAction . RandomSkin ) ,
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new KeyBinding ( InputKey . F10 , GlobalAction . ToggleGameplayMouseButtons ) ,
new KeyBinding ( InputKey . F12 , GlobalAction . TakeScreenshot ) ,
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} ;
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public IEnumerable < KeyBinding > OverlayKeyBindings = > new [ ]
{
new KeyBinding ( InputKey . F8 , GlobalAction . ToggleChat ) ,
new KeyBinding ( InputKey . F6 , GlobalAction . ToggleNowPlaying ) ,
new KeyBinding ( InputKey . F9 , GlobalAction . ToggleSocial ) ,
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new KeyBinding ( new [ ] { InputKey . Control , InputKey . B } , GlobalAction . ToggleBeatmapListing ) ,
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new KeyBinding ( new [ ] { InputKey . Control , InputKey . O } , GlobalAction . ToggleSettings ) ,
new KeyBinding ( new [ ] { InputKey . Control , InputKey . N } , GlobalAction . ToggleNotifications ) ,
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} ;
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public IEnumerable < KeyBinding > EditorKeyBindings = > new [ ]
{
new KeyBinding ( new [ ] { InputKey . F1 } , GlobalAction . EditorComposeMode ) ,
new KeyBinding ( new [ ] { InputKey . F2 } , GlobalAction . EditorDesignMode ) ,
new KeyBinding ( new [ ] { InputKey . F3 } , GlobalAction . EditorTimingMode ) ,
new KeyBinding ( new [ ] { InputKey . F4 } , GlobalAction . EditorSetupMode ) ,
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new KeyBinding ( new [ ] { InputKey . Control , InputKey . Shift , InputKey . A } , GlobalAction . EditorVerifyMode ) ,
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new KeyBinding ( new [ ] { InputKey . Control , InputKey . D } , GlobalAction . EditorCloneSelection ) ,
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new KeyBinding ( new [ ] { InputKey . J } , GlobalAction . EditorNudgeLeft ) ,
new KeyBinding ( new [ ] { InputKey . K } , GlobalAction . EditorNudgeRight ) ,
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new KeyBinding ( new [ ] { InputKey . G } , GlobalAction . EditorCycleGridDisplayMode ) ,
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new KeyBinding ( new [ ] { InputKey . F5 } , GlobalAction . EditorTestGameplay ) ,
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new KeyBinding ( new [ ] { InputKey . T } , GlobalAction . EditorTapForBPM ) ,
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new KeyBinding ( new [ ] { InputKey . Control , InputKey . H } , GlobalAction . EditorFlipHorizontally ) ,
new KeyBinding ( new [ ] { InputKey . Control , InputKey . J } , GlobalAction . EditorFlipVertically ) ,
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new KeyBinding ( new [ ] { InputKey . Control , InputKey . Alt , InputKey . MouseWheelDown } , GlobalAction . EditorDecreaseDistanceSpacing ) ,
new KeyBinding ( new [ ] { InputKey . Control , InputKey . Alt , InputKey . MouseWheelUp } , GlobalAction . EditorIncreaseDistanceSpacing ) ,
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} ;
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public IEnumerable < KeyBinding > InGameKeyBindings = > new [ ]
{
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new KeyBinding ( InputKey . Space , GlobalAction . SkipCutscene ) ,
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new KeyBinding ( InputKey . ExtraMouseButton2 , GlobalAction . SkipCutscene ) ,
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new KeyBinding ( InputKey . Tilde , GlobalAction . QuickRetry ) ,
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new KeyBinding ( new [ ] { InputKey . Control , InputKey . Tilde } , GlobalAction . QuickExit ) ,
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new KeyBinding ( new [ ] { InputKey . F3 } , GlobalAction . DecreaseScrollSpeed ) ,
new KeyBinding ( new [ ] { InputKey . F4 } , GlobalAction . IncreaseScrollSpeed ) ,
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new KeyBinding ( new [ ] { InputKey . Shift , InputKey . Tab } , GlobalAction . ToggleInGameInterface ) ,
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new KeyBinding ( InputKey . MouseMiddle , GlobalAction . PauseGameplay ) ,
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new KeyBinding ( InputKey . Space , GlobalAction . TogglePauseReplay ) ,
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new KeyBinding ( InputKey . Left , GlobalAction . SeekReplayBackward ) ,
new KeyBinding ( InputKey . Right , GlobalAction . SeekReplayForward ) ,
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new KeyBinding ( InputKey . Control , GlobalAction . HoldForHUD ) ,
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new KeyBinding ( InputKey . Tab , GlobalAction . ToggleChatFocus ) ,
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} ;
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public IEnumerable < KeyBinding > SongSelectKeyBindings = > new [ ]
{
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new KeyBinding ( InputKey . F1 , GlobalAction . ToggleModSelection ) ,
new KeyBinding ( InputKey . F2 , GlobalAction . SelectNextRandom ) ,
new KeyBinding ( new [ ] { InputKey . Shift , InputKey . F2 } , GlobalAction . SelectPreviousRandom ) ,
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new KeyBinding ( InputKey . F3 , GlobalAction . ToggleBeatmapOptions ) ,
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new KeyBinding ( InputKey . BackSpace , GlobalAction . DeselectAllMods ) ,
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} ;
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public IEnumerable < KeyBinding > AudioControlKeyBindings = > new [ ]
{
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new KeyBinding ( new [ ] { InputKey . Alt , InputKey . Up } , GlobalAction . IncreaseVolume ) ,
new KeyBinding ( new [ ] { InputKey . Alt , InputKey . Down } , GlobalAction . DecreaseVolume ) ,
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new KeyBinding ( new [ ] { InputKey . Alt , InputKey . Left } , GlobalAction . PreviousVolumeMeter ) ,
new KeyBinding ( new [ ] { InputKey . Alt , InputKey . Right } , GlobalAction . NextVolumeMeter ) ,
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new KeyBinding ( new [ ] { InputKey . Control , InputKey . F4 } , GlobalAction . ToggleMute ) ,
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new KeyBinding ( InputKey . TrackPrevious , GlobalAction . MusicPrev ) ,
new KeyBinding ( InputKey . F1 , GlobalAction . MusicPrev ) ,
new KeyBinding ( InputKey . TrackNext , GlobalAction . MusicNext ) ,
new KeyBinding ( InputKey . F5 , GlobalAction . MusicNext ) ,
new KeyBinding ( InputKey . PlayPause , GlobalAction . MusicPlay ) ,
new KeyBinding ( InputKey . F3 , GlobalAction . MusicPlay )
} ;
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protected override IEnumerable < Drawable > KeyBindingInputQueue
{
get
{
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// To ensure the global actions are handled with priority, this GlobalActionContainer is actually placed after game content.
// It does not contain children as expected, so we need to forward the NonPositionalInputQueue from the parent input manager to correctly
// allow the whole game to handle these actions.
// An eventual solution to this hack is to create localised action containers for individual components like SongSelect, but this will take some rearranging.
var inputQueue = parentInputManager ? . NonPositionalInputQueue ? ? base . KeyBindingInputQueue ;
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return handler ! = null ? inputQueue . Prepend ( handler ) : inputQueue ;
}
}
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}
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public enum GlobalAction
{
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleChat))]
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ToggleChat ,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleSocial))]
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ToggleSocial ,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ResetInputSettings))]
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ResetInputSettings ,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleToolbar))]
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ToggleToolbar ,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleSettings))]
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ToggleSettings ,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleBeatmapListing))]
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ToggleBeatmapListing ,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.IncreaseVolume))]
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IncreaseVolume ,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.DecreaseVolume))]
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DecreaseVolume ,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleMute))]
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ToggleMute ,
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// In-Game Keybindings
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SkipCutscene))]
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SkipCutscene ,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.QuickRetry))]
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QuickRetry ,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.TakeScreenshot))]
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TakeScreenshot ,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleGameplayMouseButtons))]
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ToggleGameplayMouseButtons ,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.Back))]
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Back ,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.IncreaseScrollSpeed))]
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IncreaseScrollSpeed ,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.DecreaseScrollSpeed))]
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DecreaseScrollSpeed ,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.Select))]
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Select ,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.QuickExit))]
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QuickExit ,
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// Game-wide beatmap music controller keybindings
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.MusicNext))]
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MusicNext ,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.MusicPrev))]
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MusicPrev ,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.MusicPlay))]
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MusicPlay ,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleNowPlaying))]
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ToggleNowPlaying ,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SelectPrevious))]
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SelectPrevious ,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SelectNext))]
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SelectNext ,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.Home))]
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Home ,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleNotifications))]
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ToggleNotifications ,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.PauseGameplay))]
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PauseGameplay ,
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// Editor
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorSetupMode))]
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EditorSetupMode ,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorComposeMode))]
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EditorComposeMode ,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorDesignMode))]
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EditorDesignMode ,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorTimingMode))]
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EditorTimingMode ,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.HoldForHUD))]
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HoldForHUD ,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.RandomSkin))]
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RandomSkin ,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.TogglePauseReplay))]
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TogglePauseReplay ,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleInGameInterface))]
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ToggleInGameInterface ,
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// Song select keybindings
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleModSelection))]
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ToggleModSelection ,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SelectNextRandom))]
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SelectNextRandom ,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SelectPreviousRandom))]
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SelectPreviousRandom ,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleBeatmapOptions))]
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ToggleBeatmapOptions ,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorVerifyMode))]
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EditorVerifyMode ,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorNudgeLeft))]
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EditorNudgeLeft ,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorNudgeRight))]
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EditorNudgeRight ,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleSkinEditor))]
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ToggleSkinEditor ,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.PreviousVolumeMeter))]
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PreviousVolumeMeter ,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.NextVolumeMeter))]
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NextVolumeMeter ,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SeekReplayForward))]
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SeekReplayForward ,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SeekReplayBackward))]
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SeekReplayBackward ,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleChatFocus))]
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ToggleChatFocus ,
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorCycleGridDisplayMode))]
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EditorCycleGridDisplayMode ,
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorTestGameplay))]
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EditorTestGameplay ,
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorFlipHorizontally))]
EditorFlipHorizontally ,
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorFlipVertically))]
EditorFlipVertically ,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorIncreaseDistanceSpacing))]
EditorIncreaseDistanceSpacing ,
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorDecreaseDistanceSpacing))]
EditorDecreaseDistanceSpacing ,
2022-05-04 21:48:49 +08:00
2022-05-04 21:46:23 +08:00
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SelectPreviousGroup))]
SelectPreviousGroup ,
2022-05-04 08:52:10 +08:00
2022-05-04 21:46:23 +08:00
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SelectNextGroup))]
SelectNextGroup ,
2022-05-15 01:39:54 +08:00
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.DeselectAllMods))]
DeselectAllMods ,
2022-06-02 11:27:11 +08:00
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorTapForBPM))]
EditorTapForBPM ,
2022-07-20 20:05:20 +08:00
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleFPSCounter))]
ToggleFPSDisplay ,
2022-08-09 15:17:55 +08:00
2022-08-09 16:09:22 +08:00
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleProfile))]
ToggleProfile ,
2022-10-24 12:58:11 +08:00
2022-10-25 10:43:23 +08:00
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorCloneSelection))]
EditorCloneSelection
2017-08-09 16:10:32 +08:00
}
}