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Add key binding for tap button
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781a1527b1
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@ -80,6 +80,7 @@ namespace osu.Game.Input.Bindings
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new KeyBinding(new[] { InputKey.K }, GlobalAction.EditorNudgeRight),
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new KeyBinding(new[] { InputKey.G }, GlobalAction.EditorCycleGridDisplayMode),
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new KeyBinding(new[] { InputKey.F5 }, GlobalAction.EditorTestGameplay),
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new KeyBinding(new[] { InputKey.T }, GlobalAction.EditorTapForBPM),
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new KeyBinding(new[] { InputKey.Control, InputKey.H }, GlobalAction.EditorFlipHorizontally),
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new KeyBinding(new[] { InputKey.Control, InputKey.J }, GlobalAction.EditorFlipVertically),
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new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.MouseWheelDown }, GlobalAction.EditorDecreaseDistanceSpacing),
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@ -322,5 +323,8 @@ namespace osu.Game.Input.Bindings
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.DeselectAllMods))]
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DeselectAllMods,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorTapForBPM))]
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EditorTapForBPM,
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}
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}
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@ -174,6 +174,11 @@ namespace osu.Game.Localisation
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/// </summary>
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public static LocalisableString EditorTimingMode => new TranslatableString(getKey(@"editor_timing_mode"), @"Timing mode");
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/// <summary>
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/// "Tap for BPM"
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/// </summary>
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public static LocalisableString EditorTapForBPM => new TranslatableString(getKey(@"editor_tap_for_bpm"), @"Tap for BPM");
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/// <summary>
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/// "Cycle grid display mode"
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/// </summary>
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@ -15,18 +15,21 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Threading;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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namespace osu.Game.Screens.Edit.Timing
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{
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internal class TapButton : CircularContainer
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internal class TapButton : CircularContainer, IKeyBindingHandler<GlobalAction>
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{
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public const float SIZE = 140;
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@ -57,6 +60,8 @@ namespace osu.Game.Screens.Edit.Timing
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private const int light_count = 6;
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private readonly List<double> tapTimings = new List<double>();
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[BackgroundDependencyLoader]
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private void load()
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{
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@ -257,7 +262,23 @@ namespace osu.Game.Screens.Edit.Timing
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base.OnMouseUp(e);
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}
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private readonly List<double> tapTimings = new List<double>();
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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if (e.Action == GlobalAction.EditorTapForBPM && !e.Repeat)
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{
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// Direct through mouse handling to achieve animation
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OnMouseDown(new MouseDownEvent(e.CurrentState, MouseButton.Left));
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return true;
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}
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
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{
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if (e.Action == GlobalAction.EditorTapForBPM)
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OnMouseUp(new MouseUpEvent(e.CurrentState, MouseButton.Left));
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}
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private void reset()
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{
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