1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-16 20:22:55 +08:00
osu-lazer/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs

216 lines
8.8 KiB
C#
Raw Normal View History

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
2017-04-18 15:05:58 +08:00
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.UI;
using OpenTK;
using OpenTK.Graphics;
2017-04-18 15:05:58 +08:00
using osu.Game.Rulesets.Mania.Judgements;
2017-05-03 11:37:47 +08:00
using osu.Framework.Graphics.Containers;
using System;
using osu.Game.Graphics;
using osu.Framework.Allocation;
using OpenTK.Input;
using System.Linq;
using System.Collections.Generic;
2017-05-10 13:56:39 +08:00
using osu.Game.Rulesets.Objects.Drawables;
2017-05-29 13:44:42 +08:00
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Framework.Graphics.Shapes;
2017-04-18 15:05:58 +08:00
namespace osu.Game.Rulesets.Mania.UI
{
public class ManiaPlayfield : ScrollingPlayfield<ManiaHitObject, ManiaJudgement>
{
public const float HIT_TARGET_POSITION = 50;
/// <summary>
/// Default column keys, expanding outwards from the middle as more column are added.
/// E.g. 2 columns use FJ, 4 columns use DFJK, 6 use SDFJKL, etc...
/// </summary>
2017-05-03 19:11:24 +08:00
private static readonly Key[] default_keys = { Key.A, Key.S, Key.D, Key.F, Key.J, Key.K, Key.L, Key.Semicolon };
private SpecialColumnPosition specialColumnPosition;
/// <summary>
/// The style to use for the special column.
/// </summary>
public SpecialColumnPosition SpecialColumnPosition
{
get { return specialColumnPosition; }
set
{
if (IsLoaded)
throw new InvalidOperationException($"Setting {nameof(SpecialColumnPosition)} after the playfield is loaded requires re-creating the playfield.");
specialColumnPosition = value;
}
}
private readonly FlowContainer<Column> columns;
public IEnumerable<Column> Columns => columns.Children;
2017-08-07 16:45:45 +08:00
protected override Container<Drawable> Content => content;
private readonly Container<Drawable> content;
private List<Color4> normalColumnColours = new List<Color4>();
private Color4 specialColumnColour;
private readonly int columnCount;
public ManiaPlayfield(int columnCount)
: base(Axes.Y)
{
this.columnCount = columnCount;
if (columnCount <= 0)
2017-05-03 11:58:46 +08:00
throw new ArgumentException("Can't have zero or fewer columns.");
InternalChildren = new Drawable[]
2017-05-03 11:37:47 +08:00
{
new Container
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
2017-05-29 13:44:42 +08:00
RelativeSizeAxes = Axes.Both,
2017-05-11 19:04:28 +08:00
Masking = true,
2017-05-03 11:37:47 +08:00
Children = new Drawable[]
{
2017-05-29 13:44:42 +08:00
new Container
2017-05-03 11:37:47 +08:00
{
2017-05-29 13:44:42 +08:00
Name = "Masked elements",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
2017-05-03 11:37:47 +08:00
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
2017-05-29 13:44:42 +08:00
Masking = true,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black
},
columns = new FillFlowContainer<Column>
{
Name = "Columns",
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Direction = FillDirection.Horizontal,
Padding = new MarginPadding { Left = 1, Right = 1 },
Spacing = new Vector2(1, 0)
}
}
},
new Container
{
2017-05-29 13:44:42 +08:00
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = HIT_TARGET_POSITION },
Children = new[]
{
2017-08-07 16:45:45 +08:00
content = new Container
{
Name = "Bar lines",
2017-05-29 13:44:42 +08:00
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
2017-06-09 21:03:28 +08:00
RelativeSizeAxes = Axes.Y,
2017-05-29 13:44:42 +08:00
// Width is set in the Update method
}
}
2017-05-03 11:37:47 +08:00
}
}
}
};
for (int i = 0; i < columnCount; i++)
{
var c = new Column();
c.VisibleTimeRange.BindTo(VisibleTimeRange);
columns.Add(c);
AddNested(c);
}
2017-05-03 11:37:47 +08:00
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
normalColumnColours = new List<Color4>
2017-05-03 11:37:47 +08:00
{
colours.RedDark,
colours.GreenDark
2017-05-03 11:37:47 +08:00
};
specialColumnColour = colours.BlueDark;
// Set the special column + colour + key
for (int i = 0; i < columnCount; i++)
{
Column column = Columns.ElementAt(i);
column.IsSpecial = isSpecialColumn(i);
if (!column.IsSpecial)
continue;
column.Key.Value = Key.Space;
column.AccentColour = specialColumnColour;
}
var nonSpecialColumns = Columns.Where(c => !c.IsSpecial).ToList();
2017-05-03 11:37:47 +08:00
// We'll set the colours of the non-special columns in a separate loop, because the non-special
// column colours are mirrored across their centre and special styles mess with this
for (int i = 0; i < Math.Ceiling(nonSpecialColumns.Count / 2f); i++)
{
Color4 colour = normalColumnColours[i % normalColumnColours.Count];
nonSpecialColumns[i].AccentColour = colour;
nonSpecialColumns[nonSpecialColumns.Count - 1 - i].AccentColour = colour;
}
2017-05-03 11:37:47 +08:00
// We'll set the keys for non-special columns in another separate loop because it's not mirrored like the above colours
// Todo: This needs to go when we get to bindings and use Button1, ..., ButtonN instead
for (int i = 0; i < nonSpecialColumns.Count; i++)
2017-05-03 11:37:47 +08:00
{
Column column = nonSpecialColumns[i];
2017-05-03 11:37:47 +08:00
int keyOffset = default_keys.Length / 2 - nonSpecialColumns.Count / 2 + i;
if (keyOffset >= 0 && keyOffset < default_keys.Length)
column.Key.Value = default_keys[keyOffset];
2017-05-03 18:42:20 +08:00
else
// There is no default key defined for this column. Let's set this to Unknown for now
// however note that this will be gone after bindings are in place
column.Key.Value = Key.Unknown;
2017-05-03 11:37:47 +08:00
}
}
2017-05-03 11:37:47 +08:00
/// <summary>
/// Whether the column index is a special column for this playfield.
/// </summary>
/// <param name="column">The 0-based column index.</param>
/// <returns>Whether the column is a special column.</returns>
private bool isSpecialColumn(int column)
{
2017-05-04 13:46:10 +08:00
switch (SpecialColumnPosition)
2017-05-03 11:37:47 +08:00
{
default:
2017-05-04 13:46:10 +08:00
case SpecialColumnPosition.Normal:
return columnCount % 2 == 1 && column == columnCount / 2;
2017-05-04 13:46:10 +08:00
case SpecialColumnPosition.Left:
return column == 0;
2017-05-04 13:46:10 +08:00
case SpecialColumnPosition.Right:
return column == columnCount - 1;
2017-05-03 11:37:47 +08:00
}
}
2017-05-10 13:56:39 +08:00
public override void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> h) => Columns.ElementAt(h.HitObject.Column).Add(h);
2017-08-07 16:45:45 +08:00
public void Add(DrawableBarLine barline) => HitObjects.Add(barline);
2017-05-16 18:14:27 +08:00
2017-05-29 13:44:42 +08:00
protected override void Update()
{
// Due to masking differences, it is not possible to get the width of the columns container automatically
// While masking on effectively only the Y-axis, so we need to set the width of the bar line container manually
2017-08-07 16:45:45 +08:00
content.Width = columns.Width;
2017-05-29 13:44:42 +08:00
}
}
2017-05-03 12:03:46 +08:00
}