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osu-lazer/osu.Game/Screens/Multi/Lounge/LoungeSubScreen.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Framework.Screens;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Multiplayer;
using osu.Game.Overlays;
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using osu.Game.Screens.Multi.Lounge.Components;
using osu.Game.Screens.Multi.Match;
using osu.Game.Users;
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namespace osu.Game.Screens.Multi.Lounge
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{
[Cached]
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public class LoungeSubScreen : MultiplayerSubScreen
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{
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public override string Title => "Lounge";
protected FilterControl Filter;
protected override UserActivity InitialActivity => new UserActivity.SearchingForLobby();
private readonly Bindable<bool> initialRoomsReceived = new Bindable<bool>();
private Container content;
private LoadingLayer loadingLayer;
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[Resolved]
private Bindable<Room> selectedRoom { get; set; }
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[Resolved]
private MusicController music { get; set; }
private bool joiningRoom;
[BackgroundDependencyLoader]
private void load()
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{
RoomsContainer roomsContainer;
OsuScrollContainer scrollContainer;
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InternalChildren = new Drawable[]
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{
content = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Container
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{
RelativeSizeAxes = Axes.Both,
Width = 0.55f,
Children = new Drawable[]
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{
scrollContainer = new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarOverlapsContent = false,
Padding = new MarginPadding(10),
Child = roomsContainer = new RoomsContainer { JoinRequested = joinRequested }
},
loadingLayer = new LoadingLayer(roomsContainer),
}
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},
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new RoomInspector
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{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Both,
Width = 0.45f,
},
},
},
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Filter = new TimeshiftFilterControl
{
RelativeSizeAxes = Axes.X,
Height = 80,
},
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};
// scroll selected room into view on selection.
selectedRoom.BindValueChanged(val =>
{
var drawable = roomsContainer.Rooms.FirstOrDefault(r => r.Room == val.NewValue);
if (drawable != null)
scrollContainer.ScrollIntoView(drawable);
});
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}
protected override void LoadComplete()
{
base.LoadComplete();
initialRoomsReceived.BindTo(RoomManager.InitialRoomsReceived);
initialRoomsReceived.BindValueChanged(onInitialRoomsReceivedChanged, true);
}
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protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
content.Padding = new MarginPadding
{
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Top = Filter.DrawHeight,
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Left = WaveOverlayContainer.WIDTH_PADDING - DrawableRoom.SELECTION_BORDER_WIDTH + HORIZONTAL_OVERFLOW_PADDING,
Right = WaveOverlayContainer.WIDTH_PADDING + HORIZONTAL_OVERFLOW_PADDING,
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};
}
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protected override void OnFocus(FocusEvent e)
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{
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Filter.TakeFocus();
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}
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public override void OnEntering(IScreen last)
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{
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base.OnEntering(last);
onReturning();
}
public override void OnResuming(IScreen last)
{
base.OnResuming(last);
if (selectedRoom.Value?.RoomID.Value == null)
selectedRoom.Value = new Room();
music?.EnsurePlayingSomething();
onReturning();
}
private void onReturning()
{
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Filter.HoldFocus = true;
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}
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public override bool OnExiting(IScreen next)
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{
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Filter.HoldFocus = false;
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return base.OnExiting(next);
}
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public override void OnSuspending(IScreen next)
{
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base.OnSuspending(next);
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Filter.HoldFocus = false;
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}
private void joinRequested(Room room)
{
joiningRoom = true;
updateLoadingLayer();
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RoomManager?.JoinRoom(room, r =>
{
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Open(room);
joiningRoom = false;
updateLoadingLayer();
}, _ =>
{
joiningRoom = false;
updateLoadingLayer();
});
}
private void onInitialRoomsReceivedChanged(ValueChangedEvent<bool> received) => updateLoadingLayer();
private void updateLoadingLayer()
{
if (joiningRoom || !initialRoomsReceived.Value)
loadingLayer.Show();
else
loadingLayer.Hide();
}
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/// <summary>
/// Push a room as a new subscreen.
/// </summary>
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public void Open(Room room)
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{
// Handles the case where a room is clicked 3 times in quick succession
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if (!this.IsCurrentScreen())
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return;
selectedRoom.Value = room;
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this.Push(new MatchSubScreen(room));
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}
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}
}