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osu-lazer/osu.Game/Screens/Multi/Lounge/LoungeSubScreen.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Framework.Screens;
using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Multiplayer;
using osu.Game.Overlays.SearchableList;
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using osu.Game.Screens.Multi.Lounge.Components;
using osu.Game.Screens.Multi.Match;
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namespace osu.Game.Screens.Multi.Lounge
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{
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public class LoungeSubScreen : MultiplayerSubScreen
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{
protected readonly FilterControl Filter;
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private readonly Container content;
private readonly RoomsContainer rooms;
private readonly Action<Screen> pushGameplayScreen;
private readonly ProcessingOverlay processingOverlay;
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[Resolved(CanBeNull = true)]
private IRoomManager roomManager { get; set; }
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public override string Title => "Lounge";
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protected override Drawable TransitionContent => content;
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public LoungeSubScreen(Action<Screen> pushGameplayScreen)
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{
this.pushGameplayScreen = pushGameplayScreen;
RoomInspector inspector;
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InternalChildren = new Drawable[]
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{
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Filter = new FilterControl { Depth = -1 },
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content = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Container
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{
RelativeSizeAxes = Axes.Both,
Width = 0.55f,
Children = new Drawable[]
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{
new ScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarOverlapsContent = false,
Padding = new MarginPadding(10),
Child = new SearchContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Child = rooms = new RoomsContainer { JoinRequested = joinRequested }
},
},
processingOverlay = new ProcessingOverlay { Alpha = 0 }
}
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},
inspector = new RoomInspector
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{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Both,
Width = 0.45f,
},
},
},
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};
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inspector.Room.BindTo(rooms.SelectedRoom);
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Filter.Search.Current.ValueChanged += s => filterRooms();
Filter.Tabs.Current.ValueChanged += t => filterRooms();
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Filter.Search.Exit += this.Exit;
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}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
content.Padding = new MarginPadding
{
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Top = Filter.DrawHeight,
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Left = SearchableListOverlay.WIDTH_PADDING - DrawableRoom.SELECTION_BORDER_WIDTH,
Right = SearchableListOverlay.WIDTH_PADDING,
};
}
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protected override void OnFocus(FocusEvent e)
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{
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GetContainingInputManager().ChangeFocus(Filter.Search);
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}
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public override void OnEntering(IScreen last)
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{
base.OnEntering(last);
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Filter.Search.HoldFocus = true;
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}
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public override bool OnExiting(IScreen next)
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{
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Filter.Search.HoldFocus = false;
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// no base call; don't animate
return false;
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}
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public override void OnSuspending(IScreen next)
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{
base.OnSuspending(next);
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Filter.Search.HoldFocus = false;
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}
private void filterRooms()
{
rooms.Filter(Filter.CreateCriteria());
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roomManager?.Filter(Filter.CreateCriteria());
}
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private void joinRequested(Room room)
{
processingOverlay.Show();
roomManager?.JoinRoom(room, r =>
{
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Push(room);
processingOverlay.Hide();
}, _ => processingOverlay.Hide());
}
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/// <summary>
/// Push a room as a new subscreen.
/// </summary>
public void Push(Room room)
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{
// Handles the case where a room is clicked 3 times in quick succession
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if (!this.IsCurrentScreen())
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return;
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this.Push(new MatchSubScreen(room, s => pushGameplayScreen?.Invoke(s)));
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}
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}
}