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osu-lazer/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
using osu.Framework.Allocation;
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using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
using osu.Framework.Threading;
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using osu.Game.Graphics.UserInterface;
using osu.Game.Tournament.Components;
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using osu.Game.Tournament.IPC;
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using osu.Game.Tournament.Models;
using osu.Game.Tournament.Screens.Gameplay;
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using osu.Game.Tournament.Screens.Gameplay.Components;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Tournament.Screens.MapPool
{
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public partial class MapPoolScreen : TournamentMatchScreen
{
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private FillFlowContainer<FillFlowContainer<TournamentBeatmapPanel>> mapFlows = null!;
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[Resolved]
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private TournamentSceneManager? sceneManager { get; set; }
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private TeamColour pickColour;
private ChoiceType pickType;
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private OsuButton buttonRedBan = null!;
private OsuButton buttonBlueBan = null!;
private OsuButton buttonRedPick = null!;
private OsuButton buttonBluePick = null!;
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private ScheduledDelegate? scheduledScreenChange;
[BackgroundDependencyLoader]
private void load(MatchIPCInfo ipc)
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{
InternalChildren = new Drawable[]
{
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new TourneyVideo("mappool")
{
Loop = true,
RelativeSizeAxes = Axes.Both,
},
new MatchHeader
{
ShowScores = true,
},
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mapFlows = new FillFlowContainer<FillFlowContainer<TournamentBeatmapPanel>>
{
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Y = 160,
Spacing = new Vector2(10, 10),
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Direction = FillDirection.Vertical,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
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},
new ControlPanel
{
Children = new Drawable[]
{
new TournamentSpriteText
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{
Text = "Current Mode"
},
buttonRedBan = new TourneyButton
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{
RelativeSizeAxes = Axes.X,
Text = "Red Ban",
Action = () => setMode(TeamColour.Red, ChoiceType.Ban)
},
buttonBlueBan = new TourneyButton
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{
RelativeSizeAxes = Axes.X,
Text = "Blue Ban",
Action = () => setMode(TeamColour.Blue, ChoiceType.Ban)
},
buttonRedPick = new TourneyButton
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{
RelativeSizeAxes = Axes.X,
Text = "Red Pick",
Action = () => setMode(TeamColour.Red, ChoiceType.Pick)
},
buttonBluePick = new TourneyButton
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{
RelativeSizeAxes = Axes.X,
Text = "Blue Pick",
Action = () => setMode(TeamColour.Blue, ChoiceType.Pick)
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},
new ControlPanel.Spacer(),
new TourneyButton
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{
RelativeSizeAxes = Axes.X,
Text = "Reset",
Action = reset
},
new ControlPanel.Spacer(),
new OsuCheckbox
{
LabelText = "Split display by mods",
Current = LadderInfo.SplitMapPoolByMods,
},
},
}
};
ipc.Beatmap.BindValueChanged(beatmapChanged);
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}
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private Bindable<bool>? splitMapPoolByMods;
protected override void LoadComplete()
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{
base.LoadComplete();
splitMapPoolByMods = LadderInfo.SplitMapPoolByMods.GetBoundCopy();
splitMapPoolByMods.BindValueChanged(_ => updateDisplay());
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}
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private void beatmapChanged(ValueChangedEvent<TournamentBeatmap?> beatmap)
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{
if (CurrentMatch.Value == null || CurrentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) < 2)
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return;
// if bans have already been placed, beatmap changes result in a selection being made autoamtically
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if (beatmap.NewValue?.OnlineID > 0)
addForBeatmap(beatmap.NewValue.OnlineID);
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}
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private void setMode(TeamColour colour, ChoiceType choiceType)
{
pickColour = colour;
pickType = choiceType;
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static Color4 setColour(bool active) => active ? Color4.White : Color4.Gray;
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buttonRedBan.Colour = setColour(pickColour == TeamColour.Red && pickType == ChoiceType.Ban);
buttonBlueBan.Colour = setColour(pickColour == TeamColour.Blue && pickType == ChoiceType.Ban);
buttonRedPick.Colour = setColour(pickColour == TeamColour.Red && pickType == ChoiceType.Pick);
buttonBluePick.Colour = setColour(pickColour == TeamColour.Blue && pickType == ChoiceType.Pick);
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}
private void setNextMode()
{
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if (CurrentMatch.Value == null)
return;
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const TeamColour roll_winner = TeamColour.Red; //todo: draw from match
var nextColour = (CurrentMatch.Value.PicksBans.LastOrDefault()?.Team ?? roll_winner) == TeamColour.Red ? TeamColour.Blue : TeamColour.Red;
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if (pickType == ChoiceType.Ban && CurrentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) >= 2)
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setMode(pickColour, ChoiceType.Pick);
else
setMode(nextColour, CurrentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) >= 2 ? ChoiceType.Pick : ChoiceType.Ban);
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}
protected override bool OnMouseDown(MouseDownEvent e)
{
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var maps = mapFlows.Select(f => f.FirstOrDefault(m => m.ReceivePositionalInputAt(e.ScreenSpaceMousePosition)));
var map = maps.FirstOrDefault(m => m != null);
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if (map != null)
{
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if (e.Button == MouseButton.Left && map.Beatmap?.OnlineID > 0)
addForBeatmap(map.Beatmap.OnlineID);
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else
{
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var existing = CurrentMatch.Value?.PicksBans.FirstOrDefault(p => p.BeatmapID == map.Beatmap?.OnlineID);
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if (existing != null)
{
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CurrentMatch.Value?.PicksBans.Remove(existing);
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setNextMode();
}
}
return true;
}
return base.OnMouseDown(e);
}
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private void reset()
{
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CurrentMatch.Value?.PicksBans.Clear();
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setNextMode();
}
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private void addForBeatmap(int beatmapId)
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{
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if (CurrentMatch.Value?.Round.Value == null)
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return;
if (CurrentMatch.Value.Round.Value.Beatmaps.All(b => b.Beatmap?.OnlineID != beatmapId))
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// don't attempt to add if the beatmap isn't in our pool
return;
if (CurrentMatch.Value.PicksBans.Any(p => p.BeatmapID == beatmapId))
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// don't attempt to add if already exists.
return;
CurrentMatch.Value.PicksBans.Add(new BeatmapChoice
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{
Team = pickColour,
Type = pickType,
BeatmapID = beatmapId
});
setNextMode();
if (LadderInfo.AutoProgressScreens.Value)
{
if (pickType == ChoiceType.Pick && CurrentMatch.Value.PicksBans.Any(i => i.Type == ChoiceType.Pick))
{
scheduledScreenChange?.Cancel();
scheduledScreenChange = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(GameplayScreen)); }, 10000);
}
}
}
public override void Hide()
{
scheduledScreenChange?.Cancel();
base.Hide();
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}
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protected override void CurrentMatchChanged(ValueChangedEvent<TournamentMatch?> match)
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{
base.CurrentMatchChanged(match);
updateDisplay();
}
private void updateDisplay()
{
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mapFlows.Clear();
if (CurrentMatch.Value == null)
return;
int totalRows = 0;
if (CurrentMatch.Value.Round.Value != null)
{
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FillFlowContainer<TournamentBeatmapPanel>? currentFlow = null;
string? currentMods = null;
int flowCount = 0;
foreach (var b in CurrentMatch.Value.Round.Value.Beatmaps)
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{
if (currentFlow == null || (LadderInfo.SplitMapPoolByMods.Value && currentMods != b.Mods))
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{
mapFlows.Add(currentFlow = new FillFlowContainer<TournamentBeatmapPanel>
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{
Spacing = new Vector2(10, 5),
Direction = FillDirection.Full,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y
});
currentMods = b.Mods;
totalRows++;
flowCount = 0;
}
if (++flowCount > 2)
{
totalRows++;
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flowCount = 1;
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}
currentFlow.Add(new TournamentBeatmapPanel(b.Beatmap, b.Mods)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Height = 42,
});
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}
}
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mapFlows.Padding = new MarginPadding(5)
{
// remove horizontal padding to increase flow width to 3 panels
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Horizontal = totalRows > 9 ? 0 : 100
};
}
}
}