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osu-lazer/osu.Game/Screens/Multi/Match/MatchSubScreen.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer.GameTypes;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Multi.Components;
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using osu.Game.Screens.Multi.Match.Components;
using osu.Game.Screens.Multi.Play;
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using osu.Game.Screens.Select;
using Footer = osu.Game.Screens.Multi.Match.Components.Footer;
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namespace osu.Game.Screens.Multi.Match
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{
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[Cached(typeof(IPreviewTrackOwner))]
public class MatchSubScreen : MultiplayerSubScreen, IPreviewTrackOwner
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{
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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public override string Title { get; }
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public override string ShortTitle => "room";
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[Resolved(typeof(Room), nameof(Room.RoomID))]
private Bindable<int?> roomId { get; set; }
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[Resolved(typeof(Room), nameof(Room.Type))]
private Bindable<GameType> type { get; set; }
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[Resolved(typeof(Room), nameof(Room.Playlist))]
private BindableList<PlaylistItem> playlist { get; set; }
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[Resolved]
private BeatmapManager beatmapManager { get; set; }
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[Resolved(canBeNull: true)]
private Multiplayer multiplayer { get; set; }
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protected readonly Bindable<PlaylistItem> SelectedItem = new Bindable<PlaylistItem>();
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private LeaderboardChatDisplay leaderboardChatDisplay;
private MatchSettingsOverlay settingsOverlay;
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public MatchSubScreen(Room room)
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{
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Title = room.RoomID.Value == null ? "New room" : room.Name.Value;
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}
[BackgroundDependencyLoader]
private void load()
{
InternalChildren = new Drawable[]
{
new GridContainer
{
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RelativeSizeAxes = Axes.Both,
Content = new[]
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{
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new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding
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{
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Horizontal = 105,
Vertical = 20
},
Child = new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[]
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{
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new Drawable[] { new Components.Header() },
new Drawable[]
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{
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new Container
{
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RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = 65 },
Child = new GridContainer
{
ColumnDimensions = new[]
{
new Dimension(minSize: 160),
new Dimension(minSize: 360),
new Dimension(minSize: 400),
},
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RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Right = 5 },
Child = new OverlinedParticipants(Direction.Vertical) { RelativeSizeAxes = Axes.Both }
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},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = 5 },
Child = new OverlinedPlaylist(true) // Temporarily always allow selection
{
RelativeSizeAxes = Axes.Both,
SelectedItem = { BindTarget = SelectedItem }
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}
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = 5 },
Child = leaderboardChatDisplay = new LeaderboardChatDisplay()
}
},
}
}
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}
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}
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},
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RowDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension(),
}
}
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}
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},
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new Drawable[]
{
new Footer
{
OnStart = onStart,
SelectedItem = { BindTarget = SelectedItem }
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}
}
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},
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RowDimensions = new[]
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{
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new Dimension(),
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new Dimension(GridSizeMode.AutoSize),
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}
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},
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settingsOverlay = new MatchSettingsOverlay
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{
RelativeSizeAxes = Axes.Both,
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EditPlaylist = () => this.Push(new MatchSongSelect()),
State = { Value = roomId.Value == null ? Visibility.Visible : Visibility.Hidden }
}
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};
}
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protected override void LoadComplete()
{
base.LoadComplete();
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roomId.BindValueChanged(id =>
{
if (id.NewValue == null)
settingsOverlay.Show();
else
{
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settingsOverlay.Hide();
// Set the first playlist item.
// This is scheduled since updating the room and playlist may happen in an arbitrary order (via Room.CopyFrom()).
Schedule(() => SelectedItem.Value = playlist.FirstOrDefault());
}
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}, true);
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SelectedItem.BindValueChanged(_ => Scheduler.AddOnce(selectedItemChanged));
SelectedItem.Value = playlist.FirstOrDefault();
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beatmapManager.ItemAdded += beatmapAdded;
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}
public override bool OnExiting(IScreen next)
{
RoomManager?.PartRoom();
Mods.Value = Array.Empty<Mod>();
return base.OnExiting(next);
}
private void selectedItemChanged()
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{
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updateWorkingBeatmap();
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var item = SelectedItem.Value;
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Mods.Value = item?.RequiredMods?.ToArray() ?? Array.Empty<Mod>();
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if (item?.Ruleset != null)
Ruleset.Value = item.Ruleset.Value;
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}
private void updateWorkingBeatmap()
{
var beatmap = SelectedItem.Value?.Beatmap.Value;
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// Retrieve the corresponding local beatmap, since we can't directly use the playlist's beatmap info
var localBeatmap = beatmap == null ? null : beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == beatmap.OnlineBeatmapID);
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Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
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}
private void beatmapAdded(BeatmapSetInfo model) => Schedule(() =>
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{
if (Beatmap.Value != beatmapManager.DefaultBeatmap)
return;
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updateWorkingBeatmap();
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});
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private void onStart()
{
switch (type.Value)
{
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default:
case GameTypeTimeshift _:
multiplayer?.Start(() => new TimeshiftPlayer(SelectedItem.Value)
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{
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Exited = () => leaderboardChatDisplay.RefreshScores()
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});
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break;
}
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}
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protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
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if (beatmapManager != null)
beatmapManager.ItemAdded -= beatmapAdded;
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}
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}
}