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Implement match subscreen re-design
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2ea8c47c83
commit
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@ -24,14 +24,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private RulesetStore rulesetStore { get; set; }
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private MatchBeatmapDetailArea detailArea;
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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Room.Playlist.Clear();
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Child = detailArea = new MatchBeatmapDetailArea
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Child = new MatchBeatmapDetailArea
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -5,17 +5,23 @@ using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer.GameTypes;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Multi.Components;
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using osu.Game.Screens.Multi.Match.Components;
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using osu.Game.Screens.Multi.Play;
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using PlaylistItem = osu.Game.Online.Multiplayer.PlaylistItem;
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using osu.Game.Screens.Select;
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using osuTK.Graphics;
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using Footer = osu.Game.Screens.Multi.Match.Components.Footer;
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namespace osu.Game.Screens.Multi.Match
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{
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@ -31,26 +37,21 @@ namespace osu.Game.Screens.Multi.Match
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[Resolved(typeof(Room), nameof(Room.RoomID))]
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private Bindable<int?> roomId { get; set; }
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[Resolved(typeof(Room), nameof(Room.Name))]
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private Bindable<string> name { get; set; }
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[Resolved(typeof(Room), nameof(Room.Type))]
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private Bindable<GameType> type { get; set; }
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[Resolved(typeof(Room))]
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protected BindableList<PlaylistItem> Playlist { get; private set; }
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[Resolved(typeof(Room), nameof(Room.Playlist))]
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private BindableList<PlaylistItem> playlist { get; set; }
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[Resolved]
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private BeatmapManager beatmapManager { get; set; }
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[Resolved]
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private PreviewTrackManager previewTrackManager { get; set; }
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[Resolved(CanBeNull = true)]
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private OsuGame game { get; set; }
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[Resolved(canBeNull: true)]
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private Multiplayer multiplayer { get; set; }
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private readonly Bindable<PlaylistItem> selectedItem = new Bindable<PlaylistItem>();
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private MatchLeaderboard leaderboard;
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private LeaderboardChatDisplay leaderboardChatDisplay;
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private MatchSettingsOverlay settingsOverlay;
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public MatchSubScreen(Room room)
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{
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@ -60,12 +61,14 @@ namespace osu.Game.Screens.Multi.Match
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[BackgroundDependencyLoader]
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private void load()
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{
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Components.Header header;
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GridContainer bottomRow;
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MatchSettingsOverlay settings;
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InternalChildren = new Drawable[]
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{
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new HeaderBackgroundSprite
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{
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RelativeSizeAxes = Axes.X,
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Height = 200,
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Colour = ColourInfo.GradientVertical(Color4.White.Opacity(0.4f), Color4.White.Opacity(0))
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},
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new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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@ -73,143 +76,155 @@ namespace osu.Game.Screens.Multi.Match
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{
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new Drawable[]
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{
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header = new Components.Header
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new Container
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{
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Depth = -1,
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding
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{
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Horizontal = 105,
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Vertical = 20
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},
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Child = new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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Content = new[]
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{
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new Drawable[] { new Components.Header() },
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new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = 65 },
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Child = new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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Content = new[]
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{
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new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Right = 5 },
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Child = new OverlinedParticipants()
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Horizontal = 5 },
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Child = new OverlinedPlaylist(true) // Temporarily always allow selection
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{
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SelectedItem = { BindTarget = selectedItem }
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}
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Left = 5 },
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Child = leaderboardChatDisplay = new LeaderboardChatDisplay()
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}
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},
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}
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}
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}
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}
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},
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RowDimensions = new[]
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{
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new Dimension(GridSizeMode.AutoSize),
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new Dimension(),
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}
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}
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}
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},
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new Drawable[]
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{
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bottomRow = new GridContainer
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new Footer
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{
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RelativeSizeAxes = Axes.Both,
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Content = new[]
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{
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new Drawable[]
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{
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leaderboard = new MatchLeaderboard
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{
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Padding = new MarginPadding
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{
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Left = 10 + HORIZONTAL_OVERFLOW_PADDING,
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Right = 10,
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Vertical = 10,
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},
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RelativeSizeAxes = Axes.Both
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},
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new Container
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{
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Padding = new MarginPadding
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{
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Left = 10,
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Right = 10 + HORIZONTAL_OVERFLOW_PADDING,
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Vertical = 10,
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},
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RelativeSizeAxes = Axes.Both,
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Child = new MatchChatDisplay
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{
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RelativeSizeAxes = Axes.Both
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}
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},
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},
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},
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OnStart = onStart,
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SelectedItem = { BindTarget = selectedItem }
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}
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},
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}
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},
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RowDimensions = new[]
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{
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new Dimension(),
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new Dimension(GridSizeMode.AutoSize),
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new Dimension(GridSizeMode.AutoSize),
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new Dimension(GridSizeMode.Distributed),
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}
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},
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new Container
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settingsOverlay = new MatchSettingsOverlay
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = Components.Header.HEIGHT },
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Child = settings = new MatchSettingsOverlay { RelativeSizeAxes = Axes.Both },
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},
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EditPlaylist = () => this.Push(new MatchSongSelect()),
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State = { Value = roomId.Value == null ? Visibility.Visible : Visibility.Hidden }
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}
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};
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beatmapManager.ItemAdded += beatmapAdded;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Playlist.ItemsAdded += _ => updateSelectedItem();
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Playlist.ItemsRemoved += _ => updateSelectedItem();
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roomId.BindValueChanged(id =>
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{
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if (id.NewValue == null)
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settingsOverlay.Show();
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else
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settingsOverlay.Hide();
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}, true);
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updateSelectedItem();
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}
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selectedItem.BindValueChanged(selectedItemChanged);
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selectedItem.Value = playlist.FirstOrDefault();
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private void updateSelectedItem()
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{
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selectedItem.Value = Playlist.FirstOrDefault();
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currentItemChanged();
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beatmapManager.ItemAdded += beatmapAdded;
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}
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public override bool OnExiting(IScreen next)
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{
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RoomManager?.PartRoom();
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Mods.Value = Array.Empty<Mod>();
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previewTrackManager.StopAnyPlaying(this);
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return base.OnExiting(next);
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}
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/// <summary>
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/// Handles propagation of the current playlist item's content to game-wide mechanisms.
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/// </summary>
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private void currentItemChanged()
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private void selectedItemChanged(ValueChangedEvent<PlaylistItem> e)
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{
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var item = selectedItem.Value;
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updateWorkingBeatmap();
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// Retrieve the corresponding local beatmap, since we can't directly use the playlist's beatmap info
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var localBeatmap = item?.Beatmap == null ? null : beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == item.Beatmap.Value.OnlineBeatmapID);
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Mods.Value = e.NewValue?.RequiredMods?.ToArray() ?? Array.Empty<Mod>();
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Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
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Mods.Value = item?.RequiredMods?.ToArray() ?? Array.Empty<Mod>();
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if (item?.Ruleset != null)
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Ruleset.Value = item.Ruleset.Value;
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previewTrackManager.StopAnyPlaying(this);
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if (e.NewValue?.Ruleset != null)
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Ruleset.Value = e.NewValue.Ruleset.Value;
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}
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private void updateWorkingBeatmap()
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{
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var beatmap = selectedItem.Value?.Beatmap.Value;
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// Retrieve the corresponding local beatmap, since we can't directly use the playlist's beatmap info
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var localBeatmap = beatmap == null ? null : beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == beatmap.OnlineBeatmapID);
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Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
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}
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/// <summary>
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/// Handle the case where a beatmap is imported (and can be used by this match).
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/// </summary>
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private void beatmapAdded(BeatmapSetInfo model) => Schedule(() =>
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{
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if (Beatmap.Value != beatmapManager.DefaultBeatmap)
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return;
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if (selectedItem.Value == null)
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return;
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// Try to retrieve the corresponding local beatmap
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var localBeatmap = beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == selectedItem.Value.Beatmap.Value.OnlineBeatmapID);
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if (localBeatmap != null)
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Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
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updateWorkingBeatmap();
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});
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[Resolved(canBeNull: true)]
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private Multiplayer multiplayer { get; set; }
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private void onStart()
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{
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previewTrackManager.StopAnyPlaying(this);
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switch (type.Value)
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{
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default:
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case GameTypeTimeshift _:
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multiplayer?.Start(() => new TimeshiftPlayer(selectedItem.Value)
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{
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Exited = () => leaderboard.RefreshScores()
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Exited = () => leaderboardChatDisplay.RefreshScores()
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});
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break;
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}
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@ -222,5 +237,15 @@ namespace osu.Game.Screens.Multi.Match
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if (beatmapManager != null)
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beatmapManager.ItemAdded -= beatmapAdded;
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}
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private class HeaderBackgroundSprite : MultiplayerBackgroundSprite
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{
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protected override UpdateableBeatmapBackgroundSprite CreateBackgroundSprite() => new BackgroundSprite { RelativeSizeAxes = Axes.Both };
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private class BackgroundSprite : UpdateableBeatmapBackgroundSprite
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{
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protected override double TransformDuration => 200;
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}
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}
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}
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}
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