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mirror of https://github.com/ppy/osu.git synced 2025-01-28 06:42:54 +08:00

Fix first playlist item not getting selected

This commit is contained in:
smoogipoo 2020-02-14 23:39:39 +09:00
parent b92f1ad68d
commit 61d539dc67
2 changed files with 81 additions and 39 deletions

View File

@ -3,19 +3,28 @@
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Multi;
using osu.Game.Screens.Multi.Match;
using osu.Game.Screens.Multi.Match.Components;
using osu.Game.Tests.Beatmaps;
using osu.Game.Users;
using osuTK.Input;
using Header = osu.Game.Screens.Multi.Match.Components.Header;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMatchSubScreen : ScreenTestScene
public class TestSceneMatchSubScreen : MultiplayerTestScene
{
protected override bool UseOnlineAPI => true;
@ -27,8 +36,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
typeof(Footer)
};
[Cached]
private readonly Bindable<Room> currentRoom = new Bindable<Room>();
[Cached(typeof(IRoomManager))]
private readonly TestRoomManager roomManager = new TestRoomManager();
[Resolved]
private BeatmapManager beatmaps { get; set; }
@ -36,51 +45,77 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Resolved]
private RulesetStore rulesets { get; set; }
public TestSceneMatchSubScreen()
private TestMatchSubScreen match;
[SetUp]
public void Setup() => Schedule(() =>
{
currentRoom.Value = new Room();
Room.CopyFrom(new Room());
});
[SetUpSteps]
public void SetupSteps()
{
AddStep("load match", () => LoadScreen(match = new TestMatchSubScreen(Room)));
AddUntilStep("wait for load", () => match.IsCurrentScreen());
}
[Test]
public void TestShowRoom()
public void TestPlaylistItemSelectedOnCreate()
{
AddStep(@"show", () =>
AddStep("set room properties", () =>
{
currentRoom.Value.RoomID.Value = 1;
currentRoom.Value.Availability.Value = RoomAvailability.Public;
currentRoom.Value.Duration.Value = TimeSpan.FromHours(24);
currentRoom.Value.Host.Value = new User { Username = "peppy", Id = 2 };
currentRoom.Value.Name.Value = "super secret room";
currentRoom.Value.Participants.AddRange(new[]
Room.Name.Value = "my awesome room";
Room.Host.Value = new User { Id = 2, Username = "peppy" };
Room.Playlist.Add(new PlaylistItem
{
new User { Username = "peppy", Id = 2 },
new User { Username = "smoogipoo", Id = 1040328 }
Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo }
});
currentRoom.Value.Playlist.Add(new PlaylistItem
{
Beatmap = { Value = beatmaps.GetAllUsableBeatmapSets()[0].Beatmaps[0] },
Ruleset = { Value = rulesets.GetRuleset(2) },
});
LoadScreen(new MatchSubScreen(currentRoom.Value));
});
AddStep("move mouse to create button", () =>
{
var footer = match.ChildrenOfType<Footer>().Single();
InputManager.MoveMouseTo(footer.ChildrenOfType<OsuButton>().Single());
});
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddAssert("first playlist item selected", () => match.SelectedItem.Value == Room.Playlist[0]);
}
[Test]
public void TestShowSettings()
private class TestMatchSubScreen : MatchSubScreen
{
AddStep(@"show", () =>
public new Bindable<PlaylistItem> SelectedItem => base.SelectedItem;
public TestMatchSubScreen(Room room)
: base(room)
{
currentRoom.Value.RoomID.Value = null;
LoadScreen(new MatchSubScreen(currentRoom.Value));
});
}
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
private class TestRoomManager : IRoomManager
{
var dependencies = new CachedModelDependencyContainer<Room>(base.CreateChildDependencies(parent));
dependencies.Model.BindTo(currentRoom);
return dependencies;
public event Action RoomsUpdated
{
add => throw new NotImplementedException();
remove => throw new NotImplementedException();
}
public IBindableList<Room> Rooms { get; } = new BindableList<Room>();
public void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
{
room.RoomID.Value = 1;
onSuccess?.Invoke(room);
}
public void JoinRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null) => onSuccess?.Invoke(room);
public void PartRoom()
{
}
}
}
}

View File

@ -49,7 +49,8 @@ namespace osu.Game.Screens.Multi.Match
[Resolved(canBeNull: true)]
private Multiplayer multiplayer { get; set; }
private readonly Bindable<PlaylistItem> selectedItem = new Bindable<PlaylistItem>();
protected readonly Bindable<PlaylistItem> SelectedItem = new Bindable<PlaylistItem>();
private LeaderboardChatDisplay leaderboardChatDisplay;
private MatchSettingsOverlay settingsOverlay;
@ -115,7 +116,7 @@ namespace osu.Game.Screens.Multi.Match
Padding = new MarginPadding { Horizontal = 5 },
Child = new OverlinedPlaylist(true) // Temporarily always allow selection
{
SelectedItem = { BindTarget = selectedItem }
SelectedItem = { BindTarget = SelectedItem }
}
},
new Container
@ -143,7 +144,7 @@ namespace osu.Game.Screens.Multi.Match
new Footer
{
OnStart = onStart,
SelectedItem = { BindTarget = selectedItem }
SelectedItem = { BindTarget = SelectedItem }
}
}
},
@ -171,11 +172,17 @@ namespace osu.Game.Screens.Multi.Match
if (id.NewValue == null)
settingsOverlay.Show();
else
{
settingsOverlay.Hide();
// Set the first playlist item.
// This is scheduled since updating the room and playlist may happen in an arbitrary order (via Room.CopyFrom()).
Schedule(() => SelectedItem.Value = playlist.FirstOrDefault());
}
}, true);
selectedItem.BindValueChanged(selectedItemChanged);
selectedItem.Value = playlist.FirstOrDefault();
SelectedItem.BindValueChanged(selectedItemChanged);
SelectedItem.Value = playlist.FirstOrDefault();
beatmapManager.ItemAdded += beatmapAdded;
}
@ -200,7 +207,7 @@ namespace osu.Game.Screens.Multi.Match
private void updateWorkingBeatmap()
{
var beatmap = selectedItem.Value?.Beatmap.Value;
var beatmap = SelectedItem.Value?.Beatmap.Value;
// Retrieve the corresponding local beatmap, since we can't directly use the playlist's beatmap info
var localBeatmap = beatmap == null ? null : beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == beatmap.OnlineBeatmapID);
@ -222,7 +229,7 @@ namespace osu.Game.Screens.Multi.Match
{
default:
case GameTypeTimeshift _:
multiplayer?.Start(() => new TimeshiftPlayer(selectedItem.Value)
multiplayer?.Start(() => new TimeshiftPlayer(SelectedItem.Value)
{
Exited = () => leaderboardChatDisplay.RefreshScores()
});