Commit Graph

  • b187ad919b LOD manager performance improvements dexy 2019-12-08 18:40:09 +11:00
  • 6c76726131 Added LOD manager, improved shadows performance dexy 2019-12-08 05:42:06 +11:00
  • ea1fe3b077 Added SRV to GpuTexture dexy 2019-12-07 02:51:46 +11:00
  • 85f0fa1e36 Updating PSO/XML conversion dexy 2019-12-07 01:33:27 +11:00
  • 5fb8d25770 Fixed rendering of helpers in deferred mode dexy 2019-12-07 00:02:24 +11:00
  • 43d6bf1068 Replaced meta pointer values with ulongs dexy 2019-12-06 23:53:03 +11:00
  • 52f4563680 Change entity culling to use boxes instead of spheres dexy 2019-12-06 22:36:11 +11:00
  • faf530c04c Fixed some items not being loaded into world map data store dexy 2019-12-05 21:56:48 +11:00
  • a5259c17fe Replaced world grid with quadtrees, improved loading speed of cutscenes dexy 2019-12-05 21:05:31 +11:00
  • d59663d87e Interior lights improvements dexy 2019-12-05 15:04:00 +11:00
  • c6aa4c7baf HD lights rendering in interiors dexy 2019-12-05 03:40:52 +11:00
  • f333e64812 Hardware MSAA support for deferred render dexy 2019-12-04 20:14:11 +11:00
  • 152d439f89 Refactored deferred lights code, and skipping SSAA when sample count is 1 dexy 2019-12-04 17:54:48 +11:00
  • 1843d70652 Added MSAA pass to deferred render dexy 2019-12-04 04:33:27 +11:00
  • 21ed53e00f Fixed light falloff exponents dexy 2019-12-04 02:47:20 +11:00
  • f22826ea94 Fixed light cone angles dexy 2019-12-04 01:28:58 +11:00
  • 9a53c2147b Deferred shading dexy 2019-12-04 00:52:22 +11:00
  • 755477590d Finxed rendering issues due to reversed depth dexy 2019-12-01 20:47:16 +11:00
  • 442d623302 Reversed depth buffer dexy 2019-12-01 20:17:14 +11:00
  • 7fb07e1a27 Opening ytyp in project window now updating world view archetypes dexy 2019-12-01 17:31:44 +11:00
  • c33a09d09f Ped cloth using bone weights/indices dexy 2019-11-30 17:38:15 +11:00
  • 1eb8b0771b Cutscene peds legs fix dexy 2019-11-29 21:36:20 +11:00
  • ef1debfb41 Ped clothes not exploding dexy 2019-11-29 20:47:11 +11:00
  • 181689ac95 Slight improvement to .yld structs dexy 2019-11-28 18:41:00 +11:00
  • ac4d1a4b19 Cutscene viewer using znear/zfar when animating camera dexy 2019-11-28 16:36:32 +11:00
  • 9ba2e288ed Cutscene viewer now puts camera in correct place when not playing dexy 2019-11-28 16:02:13 +11:00
  • 2f12402a03 Cutscene viewer hide models partially working dexy 2019-11-27 20:24:02 +11:00
  • 783248aeab Peds and weapons rendering support for multiple skeleton instances dexy 2019-11-27 15:01:43 +11:00
  • 0823702527 Cutscene viewer displaying weapons dexy 2019-11-27 13:32:07 +11:00
  • dead879d99 Weapon rendering improvements dexy 2019-11-27 12:56:34 +11:00
  • 57d5a2758e Cutscene viewer enable/disable models dexy 2019-11-26 23:35:08 +11:00
  • 59a457cff8 Cutscene viewer vehicles dexy 2019-11-26 20:47:47 +11:00
  • 91873ea87a Peds no longer sharing skeletons, Cutscene object AnimHash conflict resolution dexy 2019-11-26 17:00:41 +11:00
  • 17dcdd88a1 Cutscene viewer ped variations dexy 2019-11-26 13:14:46 +11:00
  • 96d34ec154 Cutscene viewer props using bone animations dexy 2019-11-26 04:57:21 +11:00
  • 7e240682d0 Cutscene viewer loading and animating props dexy 2019-11-26 03:10:48 +11:00
  • f67731ddd4 Cutscene viewer playback improvements dexy 2019-11-26 02:50:30 +11:00
  • 6467797c3d Cutscene viewer rendering peds dexy 2019-11-26 01:26:28 +11:00
  • 319214fd7c Cutscene viewer looping playback dexy 2019-11-25 22:00:01 +11:00
  • 866cc9ab57 Cutscene viewer showing subtitles on WorldForm dexy 2019-11-25 21:35:15 +11:00
  • 5a869fa836 Cutscene viewer progress, Hash updates dexy 2019-11-25 20:44:16 +11:00
  • dfa62a9803 Reorganised some files dexy 2019-11-23 14:34:39 +11:00
  • 89035ef279 Cutscenes classes loading from XML dexy 2019-11-23 03:57:00 +11:00
  • fbf603f657 Added classes for cutscenes dexy 2019-11-22 23:29:09 +11:00
  • 1cb94d6ba6 Updated MetaNames dexy 2019-11-22 15:50:53 +11:00
  • 0f7f35d28b Added RPF Explorer .yed, .yfd, .yld generic support dexy 2019-11-22 00:34:27 +11:00
  • 4e64c324cf Updated MetaNames dexy 2019-11-21 21:29:55 +11:00
  • b307cd5d47 Play convertible roof animations in VehicleForm dexy 2019-11-21 20:26:46 +11:00
  • 7da61d36c1 Added root motion option to ModelForm dexy 2019-11-21 19:05:31 +11:00
  • d025f1b8d8 Added ability to manually select animations in ModelForm dexy 2019-11-21 19:01:43 +11:00
  • 53305c3f12 Animations XML conversion progress dexy 2019-11-20 22:51:37 +11:00
  • f10e0dd657 Merge pull request #65 from carmineos/shaders-src dexyfex 2019-11-19 03:16:39 +11:00
  • 2013535aec Moved Shaders src to CodeWalker.Shaders Carmine Giugliano 2019-11-18 16:25:40 +01:00
  • 5eaea931bf Removed unnecessary anims updating during playback dexy 2019-11-19 01:53:24 +11:00
  • 9c903c677b Bug fix for RPF explorer not exporting XML for YCDs dexy 2019-11-19 00:33:23 +11:00
  • 5a35688aed Animations XML conversion progress dexy 2019-11-18 23:52:58 +11:00
  • cf1e5c7295 Animations XML conversion progress dexy 2019-11-18 05:10:55 +11:00
  • 542b0c3210 Populating Models and Textures tabs on PedsForm dexy 2019-11-17 23:53:53 +11:00
  • baf29066a7 Animations XML conversion progress dexy 2019-11-17 22:14:00 +11:00
  • c98c526b5f Animations XML conversion progress dexy 2019-11-16 03:18:23 +11:00
  • 7be446cf04 Merge pull request #64 from carmineos/vertexlayout dexyfex 2019-11-14 19:30:13 +11:00
  • 7e43271a67 Animations XML conversion dexy 2019-11-14 18:58:20 +11:00
  • 68bba817d3 dynamic generation of vertex layouts for GTAV vertex types Carmine Giugliano 2019-11-11 12:28:37 +01:00
  • 918ed7fccf Fix for leg jankyness. Added PBBNCCTTX shader dexy 2019-11-10 02:01:52 +11:00
  • 639bebbc75 Fix for crash with modded scenario files dexy 2019-11-09 21:10:06 +11:00
  • 03fa5575bf Fix for bones on peds drawables with existing skeletons. Also included code to use geometry-specific bone matrices where boneIds array is used, but commented out since it never seems necessary (leaving in for reference) dexy 2019-11-09 21:07:41 +11:00
  • 20545145a5 PedsForm support for texture variations and alternative drawables, Sorting entries by name in YtdForm and when viewing Ydd in ModelForm dexy 2019-11-09 18:05:41 +11:00
  • 87092996f8 Animations now playing sequences correctly dexy 2019-11-08 22:55:39 +11:00
  • d60234469a Animation evaluation improvements dexy 2019-11-08 19:53:29 +11:00
  • 629ee125a5 Reset ped model to T pose when no animatino selected dexy 2019-11-08 18:58:56 +11:00
  • 8bea5281f0 Animations playback improvement? dexy 2019-11-08 17:54:46 +11:00
  • 9fc219e332 Fix for hair rendering, update peds meta types to be expandable objects dexy 2019-11-08 14:22:10 +11:00
  • 12c8fca74e Added new MetaNames dexy 2019-11-08 12:25:25 +11:00
  • 0a67d81053 Added new MetaNames dexy 2019-11-08 04:17:07 +11:00
  • ef497b1f6d Animation playback improvements dexy 2019-11-08 02:00:16 +11:00
  • 465b21d7ac Peds form progress, playing peds animations and loading some textures dexy 2019-11-07 23:14:39 +11:00
  • 8bfca3a338 Peds form progress, new MetaNames, ped ymt metas parsing dexy 2019-11-07 03:51:35 +11:00
  • 90142cb6da Peds form beginnings, new MetaNames, updated index field types for Bone, added EBoneFlags dexy 2019-11-06 04:53:20 +11:00
  • d5aa1c500c Added CalculateBoneHash method to Bone dexy 2019-11-05 21:13:04 +11:00
  • 4cc780a461 New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone dexy 2019-11-05 20:47:10 +11:00
  • 8335fd065c Fix for generating bone bind transform inverse when not given, Skeleton bone star size fix in world view dexy 2019-11-04 00:04:02 +11:00
  • 6be0d5cb30 Skin mesh now using correct bone transforms dexy 2019-11-03 22:43:39 +11:00
  • 9f84ba8ad0 Added vertex shaders for skin mesh support dexy 2019-11-03 06:25:20 +11:00
  • 3462513e27 Fixed UV anim clips assignment to use geometry's ShaderID for the lookup. dexy 2019-11-02 22:53:54 +11:00
  • 68a028dc0b Minor improvement to UV anims dexy 2019-11-02 20:40:14 +11:00
  • d0eabc095a Tidying up some unused properties of Sequence, and commenting out original parsing experiment dexy 2019-11-02 18:54:43 +11:00
  • b61899dedf Fix loading some YCDs dexy 2019-11-02 18:37:21 +11:00
  • 6f0a7d99f9 Experimental bone animations playing from YCD. Windmills, fans, radars, ufos etc dexy 2019-11-02 18:14:36 +11:00
  • 80b6f3742b Experimental UV animations playing from YCD. (some air cons broken!) dexy 2019-11-02 06:46:45 +11:00
  • fe4ff6300e Added Near/Far clip plane adjustments on WorldForm, made ModelForm and VehicleForm auto adjust clip planes to object being viewed dexy 2019-11-01 22:51:39 +11:00
  • ec6eefe0e1 View/edit YND files as XML dexy 2019-11-01 20:30:29 +11:00
  • fa268ec9c8 Replaced MetaTypeName.VECTOR3 with MetaName.FloatXYZ dexy 2019-10-31 22:11:17 +11:00
  • fbe4373b07 Deleted ancient MapForm files dexy 2019-10-31 19:11:10 +11:00
  • 96a561798c Fix for MLO Instance rotations dexy 2019-10-31 19:01:06 +11:00
  • 4834b8c520 Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames. dexy 2019-10-31 17:11:12 +11:00
  • 262e6666c9 Hopefully fix for Folder Select dialog not showing the correct autodetected path dexy 2019-10-31 15:24:57 +11:00
  • 6e004329f4 Merged changes to YcdForm - export .onim (experimental) dexy 2019-10-31 15:01:20 +11:00
  • 7adc4b6eea Merged upgrades to Clip and YcdFile dexy 2019-10-31 14:56:40 +11:00
  • 7770e4bbea Merge pull request #57 from pnwparksfan/Auto_Detect_GTA_Folder_3 dexyfex 2019-10-30 22:42:17 +11:00
  • 834cb6bde2 Merge pull request #56 from PichotM/patch-1 dexyfex 2019-10-30 22:40:53 +11:00