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CodeWalker
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efd58b5044eeca70c7368664916bfba5779a1af9
Commit Graph
54 Commits
Collisions editing progress
dexy
·
2020-01-03 22:50:23 +11:00
0d066679cb
Fixed capsule lights rendering
dexy
·
2019-12-12 22:21:18 +11:00
6becfaea95
Added DataSize calculation to RenderableLODLights
dexy
·
2019-12-12 01:32:07 +11:00
73f763de43
Collision detection refactoring and improvements
dexy
·
2019-12-10 18:33:45 +11:00
d5c0bc2477
Collisions rendering improvements and bug fixes
dexy
·
2019-12-09 17:06:59 +11:00
dd03e24fb0
Interior lights improvements
dexy
·
2019-12-05 15:04:00 +11:00
d59663d87e
HD lights rendering in interiors
dexy
·
2019-12-05 03:40:52 +11:00
c6aa4c7baf
Fixed light falloff exponents
dexy
·
2019-12-04 02:47:20 +11:00
21ed53e00f
Deferred shading
dexy
·
2019-12-04 00:52:22 +11:00
9a53c2147b
Cutscene peds legs fix
dexy
·
2019-11-29 21:36:20 +11:00
1eb8b0771b
Ped clothes not exploding
dexy
·
2019-11-29 20:47:11 +11:00
ef1debfb41
Peds no longer sharing skeletons, Cutscene object AnimHash conflict resolution
dexy
·
2019-11-26 17:00:41 +11:00
91873ea87a
Cutscene viewer rendering peds
dexy
·
2019-11-26 01:26:28 +11:00
6467797c3d
Cutscene viewer progress, Hash updates
dexy
·
2019-11-25 20:44:16 +11:00
5a869fa836
Removed unnecessary anims updating during playback
dexy
·
2019-11-19 01:53:24 +11:00
5eaea931bf
Animations XML conversion progress
dexy
·
2019-11-17 22:14:00 +11:00
baf29066a7
Animations XML conversion
dexy
·
2019-11-14 18:58:20 +11:00
7e43271a67
Fix for leg jankyness. Added PBBNCCTTX shader
dexy
·
2019-11-10 02:01:52 +11:00
918ed7fccf
Fix for bones on peds drawables with existing skeletons. Also included code to use geometry-specific bone matrices where boneIds array is used, but commented out since it never seems necessary (leaving in for reference)
dexy
·
2019-11-09 21:07:41 +11:00
03fa5575bf
Animations now playing sequences correctly
dexy
·
2019-11-08 22:55:39 +11:00
87092996f8
Animation evaluation improvements
dexy
·
2019-11-08 19:53:29 +11:00
d60234469a
Reset ped model to T pose when no animatino selected
dexy
·
2019-11-08 18:58:56 +11:00
629ee125a5
Animations playback improvement?
dexy
·
2019-11-08 17:54:46 +11:00
8bea5281f0
Fix for hair rendering, update peds meta types to be expandable objects
dexy
·
2019-11-08 14:22:10 +11:00
9fc219e332
Animation playback improvements
dexy
·
2019-11-08 02:00:16 +11:00
ef497b1f6d
Peds form progress, playing peds animations and loading some textures
dexy
·
2019-11-07 23:14:39 +11:00
465b21d7ac
Peds form beginnings, new MetaNames, updated index field types for Bone, added EBoneFlags
dexy
·
2019-11-06 04:53:20 +11:00
90142cb6da
New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone
dexy
·
2019-11-05 20:47:10 +11:00
4cc780a461
Fix for generating bone bind transform inverse when not given, Skeleton bone star size fix in world view
dexy
·
2019-11-04 00:04:02 +11:00
8335fd065c
Skin mesh now using correct bone transforms
dexy
·
2019-11-03 22:43:39 +11:00
6be0d5cb30
Added vertex shaders for skin mesh support
dexy
·
2019-11-03 06:25:20 +11:00
9f84ba8ad0
Fixed UV anim clips assignment to use geometry's ShaderID for the lookup.
dexy
·
2019-11-02 22:53:54 +11:00
3462513e27
Minor improvement to UV anims
dexy
·
2019-11-02 20:40:14 +11:00
68a028dc0b
Fix loading some YCDs
dexy
·
2019-11-02 18:37:21 +11:00
b61899dedf
Experimental bone animations playing from YCD. Windmills, fans, radars, ufos etc
dexy
·
2019-11-02 18:14:36 +11:00
6f0a7d99f9
Experimental UV animations playing from YCD. (some air cons broken!)
dexy
·
2019-11-02 06:46:45 +11:00
80b6f3742b
Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames.
dexy
·
2019-10-31 17:11:12 +11:00
4834b8c520
Fix for vehicle wheels rendering corrupting the saved file
dexy
·
2019-03-28 20:33:07 +11:00
60b1570930
FBX importer v1, fix for YNDs DLC loading, fix for renamed NG encrypted RPFs, RelFile MetaNames addition
dexy
·
2019-03-20 21:21:47 +11:00
bc1efebe5c
Fix for XML/PSO conversion inaccuracies
dexy
·
2019-01-14 12:25:03 +11:00
9af0b41967
Skewy wheels bug fix
dexy
·
2019-01-13 22:18:57 +11:00
fbf57293c1
Vehicle wheel right hand side flip/fix
dexy
·
2019-01-13 21:31:33 +11:00
d794f592d8
Fix for XmlMeta not importing Vector3 arrays properly, Added extra texture sampler options
dexy
·
2019-01-12 12:17:02 +11:00
d7d4054971
Added renderable texture dict hierarchy caching
dexy
·
2019-01-06 15:51:58 +11:00
2d8305c7a1
HD textures (WIP), vehicles.meta gtxd loading
dexy
·
2019-01-06 05:04:33 +11:00
9dde38c930
Fixed grass painting and selection bugs/glitchiness
dexy
·
2018-12-07 13:41:18 +11:00
1e2e927cf6
BoundsMaterialTypes: Read colours from materialfx.dat
Carmine
·
2018-04-03 14:27:15 +02:00
4235c5a0c2
Shader improvements for decal_dirt
dexyfex
·
2018-03-07 22:24:37 +11:00
0264011ad0
Render vehicle wheels
dexyfex
·
2018-02-27 03:05:59 +11:00
38f4031da0
Reverted Unknown_2Ch in DrawableModel, added the info as comment
Carmine
·
2018-01-04 18:01:18 +01:00
e12fbc6743
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