Commit Graph

60 Commits

Author SHA1 Message Date
Niek Schoemaker
da3dc2f8f3
Optimizations and refactoring
Added pooling to most of the Space Init functions (BVH Builders, etc)

Added multi threading to search world and Space Init functions
2024-01-08 05:00:55 +01:00
Niek Schoemaker
528ab1a98c
Another big commit, updated to .NET 8.0 and a lot more refactoring and optimizations 2024-01-06 19:41:10 +01:00
Niek Schoemaker
8c2e444049
Update to .NET 6
Added Span support in some places already, and changed Nullable to annotations to declare intent to enable nullable at some point in the future
2023-11-14 16:16:59 +01:00
Niek Schoemaker
ba72dadd16
Many optimizations and bug fixes 2023-11-11 18:59:17 +01:00
dexy
b55458b113 Ynd research V2 by fish-cfx
Some refactoring and adjustments by dexy
2023-09-04 20:48:50 +10:00
Monkeypolice188
023cc1eb47
Audio.rel.xml updates (#183)
* Audio.rel.xml updates

* Update RelFile.cs

* Audioconfig.dat4 changes + fix for config game crash

Credits to alexguirre for type & fieldname changes to ERSettings (prev UnkER) and Vector3 (prev Orientation)
2023-08-21 15:27:13 +10:00
dexy
df79715e6b Audio Explorer 2022-01-13 05:07:07 +11:00
dexy
9904b619c1 Fix for loading scenarios with empty chains 2022-01-10 21:35:01 +11:00
PNWParksFan
5cc94f049c Implemented water calming and wave quad selection 2021-12-02 00:26:48 -08:00
dexy
6c8e6be726 Changed field names in CScenarioChainingNode 2021-12-01 17:37:07 +11:00
dexy
9ac4785af4 Refactor scenarios deleting nodes/chains/clusters code, rename CScenarioChainingGraph and CSpawnPoint__AvailabilityMpSp 2021-11-23 10:37:31 +11:00
dexyfex
73fd159af6
Merge pull request #121 from Monkeypolice188/master
Various rel field name changes
2021-11-07 20:46:26 +11:00
dexy
d0ec453c00 Scenario bug fixes for modelsets and types/groups 2021-11-07 00:58:08 +11:00
Monkeypolice188
8765197eda Various rel field name changes 2021-11-06 10:37:58 +00:00
dexy
0f6474242d Added heightmap rendering and waterheight.dat file reading/rendering code 2021-04-21 06:26:32 +10:00
dexy
26183af00d Peds facial animations progress 2020-03-06 03:02:40 +11:00
dexy
08d60877ee Added default attribute names for XML vectors reading 2020-01-22 02:45:27 +11:00
dexy
16982d7219 Collisions editing progress 2020-01-11 19:20:14 +11:00
dexy
3c60801e84 Collisions editing progress 2020-01-07 20:51:53 +11:00
dexy
786b9e5199 Improved mouse selection in collisions mode 2019-12-30 18:05:02 +11:00
dexy
e31e401fa8 MLO editing progress 2019-12-30 00:56:29 +11:00
dexy
5672ea6dc3 Improved XInput controls 2019-12-11 18:46:36 +11:00
dexy
567218d5c7 Prevent falling under the map in first person mode 2019-12-11 17:53:34 +11:00
dexy
d5c0bc2477 Collision detection refactoring and improvements 2019-12-10 18:33:45 +11:00
dexy
58d2293358 Collision detection refactoring and improvements 2019-12-09 22:33:36 +11:00
dexy
dd03e24fb0 Collisions rendering improvements and bug fixes 2019-12-09 17:06:59 +11:00
dexy
52f4563680 Change entity culling to use boxes instead of spheres 2019-12-06 22:36:11 +11:00
dexy
faf530c04c Fixed some items not being loaded into world map data store 2019-12-05 21:56:48 +11:00
dexy
a5259c17fe Replaced world grid with quadtrees, improved loading speed of cutscenes 2019-12-05 21:05:31 +11:00
dexy
755477590d Finxed rendering issues due to reversed depth 2019-12-01 20:47:16 +11:00
dexy
442d623302 Reversed depth buffer 2019-12-01 20:17:14 +11:00
dexy
ef1debfb41 Ped clothes not exploding 2019-11-29 20:47:11 +11:00
dexy
783248aeab Peds and weapons rendering support for multiple skeleton instances 2019-11-27 15:01:43 +11:00
dexy
0823702527 Cutscene viewer displaying weapons 2019-11-27 13:32:07 +11:00
dexy
59a457cff8 Cutscene viewer vehicles 2019-11-26 20:47:47 +11:00
dexy
91873ea87a Peds no longer sharing skeletons, Cutscene object AnimHash conflict resolution 2019-11-26 17:00:41 +11:00
dexy
6467797c3d Cutscene viewer rendering peds 2019-11-26 01:26:28 +11:00
dexy
5a869fa836 Cutscene viewer progress, Hash updates 2019-11-25 20:44:16 +11:00
dexy
639bebbc75 Fix for crash with modded scenario files 2019-11-09 21:10:06 +11:00
dexy
4cc780a461 New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone 2019-11-05 20:47:10 +11:00
dexyfex
2bba3d6e89
Merge pull request #53 from alexguirre/scenario-type-groups
Support for ScenarioTypeGroups in scenario files
2019-10-30 22:40:04 +11:00
PNWParksFan
31422c4415 added ped modelset fix 2019-09-08 22:58:58 -07:00
PNWParksFan
3030e66aae Merge branch 'master' into ImportUnknownModelsetScenarios 2019-09-08 22:48:19 -07:00
PNWParksFan
2f65546e86 Worked on scenario import 2019-09-08 22:47:47 -07:00
alexguirre
d260a58ee6 Add support for ScenarioTypeGroups in scenario files 2019-08-06 19:50:23 +02:00
dexy
4559312f1c Handle mouse back/forward in RPF Explorer, Fix 2D mode ymap frustum culling, Added Disable embedded collisions flag name on Entity form 2019-03-30 03:30:45 +11:00
dexy
bd283a5c07 Ymap frustum culling 2019-03-23 22:23:37 +11:00
dexy
bc1efebe5c FBX importer v1, fix for YNDs DLC loading, fix for renamed NG encrypted RPFs, RelFile MetaNames addition 2019-03-20 21:21:47 +11:00
dexy
3819d53890 Updated ResourceBaseTypes, added Save method to YtdFile 2019-01-27 17:14:10 +11:00
dexy
ac3bcb7f4e Added MetaNames by 0x1F9F1 - from companion app 2019-01-13 19:51:49 +11:00