mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-11-22 23:12:59 +08:00
Implemented water calming and wave quad selection
This commit is contained in:
parent
e812674e69
commit
5cc94f049c
@ -34,7 +34,7 @@ namespace CodeWalker.World
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for (int i = 0; i < waterquads.Count; i++)
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{
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var waterquad = new WaterQuad();
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waterquad.Init(waterquads[i]);
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waterquad.Init(waterquads[i], i);
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WaterQuads.Add(waterquad);
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}
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@ -43,7 +43,7 @@ namespace CodeWalker.World
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for (int i = 0; i < calmingquads.Count; i++)
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{
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var calmingquad = new WaterCalmingQuad();
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calmingquad.Init(calmingquads[i]);
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calmingquad.Init(calmingquads[i], i);
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CalmingQuads.Add(calmingquad);
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}
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@ -52,7 +52,7 @@ namespace CodeWalker.World
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for (int i = 0; i < wavequads.Count; i++)
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{
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var wavequad = new WaterWaveQuad();
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wavequad.Init(wavequads[i]);
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wavequad.Init(wavequads[i], i);
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WaveQuads.Add(wavequad);
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}
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@ -61,48 +61,68 @@ namespace CodeWalker.World
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public void GetVisibleQuads(Camera camera, List<WaterQuad> quads)
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public List<T> GetVisibleQuads<T>(Camera camera, IEnumerable<T> allQuads) where T : BaseWaterQuad
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{
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if (!Inited) return;
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List<T> quads = new List<T>();
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if (!Inited) return quads;
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var vf = camera.ViewFrustum;
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for (int i = 0; i < WaterQuads.Count; i++)
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foreach (var quad in allQuads)
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{
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var quad = WaterQuads[i];
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Vector3 camrel = quad.BSCenter - camera.Position;
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if (vf.ContainsSphereNoClipNoOpt(ref camrel, quad.BSRadius))
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{
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quads.Add(quad);
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}
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}
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return quads;
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}
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}
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public class WaterQuad
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public abstract class BaseWaterQuad
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{
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public int xmlNodeIndex { get; set; }
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public float minX { get; set; }
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public float maxX { get; set; }
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public float minY { get; set; }
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public float maxY { get; set; }
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public float? z { get; set; } = null;
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public abstract void Init(XmlNode node, int index);
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public void CalcBS()
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{
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BSCenter = new Vector3((minX + maxX) * 0.5f, (minY + maxY) * 0.5f, z ?? 0);
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BSRadius = new Vector2(maxX - minX, maxY - minY).Length() * 0.5f;
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}
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public Vector3 BSCenter { get; private set; }
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public float BSRadius { get; private set; }
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public override string ToString()
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{
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return string.Format("[{0}] X=({1} : {2}), Y=({3} : {4})", xmlNodeIndex, minX, maxX, minY, maxY);
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}
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}
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public class WaterQuad : BaseWaterQuad
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{
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public int Type { get; set; }
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public bool IsInvisible { get; set; }
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public bool HasLimitedDepth { get; set; }
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public float z { get; set; }
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public float a1 { get; set; }
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public float a2 { get; set; }
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public float a3 { get; set; }
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public float a4 { get; set; }
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public bool NoStencil { get; set; }
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public Vector3 BSCenter;
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public float BSRadius;
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public void Init(XmlNode node)
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public override void Init(XmlNode node, int index)
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{
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xmlNodeIndex = index;
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minX = Xml.GetChildFloatAttribute(node, "minX", "value");
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maxX = Xml.GetChildFloatAttribute(node, "maxX", "value");
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minY = Xml.GetChildFloatAttribute(node, "minY", "value");
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@ -133,29 +153,17 @@ namespace CodeWalker.World
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<NoStencil value="false" />
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*/
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BSCenter = new Vector3((minX + maxX) * 0.5f, (minY + maxY) * 0.5f, z);
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BSRadius = new Vector2(maxX - minX, maxY - minY).Length() * 0.5f;
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CalcBS();
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}
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public override string ToString()
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{
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return string.Format("{0}, {1}, {2}", FloatUtil.ToString(minX), FloatUtil.ToString(minY), FloatUtil.ToString(z), FloatUtil.ToString(maxX), FloatUtil.ToString(maxY));
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}
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}
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public class WaterCalmingQuad
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public class WaterCalmingQuad : BaseWaterQuad
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{
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public float minX { get; set; }
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public float maxX { get; set; }
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public float minY { get; set; }
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public float maxY { get; set; }
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public float fDampening { get; set; }
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public void Init(XmlNode node)
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public override void Init(XmlNode node, int index)
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{
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xmlNodeIndex = index;
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minX = Xml.GetChildFloatAttribute(node, "minX", "value");
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maxX = Xml.GetChildFloatAttribute(node, "maxX", "value");
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minY = Xml.GetChildFloatAttribute(node, "minY", "value");
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@ -170,22 +178,22 @@ namespace CodeWalker.World
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<fDampening value="0.05" />
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*/
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CalcBS();
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}
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}
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public class WaterWaveQuad
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public class WaterWaveQuad : BaseWaterQuad
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{
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public float minX { get; set; }
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public float maxX { get; set; }
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public float minY { get; set; }
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public float maxY { get; set; }
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public float Amplitude { get; set; }
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public float XDirection { get; set; }
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public float YDirection { get; set; }
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public Quaternion WaveOrientation { get; set; }
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public void Init(XmlNode node)
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public override void Init(XmlNode node, int index)
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{
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xmlNodeIndex = index;
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minX = Xml.GetChildFloatAttribute(node, "minX", "value");
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maxX = Xml.GetChildFloatAttribute(node, "maxX", "value");
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minY = Xml.GetChildFloatAttribute(node, "minY", "value");
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@ -194,6 +202,9 @@ namespace CodeWalker.World
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XDirection = Xml.GetChildFloatAttribute(node, "XDirection", "value");
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YDirection = Xml.GetChildFloatAttribute(node, "YDirection", "value");
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float angl = (float)Math.Atan2(YDirection, XDirection);
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WaveOrientation = Quaternion.RotationYawPitchRoll(0.0f, 0.0f, angl);
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/*
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<minX value="1664" />
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<maxX value="1988" />
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@ -204,6 +215,7 @@ namespace CodeWalker.World
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<YDirection value="-0.797584" />
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*/
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CalcBS();
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}
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}
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@ -7244,7 +7244,7 @@ namespace CodeWalker.Project
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}
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public void GetVisibleWaterQuads(Camera camera, List<WaterQuad> quads)
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public void GetVisibleWaterQuads<T>(Camera camera, List<T> quads) where T : BaseWaterQuad
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{
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if (hidegtavmap)
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{
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@ -1767,16 +1767,16 @@ namespace CodeWalker.Rendering
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VertexCount = 4;
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Vertices = new VertexTypePCT[4];
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Vertices[0].Position = new Vector3(key.minX, key.minY, key.z);
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Vertices[0].Position = new Vector3(key.minX, key.minY, key.z.Value);
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Vertices[0].Texcoord = new Vector2(0.0f, 0.0f);
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Vertices[0].Colour = (uint)new Color4(key.a1 / 255.0f).ToRgba();
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Vertices[1].Position = new Vector3(key.maxX, key.minY, key.z);
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Vertices[1].Position = new Vector3(key.maxX, key.minY, key.z.Value);
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Vertices[1].Texcoord = new Vector2(sx, 0.0f);
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Vertices[1].Colour = (uint)new Color4(key.a2 / 255.0f).ToRgba();
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Vertices[2].Position = new Vector3(key.minX, key.maxY, key.z);
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Vertices[2].Position = new Vector3(key.minX, key.maxY, key.z.Value);
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Vertices[2].Texcoord = new Vector2(0.0f, sy);
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Vertices[2].Colour = (uint)new Color4(key.a3 / 255.0f).ToRgba();
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Vertices[3].Position = new Vector3(key.maxX, key.maxY, key.z);
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Vertices[3].Position = new Vector3(key.maxX, key.maxY, key.z.Value);
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Vertices[3].Texcoord = new Vector2(sx, sy);
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Vertices[3].Colour = (uint)new Color4(key.a4 / 255.0f).ToRgba();
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@ -1242,6 +1242,8 @@ namespace CodeWalker.Rendering
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{
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case MapSelectionMode.NavMesh:
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case MapSelectionMode.WaterQuad:
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case MapSelectionMode.CalmingQuad:
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case MapSelectionMode.WaveQuad:
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case MapSelectionMode.MloInstance:
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clip = false;
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break;
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@ -1326,6 +1328,8 @@ namespace CodeWalker.Rendering
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switch (mode)
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{
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case MapSelectionMode.WaterQuad:
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case MapSelectionMode.CalmingQuad:
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case MapSelectionMode.WaveQuad:
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case MapSelectionMode.MloInstance:
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clip = false;
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break;
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@ -36,6 +36,8 @@ namespace CodeWalker
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Watermap = 17,
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Audio = 18,
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Occlusion = 19,
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CalmingQuad = 20,
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WaveQuad = 21,
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}
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@ -58,6 +60,8 @@ namespace CodeWalker
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public YmapEntityDef MloEntityDef { get; set; }
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public MCMloRoomDef MloRoomDef { get; set; }
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public WaterQuad WaterQuad { get; set; }
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public WaterCalmingQuad CalmingQuad { get; set; }
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public WaterWaveQuad WaveQuad { get; set; }
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public Bounds CollisionBounds { get; set; }
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public BoundPolygon CollisionPoly { get; set; }
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public BoundVertex CollisionVertex { get; set; }
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@ -100,6 +104,8 @@ namespace CodeWalker
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(CarGenerator != null) ||
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(GrassBatch != null) ||
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(WaterQuad != null) ||
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(CalmingQuad != null) ||
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(WaveQuad != null) ||
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(CollisionBounds != null) ||
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(CollisionPoly != null) ||
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(CollisionVertex != null) ||
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@ -139,6 +145,8 @@ namespace CodeWalker
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|| (BoxOccluder != mhit.BoxOccluder)
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|| (OccludeModelTri != mhit.OccludeModelTri)
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|| (WaterQuad != mhit.WaterQuad)
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|| (CalmingQuad != mhit.CalmingQuad)
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|| (WaveQuad != mhit.WaveQuad)
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|| (CollisionBounds != mhit.CollisionBounds)
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|| (CollisionPoly != mhit.CollisionPoly)
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|| (CollisionVertex != mhit.CollisionVertex)
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@ -166,6 +174,8 @@ namespace CodeWalker
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|| (BoxOccluder != null)
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|| (OccludeModelTri != null)
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|| (WaterQuad != null)
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|| (CalmingQuad != null)
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|| (WaveQuad != null)
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|| (CollisionBounds != null)
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|| (CollisionPoly != null)
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|| (CollisionVertex != null)
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@ -195,6 +205,8 @@ namespace CodeWalker
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BoxOccluder = null;
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OccludeModelTri = null;
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WaterQuad = null;
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CalmingQuad = null;
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WaveQuad = null;
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CollisionBounds = null;
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CollisionPoly = null;
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CollisionVertex = null;
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@ -277,6 +289,14 @@ namespace CodeWalker
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{
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name = "WaterQuad " + WaterQuad.ToString();
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}
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else if (CalmingQuad != null)
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{
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name = "WaterCalmingQuad " + CalmingQuad.ToString();
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}
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else if (WaveQuad != null)
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{
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name = "WaterWaveQuad " + WaveQuad.ToString();
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}
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else if (NavPoly != null)
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{
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name = "NavPoly " + NavPoly.ToString();
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@ -129,6 +129,16 @@ namespace CodeWalker.World
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SelectionEntityTabPage.Text = "Water Quad";
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SelEntityPropertyGrid.SelectedObject = item.WaterQuad;
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}
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else if (item.CalmingQuad != null)
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{
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SelectionEntityTabPage.Text = "Water Calming Quad";
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SelEntityPropertyGrid.SelectedObject = item.CalmingQuad;
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}
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else if (item.WaveQuad != null)
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{
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SelectionEntityTabPage.Text = "Water Wave Quad";
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SelEntityPropertyGrid.SelectedObject = item.WaveQuad;
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}
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else if (item.NavPoly != null)
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{
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SelectionEntityTabPage.Text = "Nav Poly";
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22
CodeWalker/WorldForm.Designer.cs
generated
22
CodeWalker/WorldForm.Designer.cs
generated
@ -312,6 +312,8 @@ namespace CodeWalker
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this.ToolbarPanel = new System.Windows.Forms.Panel();
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this.SubtitleLabel = new System.Windows.Forms.Label();
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this.SubtitleTimer = new System.Windows.Forms.Timer(this.components);
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this.ToolbarSelectCalmingQuadButton = new System.Windows.Forms.ToolStripMenuItem();
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this.ToolbarSelectWaveQuadButton = new System.Windows.Forms.ToolStripMenuItem();
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this.StatusStrip.SuspendLayout();
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this.ToolsPanel.SuspendLayout();
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this.ToolsTabControl.SuspendLayout();
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@ -1084,6 +1086,8 @@ namespace CodeWalker
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"Car Generator",
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"Grass",
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"Water Quad",
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"Water Calming Quad",
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"Water Wave Quad",
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"Collision",
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"Nav Mesh",
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"Path",
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@ -3080,6 +3084,8 @@ namespace CodeWalker
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this.ToolbarSelectCarGeneratorButton,
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this.ToolbarSelectGrassButton,
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this.ToolbarSelectWaterQuadButton,
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this.ToolbarSelectCalmingQuadButton,
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this.ToolbarSelectWaveQuadButton,
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this.ToolbarSelectCollisionButton,
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this.ToolbarSelectNavMeshButton,
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this.ToolbarSelectPathButton,
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@ -3604,6 +3610,20 @@ namespace CodeWalker
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//
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this.SubtitleTimer.Tick += new System.EventHandler(this.SubtitleTimer_Tick);
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//
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// ToolbarSelectCalmingQuadButton
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//
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this.ToolbarSelectCalmingQuadButton.Name = "ToolbarSelectCalmingQuadButton";
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this.ToolbarSelectCalmingQuadButton.Size = new System.Drawing.Size(185, 22);
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this.ToolbarSelectCalmingQuadButton.Text = "Water Calming Quad";
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this.ToolbarSelectCalmingQuadButton.Click += new System.EventHandler(this.ToolbarSelectCalmingQuadButton_Click);
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//
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// ToolbarSelectWaveQuadButton
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//
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this.ToolbarSelectWaveQuadButton.Name = "ToolbarSelectWaveQuadButton";
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this.ToolbarSelectWaveQuadButton.Size = new System.Drawing.Size(185, 22);
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this.ToolbarSelectWaveQuadButton.Text = "Water Wave Quad";
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this.ToolbarSelectWaveQuadButton.Click += new System.EventHandler(this.ToolbarSelectWaveQuadButton_Click);
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//
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// WorldForm
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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@ -3975,5 +3995,7 @@ namespace CodeWalker
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private System.Windows.Forms.ToolStripMenuItem ToolbarRotationSnapping90Button;
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private System.Windows.Forms.ToolStripMenuItem ToolbarSnapGridSizeButton;
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private System.Windows.Forms.CheckBox HDLightsCheckBox;
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private System.Windows.Forms.ToolStripMenuItem ToolbarSelectCalmingQuadButton;
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private System.Windows.Forms.ToolStripMenuItem ToolbarSelectWaveQuadButton;
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}
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}
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@ -127,7 +127,6 @@ namespace CodeWalker
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List<YndFile> renderpathynds = new List<YndFile>();
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bool renderwaterquads = true;
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List<WaterQuad> renderwaterquadlist = new List<WaterQuad>();
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bool rendertraintracks = false;
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List<TrainTrack> rendertraintracklist = new List<TrainTrack>();
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@ -710,6 +709,14 @@ namespace CodeWalker
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{
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RenderWorldWaterQuads();
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}
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if (SelectionMode == MapSelectionMode.WaveQuad)
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{
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RenderWorldWaterWaveQuads();
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}
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if (SelectionMode == MapSelectionMode.CalmingQuad)
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{
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RenderWorldWaterCalmingQuads();
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}
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if (rendercollisionmeshes || (SelectionMode == MapSelectionMode.Collision))
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{
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RenderWorldCollisionMeshes();
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@ -804,19 +811,23 @@ namespace CodeWalker
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private void RenderWorldWaterQuads()
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{
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renderwaterquadlist.Clear();
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var quads = RenderWorldBaseWaterQuads(water.WaterQuads, MapSelectionMode.WaterQuad);
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Renderer.RenderWaterQuads(quads);
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}
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water.GetVisibleQuads(camera, renderwaterquadlist);
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private void RenderWorldWaterCalmingQuads() => RenderWorldBaseWaterQuads(water.CalmingQuads, MapSelectionMode.CalmingQuad);
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if (ProjectForm != null)
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{
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ProjectForm.GetVisibleWaterQuads(camera, renderwaterquadlist);
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}
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private void RenderWorldWaterWaveQuads() => RenderWorldBaseWaterQuads(water.WaveQuads, MapSelectionMode.WaveQuad);
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Renderer.RenderWaterQuads(renderwaterquadlist);
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private List<T> RenderWorldBaseWaterQuads<T>(IEnumerable<T> quads, MapSelectionMode requiredMode) where T : BaseWaterQuad
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{
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List<T> renderwaterquadlist = water.GetVisibleQuads<T>(camera, quads);
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UpdateMouseHits(renderwaterquadlist);
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ProjectForm?.GetVisibleWaterQuads<T>(camera, renderwaterquadlist);
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if(SelectionMode == requiredMode) UpdateMouseHits(renderwaterquadlist);
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return renderwaterquadlist;
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}
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private void RenderWorldPaths()
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@ -1379,6 +1390,15 @@ namespace CodeWalker
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Renderer.RenderCar(cg.Position, cgori, cg._CCarGen.carModel, cg._CCarGen.popGroup);
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}
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}
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if (selectionItem.WaveQuad != null)
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{
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var quad = selectionItem.WaveQuad;
|
||||
Vector3 quadArrowPos = new Vector3(quad.minX + (quad.maxX - quad.minX) * 0.5f, quad.minY + (quad.maxY - quad.minY) * 0.5f, 5);
|
||||
Quaternion waveOri = quad.WaveOrientation;
|
||||
float arrowlen = quad.Amplitude * 50;
|
||||
float arrowrad = arrowlen * 0.066f;
|
||||
Renderer.RenderSelectionArrowOutline(quadArrowPos, Vector3.UnitX, Vector3.UnitY, waveOri, arrowlen, arrowrad, cgrn);
|
||||
}
|
||||
if (selectionItem.LodLight != null)
|
||||
{
|
||||
Renderer.RenderSelectionLodLight(selectionItem.LodLight);
|
||||
@ -2900,35 +2920,42 @@ namespace CodeWalker
|
||||
}
|
||||
|
||||
}
|
||||
private void UpdateMouseHits(List<WaterQuad> waterquads)
|
||||
private void UpdateMouseHits<T>(List<T> waterquads) where T : BaseWaterQuad
|
||||
{
|
||||
if (SelectionMode != MapSelectionMode.WaterQuad) return;
|
||||
|
||||
BoundingBox bbox = new BoundingBox();
|
||||
Ray mray = new Ray();
|
||||
mray.Position = camera.MouseRay.Position + camera.Position;
|
||||
mray.Direction = camera.MouseRay.Direction;
|
||||
float hitdist = float.MaxValue;
|
||||
float hitdist;
|
||||
|
||||
|
||||
foreach (var quad in waterquads)
|
||||
foreach (T quad in waterquads)
|
||||
{
|
||||
MapBox mb = new MapBox();
|
||||
mb.CamRelPos = -camera.Position;
|
||||
mb.BBMin = new Vector3(quad.minX, quad.minY, quad.z);
|
||||
mb.BBMax = new Vector3(quad.maxX, quad.maxY, quad.z);
|
||||
mb.BBMin = new Vector3(quad.minX, quad.minY, quad.z ?? 0);
|
||||
mb.BBMax = new Vector3(quad.maxX, quad.maxY, quad.z ?? 0);
|
||||
mb.Orientation = Quaternion.Identity;
|
||||
mb.Scale = Vector3.One;
|
||||
Renderer.BoundingBoxes.Add(mb);
|
||||
|
||||
bbox.Minimum = mb.BBMin;
|
||||
bbox.Maximum = mb.BBMax;
|
||||
if (mray.Intersects(ref bbox, out hitdist) && (hitdist < CurMouseHit.HitDist) && (hitdist > 0))
|
||||
|
||||
if(mray.Intersects(ref bbox, out hitdist) && hitdist > 0 && hitdist <= CurMouseHit.HitDist)
|
||||
{
|
||||
CurMouseHit.WaterQuad = quad;
|
||||
CurMouseHit.HitDist = hitdist;
|
||||
CurMouseHit.CamRel = mb.CamRelPos;
|
||||
CurMouseHit.AABB = bbox;
|
||||
float curSize = CurMouseHit.AABB.Size.X * CurMouseHit.AABB.Size.Y;
|
||||
float newSize = bbox.Size.X * bbox.Size.Y;
|
||||
if ((curSize == 0) || (newSize < curSize))
|
||||
{
|
||||
CurMouseHit.HitDist = hitdist;
|
||||
CurMouseHit.CamRel = mb.CamRelPos;
|
||||
CurMouseHit.AABB = bbox;
|
||||
|
||||
CurMouseHit.WaterQuad = quad as WaterQuad;
|
||||
CurMouseHit.WaveQuad = quad as WaterWaveQuad;
|
||||
CurMouseHit.CalmingQuad = quad as WaterCalmingQuad;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -3722,6 +3749,16 @@ namespace CodeWalker
|
||||
SelectionEntityTabPage.Text = "WaterQuad";
|
||||
SelEntityPropertyGrid.SelectedObject = item.WaterQuad;
|
||||
}
|
||||
else if (item.CalmingQuad != null)
|
||||
{
|
||||
SelectionEntityTabPage.Text = "CalmingQuad";
|
||||
SelEntityPropertyGrid.SelectedObject = item.CalmingQuad;
|
||||
}
|
||||
else if (item.WaveQuad != null)
|
||||
{
|
||||
SelectionEntityTabPage.Text = "WaveQuad";
|
||||
SelEntityPropertyGrid.SelectedObject = item.WaveQuad;
|
||||
}
|
||||
else if (item.PathNode != null)
|
||||
{
|
||||
SelectionEntityTabPage.Text = "PathNode";
|
||||
@ -5551,6 +5588,14 @@ namespace CodeWalker
|
||||
mode = MapSelectionMode.WaterQuad;
|
||||
ToolbarSelectWaterQuadButton.Checked = true;
|
||||
break;
|
||||
case "Water Calming Quad":
|
||||
mode = MapSelectionMode.CalmingQuad;
|
||||
ToolbarSelectCalmingQuadButton.Checked = true;
|
||||
break;
|
||||
case "Water Wave Quad":
|
||||
mode = MapSelectionMode.WaveQuad;
|
||||
ToolbarSelectWaveQuadButton.Checked = true;
|
||||
break;
|
||||
case "Collision":
|
||||
mode = MapSelectionMode.Collision;
|
||||
ToolbarSelectCollisionButton.Checked = true;
|
||||
@ -7309,6 +7354,18 @@ namespace CodeWalker
|
||||
SetMouseSelect(true);
|
||||
}
|
||||
|
||||
private void ToolbarSelectCalmingQuadButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
SetSelectionMode("Water Calming Quad");
|
||||
SetMouseSelect(true);
|
||||
}
|
||||
|
||||
private void ToolbarSelectWaveQuadButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
SetSelectionMode("Water Wave Quad");
|
||||
SetMouseSelect(true);
|
||||
}
|
||||
|
||||
private void ToolbarSelectCollisionButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
SetSelectionMode("Collision");
|
||||
|
Loading…
Reference in New Issue
Block a user