dexy
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16982d7219
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Collisions editing progress
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2020-01-11 19:20:14 +11:00 |
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dexy
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3c60801e84
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Collisions editing progress
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2020-01-07 20:51:53 +11:00 |
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dexy
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786b9e5199
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Improved mouse selection in collisions mode
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2019-12-30 18:05:02 +11:00 |
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dexy
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e31e401fa8
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MLO editing progress
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2019-12-30 00:56:29 +11:00 |
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dexy
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5672ea6dc3
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Improved XInput controls
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2019-12-11 18:46:36 +11:00 |
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dexy
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567218d5c7
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Prevent falling under the map in first person mode
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2019-12-11 17:53:34 +11:00 |
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dexy
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d5c0bc2477
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Collision detection refactoring and improvements
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2019-12-10 18:33:45 +11:00 |
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dexy
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58d2293358
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Collision detection refactoring and improvements
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2019-12-09 22:33:36 +11:00 |
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dexy
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dd03e24fb0
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Collisions rendering improvements and bug fixes
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2019-12-09 17:06:59 +11:00 |
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dexy
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52f4563680
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Change entity culling to use boxes instead of spheres
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2019-12-06 22:36:11 +11:00 |
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dexy
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faf530c04c
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Fixed some items not being loaded into world map data store
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2019-12-05 21:56:48 +11:00 |
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dexy
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a5259c17fe
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Replaced world grid with quadtrees, improved loading speed of cutscenes
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2019-12-05 21:05:31 +11:00 |
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dexy
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755477590d
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Finxed rendering issues due to reversed depth
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2019-12-01 20:47:16 +11:00 |
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dexy
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442d623302
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Reversed depth buffer
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2019-12-01 20:17:14 +11:00 |
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dexy
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ef1debfb41
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Ped clothes not exploding
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2019-11-29 20:47:11 +11:00 |
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dexy
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783248aeab
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Peds and weapons rendering support for multiple skeleton instances
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2019-11-27 15:01:43 +11:00 |
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dexy
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0823702527
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Cutscene viewer displaying weapons
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2019-11-27 13:32:07 +11:00 |
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dexy
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59a457cff8
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Cutscene viewer vehicles
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2019-11-26 20:47:47 +11:00 |
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dexy
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91873ea87a
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Peds no longer sharing skeletons, Cutscene object AnimHash conflict resolution
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2019-11-26 17:00:41 +11:00 |
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dexy
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6467797c3d
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Cutscene viewer rendering peds
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2019-11-26 01:26:28 +11:00 |
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dexy
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5a869fa836
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Cutscene viewer progress, Hash updates
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2019-11-25 20:44:16 +11:00 |
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dexy
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639bebbc75
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Fix for crash with modded scenario files
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2019-11-09 21:10:06 +11:00 |
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dexy
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4cc780a461
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New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone
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2019-11-05 20:47:10 +11:00 |
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dexyfex
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2bba3d6e89
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Merge pull request #53 from alexguirre/scenario-type-groups
Support for ScenarioTypeGroups in scenario files
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2019-10-30 22:40:04 +11:00 |
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PNWParksFan
|
31422c4415
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added ped modelset fix
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2019-09-08 22:58:58 -07:00 |
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PNWParksFan
|
3030e66aae
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Merge branch 'master' into ImportUnknownModelsetScenarios
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2019-09-08 22:48:19 -07:00 |
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PNWParksFan
|
2f65546e86
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Worked on scenario import
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2019-09-08 22:47:47 -07:00 |
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alexguirre
|
d260a58ee6
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Add support for ScenarioTypeGroups in scenario files
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2019-08-06 19:50:23 +02:00 |
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dexy
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4559312f1c
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Handle mouse back/forward in RPF Explorer, Fix 2D mode ymap frustum culling, Added Disable embedded collisions flag name on Entity form
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2019-03-30 03:30:45 +11:00 |
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dexy
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bd283a5c07
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Ymap frustum culling
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2019-03-23 22:23:37 +11:00 |
|
dexy
|
bc1efebe5c
|
FBX importer v1, fix for YNDs DLC loading, fix for renamed NG encrypted RPFs, RelFile MetaNames addition
|
2019-03-20 21:21:47 +11:00 |
|
dexy
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3819d53890
|
Updated ResourceBaseTypes, added Save method to YtdFile
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2019-01-27 17:14:10 +11:00 |
|
dexy
|
ac3bcb7f4e
|
Added MetaNames by 0x1F9F1 - from companion app
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2019-01-13 19:51:49 +11:00 |
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dexy
|
6c244c6406
|
Replaced CMapData and CEntityDef property gets with field gets for performance
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2019-01-09 18:09:12 +11:00 |
|
dexy
|
e4c2dddf10
|
Updated MetaNames
|
2018-12-29 11:10:49 +11:00 |
|
dexy
|
77d9c4e4c8
|
Dat151 progress
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2018-12-27 00:20:39 +11:00 |
|
dexy
|
6e2c81675e
|
Added basic DLC subpacks support
|
2018-12-20 22:35:19 +11:00 |
|
dexy
|
775bbe79a8
|
Fixed new train track bug/crash
|
2018-12-11 15:33:39 +11:00 |
|
dexyfex
|
0b6432ceff
|
GenerateNavMeshPanel WIP
|
2018-06-02 02:25:12 +10:00 |
|
dexyfex
|
bab1bee460
|
Nav mesh progress
|
2018-05-05 01:58:23 +10:00 |
|
dexyfex
|
945bf410cc
|
Staging random bug fixes
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2018-05-01 13:20:39 +10:00 |
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dexyfex
|
761278fd0b
|
Navmesh/paths rendering depth bias, navmesh points and portals now selectable
|
2018-03-12 04:42:20 +11:00 |
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dexyfex
|
cbd242b8cc
|
Moved all GameFiles to CodeWalker.Core
|
2018-02-25 00:59:00 +11:00 |
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