dexy
|
7bc7d9612a
|
YFT/XML conversion progress
|
2020-01-23 18:36:34 +11:00 |
|
dexy
|
4854afa037
|
YFT/XML conversion progress
|
2020-01-23 04:05:50 +11:00 |
|
dexy
|
de3aa9f83b
|
YFT/XML conversion progress
|
2020-01-22 23:36:34 +11:00 |
|
dexy
|
08d60877ee
|
Added default attribute names for XML vectors reading
|
2020-01-22 02:45:27 +11:00 |
|
dexy
|
e44b2ef095
|
YFT/XML conversion progress
|
2020-01-21 03:12:36 +11:00 |
|
dexy
|
bec16ea42d
|
YDR/YDD/XML conversion
|
2020-01-20 02:08:04 +11:00 |
|
dexy
|
9ed308df7a
|
YDR/XML conversion progress
|
2020-01-19 02:36:28 +11:00 |
|
dexy
|
cd4c87cd71
|
YDR/YDD/YFT/YPT/XML conversion progress
|
2020-01-18 04:20:40 +11:00 |
|
dexy
|
fa1a3ac00e
|
Bug fix for modded .ydr saving
|
2020-01-15 20:03:16 +11:00 |
|
dexy
|
33dc83c0e0
|
Collisions editing progress
|
2020-01-06 22:17:51 +11:00 |
|
dexy
|
9a53c2147b
|
Deferred shading
|
2019-12-04 00:52:22 +11:00 |
|
dexy
|
ef1debfb41
|
Ped clothes not exploding
|
2019-11-29 20:47:11 +11:00 |
|
dexy
|
783248aeab
|
Peds and weapons rendering support for multiple skeleton instances
|
2019-11-27 15:01:43 +11:00 |
|
dexy
|
91873ea87a
|
Peds no longer sharing skeletons, Cutscene object AnimHash conflict resolution
|
2019-11-26 17:00:41 +11:00 |
|
dexy
|
5a869fa836
|
Cutscene viewer progress, Hash updates
|
2019-11-25 20:44:16 +11:00 |
|
dexy
|
918ed7fccf
|
Fix for leg jankyness. Added PBBNCCTTX shader
|
2019-11-10 02:01:52 +11:00 |
|
dexy
|
03fa5575bf
|
Fix for bones on peds drawables with existing skeletons. Also included code to use geometry-specific bone matrices where boneIds array is used, but commented out since it never seems necessary (leaving in for reference)
|
2019-11-09 21:07:41 +11:00 |
|
dexy
|
629ee125a5
|
Reset ped model to T pose when no animatino selected
|
2019-11-08 18:58:56 +11:00 |
|
dexy
|
90142cb6da
|
Peds form beginnings, new MetaNames, updated index field types for Bone, added EBoneFlags
|
2019-11-06 04:53:20 +11:00 |
|
dexy
|
d5aa1c500c
|
Added CalculateBoneHash method to Bone
|
2019-11-05 21:13:04 +11:00 |
|
dexy
|
4cc780a461
|
New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone
|
2019-11-05 20:47:10 +11:00 |
|
dexy
|
8335fd065c
|
Fix for generating bone bind transform inverse when not given, Skeleton bone star size fix in world view
|
2019-11-04 00:04:02 +11:00 |
|
dexy
|
6be0d5cb30
|
Skin mesh now using correct bone transforms
|
2019-11-03 22:43:39 +11:00 |
|
dexy
|
9f84ba8ad0
|
Added vertex shaders for skin mesh support
|
2019-11-03 06:25:20 +11:00 |
|
dexy
|
3462513e27
|
Fixed UV anim clips assignment to use geometry's ShaderID for the lookup.
|
2019-11-02 22:53:54 +11:00 |
|
dexy
|
6f0a7d99f9
|
Experimental bone animations playing from YCD. Windmills, fans, radars, ufos etc
|
2019-11-02 18:14:36 +11:00 |
|
dexy
|
023be70bb4
|
Model Material Editor
|
2019-03-22 01:29:37 +11:00 |
|
dexy
|
bc1efebe5c
|
FBX importer v1, fix for YNDs DLC loading, fix for renamed NG encrypted RPFs, RelFile MetaNames addition
|
2019-03-20 21:21:47 +11:00 |
|
dexy
|
f0128223ef
|
Added Save methods to YdrFile and YddFile
|
2019-01-28 13:13:45 +11:00 |
|
dexy
|
3819d53890
|
Updated ResourceBaseTypes, added Save method to YtdFile
|
2019-01-27 17:14:10 +11:00 |
|
Carmine
|
b3069321e1
|
Replaced floats with Vector3 for JointRotationLimit_s Min and Max
|
2018-08-14 12:15:52 +02:00 |
|
Carmine
|
1b94cd4f04
|
Renamed Min and Max limits in JointRotationLimit_s
|
2018-08-11 18:15:23 +02:00 |
|
Carmine
|
8caee271f7
|
Renamed some fields in Bone
|
2018-08-11 18:13:52 +02:00 |
|
dexyfex
|
07330891bf
|
Removed unnecessary SharpDX. prefixes
|
2018-03-11 01:27:13 +11:00 |
|
Carmine
|
2e09a96329
|
LightAttributes_s: renamed Unknown_1Bh as Flashiness and splitted Type into Type + GroupId (according to openFormats)
|
2018-02-24 21:12:14 +01:00 |
|
dexyfex
|
cbd242b8cc
|
Moved all GameFiles to CodeWalker.Core
|
2018-02-25 00:59:00 +11:00 |
|