Commit Graph

95 Commits

Author SHA1 Message Date
dexy
1194334acb Fix for shift+move entities moving the original 2020-02-05 16:36:14 +11:00
dexy
4854afa037 YFT/XML conversion progress 2020-01-23 04:05:50 +11:00
dexy
88b4785a10 YFT/XML conversion progress 2020-01-22 05:02:14 +11:00
dexy
6ed3996afa Highlight multiple selection when clicking in project explorer 2020-01-15 19:14:59 +11:00
dexy
5cd2ebdd85 Select multiple items in project explorer with ctrl and shift 2020-01-15 19:00:19 +11:00
dexy
95e2a8ec0f Refactoring selection code 2020-01-15 17:48:27 +11:00
dexy
f7c3a18681 Fix for bug when saving project files as a different name 2020-01-15 16:06:19 +11:00
dexy
e2ac3c6420 Confirm quit dialog, multiple selection improvements 2020-01-14 17:56:11 +11:00
dexy
12235a0682 Updating selection graphics whenever using widgets 2020-01-14 13:26:38 +11:00
dexy
acba388358 Paste into different files bug fix, multiple selection clone bug fix, fix for collisions editing crash 2020-01-14 12:54:45 +11:00
dexy
3f24a234e6 Collisions editing progress 2020-01-13 23:31:27 +11:00
dexy
741cf0ecfc Collisions editing progress 2020-01-13 16:25:52 +11:00
dexy
8f903610bf Collisions editing progress 2020-01-12 22:53:57 +11:00
dexy
dab6c7101e Multiple selection improvements 2020-01-12 19:25:41 +11:00
dexy
16982d7219 Collisions editing progress 2020-01-11 19:20:14 +11:00
dexy
308e2eda29 Collisions editing progress 2020-01-10 23:41:58 +11:00
dexy
efd58b5044 Multiple selection improvements 2020-01-09 00:44:35 +11:00
dexy
09da0a2f54 Collisions editing progress 2020-01-08 01:02:51 +11:00
dexy
3c60801e84 Collisions editing progress 2020-01-07 20:51:53 +11:00
dexy
edba2cfae9 Fixed crash when editing grass 2020-01-06 23:21:32 +11:00
dexy
33dc83c0e0 Collisions editing progress 2020-01-06 22:17:51 +11:00
dexy
0d066679cb Collisions editing progress 2020-01-03 22:50:23 +11:00
dexy
d85f5eddb2 Collisions editing beginnings 2020-01-02 00:16:49 +11:00
dexy
e31e401fa8 MLO editing progress 2019-12-30 00:56:29 +11:00
dexy
0e11478d7b MLO editing progress 2019-12-28 23:24:36 +11:00
dexy
ab0e007cfe MLO editing progress 2019-12-28 16:01:09 +11:00
dexy
88a926202f MLO editing progress 2019-12-28 04:08:45 +11:00
dexy
a5259c17fe Replaced world grid with quadtrees, improved loading speed of cutscenes 2019-12-05 21:05:31 +11:00
dexy
9a53c2147b Deferred shading 2019-12-04 00:52:22 +11:00
dexy
7fb07e1a27 Opening ytyp in project window now updating world view archetypes 2019-12-01 17:31:44 +11:00
dexy
5a869fa836 Cutscene viewer progress, Hash updates 2019-11-25 20:44:16 +11:00
dexy
90142cb6da Peds form beginnings, new MetaNames, updated index field types for Bone, added EBoneFlags 2019-11-06 04:53:20 +11:00
dexy
4cc780a461 New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone 2019-11-05 20:47:10 +11:00
dexy
96a561798c Fix for MLO Instance rotations 2019-10-31 19:01:06 +11:00
alexguirre
d260a58ee6 Add support for ScenarioTypeGroups in scenario files 2019-08-06 19:50:23 +02:00
dexy
4559312f1c Handle mouse back/forward in RPF Explorer, Fix 2D mode ymap frustum culling, Added Disable embedded collisions flag name on Entity form 2019-03-30 03:30:45 +11:00
Carmine Giugliano
58b725d7d2 Updated BoundComposite and BoundMaterial_s (#44)
* Added EBoundCompositeFlags and EBoundMaterialFlags
* Added properties for RoomId and PedDensity in BoundMaterial_s
2019-02-26 10:54:39 +11:00
dexy
7fe0bef6bd NavMesh generator progress 2019-02-19 20:04:08 +11:00
dexy
3819d53890 Updated ResourceBaseTypes, added Save method to YtdFile 2019-01-27 17:14:10 +11:00
dexy
3e2dd89702 Trying to generate hash for LOD lights 2019-01-26 21:00:13 +11:00
dexy
7d72c9be3a Generate LOD Lights making random hashes, now sorting by streetLight and hash 2019-01-26 10:24:20 +11:00
dexy
0790169e2e Generate LOD Lights streetLight research, fix for MenyooXML import static objects 2019-01-26 09:00:38 +11:00
dexy
2cf51e154e Generate LOD Lights adjustments 2019-01-25 08:56:58 +11:00
dexy
cad229163b Generate LOD Lights now using drawable's light type 2019-01-22 13:34:21 +11:00
dexy
239ff7fd8e Fixed bug in Generate LOD Lights when ymaps had no entities 2019-01-22 10:03:28 +11:00
dexy
38b9b8fc0a Generate LOD Lights type added 2019-01-21 21:05:32 +11:00
dexy
7f16c84360 Generate LOD Lights now using bone ids 2019-01-21 19:30:49 +11:00
dexy
c14590ff42 Generate LOD Lights tool (WIP) 2019-01-21 17:30:43 +11:00
dexy
6533d842bc XML to audio dat.rel conversion progress 2019-01-19 14:28:45 +11:00
dexy
35d10a8e48 XML to audio dat.rel conversion progress 2019-01-19 04:31:13 +11:00