Generate LOD Lights now using drawable's light type

This commit is contained in:
dexy
2019-01-22 13:34:21 +11:00
Unverified
parent 56b148a070
commit cad229163b
+2 -2
View File
@@ -81,7 +81,7 @@ namespace CodeWalker.Project.Panels
var gameFileCache = ProjectForm?.WorldForm?.GameFileCache;
if (gameFileCache == null) return;
var path = ProjectForm.CurrentProjectFile.GetFullFilePath("navmeshes") + "\\";
var path = ProjectForm.CurrentProjectFile.GetFullFilePath("lodlights") + "\\";
GenerateButton.Enabled = false;
@@ -222,7 +222,7 @@ namespace CodeWalker.Project.Panels
//1 = point
//2 = spot
//4 = capsule
uint type = 1;
uint type = la.Type;
uint t = la.TimeFlags + (type << 26);
var maxext = (byte)Math.Max(Math.Max(la.ExtentX, la.ExtentY), la.ExtentZ);