dexy
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38bb3ebb16
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Changed Skeleton Bones into array and added SkeletonBonesBlock
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2020-03-15 00:52:36 +11:00 |
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dexy
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1f516a87b3
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Changed DrawableModels into arrays and added DrawableModelsBlock
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2020-03-14 22:23:40 +11:00 |
|
dexy
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e48503e130
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Changed DrawableModel.Geometries to array
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2020-03-14 01:30:56 +11:00 |
|
dexy
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4941f86193
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Improved array caching for ResourceAnalyzer
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2020-03-13 23:23:54 +11:00 |
|
dexy
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b30853b6a3
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ShaderParametersBlock length calculation and padding fix
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2020-03-12 09:48:56 +11:00 |
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dexy
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65a3435fb9
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TextureBase BlockLength fix, ResourceAnalyzer improvement, resource packing improvement
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2020-03-12 00:05:49 +11:00 |
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dexy
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b89c707175
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DrawableGeometry embedding BoneIds instead of using a separate block
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2020-03-11 07:56:02 +11:00 |
|
dexy
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211764c0f9
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Improved drawable shader parameters loading
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2020-03-11 01:29:16 +11:00 |
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dexy
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9aa228c1da
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Fix for XML/drawable conversion missing TextureParametersCount
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2020-03-10 21:44:48 +11:00 |
|
dexy
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9d41d329c4
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ResourceDataReader pool improvement
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2020-03-10 13:46:18 +11:00 |
|
dexy
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e608912977
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XML/YFT/YDR/YBN conversion VFT values added
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2020-03-10 08:34:17 +11:00 |
|
dexy
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a41e7c5eb3
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Increased resilience to some modded drawables
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2020-02-25 23:30:41 +11:00 |
|
dexy
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dff9c8738e
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YPT/XML conversion progress?
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2020-02-04 05:08:51 +11:00 |
|
dexy
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b11d350294
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YPT/XML conversion progress
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2020-02-01 07:03:02 +11:00 |
|
dexy
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ad61b39920
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Particles types progress
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2020-01-27 05:48:17 +11:00 |
|
dexy
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ddbb5b9457
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Bug fix for saving drawables/fragments from model viewer, fragments glass XML improvements
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2020-01-25 21:31:01 +11:00 |
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dexy
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7bc7d9612a
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YFT/XML conversion progress
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2020-01-23 18:36:34 +11:00 |
|
dexy
|
4854afa037
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YFT/XML conversion progress
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2020-01-23 04:05:50 +11:00 |
|
dexy
|
de3aa9f83b
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YFT/XML conversion progress
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2020-01-22 23:36:34 +11:00 |
|
dexy
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08d60877ee
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Added default attribute names for XML vectors reading
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2020-01-22 02:45:27 +11:00 |
|
dexy
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e44b2ef095
|
YFT/XML conversion progress
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2020-01-21 03:12:36 +11:00 |
|
dexy
|
bec16ea42d
|
YDR/YDD/XML conversion
|
2020-01-20 02:08:04 +11:00 |
|
dexy
|
9ed308df7a
|
YDR/XML conversion progress
|
2020-01-19 02:36:28 +11:00 |
|
dexy
|
cd4c87cd71
|
YDR/YDD/YFT/YPT/XML conversion progress
|
2020-01-18 04:20:40 +11:00 |
|
dexy
|
fa1a3ac00e
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Bug fix for modded .ydr saving
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2020-01-15 20:03:16 +11:00 |
|
dexy
|
33dc83c0e0
|
Collisions editing progress
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2020-01-06 22:17:51 +11:00 |
|
dexy
|
9a53c2147b
|
Deferred shading
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2019-12-04 00:52:22 +11:00 |
|
dexy
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ef1debfb41
|
Ped clothes not exploding
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2019-11-29 20:47:11 +11:00 |
|
dexy
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783248aeab
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Peds and weapons rendering support for multiple skeleton instances
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2019-11-27 15:01:43 +11:00 |
|
dexy
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91873ea87a
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Peds no longer sharing skeletons, Cutscene object AnimHash conflict resolution
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2019-11-26 17:00:41 +11:00 |
|
dexy
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5a869fa836
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Cutscene viewer progress, Hash updates
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2019-11-25 20:44:16 +11:00 |
|
dexy
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918ed7fccf
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Fix for leg jankyness. Added PBBNCCTTX shader
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2019-11-10 02:01:52 +11:00 |
|
dexy
|
03fa5575bf
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Fix for bones on peds drawables with existing skeletons. Also included code to use geometry-specific bone matrices where boneIds array is used, but commented out since it never seems necessary (leaving in for reference)
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2019-11-09 21:07:41 +11:00 |
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dexy
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629ee125a5
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Reset ped model to T pose when no animatino selected
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2019-11-08 18:58:56 +11:00 |
|
dexy
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90142cb6da
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Peds form beginnings, new MetaNames, updated index field types for Bone, added EBoneFlags
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2019-11-06 04:53:20 +11:00 |
|
dexy
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d5aa1c500c
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Added CalculateBoneHash method to Bone
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2019-11-05 21:13:04 +11:00 |
|
dexy
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4cc780a461
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New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone
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2019-11-05 20:47:10 +11:00 |
|
dexy
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8335fd065c
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Fix for generating bone bind transform inverse when not given, Skeleton bone star size fix in world view
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2019-11-04 00:04:02 +11:00 |
|
dexy
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6be0d5cb30
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Skin mesh now using correct bone transforms
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2019-11-03 22:43:39 +11:00 |
|
dexy
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9f84ba8ad0
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Added vertex shaders for skin mesh support
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2019-11-03 06:25:20 +11:00 |
|
dexy
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3462513e27
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Fixed UV anim clips assignment to use geometry's ShaderID for the lookup.
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2019-11-02 22:53:54 +11:00 |
|
dexy
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6f0a7d99f9
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Experimental bone animations playing from YCD. Windmills, fans, radars, ufos etc
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2019-11-02 18:14:36 +11:00 |
|
dexy
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023be70bb4
|
Model Material Editor
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2019-03-22 01:29:37 +11:00 |
|
dexy
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bc1efebe5c
|
FBX importer v1, fix for YNDs DLC loading, fix for renamed NG encrypted RPFs, RelFile MetaNames addition
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2019-03-20 21:21:47 +11:00 |
|
dexy
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f0128223ef
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Added Save methods to YdrFile and YddFile
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2019-01-28 13:13:45 +11:00 |
|
dexy
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3819d53890
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Updated ResourceBaseTypes, added Save method to YtdFile
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2019-01-27 17:14:10 +11:00 |
|
Carmine
|
b3069321e1
|
Replaced floats with Vector3 for JointRotationLimit_s Min and Max
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2018-08-14 12:15:52 +02:00 |
|
Carmine
|
1b94cd4f04
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Renamed Min and Max limits in JointRotationLimit_s
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2018-08-11 18:15:23 +02:00 |
|
Carmine
|
8caee271f7
|
Renamed some fields in Bone
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2018-08-11 18:13:52 +02:00 |
|
dexyfex
|
07330891bf
|
Removed unnecessary SharpDX. prefixes
|
2018-03-11 01:27:13 +11:00 |
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