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CodeWalker
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1ac95eebf6be22c929f611f911f2bf15070ff9fb
Commit Graph
52 Commits
Changed Skeleton Bones into array and added SkeletonBonesBlock
dexy
·
2020-03-15 00:52:36 +11:00
38bb3ebb16
Changed DrawableModels into arrays and added DrawableModelsBlock
dexy
·
2020-03-14 22:23:40 +11:00
1f516a87b3
Changed DrawableModel.Geometries to array
dexy
·
2020-03-14 01:30:56 +11:00
e48503e130
Improved array caching for ResourceAnalyzer
dexy
·
2020-03-13 23:23:54 +11:00
4941f86193
ShaderParametersBlock length calculation and padding fix
dexy
·
2020-03-12 09:48:56 +11:00
b30853b6a3
TextureBase BlockLength fix, ResourceAnalyzer improvement, resource packing improvement
dexy
·
2020-03-12 00:05:49 +11:00
65a3435fb9
DrawableGeometry embedding BoneIds instead of using a separate block
dexy
·
2020-03-11 07:56:02 +11:00
b89c707175
Improved drawable shader parameters loading
dexy
·
2020-03-11 01:29:16 +11:00
211764c0f9
Fix for XML/drawable conversion missing TextureParametersCount
dexy
·
2020-03-10 21:44:48 +11:00
9aa228c1da
ResourceDataReader pool improvement
dexy
·
2020-03-10 13:46:18 +11:00
9d41d329c4
XML/YFT/YDR/YBN conversion VFT values added
dexy
·
2020-03-10 08:34:17 +11:00
e608912977
Increased resilience to some modded drawables
dexy
·
2020-02-25 23:30:41 +11:00
a41e7c5eb3
YPT/XML conversion progress?
dexy
·
2020-02-04 05:08:51 +11:00
dff9c8738e
YPT/XML conversion progress
dexy
·
2020-02-01 07:03:02 +11:00
b11d350294
Particles types progress
dexy
·
2020-01-27 05:48:17 +11:00
ad61b39920
Bug fix for saving drawables/fragments from model viewer, fragments glass XML improvements
dexy
·
2020-01-25 21:31:01 +11:00
ddbb5b9457
YFT/XML conversion progress
dexy
·
2020-01-23 18:36:34 +11:00
7bc7d9612a
YFT/XML conversion progress
dexy
·
2020-01-23 04:05:50 +11:00
4854afa037
YFT/XML conversion progress
dexy
·
2020-01-22 23:36:34 +11:00
de3aa9f83b
Added default attribute names for XML vectors reading
dexy
·
2020-01-22 02:45:27 +11:00
08d60877ee
YFT/XML conversion progress
dexy
·
2020-01-21 03:12:36 +11:00
e44b2ef095
YDR/YDD/XML conversion
dexy
·
2020-01-20 02:08:04 +11:00
bec16ea42d
YDR/XML conversion progress
dexy
·
2020-01-19 02:36:28 +11:00
9ed308df7a
YDR/YDD/YFT/YPT/XML conversion progress
dexy
·
2020-01-18 04:20:40 +11:00
cd4c87cd71
Bug fix for modded .ydr saving
dexy
·
2020-01-15 20:03:16 +11:00
fa1a3ac00e
Collisions editing progress
dexy
·
2020-01-06 22:17:51 +11:00
33dc83c0e0
Deferred shading
dexy
·
2019-12-04 00:52:22 +11:00
9a53c2147b
Ped clothes not exploding
dexy
·
2019-11-29 20:47:11 +11:00
ef1debfb41
Peds and weapons rendering support for multiple skeleton instances
dexy
·
2019-11-27 15:01:43 +11:00
783248aeab
Peds no longer sharing skeletons, Cutscene object AnimHash conflict resolution
dexy
·
2019-11-26 17:00:41 +11:00
91873ea87a
Cutscene viewer progress, Hash updates
dexy
·
2019-11-25 20:44:16 +11:00
5a869fa836
Fix for leg jankyness. Added PBBNCCTTX shader
dexy
·
2019-11-10 02:01:52 +11:00
918ed7fccf
Fix for bones on peds drawables with existing skeletons. Also included code to use geometry-specific bone matrices where boneIds array is used, but commented out since it never seems necessary (leaving in for reference)
dexy
·
2019-11-09 21:07:41 +11:00
03fa5575bf
Reset ped model to T pose when no animatino selected
dexy
·
2019-11-08 18:58:56 +11:00
629ee125a5
Peds form beginnings, new MetaNames, updated index field types for Bone, added EBoneFlags
dexy
·
2019-11-06 04:53:20 +11:00
90142cb6da
Added CalculateBoneHash method to Bone
dexy
·
2019-11-05 21:13:04 +11:00
d5aa1c500c
New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone
dexy
·
2019-11-05 20:47:10 +11:00
4cc780a461
Fix for generating bone bind transform inverse when not given, Skeleton bone star size fix in world view
dexy
·
2019-11-04 00:04:02 +11:00
8335fd065c
Skin mesh now using correct bone transforms
dexy
·
2019-11-03 22:43:39 +11:00
6be0d5cb30
Added vertex shaders for skin mesh support
dexy
·
2019-11-03 06:25:20 +11:00
9f84ba8ad0
Fixed UV anim clips assignment to use geometry's ShaderID for the lookup.
dexy
·
2019-11-02 22:53:54 +11:00
3462513e27
Experimental bone animations playing from YCD. Windmills, fans, radars, ufos etc
dexy
·
2019-11-02 18:14:36 +11:00
6f0a7d99f9
Model Material Editor
dexy
·
2019-03-22 01:29:37 +11:00
023be70bb4
FBX importer v1, fix for YNDs DLC loading, fix for renamed NG encrypted RPFs, RelFile MetaNames addition
dexy
·
2019-03-20 21:21:47 +11:00
bc1efebe5c
Added Save methods to YdrFile and YddFile
dexy
·
2019-01-28 13:13:45 +11:00
f0128223ef
Updated ResourceBaseTypes, added Save method to YtdFile
dexy
·
2019-01-27 17:14:10 +11:00
3819d53890
Replaced floats with Vector3 for JointRotationLimit_s Min and Max
Carmine
·
2018-08-14 12:15:52 +02:00
b3069321e1
Renamed Min and Max limits in JointRotationLimit_s
Carmine
·
2018-08-11 18:15:23 +02:00
1b94cd4f04
Renamed some fields in Bone
Carmine
·
2018-08-11 18:13:52 +02:00
8caee271f7
Removed unnecessary SharpDX. prefixes
dexyfex
·
2018-03-11 01:27:13 +11:00
07330891bf
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