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/ *
Copyright ( c ) 2015 Neodymium
Permission is hereby granted , free of charge , to any person obtaining a copy
of this software and associated documentation files ( the "Software" ) , to deal
in the Software without restriction , including without limitation the rights
to use , copy , modify , merge , publish , distribute , sublicense , and / or sell
copies of the Software , and to permit persons to whom the Software is
furnished to do so , subject to the following conditions :
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software .
THE SOFTWARE IS PROVIDED "AS IS" , WITHOUT WARRANTY OF ANY KIND , EXPRESS OR
IMPLIED , INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY ,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT . IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM , DAMAGES OR OTHER
LIABILITY , WHETHER IN AN ACTION OF CONTRACT , TORT OR OTHERWISE , ARISING FROM ,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE .
* /
//shamelessly stolen and mangled
using SharpDX ;
using System ;
using System.Collections.Generic ;
using System.ComponentModel ;
using System.IO ;
using System.Linq ;
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using System.Runtime.InteropServices ;
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using System.Xml ;
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using System.Text ;
using System.Threading.Tasks ;
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using CodeWalker.World ;
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using TC = System . ComponentModel . TypeConverterAttribute ;
using EXP = System . ComponentModel . ExpandableObjectConverter ;
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using Collections.Pooled ;
using CommunityToolkit.HighPerformance ;
using static CodeWalker . GameFiles . MetaXmlBase ;
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namespace CodeWalker.GameFiles
{
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[TC(typeof(EXP))] public class BoundsDictionary : ResourceFileBase
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{
public override long BlockLength
{
get { return 64 ; }
}
// structure data
public uint Unknown_10h { get ; set ; } // 0x00000001
public uint Unknown_14h { get ; set ; } // 0x00000001
public uint Unknown_18h { get ; set ; } // 0x00000001
public uint Unknown_1Ch { get ; set ; } // 0x00000001
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public ResourceSimpleList64_uint BoundNameHashes ;
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public ResourcePointerList64 < Bounds > Bounds { get ; set ; }
/// <summary>
/// Reads the data-block from a stream.
/// </summary>
public override void Read ( ResourceDataReader reader , params object [ ] parameters )
{
base . Read ( reader , parameters ) ;
// read structure data
this . Unknown_10h = reader . ReadUInt32 ( ) ;
this . Unknown_14h = reader . ReadUInt32 ( ) ;
this . Unknown_18h = reader . ReadUInt32 ( ) ;
this . Unknown_1Ch = reader . ReadUInt32 ( ) ;
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this . BoundNameHashes = reader . ReadBlock < ResourceSimpleList64_uint > ( ) ;
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this . Bounds = reader . ReadBlock < ResourcePointerList64 < Bounds > > ( ) ;
}
/// <summary>
/// Writes the data-block to a stream.
/// </summary>
public override void Write ( ResourceDataWriter writer , params object [ ] parameters )
{
base . Write ( writer , parameters ) ;
// write structure data
writer . Write ( this . Unknown_10h ) ;
writer . Write ( this . Unknown_14h ) ;
writer . Write ( this . Unknown_18h ) ;
writer . Write ( this . Unknown_1Ch ) ;
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writer . WriteBlock ( this . BoundNameHashes ) ;
writer . WriteBlock ( this . Bounds ) ;
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}
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public override ( long , IResourceBlock ) [ ] GetParts ( )
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{
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return new ( long , IResourceBlock ) [ ] {
( 0x20 , BoundNameHashes ) ,
( 0x30 , Bounds )
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} ;
}
}
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public enum BoundsType : byte
{
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None = 255 , //not contained in files, but used as a placeholder in XML conversion
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Sphere = 0 ,
Capsule = 1 ,
Box = 3 ,
Geometry = 4 ,
GeometryBVH = 8 ,
Composite = 10 ,
Disc = 12 ,
Cylinder = 13 ,
Cloth = 15 ,
}
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[TC(typeof(EXP))] public class Bounds : ResourceFileBase , IResourceXXSystemBlock
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{
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public override long BlockLength = > 112 ;
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// structure data
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public BoundsType Type { get ; set ; }
public byte Unknown_11h { get ; set ; } // 0x00000000
public ushort Unknown_12h { get ; set ; } // 0x00000000
public float SphereRadius { get ; set ; }
public uint Unknown_18h { get ; set ; } // 0x00000000
public uint Unknown_1Ch { get ; set ; } // 0x00000000
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public Vector3 BoxMax ;
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public float Margin { get ; set ; }
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public Vector3 BoxMin ;
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public uint Unknown_3Ch { get ; set ; } = 1 ; //1, 2 (yft only)
public Vector3 BoxCenter { get ; set ; }
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public byte MaterialIndex { get ; set ; }
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public byte ProceduralId { get ; set ; }
public byte RoomId_and_PedDensity { get ; set ; } //5bits for RoomID and then 3bits for PedDensity
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public byte UnkFlags { get ; set ; } // (bit5 related to PolyFlags, should be a flag called "Has PolyFlags")[check this?]
public Vector3 SphereCenter { get ; set ; }
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public byte PolyFlags { get ; set ; }
public byte MaterialColorIndex { get ; set ; }
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public ushort Unknown_5Eh { get ; set ; } // 0x00000000
public Vector3 Unknown_60h { get ; set ; }
public float Volume { get ; set ; }
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public byte RoomId
{
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get = > ( byte ) ( RoomId_and_PedDensity & 0x1F ) ;
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set
{
RoomId_and_PedDensity = ( byte ) ( ( RoomId_and_PedDensity & 0xE0 ) + ( value & 0x1F ) ) ;
}
}
public byte PedDensity
{
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get = > ( byte ) ( RoomId_and_PedDensity > > 5 ) ;
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set
{
RoomId_and_PedDensity = ( byte ) ( ( RoomId_and_PedDensity & 0x1F ) + ( ( value & 0x7 ) < < 5 ) ) ;
}
}
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public bool HasChanged { get ; set ; } = false ;
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public BoundComposite Parent { get ; set ; }
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public YbnFile OwnerYbn { get ; set ; }
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public object Owner { get ; set ; }
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public string OwnerName { get ; set ; }
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public bool OwnerIsFragment = > ( Owner is FragPhysicsLOD ) | | ( Owner is FragPhysArchetype ) | | ( Owner is FragDrawable ) ;
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public string GetName ( )
{
string n = OwnerName ;
var p = Parent ;
while ( p ! = null )
{
n = p . OwnerName ;
p = p . Parent ;
}
return n ;
}
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public string GetTitle ( ) = > $"{Type}: {GetName()}" ;
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public YbnFile GetRootYbn ( )
{
var r = OwnerYbn ;
var p = Parent ;
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while ( p is not null & & r is null )
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{
r = p . OwnerYbn ;
p = p . Parent ;
}
return r ;
}
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public object GetRootOwner ( )
{
var r = Owner ;
var p = Parent ;
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while ( p is not null & & r is null )
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{
r = p . Owner ;
p = p . Parent ;
}
return r ;
}
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public Matrix _Transform = Matrix . Identity ;
public Matrix Transform { get = > _Transform ; set = > _Transform = value ; } //when it's the child of a bound composite
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public Matrix TransformInv { get ; set ; } = Matrix . Identity ;
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public BoundCompositeChildrenFlags CompositeFlags1 { get ; set ; }
public BoundCompositeChildrenFlags CompositeFlags2 { get ; set ; }
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public virtual Vector3 Scale
{
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get = > Transform . ScaleVector ;
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set
{
var m = Transform ;
m . ScaleVector = value ;
Transform = m ;
TransformInv = Matrix . Invert ( m ) ;
}
}
public virtual Vector3 Position
{
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get = > Transform . TranslationVector ;
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set
{
var m = Transform ;
m . TranslationVector = value ;
Transform = m ;
TransformInv = Matrix . Invert ( m ) ;
}
}
public virtual Quaternion Orientation
{
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get = > Transform . ToQuaternion ( ) ;
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set
{
var m = value . ToMatrix ( ) ;
m . TranslationVector = Transform . TranslationVector ;
m . ScaleVector = Transform . ScaleVector ;
Transform = m ;
TransformInv = Matrix . Invert ( m ) ;
}
}
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public override void Read ( ResourceDataReader reader , params object [ ] parameters )
{
base . Read ( reader , parameters ) ;
// read structure data
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this . Type = ( BoundsType ) reader . ReadByte ( ) ;
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this . Unknown_11h = reader . ReadByte ( ) ;
this . Unknown_12h = reader . ReadUInt16 ( ) ;
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this . SphereRadius = reader . ReadSingle ( ) ;
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this . Unknown_18h = reader . ReadUInt32 ( ) ;
this . Unknown_1Ch = reader . ReadUInt32 ( ) ;
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this . BoxMax = reader . ReadVector3 ( ) ;
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this . Margin = reader . ReadSingle ( ) ;
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this . BoxMin = reader . ReadVector3 ( ) ;
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this . Unknown_3Ch = reader . ReadUInt32 ( ) ;
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this . BoxCenter = reader . ReadVector3 ( ) ;
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this . MaterialIndex = reader . ReadByte ( ) ;
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this . ProceduralId = reader . ReadByte ( ) ;
this . RoomId_and_PedDensity = reader . ReadByte ( ) ;
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this . UnkFlags = reader . ReadByte ( ) ;
this . SphereCenter = reader . ReadVector3 ( ) ;
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this . PolyFlags = reader . ReadByte ( ) ;
this . MaterialColorIndex = reader . ReadByte ( ) ;
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this . Unknown_5Eh = reader . ReadUInt16 ( ) ;
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this . Unknown_60h = reader . ReadVector3 ( ) ;
this . Volume = reader . ReadSingle ( ) ;
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}
public override void Write ( ResourceDataWriter writer , params object [ ] parameters )
{
base . Write ( writer , parameters ) ;
// write structure data
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writer . Write ( ( byte ) this . Type ) ;
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writer . Write ( this . Unknown_11h ) ;
writer . Write ( this . Unknown_12h ) ;
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writer . Write ( this . SphereRadius ) ;
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writer . Write ( this . Unknown_18h ) ;
writer . Write ( this . Unknown_1Ch ) ;
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writer . Write ( this . BoxMax ) ;
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writer . Write ( this . Margin ) ;
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writer . Write ( this . BoxMin ) ;
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writer . Write ( this . Unknown_3Ch ) ;
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writer . Write ( this . BoxCenter ) ;
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writer . Write ( this . MaterialIndex ) ;
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writer . Write ( this . ProceduralId ) ;
writer . Write ( this . RoomId_and_PedDensity ) ;
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writer . Write ( this . UnkFlags ) ;
writer . Write ( this . SphereCenter ) ;
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writer . Write ( this . PolyFlags ) ;
writer . Write ( this . MaterialColorIndex ) ;
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writer . Write ( this . Unknown_5Eh ) ;
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writer . Write ( this . Unknown_60h ) ;
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writer . Write ( this . Volume ) ;
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}
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public virtual void WriteXml ( StringBuilder sb , int indent )
{
YbnXml . SelfClosingTag ( sb , indent , "BoxMin " + FloatUtil . GetVector3XmlString ( BoxMin ) ) ;
YbnXml . SelfClosingTag ( sb , indent , "BoxMax " + FloatUtil . GetVector3XmlString ( BoxMax ) ) ;
YbnXml . SelfClosingTag ( sb , indent , "BoxCenter " + FloatUtil . GetVector3XmlString ( BoxCenter ) ) ;
YbnXml . SelfClosingTag ( sb , indent , "SphereCenter " + FloatUtil . GetVector3XmlString ( SphereCenter ) ) ;
YbnXml . ValueTag ( sb , indent , "SphereRadius" , FloatUtil . ToString ( SphereRadius ) ) ;
YbnXml . ValueTag ( sb , indent , "Margin" , FloatUtil . ToString ( Margin ) ) ;
YbnXml . ValueTag ( sb , indent , "Volume" , FloatUtil . ToString ( Volume ) ) ;
YbnXml . SelfClosingTag ( sb , indent , "Inertia " + FloatUtil . GetVector3XmlString ( Unknown_60h ) ) ;
YbnXml . ValueTag ( sb , indent , "MaterialIndex" , MaterialIndex . ToString ( ) ) ;
YbnXml . ValueTag ( sb , indent , "MaterialColourIndex" , MaterialColorIndex . ToString ( ) ) ;
YbnXml . ValueTag ( sb , indent , "ProceduralID" , ProceduralId . ToString ( ) ) ;
YbnXml . ValueTag ( sb , indent , "RoomID" , RoomId . ToString ( ) ) ;
YbnXml . ValueTag ( sb , indent , "PedDensity" , PedDensity . ToString ( ) ) ;
YbnXml . ValueTag ( sb , indent , "UnkFlags" , UnkFlags . ToString ( ) ) ;
YbnXml . ValueTag ( sb , indent , "PolyFlags" , PolyFlags . ToString ( ) ) ;
YbnXml . ValueTag ( sb , indent , "UnkType" , Unknown_3Ch . ToString ( ) ) ;
if ( Parent ! = null )
{
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YbnXml . WriteRawArray ( sb , Transform . ToArray ( ) , indent , "CompositeTransform" , "" , FloatUtil . ToString , 4 ) ;
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if ( ! Parent . OwnerIsFragment )
{
YbnXml . StringTag ( sb , indent , "CompositeFlags1" , CompositeFlags1 . Flags1 . ToString ( ) ) ;
YbnXml . StringTag ( sb , indent , "CompositeFlags2" , CompositeFlags1 . Flags2 . ToString ( ) ) ;
}
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}
}
public virtual void ReadXml ( XmlNode node )
{
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BoxMin = Xml . GetChildVector3Attributes ( node , "BoxMin" ) ;
BoxMax = Xml . GetChildVector3Attributes ( node , "BoxMax" ) ;
BoxCenter = Xml . GetChildVector3Attributes ( node , "BoxCenter" ) ;
SphereCenter = Xml . GetChildVector3Attributes ( node , "SphereCenter" ) ;
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SphereRadius = Xml . GetChildFloatAttribute ( node , "SphereRadius" , "value" ) ;
Margin = Xml . GetChildFloatAttribute ( node , "Margin" , "value" ) ;
Volume = Xml . GetChildFloatAttribute ( node , "Volume" , "value" ) ;
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Unknown_60h = Xml . GetChildVector3Attributes ( node , "Inertia" ) ;
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MaterialIndex = ( byte ) Xml . GetChildUIntAttribute ( node , "MaterialIndex" , "value" ) ;
MaterialColorIndex = ( byte ) Xml . GetChildUIntAttribute ( node , "MaterialColourIndex" , "value" ) ;
ProceduralId = ( byte ) Xml . GetChildUIntAttribute ( node , "ProceduralID" , "value" ) ;
RoomId = ( byte ) Xml . GetChildUIntAttribute ( node , "RoomID" , "value" ) ;
PedDensity = ( byte ) Xml . GetChildUIntAttribute ( node , "PedDensity" , "value" ) ;
UnkFlags = ( byte ) Xml . GetChildUIntAttribute ( node , "UnkFlags" , "value" ) ;
PolyFlags = ( byte ) Xml . GetChildUIntAttribute ( node , "PolyFlags" , "value" ) ;
Unknown_3Ch = ( byte ) Xml . GetChildUIntAttribute ( node , "UnkType" , "value" ) ;
if ( Parent ! = null )
{
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Transform = new Matrix ( Xml . GetChildRawFloatArray ( node , "CompositeTransform" ) ) ;
TransformInv = Matrix . Invert ( Transform ) ;
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if ( ! Parent . OwnerIsFragment )
{
var f = new BoundCompositeChildrenFlags ( ) ;
f . Flags1 = Xml . GetChildEnumInnerText < EBoundCompositeFlags > ( node , "CompositeFlags1" ) ;
f . Flags2 = Xml . GetChildEnumInnerText < EBoundCompositeFlags > ( node , "CompositeFlags2" ) ;
CompositeFlags1 = f ;
CompositeFlags2 = f ;
}
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}
}
public static void WriteXmlNode ( Bounds b , StringBuilder sb , int indent , string name = "Bounds" )
{
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if ( b is null )
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{
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YbnXml . SelfClosingTag ( sb , indent , name + " type=\"" + BoundsType . None . ToString ( ) + "\"" ) ;
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}
else
{
YbnXml . OpenTag ( sb , indent , name + " type=\"" + b . Type . ToString ( ) + "\"" ) ;
b . WriteXml ( sb , indent + 1 ) ;
YbnXml . CloseTag ( sb , indent , name ) ;
}
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}
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public static Bounds ? ReadXmlNode ( XmlNode node , object owner = null , BoundComposite parent = null )
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{
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if ( node is null )
return null ;
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var typestr = Xml . GetStringAttribute ( node , "type" ) ;
var type = Xml . GetEnumValue < BoundsType > ( typestr ) ;
var b = Create ( type ) ;
if ( b ! = null )
{
b . Type = type ;
b . Owner = owner ;
b . Parent = parent ;
b . ReadXml ( node ) ;
}
return b ;
}
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public IResourceSystemBlock GetType ( ResourceDataReader reader , params object [ ] parameters )
{
reader . Position + = 16 ;
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var type = ( BoundsType ) reader . ReadByte ( ) ;
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reader . Position - = 17 ;
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return Create ( type ) ;
}
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public static Bounds ? Create ( BoundsType type )
{
return type switch
{
BoundsType . None = > null ,
BoundsType . Sphere = > new BoundSphere ( ) ,
BoundsType . Capsule = > new BoundCapsule ( ) ,
BoundsType . Box = > new BoundBox ( ) ,
BoundsType . Geometry = > new BoundGeometry ( ) ,
BoundsType . GeometryBVH = > new BoundBVH ( ) ,
BoundsType . Composite = > new BoundComposite ( ) ,
BoundsType . Disc = > new BoundDisc ( ) ,
BoundsType . Cylinder = > new BoundCylinder ( ) ,
BoundsType . Cloth = > new BoundCloth ( ) ,
_ = > null , // throw new Exception("Unknown bound type");
} ;
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}
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public virtual void CopyFrom ( Bounds ? other )
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{
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if ( other is null )
return ;
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SphereRadius = other . SphereRadius ;
SphereCenter = other . SphereCenter ;
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BoxCenter = other . BoxCenter ;
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BoxMin = other . BoxMin ;
BoxMax = other . BoxMax ;
Margin = other . Margin ;
Unknown_3Ch = other . Unknown_3Ch ;
MaterialIndex = other . MaterialIndex ;
MaterialColorIndex = other . MaterialColorIndex ;
ProceduralId = other . ProceduralId ;
RoomId_and_PedDensity = other . RoomId_and_PedDensity ;
UnkFlags = other . UnkFlags ;
PolyFlags = other . PolyFlags ;
Unknown_60h = other . Unknown_60h ;
Volume = other . Volume ;
}
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public virtual SpaceSphereIntersectResult SphereIntersect ( ref BoundingSphere sph )
{
return new SpaceSphereIntersectResult ( ) ;
}
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public virtual SpaceRayIntersectResult RayIntersect ( ref Ray ray , float maxdist = float . MaxValue )
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{
return new SpaceRayIntersectResult ( ) ;
}
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}
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[TC(typeof(EXP))]
public class BoundSphere : Bounds
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{
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public override void ReadXml ( XmlNode node )
{
base . ReadXml ( node ) ;
FileVFT = 1080221960 ;
}
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public override SpaceSphereIntersectResult SphereIntersect ( ref BoundingSphere sph )
{
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var res = new SpaceSphereIntersectResult ( ) ;
var bsph = new BoundingSphere ( ) ;
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bsph . Center = SphereCenter ;
bsph . Radius = SphereRadius ;
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if ( sph . Intersects ( ref bsph ) )
{
res . Hit = true ;
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res . Normal = Vector3 . Normalize ( sph . Center - SphereCenter ) ;
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}
return res ;
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}
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public override SpaceRayIntersectResult RayIntersect ( ref Ray ray , float maxdist = float . MaxValue )
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{
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var res = new SpaceRayIntersectResult ( ) ;
var bsph = new BoundingSphere ( ) ;
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bsph . Center = SphereCenter ;
bsph . Radius = SphereRadius ;
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float testdist ;
if ( ray . Intersects ( ref bsph , out testdist ) & & ( testdist < maxdist ) )
{
res . Hit = true ;
res . HitDist = testdist ;
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res . HitBounds = this ;
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res . Position = ray . Position + ray . Direction * testdist ;
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res . Normal = Vector3 . Normalize ( res . Position - SphereCenter ) ;
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res . Material . Type = MaterialIndex ;
}
return res ;
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}
}
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[TC(typeof(EXP))] public class BoundCapsule : Bounds
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{
public override long BlockLength
{
get { return 128 ; }
}
// structure data
public uint Unknown_70h { get ; set ; } // 0x00000000
public uint Unknown_74h { get ; set ; } // 0x00000000
public uint Unknown_78h { get ; set ; } // 0x00000000
public uint Unknown_7Ch { get ; set ; } // 0x00000000
public override void Read ( ResourceDataReader reader , params object [ ] parameters )
{
base . Read ( reader , parameters ) ;
// read structure data
this . Unknown_70h = reader . ReadUInt32 ( ) ;
this . Unknown_74h = reader . ReadUInt32 ( ) ;
this . Unknown_78h = reader . ReadUInt32 ( ) ;
this . Unknown_7Ch = reader . ReadUInt32 ( ) ;
}
public override void Write ( ResourceDataWriter writer , params object [ ] parameters )
{
base . Write ( writer , parameters ) ;
// write structure data
writer . Write ( this . Unknown_70h ) ;
writer . Write ( this . Unknown_74h ) ;
writer . Write ( this . Unknown_78h ) ;
writer . Write ( this . Unknown_7Ch ) ;
}
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public override void ReadXml ( XmlNode node )
{
base . ReadXml ( node ) ;
FileVFT = 1080213112 ;
}
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public override SpaceSphereIntersectResult SphereIntersect ( ref BoundingSphere sph )
{
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var res = new SpaceSphereIntersectResult ( ) ;
var bcap = new BoundingCapsule ( ) ;
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var extent = new Vector3 ( 0 , SphereRadius - Margin , 0 ) ;
bcap . PointA = SphereCenter - extent ;
bcap . PointB = SphereCenter + extent ;
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bcap . Radius = Margin ;
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if ( sph . Intersects ( in bcap , out res . Normal ) )
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{
res . Hit = true ;
}
return res ;
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}
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public override SpaceRayIntersectResult RayIntersect ( ref Ray ray , float maxdist = float . MaxValue )
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{
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var res = new SpaceRayIntersectResult ( ) ;
var bcap = new BoundingCapsule ( ) ;
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var extent = new Vector3 ( 0 , SphereRadius - Margin , 0 ) ;
bcap . PointA = SphereCenter - extent ;
bcap . PointB = SphereCenter + extent ;
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bcap . Radius = Margin ;
float testdist ;
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if ( ray . Intersects ( in bcap , out testdist ) & & ( testdist < maxdist ) )
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{
res . Hit = true ;
res . HitDist = testdist ;
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res . HitBounds = this ;
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res . Position = ray . Position + ray . Direction * testdist ;
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res . Normal = bcap . Normal ( in res . Position ) ;
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res . Material . Type = MaterialIndex ;
}
return res ;
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}
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}
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[TC(typeof(EXP))] public class BoundBox : Bounds
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{
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public override void ReadXml ( XmlNode node )
{
base . ReadXml ( node ) ;
FileVFT = 1080221016 ;
}
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public override SpaceSphereIntersectResult SphereIntersect ( ref BoundingSphere sph )
{
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var res = new SpaceSphereIntersectResult ( ) ;
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var bbox = new BoundingBox ( BoxMin , BoxMax ) ;
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if ( sph . Intersects ( ref bbox ) )
{
var sphmin = sph . Center - sph . Radius ;
var sphmax = sph . Center + sph . Radius ;
var n = Vector3 . Zero ;
float eps = sph . Radius * 0.8f ;
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if ( Math . Abs ( sphmax . X - BoxMin . X ) < eps ) n - = Vector3 . UnitX ;
else if ( Math . Abs ( sphmin . X - BoxMax . X ) < eps ) n + = Vector3 . UnitX ;
else if ( Math . Abs ( sphmax . Y - BoxMin . Y ) < eps ) n - = Vector3 . UnitY ;
else if ( Math . Abs ( sphmin . Y - BoxMax . Y ) < eps ) n + = Vector3 . UnitY ;
else if ( Math . Abs ( sphmax . Z - BoxMin . Z ) < eps ) n - = Vector3 . UnitZ ;
else if ( Math . Abs ( sphmin . Z - BoxMax . Z ) < eps ) n + = Vector3 . UnitZ ;
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else
{ n = Vector3 . UnitZ ; } //ray starts inside the box...
res . Normal = Vector3 . Normalize ( n ) ;
res . Hit = true ;
}
return res ;
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}
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public override SpaceRayIntersectResult RayIntersect ( ref Ray ray , float maxdist = float . MaxValue )
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{
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var res = new SpaceRayIntersectResult ( ) ;
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var bbox = new BoundingBox ( BoxMin , BoxMax ) ;
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float testdist ;
if ( ray . Intersects ( ref bbox , out testdist ) & & ( testdist < maxdist ) )
{
const float eps = 0.002f ;
var n = Vector3 . Zero ;
var hpt = ray . Position + ray . Direction * testdist ;
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if ( Math . Abs ( hpt . X - BoxMin . X ) < eps ) n = - Vector3 . UnitX ;
else if ( Math . Abs ( hpt . X - BoxMax . X ) < eps ) n = Vector3 . UnitX ;
else if ( Math . Abs ( hpt . Y - BoxMin . Y ) < eps ) n = - Vector3 . UnitY ;
else if ( Math . Abs ( hpt . Y - BoxMax . Y ) < eps ) n = Vector3 . UnitY ;
else if ( Math . Abs ( hpt . Z - BoxMin . Z ) < eps ) n = - Vector3 . UnitZ ;
else if ( Math . Abs ( hpt . Z - BoxMax . Z ) < eps ) n = Vector3 . UnitZ ;
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else
{ n = Vector3 . UnitZ ; } //ray starts inside the box...
res . Hit = true ;
res . HitDist = testdist ;
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res . HitBounds = this ;
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res . Position = hpt ;
res . Normal = n ;
res . Material . Type = MaterialIndex ;
}
return res ;
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}
}
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[TC(typeof(EXP))] public class BoundDisc : Bounds
{
public override long BlockLength
{
get { return 128 ; }
}
// structure data
public uint Unknown_70h { get ; set ; } // 0x00000000
public uint Unknown_74h { get ; set ; } // 0x00000000
public uint Unknown_78h { get ; set ; } // 0x00000000
public uint Unknown_7Ch { get ; set ; } // 0x00000000
public override void Read ( ResourceDataReader reader , params object [ ] parameters )
{
base . Read ( reader , parameters ) ;
// read structure data
this . Unknown_70h = reader . ReadUInt32 ( ) ;
this . Unknown_74h = reader . ReadUInt32 ( ) ;
this . Unknown_78h = reader . ReadUInt32 ( ) ;
this . Unknown_7Ch = reader . ReadUInt32 ( ) ;
}
public override void Write ( ResourceDataWriter writer , params object [ ] parameters )
{
base . Write ( writer , parameters ) ;
// write structure data
writer . Write ( this . Unknown_70h ) ;
writer . Write ( this . Unknown_74h ) ;
writer . Write ( this . Unknown_78h ) ;
writer . Write ( this . Unknown_7Ch ) ;
}
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public override void ReadXml ( XmlNode node )
{
base . ReadXml ( node ) ;
FileVFT = 1080229960 ;
}
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public override SpaceSphereIntersectResult SphereIntersect ( ref BoundingSphere sph )
{
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//as a temporary hack, just use the sphere-sphere intersection //TODO: sphere-disc intersection
var res = new SpaceSphereIntersectResult ( ) ;
var bsph = new BoundingSphere ( ) ;
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bsph . Center = SphereCenter ;
bsph . Radius = SphereRadius ;
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if ( sph . Intersects ( ref bsph ) )
{
res . Hit = true ;
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res . Normal = Vector3 . Normalize ( sph . Center - SphereCenter ) ;
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}
return res ;
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}
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public override SpaceRayIntersectResult RayIntersect ( ref Ray ray , float maxdist = float . MaxValue )
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{
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var res = new SpaceRayIntersectResult ( ) ;
var bcyl = new BoundingCylinder ( ) ;
var size = new Vector3 ( Margin , 0 , 0 ) ;
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bcyl . PointA = SphereCenter - size ;
bcyl . PointB = SphereCenter + size ;
bcyl . Radius = SphereRadius ;
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Vector3 n ;
float testdist ;
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if ( ray . Intersects ( in bcyl , out testdist , out n ) & & ( testdist < maxdist ) )
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{
res . Hit = true ;
res . HitDist = testdist ;
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res . HitBounds = this ;
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res . Position = ray . Position + ray . Direction * testdist ;
res . Normal = n ;
res . Material . Type = MaterialIndex ;
}
return res ;
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}
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}
[TC(typeof(EXP))] public class BoundCylinder : Bounds
{
public override long BlockLength
{
get { return 128 ; }
}
// structure data
public uint Unknown_70h { get ; set ; } // 0x00000000
public uint Unknown_74h { get ; set ; } // 0x00000000
public uint Unknown_78h { get ; set ; } // 0x00000000
public uint Unknown_7Ch { get ; set ; } // 0x00000000
public override void Read ( ResourceDataReader reader , params object [ ] parameters )
{
base . Read ( reader , parameters ) ;
// read structure data
this . Unknown_70h = reader . ReadUInt32 ( ) ;
this . Unknown_74h = reader . ReadUInt32 ( ) ;
this . Unknown_78h = reader . ReadUInt32 ( ) ;
this . Unknown_7Ch = reader . ReadUInt32 ( ) ;
}
public override void Write ( ResourceDataWriter writer , params object [ ] parameters )
{
base . Write ( writer , parameters ) ;
// write structure data
writer . Write ( this . Unknown_70h ) ;
writer . Write ( this . Unknown_74h ) ;
writer . Write ( this . Unknown_78h ) ;
writer . Write ( this . Unknown_7Ch ) ;
}
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public override void ReadXml ( XmlNode node )
{
base . ReadXml ( node ) ;
FileVFT = 1080202872 ;
}
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public override SpaceSphereIntersectResult SphereIntersect ( ref BoundingSphere sph )
{
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//as a temporary hack, just use the sphere-capsule intersection //TODO: sphere-cylinder intersection
var res = new SpaceSphereIntersectResult ( ) ;
var bcap = new BoundingCapsule ( ) ;
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var extent = ( BoxMax - BoxMin ) . Abs ( ) ;
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var size = new Vector3 ( 0 , extent . Y * 0.5f , 0 ) ;
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bcap . PointA = SphereCenter - size ;
bcap . PointB = SphereCenter + size ;
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bcap . Radius = extent . X * 0.5f ;
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if ( sph . Intersects ( in bcap , out res . Normal ) )
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{
res . Hit = true ;
}
return res ;
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}
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public override SpaceRayIntersectResult RayIntersect ( ref Ray ray , float maxdist = float . MaxValue )
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{
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var res = new SpaceRayIntersectResult ( ) ;
var bcyl = new BoundingCylinder ( ) ;
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var extent = ( BoxMax - BoxMin ) . Abs ( ) ;
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var size = new Vector3 ( 0 , extent . Y * 0.5f , 0 ) ;
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bcyl . PointA = SphereCenter - size ;
bcyl . PointB = SphereCenter + size ;
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bcyl . Radius = extent . X * 0.5f ;
Vector3 n ;
float testdist ;
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if ( ray . Intersects ( in bcyl , out testdist , out n ) & & ( testdist < maxdist ) )
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{
res . Hit = true ;
res . HitDist = testdist ;
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res . HitBounds = this ;
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res . Position = ray . Position + ray . Direction * testdist ;
res . Normal = n ;
res . Material . Type = MaterialIndex ;
}
return res ;
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}
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}
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[TC(typeof(EXP))] public class BoundCloth : Bounds
{
//public override long BlockLength
//{
// get { return 128; }
//}
//// TODO! length currently unknown!
//public uint Unknown_70h { get; set; }
//public uint Unknown_74h { get; set; }
//public uint Unknown_78h { get; set; }
//public uint Unknown_7Ch { get; set; }
public override void Read ( ResourceDataReader reader , params object [ ] parameters )
{
base . Read ( reader , parameters ) ;
//// read structure data
//this.Unknown_70h = reader.ReadUInt32();
//this.Unknown_74h = reader.ReadUInt32();
//this.Unknown_78h = reader.ReadUInt32();
//this.Unknown_7Ch = reader.ReadUInt32();
// found in eg:
//dt1_16_build4_cloth11.yft
//dt1_16_build4_cloth12.yft
//dt1_16_build4_cloth8.yft
//dt1_16_build4_clothb.yft
//dt1_17_cloth1.yft
//dt1_17_cloth1b.yft
//dt1_17_cloth3.yft
//dt1_21_dtzz_cloth_a.yft
//dt1_21_dtzz_cloth_b.yft
//dt1_21_dtzz_cloth_bx.yft
//dt1_21_dtzz_cloth_c.yft
//dt1_21_dtzz_cloth_d.yft
}
public override void Write ( ResourceDataWriter writer , params object [ ] parameters )
{
base . Write ( writer , parameters ) ;
//// write structure data
//writer.Write(this.Unknown_70h);
//writer.Write(this.Unknown_74h);
//writer.Write(this.Unknown_78h);
//writer.Write(this.Unknown_7Ch);
}
public override SpaceSphereIntersectResult SphereIntersect ( ref BoundingSphere sph )
{
var res = new SpaceSphereIntersectResult ( ) ; //TODO...
return res ;
}
public override SpaceRayIntersectResult RayIntersect ( ref Ray ray , float maxdist = float . MaxValue )
{
var res = new SpaceRayIntersectResult ( ) ; //TODO...
return res ;
}
}
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[TC(typeof(EXP))] public class BoundGeometry : Bounds
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{
public override long BlockLength
{
get { return 304 ; }
}
// structure data
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public uint Unknown_70h { get ; set ; } // 0x00000000
public uint Unknown_74h { get ; set ; } // 0x00000000
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public ulong VerticesShrunkPointer { get ; set ; }
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public ushort Unknown_80h { get ; set ; } // 0x0000
public ushort Unknown_82h { get ; set ; } //des_.ydr's? some extra data to read..?? is this some extra poly count?
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public uint VerticesShrunkCount { get ; set ; } //always equal to VerticesCount
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public ulong PolygonsPointer { get ; set ; }
public Vector3 Quantum { get ; set ; }
public float Unknown_9Ch { get ; set ; }
public Vector3 CenterGeom { get ; set ; }
public float Unknown_ACh { get ; set ; }
public ulong VerticesPointer { get ; set ; }
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public ulong VertexColoursPointer { get ; set ; }
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public ulong OctantsPointer { get ; set ; }
public ulong OctantItemsPointer { get ; set ; }
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public uint VerticesCount { get ; set ; }
public uint PolygonsCount { get ; set ; }
public uint Unknown_D8h { get ; set ; } // 0x00000000
public uint Unknown_DCh { get ; set ; } // 0x00000000
public uint Unknown_E0h { get ; set ; } // 0x00000000
public uint Unknown_E4h { get ; set ; } // 0x00000000
public uint Unknown_E8h { get ; set ; } // 0x00000000
public uint Unknown_ECh { get ; set ; } // 0x00000000
public ulong MaterialsPointer { get ; set ; }
public ulong MaterialColoursPointer { get ; set ; }
public uint Unknown_100h { get ; set ; } // 0x00000000
public uint Unknown_104h { get ; set ; } // 0x00000000
public uint Unknown_108h { get ; set ; } // 0x00000000
public uint Unknown_10Ch { get ; set ; } // 0x00000000
public uint Unknown_110h { get ; set ; } // 0x00000000
public uint Unknown_114h { get ; set ; } // 0x00000000
public ulong PolygonMaterialIndicesPointer { get ; set ; }
public byte MaterialsCount { get ; set ; }
public byte MaterialColoursCount { get ; set ; }
public ushort Unknown_122h { get ; set ; } // 0x0000
public uint Unknown_124h { get ; set ; } // 0x00000000
public uint Unknown_128h { get ; set ; } // 0x00000000
public uint Unknown_12Ch { get ; set ; } // 0x00000000
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public Vector3 [ ] VerticesShrunk { get ; set ; } // Vertices but shrunk by margin along normal
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public BoundPolygon [ ] Polygons { get ; set ; }
public Vector3 [ ] Vertices { get ; set ; }
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public BoundMaterialColour [ ] VertexColours { get ; set ; } //not sure, it seems like colours anyway, see eg. prologue03_10.ybn
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public BoundGeomOctants Octants { get ; set ; }
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public BoundMaterial_s [ ] Materials { get ; set ; }
public BoundMaterialColour [ ] MaterialColours { get ; set ; }
public byte [ ] PolygonMaterialIndices { get ; set ; }
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private ResourceSystemStructBlock < BoundVertex_s > VerticesShrunkBlock = null ;
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private ResourceSystemDataBlock PolygonsBlock = null ;
private ResourceSystemStructBlock < BoundVertex_s > VerticesBlock = null ;
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private ResourceSystemStructBlock < BoundMaterialColour > VertexColoursBlock = null ;
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private ResourceSystemStructBlock < BoundMaterial_s > MaterialsBlock = null ;
private ResourceSystemStructBlock < BoundMaterialColour > MaterialColoursBlock = null ;
private ResourceSystemStructBlock < byte > PolygonMaterialIndicesBlock = null ;
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private BoundVertex [ ] VertexObjects = null ; //for use by the editor, created as needed by GetVertexObject()
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public override void Read ( ResourceDataReader reader , params object [ ] parameters )
{
base . Read ( reader , parameters ) ;
this . Unknown_70h = reader . ReadUInt32 ( ) ;
this . Unknown_74h = reader . ReadUInt32 ( ) ;
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this . VerticesShrunkPointer = reader . ReadUInt64 ( ) ;
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this . Unknown_80h = reader . ReadUInt16 ( ) ;
this . Unknown_82h = reader . ReadUInt16 ( ) ;
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this . VerticesShrunkCount = reader . ReadUInt32 ( ) ;
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this . PolygonsPointer = reader . ReadUInt64 ( ) ;
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this . Quantum = reader . ReadVector3 ( ) ;
this . Unknown_9Ch = reader . ReadSingle ( ) ;
this . CenterGeom = reader . ReadVector3 ( ) ;
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this . Unknown_ACh = reader . ReadSingle ( ) ;
this . VerticesPointer = reader . ReadUInt64 ( ) ;
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this . VertexColoursPointer = reader . ReadUInt64 ( ) ;
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this . OctantsPointer = reader . ReadUInt64 ( ) ;
this . OctantItemsPointer = reader . ReadUInt64 ( ) ;
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this . VerticesCount = reader . ReadUInt32 ( ) ;
this . PolygonsCount = reader . ReadUInt32 ( ) ;
this . Unknown_D8h = reader . ReadUInt32 ( ) ;
this . Unknown_DCh = reader . ReadUInt32 ( ) ;
this . Unknown_E0h = reader . ReadUInt32 ( ) ;
this . Unknown_E4h = reader . ReadUInt32 ( ) ;
this . Unknown_E8h = reader . ReadUInt32 ( ) ;
this . Unknown_ECh = reader . ReadUInt32 ( ) ;
this . MaterialsPointer = reader . ReadUInt64 ( ) ;
this . MaterialColoursPointer = reader . ReadUInt64 ( ) ;
this . Unknown_100h = reader . ReadUInt32 ( ) ;
this . Unknown_104h = reader . ReadUInt32 ( ) ;
this . Unknown_108h = reader . ReadUInt32 ( ) ;
this . Unknown_10Ch = reader . ReadUInt32 ( ) ;
this . Unknown_110h = reader . ReadUInt32 ( ) ;
this . Unknown_114h = reader . ReadUInt32 ( ) ;
this . PolygonMaterialIndicesPointer = reader . ReadUInt64 ( ) ;
this . MaterialsCount = reader . ReadByte ( ) ;
this . MaterialColoursCount = reader . ReadByte ( ) ;
this . Unknown_122h = reader . ReadUInt16 ( ) ;
this . Unknown_124h = reader . ReadUInt32 ( ) ;
this . Unknown_128h = reader . ReadUInt32 ( ) ;
this . Unknown_12Ch = reader . ReadUInt32 ( ) ;
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var vertsShrunk = reader . ReadStructsAt < BoundVertex_s > ( this . VerticesShrunkPointer , this . VerticesShrunkCount ) ;
if ( vertsShrunk ! = null ) //seems to be in YFT's
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{
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VerticesShrunk = new Vector3 [ vertsShrunk . Length ] ;
for ( int i = 0 ; i < vertsShrunk . Length ; i + + )
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{
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var bv = vertsShrunk [ i ] ;
VerticesShrunk [ i ] = bv . Vector * Quantum ;
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}
}
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ReadPolygons ( reader ) ;
var verts = reader . ReadStructsAt < BoundVertex_s > ( this . VerticesPointer , this . VerticesCount ) ;
if ( verts ! = null )
{
Vertices = new Vector3 [ verts . Length ] ;
for ( int i = 0 ; i < verts . Length ; i + + )
{
var bv = verts [ i ] ;
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Vertices [ i ] = bv . Vector * Quantum ;
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}
}
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this . VertexColours = reader . ReadStructsAt < BoundMaterialColour > ( this . VertexColoursPointer , this . VerticesCount ) ;
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this . Octants = reader . ReadBlockAt < BoundGeomOctants > ( this . OctantsPointer , this . OctantItemsPointer ) ;
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this . Materials = reader . ReadStructsAt < BoundMaterial_s > ( this . MaterialsPointer , ( this . MaterialsCount < 4 ) ? 4 u : MaterialsCount ) ;
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this . MaterialColours = reader . ReadStructsAt < BoundMaterialColour > ( this . MaterialColoursPointer , this . MaterialColoursCount ) ;
this . PolygonMaterialIndices = reader . ReadBytesAt ( this . PolygonMaterialIndicesPointer , ( uint ) PolygonsCount ) ;
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if ( ( MaterialsPointer ! = 0 ) & & ( MaterialsCount < 4 ) )
{
//for (var i = MaterialsCount; i < 4; i++)
//{
// var m = Materials[i];
// if ((m.Data1 != 0) || (m.Data2 != 0))
// { }//no hit
//}
//the read array was padded, so remove the padding from this array. will re-add padding in BuildMaterials...
var mats = new BoundMaterial_s [ MaterialsCount ] ;
for ( int i = 0 ; i < MaterialsCount ; i + + )
{
mats [ i ] = Materials [ i ] ;
}
Materials = mats ;
}
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//if (Vertices2Count != VerticesCount)
//{ }//no hit here
//if (Unknown_9Ch != 0)
//{ }
//if (Unknown_ACh != 0)
//{ }
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//switch (Unknown_82h)
//{
// case 0:
// case 1://ybns
// break;
// default://des_.ydr's? some extra data to read..?? is this some extra poly count?
// break;
//}
//if (OctantsPointer != 0)
//{
// if (OctantItemsPointer != OctantsPointer + 32)
// { }//no hit
//}
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}
public override void Write ( ResourceDataWriter writer , params object [ ] parameters )
{
base . Write ( writer , parameters ) ;
// update structure data
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this . VerticesShrunkPointer = ( ulong ) ( this . VerticesShrunkBlock ! = null ? this . VerticesShrunkBlock . FilePosition : 0 ) ;
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this . PolygonsPointer = ( ulong ) ( this . PolygonsBlock ! = null ? this . PolygonsBlock . FilePosition : 0 ) ;
this . VerticesPointer = ( ulong ) ( this . VerticesBlock ! = null ? this . VerticesBlock . FilePosition : 0 ) ;
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this . VertexColoursPointer = ( ulong ) ( this . VertexColoursBlock ! = null ? this . VertexColoursBlock . FilePosition : 0 ) ;
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this . OctantsPointer = ( ulong ) ( this . Octants ! = null ? this . Octants . FilePosition : 0 ) ;
this . OctantItemsPointer = ( OctantsPointer ! = 0 ) ? OctantsPointer + 32 : 0 ;
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this . VerticesCount = ( uint ) ( this . VerticesBlock ! = null ? this . VerticesBlock . ItemCount : 0 ) ;
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this . VerticesShrunkCount = this . VerticesCount ;
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this . PolygonsCount = ( uint ) ( this . Polygons ! = null ? this . Polygons . Length : 0 ) ;
this . MaterialsPointer = ( ulong ) ( this . MaterialsBlock ! = null ? this . MaterialsBlock . FilePosition : 0 ) ;
this . MaterialColoursPointer = ( ulong ) ( this . MaterialColoursBlock ! = null ? this . MaterialColoursBlock . FilePosition : 0 ) ;
this . PolygonMaterialIndicesPointer = ( ulong ) ( this . PolygonMaterialIndicesBlock ! = null ? this . PolygonMaterialIndicesBlock . FilePosition : 0 ) ;
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//this.MaterialsCount = (byte)(this.MaterialsBlock != null ? this.MaterialsBlock.ItemCount : 0);//this is updated by BuildMaterials, and the array could include padding!
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this . MaterialColoursCount = ( byte ) ( this . MaterialColoursBlock ! = null ? this . MaterialColoursBlock . ItemCount : 0 ) ;
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// write structure data
writer . Write ( this . Unknown_70h ) ;
writer . Write ( this . Unknown_74h ) ;
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writer . Write ( this . VerticesShrunkPointer ) ;
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writer . Write ( this . Unknown_80h ) ;
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writer . Write ( this . Unknown_82h ) ;
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writer . Write ( this . VerticesShrunkCount ) ;
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writer . Write ( this . PolygonsPointer ) ;
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writer . Write ( this . Quantum ) ;
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writer . Write ( this . Unknown_9Ch ) ;
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writer . Write ( this . CenterGeom ) ;
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writer . Write ( this . Unknown_ACh ) ;
writer . Write ( this . VerticesPointer ) ;
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writer . Write ( this . VertexColoursPointer ) ;
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writer . Write ( this . OctantsPointer ) ;
writer . Write ( this . OctantItemsPointer ) ;
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writer . Write ( this . VerticesCount ) ;
writer . Write ( this . PolygonsCount ) ;
writer . Write ( this . Unknown_D8h ) ;
writer . Write ( this . Unknown_DCh ) ;
writer . Write ( this . Unknown_E0h ) ;
writer . Write ( this . Unknown_E4h ) ;
writer . Write ( this . Unknown_E8h ) ;
writer . Write ( this . Unknown_ECh ) ;
writer . Write ( this . MaterialsPointer ) ;
writer . Write ( this . MaterialColoursPointer ) ;
writer . Write ( this . Unknown_100h ) ;
writer . Write ( this . Unknown_104h ) ;
writer . Write ( this . Unknown_108h ) ;
writer . Write ( this . Unknown_10Ch ) ;
writer . Write ( this . Unknown_110h ) ;
writer . Write ( this . Unknown_114h ) ;
writer . Write ( this . PolygonMaterialIndicesPointer ) ;
writer . Write ( this . MaterialsCount ) ;
writer . Write ( this . MaterialColoursCount ) ;
writer . Write ( this . Unknown_122h ) ;
writer . Write ( this . Unknown_124h ) ;
writer . Write ( this . Unknown_128h ) ;
writer . Write ( this . Unknown_12Ch ) ;
}
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public override void WriteXml ( StringBuilder sb , int indent )
{
base . WriteXml ( sb , indent ) ;
YbnXml . SelfClosingTag ( sb , indent , "GeometryCenter " + FloatUtil . GetVector3XmlString ( CenterGeom ) ) ;
YbnXml . ValueTag ( sb , indent , "UnkFloat1" , FloatUtil . ToString ( Unknown_9Ch ) ) ;
YbnXml . ValueTag ( sb , indent , "UnkFloat2" , FloatUtil . ToString ( Unknown_ACh ) ) ;
if ( Materials ! = null )
{
YbnXml . WriteItemArray ( sb , Materials , indent , "Materials" ) ;
}
if ( MaterialColours ! = null )
{
YbnXml . WriteRawArray ( sb , MaterialColours , indent , "MaterialColours" , "" , YbnXml . FormatBoundMaterialColour , 1 ) ;
}
if ( Vertices ! = null )
{
YbnXml . WriteRawArray ( sb , Vertices , indent , "Vertices" , "" , YbnXml . FormatVector3 , 1 ) ;
}
if ( VertexColours ! = null )
{
YbnXml . WriteRawArray ( sb , VertexColours , indent , "VertexColours" , "" , YbnXml . FormatBoundMaterialColour , 1 ) ;
}
if ( Polygons ! = null )
{
YbnXml . WriteCustomItemArray ( sb , Polygons , indent , "Polygons" ) ;
}
}
public override void ReadXml ( XmlNode node )
{
base . ReadXml ( node ) ;
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CenterGeom = Xml . GetChildVector3Attributes ( node , "GeometryCenter" ) ;
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Unknown_9Ch = Xml . GetChildFloatAttribute ( node , "UnkFloat1" , "value" ) ;
Unknown_ACh = Xml . GetChildFloatAttribute ( node , "UnkFloat2" , "value" ) ;
Materials = XmlMeta . ReadItemArray < BoundMaterial_s > ( node , "Materials" ) ;
MaterialColours = XmlYbn . GetChildRawBoundMaterialColourArray ( node , "MaterialColours" ) ;
Vertices = Xml . GetChildRawVector3ArrayNullable ( node , "Vertices" ) ;
VertexColours = XmlYbn . GetChildRawBoundMaterialColourArray ( node , "VertexColours" ) ;
var pnode = node . SelectSingleNode ( "Polygons" ) ;
if ( pnode ! = null )
{
var inodes = pnode . ChildNodes ;
if ( inodes ? . Count > 0 )
{
var polylist = new List < BoundPolygon > ( ) ;
foreach ( XmlNode inode in inodes )
{
var typestr = inode . Name ;
var type = Xml . GetEnumValue < BoundPolygonType > ( typestr ) ;
var poly = CreatePolygon ( type ) ;
if ( poly ! = null )
{
poly . ReadXml ( inode ) ;
polylist . Add ( poly ) ;
}
}
Polygons = polylist . ToArray ( ) ;
}
}
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CalculateVertsShrunkByMargin ( ) ;
CalculateOctants ( ) ;
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BuildMaterials ( ) ;
CalculateQuantum ( ) ;
UpdateEdgeIndices ( ) ;
UpdateTriangleAreas ( ) ;
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FileVFT = 1080226408 ;
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}
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public override IResourceBlock [ ] GetReferences ( )
{
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BuildMaterials ( ) ;
CalculateQuantum ( ) ;
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UpdateEdgeIndices ( ) ;
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UpdateTriangleAreas ( ) ;
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using var list = new PooledList < IResourceBlock > ( base . GetReferences ( ) ) ;
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if ( VerticesShrunk ! = null )
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{
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var verts = new BoundVertex_s [ VerticesShrunk . Length ] ;
for ( int i = 0 ; i < VerticesShrunk . Length ; i + + )
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{
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var vq = VerticesShrunk [ i ] / Quantum ;
verts [ i ] = new BoundVertex_s ( vq ) ;
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}
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VerticesShrunkBlock = new ResourceSystemStructBlock < BoundVertex_s > ( verts ) ;
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list . Add ( VerticesShrunkBlock ) ;
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}
if ( Polygons ! = null )
{
MemoryStream ms = new MemoryStream ( ) ;
BinaryWriter bw = new BinaryWriter ( ms ) ;
foreach ( var poly in Polygons )
{
poly . Write ( bw ) ;
}
var polydata = new byte [ ms . Length ] ;
ms . Position = 0 ;
ms . Read ( polydata , 0 , polydata . Length ) ;
for ( int i = 0 ; i < Polygons . Length ; i + + )
{
var o = i * 16 ;
var t = ( byte ) Polygons [ i ] . Type ;
var b = polydata [ o ] ;
polydata [ o ] = ( byte ) ( ( b & 0xF8 ) | ( t & 7 ) ) ; //add the poly types back in!
}
if ( polydata . Length ! = ( Polygons . Length * 16 ) )
{ }
PolygonsBlock = new ResourceSystemDataBlock ( polydata ) ;
list . Add ( PolygonsBlock ) ;
}
if ( Vertices ! = null )
{
var verts = new List < BoundVertex_s > ( ) ;
foreach ( var v in Vertices )
{
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var vq = v / Quantum ;
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var vs = new BoundVertex_s ( vq ) ;
verts . Add ( vs ) ;
}
VerticesBlock = new ResourceSystemStructBlock < BoundVertex_s > ( verts . ToArray ( ) ) ;
list . Add ( VerticesBlock ) ;
}
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if ( VertexColours ! = null )
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{
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VertexColoursBlock = new ResourceSystemStructBlock < BoundMaterialColour > ( VertexColours ) ;
list . Add ( VertexColoursBlock ) ;
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}
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if ( Octants ! = null )
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{
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list . Add ( Octants ) ; //this one is already a resource block!
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}
if ( Materials ! = null )
{
MaterialsBlock = new ResourceSystemStructBlock < BoundMaterial_s > ( Materials ) ;
list . Add ( MaterialsBlock ) ;
}
if ( MaterialColours ! = null )
{
MaterialColoursBlock = new ResourceSystemStructBlock < BoundMaterialColour > ( MaterialColours ) ;
list . Add ( MaterialColoursBlock ) ;
}
if ( PolygonMaterialIndices ! = null )
{
PolygonMaterialIndicesBlock = new ResourceSystemStructBlock < byte > ( PolygonMaterialIndices ) ;
list . Add ( PolygonMaterialIndicesBlock ) ;
}
return list . ToArray ( ) ;
}
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private void ReadPolygons ( ResourceDataReader reader )
{
if ( PolygonsCount = = 0 )
{ return ; }
Polygons = new BoundPolygon [ PolygonsCount ] ;
uint polybytecount = PolygonsCount * 16 ;
var polygonData = reader . ReadBytesAt ( PolygonsPointer , polybytecount ) ;
for ( int i = 0 ; i < PolygonsCount ; i + + )
{
var offset = i * 16 ;
byte b0 = polygonData [ offset ] ;
polygonData [ offset ] = ( byte ) ( b0 & 0xF8 ) ; //mask it off
BoundPolygonType type = ( BoundPolygonType ) ( b0 & 7 ) ;
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BoundPolygon ? p = CreatePolygon ( type ) ;
if ( p is not null )
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{
p . Index = i ;
p . Read ( polygonData , offset ) ;
}
Polygons [ i ] = p ;
}
}
public BoundVertex GetVertexObject ( int index )
{
//gets a cached object which references a single vertex in this geometry
if ( Vertices = = null ) return null ;
if ( ( index < 0 ) | | ( index > = Vertices . Length ) ) return null ;
if ( ( VertexObjects = = null ) | | ( VertexObjects . Length ! = Vertices . Length ) )
{
VertexObjects = new BoundVertex [ Vertices . Length ] ;
}
if ( index > = VertexObjects . Length ) return null ;
var r = VertexObjects [ index ] ;
if ( r = = null )
{
r = new BoundVertex ( this , index ) ;
VertexObjects [ index ] = r ;
}
return r ;
}
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public ref readonly Vector3 GetVertex ( int index )
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{
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if ( index < 0 | | index > = Vertices . Length )
return ref Vector3 . Zero ;
return ref Vertices [ index ] ;
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}
public Vector3 GetVertexPos ( int index )
{
var v = GetVertex ( index ) + CenterGeom ;
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return Vector3 . Transform ( v , _Transform ) . XYZ ( ) ;
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}
public void SetVertexPos ( int index , Vector3 v )
{
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if ( index > = 0 & & index < Vertices . Length )
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{
var t = Vector3 . Transform ( v , TransformInv ) . XYZ ( ) - CenterGeom ;
Vertices [ index ] = t ;
}
}
public BoundMaterialColour GetVertexColour ( int index )
{
return ( ( VertexColours ! = null ) & & ( index > = 0 ) & & ( index < VertexColours . Length ) ) ? VertexColours [ index ] : new BoundMaterialColour ( ) ;
}
public void SetVertexColour ( int index , BoundMaterialColour c )
{
if ( ( VertexColours ! = null ) & & ( index > = 0 ) & & ( index < VertexColours . Length ) )
{
VertexColours [ index ] = c ;
}
}
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public override SpaceSphereIntersectResult SphereIntersect ( ref BoundingSphere sph )
{
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var res = new SpaceSphereIntersectResult ( ) ;
var box = new BoundingBox ( ) ;
if ( Polygons = = null )
{ return res ; }
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box . Minimum = BoxMin ;
box . Maximum = BoxMax ;
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if ( ! sph . Intersects ( ref box ) )
{ return res ; }
SphereIntersectPolygons ( ref sph , ref res , 0 , Polygons . Length ) ;
return res ;
}
public override SpaceRayIntersectResult RayIntersect ( ref Ray ray , float maxdist = float . MaxValue )
{
var res = new SpaceRayIntersectResult ( ) ;
var box = new BoundingBox ( ) ;
if ( Polygons = = null )
{ return res ; }
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box . Minimum = BoxMin ;
box . Maximum = BoxMax ;
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float bvhboxhittest ;
if ( ! ray . Intersects ( ref box , out bvhboxhittest ) )
{ return res ; }
if ( bvhboxhittest > maxdist )
{ return res ; } //already a closer hit.
res . HitDist = maxdist ;
RayIntersectPolygons ( ref ray , ref res , 0 , Polygons . Length ) ;
return res ;
}
protected void SphereIntersectPolygons ( ref BoundingSphere sph , ref SpaceSphereIntersectResult res , int startIndex , int endIndex )
{
var box = new BoundingBox ( ) ;
var tsph = new BoundingSphere ( ) ;
var spht = new BoundingSphere ( ) ;
var sp = sph . Center ;
var sr = sph . Radius ;
Vector3 p1 , p2 , p3 , p4 , a1 , a2 , a3 ;
Vector3 n1 = Vector3 . Zero ;
for ( int p = startIndex ; p < endIndex ; p + + )
{
var polygon = Polygons [ p ] ;
bool polyhit = false ;
switch ( polygon . Type )
{
case BoundPolygonType . Triangle :
var ptri = polygon as BoundPolygonTriangle ;
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p1 = GetVertexPos ( ptri . vertIndex1 ) ;
p2 = GetVertexPos ( ptri . vertIndex2 ) ;
p3 = GetVertexPos ( ptri . vertIndex3 ) ;
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polyhit = sph . Intersects ( ref p1 , ref p2 , ref p3 ) ;
if ( polyhit ) n1 = Vector3 . Normalize ( Vector3 . Cross ( p2 - p1 , p3 - p1 ) ) ;
break ;
case BoundPolygonType . Sphere :
var psph = polygon as BoundPolygonSphere ;
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tsph . Center = GetVertexPos ( psph . sphereIndex ) ;
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tsph . Radius = psph . sphereRadius ;
polyhit = sph . Intersects ( ref tsph ) ;
if ( polyhit ) n1 = Vector3 . Normalize ( sph . Center - tsph . Center ) ;
break ;
case BoundPolygonType . Capsule :
var pcap = polygon as BoundPolygonCapsule ;
var tcap = new BoundingCapsule ( ) ;
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tcap . PointA = GetVertexPos ( pcap . capsuleIndex1 ) ;
tcap . PointB = GetVertexPos ( pcap . capsuleIndex2 ) ;
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tcap . Radius = pcap . capsuleRadius ;
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polyhit = sph . Intersects ( in tcap , out n1 ) ;
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break ;
case BoundPolygonType . Box :
var pbox = polygon as BoundPolygonBox ;
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p1 = GetVertexPos ( pbox . boxIndex1 ) ; //corner
p2 = GetVertexPos ( pbox . boxIndex2 ) ;
p3 = GetVertexPos ( pbox . boxIndex3 ) ;
p4 = GetVertexPos ( pbox . boxIndex4 ) ;
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a1 = ( ( p3 + p4 ) - ( p1 + p2 ) ) * 0.5f ;
a2 = p3 - ( p1 + a1 ) ;
a3 = p4 - ( p1 + a1 ) ;
Vector3 bs = new Vector3 ( a1 . Length ( ) , a2 . Length ( ) , a3 . Length ( ) ) ;
Vector3 m1 = a1 / bs . X ;
Vector3 m2 = a2 / bs . Y ;
Vector3 m3 = a3 / bs . Z ;
if ( ( bs . X < bs . Y ) & & ( bs . X < bs . Z ) ) m1 = Vector3 . Cross ( m2 , m3 ) ;
else if ( bs . Y < bs . Z ) m2 = Vector3 . Cross ( m3 , m1 ) ;
else m3 = Vector3 . Cross ( m1 , m2 ) ;
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Vector3 tp = sp - ( p1 ) ; //+cg
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spht . Center = new Vector3 ( Vector3 . Dot ( tp , m1 ) , Vector3 . Dot ( tp , m2 ) , Vector3 . Dot ( tp , m3 ) ) ;
spht . Radius = sph . Radius ;
box . Minimum = Vector3 . Zero ;
box . Maximum = bs ;
polyhit = spht . Intersects ( ref box ) ;
if ( polyhit )
{
Vector3 smin = spht . Center - spht . Radius ;
Vector3 smax = spht . Center + spht . Radius ;
float eps = spht . Radius * 0.8f ;
n1 = Vector3 . Zero ;
if ( Math . Abs ( smax . X ) < eps ) n1 - = m1 ;
else if ( Math . Abs ( smin . X - bs . X ) < eps ) n1 + = m1 ;
if ( Math . Abs ( smax . Y ) < eps ) n1 - = m2 ;
else if ( Math . Abs ( smin . Y - bs . Y ) < eps ) n1 + = m2 ;
if ( Math . Abs ( smax . Z ) < eps ) n1 - = m3 ;
else if ( Math . Abs ( smin . Z - bs . Z ) < eps ) n1 + = m3 ;
float n1l = n1 . Length ( ) ;
if ( n1l > 0.0f ) n1 = n1 / n1l ;
else n1 = Vector3 . UnitZ ;
}
break ;
case BoundPolygonType . Cylinder :
var pcyl = polygon as BoundPolygonCylinder ;
//var tcyl = new BoundingCylinder();
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//tcyl.PointA = GetVertexPos(pcyl.cylinderIndex1);
//tcyl.PointB = GetVertexPos(pcyl.cylinderIndex2);
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//tcyl.Radius = pcyl.cylinderRadius;
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//////polyhit = sph.Intersects(ref tcyl, out polyhittestdist, out n1);
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////////TODO
var ttcap = new BoundingCapsule ( ) ; //just use the capsule intersection for now...
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ttcap . PointA = GetVertexPos ( pcyl . cylinderIndex1 ) ;
ttcap . PointB = GetVertexPos ( pcyl . cylinderIndex2 ) ;
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ttcap . Radius = pcyl . cylinderRadius ;
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polyhit = sph . Intersects ( in ttcap , out n1 ) ;
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break ;
default :
break ;
}
if ( polyhit ) // && (polyhittestdist < itemhitdist) && (polyhittestdist < maxdist))
{
res . HitPolygon = polygon ;
//itemhitdist = polyhittestdist;
//ybnhit = true;
res . Hit = true ;
res . Normal = n1 ;
}
res . TestedPolyCount + + ;
}
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}
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protected void RayIntersectPolygons ( ref Ray ray , ref SpaceRayIntersectResult res , int startIndex , int endIndex )
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{
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var box = new BoundingBox ( ) ;
var tsph = new BoundingSphere ( ) ;
var rayt = new Ray ( ) ;
var rp = ray . Position ;
var rd = ray . Direction ;
Vector3 p1 , p2 , p3 , p4 , a1 , a2 , a3 ;
Vector3 n1 = Vector3 . Zero ;
for ( int p = startIndex ; p < endIndex ; p + + )
{
var polygon = Polygons [ p ] ;
float polyhittestdist = float . MaxValue ;
bool polyhit = false ;
switch ( polygon . Type )
{
case BoundPolygonType . Triangle :
var ptri = polygon as BoundPolygonTriangle ;
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p1 = GetVertexPos ( ptri . vertIndex1 ) ;
p2 = GetVertexPos ( ptri . vertIndex2 ) ;
p3 = GetVertexPos ( ptri . vertIndex3 ) ;
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polyhit = ray . Intersects ( ref p1 , ref p2 , ref p3 , out polyhittestdist ) ;
if ( polyhit ) n1 = Vector3 . Normalize ( Vector3 . Cross ( p2 - p1 , p3 - p1 ) ) ;
break ;
case BoundPolygonType . Sphere :
var psph = polygon as BoundPolygonSphere ;
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tsph . Center = GetVertexPos ( psph . sphereIndex ) ;
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tsph . Radius = psph . sphereRadius ;
polyhit = ray . Intersects ( ref tsph , out polyhittestdist ) ;
if ( polyhit ) n1 = Vector3 . Normalize ( ( ray . Position + ray . Direction * polyhittestdist ) - tsph . Center ) ;
break ;
case BoundPolygonType . Capsule :
var pcap = polygon as BoundPolygonCapsule ;
var tcap = new BoundingCapsule ( ) ;
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tcap . PointA = GetVertexPos ( pcap . capsuleIndex1 ) ;
tcap . PointB = GetVertexPos ( pcap . capsuleIndex2 ) ;
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tcap . Radius = pcap . capsuleRadius ;
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polyhit = ray . Intersects ( in tcap , out polyhittestdist ) ;
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res . Position = ( ray . Position + ray . Direction * polyhittestdist ) ;
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if ( polyhit ) n1 = tcap . Normal ( in res . Position ) ;
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break ;
case BoundPolygonType . Box :
var pbox = polygon as BoundPolygonBox ;
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p1 = GetVertexPos ( pbox . boxIndex1 ) ; //corner
p2 = GetVertexPos ( pbox . boxIndex2 ) ;
p3 = GetVertexPos ( pbox . boxIndex3 ) ;
p4 = GetVertexPos ( pbox . boxIndex4 ) ;
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a1 = ( ( p3 + p4 ) - ( p1 + p2 ) ) * 0.5f ;
a2 = p3 - ( p1 + a1 ) ;
a3 = p4 - ( p1 + a1 ) ;
Vector3 bs = new Vector3 ( a1 . Length ( ) , a2 . Length ( ) , a3 . Length ( ) ) ;
Vector3 m1 = a1 / bs . X ;
Vector3 m2 = a2 / bs . Y ;
Vector3 m3 = a3 / bs . Z ;
if ( ( bs . X < bs . Y ) & & ( bs . X < bs . Z ) ) m1 = Vector3 . Cross ( m2 , m3 ) ;
else if ( bs . Y < bs . Z ) m2 = Vector3 . Cross ( m3 , m1 ) ;
else m3 = Vector3 . Cross ( m1 , m2 ) ;
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Vector3 tp = rp - ( p1 ) ; //+cg
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rayt . Position = new Vector3 ( Vector3 . Dot ( tp , m1 ) , Vector3 . Dot ( tp , m2 ) , Vector3 . Dot ( tp , m3 ) ) ;
rayt . Direction = new Vector3 ( Vector3 . Dot ( rd , m1 ) , Vector3 . Dot ( rd , m2 ) , Vector3 . Dot ( rd , m3 ) ) ;
box . Minimum = Vector3 . Zero ;
box . Maximum = bs ;
polyhit = rayt . Intersects ( ref box , out polyhittestdist ) ;
if ( polyhit )
{
Vector3 hpt = rayt . Position + rayt . Direction * polyhittestdist ;
const float eps = 0.002f ;
if ( Math . Abs ( hpt . X ) < eps ) n1 = - m1 ;
else if ( Math . Abs ( hpt . X - bs . X ) < eps ) n1 = m1 ;
else if ( Math . Abs ( hpt . Y ) < eps ) n1 = - m2 ;
else if ( Math . Abs ( hpt . Y - bs . Y ) < eps ) n1 = m2 ;
else if ( Math . Abs ( hpt . Z ) < eps ) n1 = - m3 ;
else if ( Math . Abs ( hpt . Z - bs . Z ) < eps ) n1 = m3 ;
else
{ n1 = Vector3 . UnitZ ; } //ray starts inside the box...
}
break ;
case BoundPolygonType . Cylinder :
var pcyl = polygon as BoundPolygonCylinder ;
var tcyl = new BoundingCylinder ( ) ;
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tcyl . PointA = GetVertexPos ( pcyl . cylinderIndex1 ) ;
tcyl . PointB = GetVertexPos ( pcyl . cylinderIndex2 ) ;
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tcyl . Radius = pcyl . cylinderRadius ;
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polyhit = ray . Intersects ( in tcyl , out polyhittestdist , out n1 ) ;
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break ;
default :
break ;
}
if ( polyhit & & ( polyhittestdist < res . HitDist ) )
{
res . HitDist = polyhittestdist ;
res . Hit = true ;
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res . Position = ( ray . Position + ray . Direction * polyhittestdist ) ;
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res . Normal = n1 ;
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res . HitVertex = ( polygon ! = null ) ? polygon . NearestVertex ( res . Position ) : new BoundVertexRef ( - 1 , float . MaxValue ) ;
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res . HitPolygon = polygon ;
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res . HitBounds = this ;
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res . Material = polygon . Material ;
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}
res . TestedPolyCount + + ;
}
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}
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public int GetMaterialIndex ( int polyIndex )
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{
var matind = 0 ;
if ( ( PolygonMaterialIndices ! = null ) & & ( polyIndex < PolygonMaterialIndices . Length ) )
{
matind = PolygonMaterialIndices [ polyIndex ] ;
}
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return matind ;
}
public BoundMaterial_s GetMaterialByIndex ( int matIndex )
{
if ( ( Materials ! = null ) & & ( matIndex < Materials . Length ) )
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{
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return Materials [ matIndex ] ;
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}
return new BoundMaterial_s ( ) ;
}
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public BoundMaterial_s GetMaterial ( int polyIndex )
{
var matind = GetMaterialIndex ( polyIndex ) ;
return GetMaterialByIndex ( matind ) ;
}
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public void SetMaterial ( int polyIndex , BoundMaterial_s mat )
{
//updates the shared material for the given poly.
var matind = 0 ;
if ( ( PolygonMaterialIndices ! = null ) & & ( polyIndex < PolygonMaterialIndices . Length ) )
{
matind = PolygonMaterialIndices [ polyIndex ] ;
}
if ( ( Materials ! = null ) & & ( matind < Materials . Length ) )
{
Materials [ matind ] = mat ;
}
}
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public void CalculateOctants ( )
{
Octants = new BoundGeomOctants ( ) ;
Vector3 [ ] flipDirection = new Vector3 [ 8 ]
{
new Vector3 ( 1.0f , 1.0f , 1.0f ) ,
new Vector3 ( - 1.0f , 1.0f , 1.0f ) ,
new Vector3 ( 1.0f , - 1.0f , 1.0f ) ,
new Vector3 ( - 1.0f , - 1.0f , 1.0f ) ,
new Vector3 ( 1.0f , 1.0f , - 1.0f ) ,
new Vector3 ( - 1.0f , 1.0f , - 1.0f ) ,
new Vector3 ( 1.0f , - 1.0f , - 1.0f ) ,
new Vector3 ( - 1.0f , - 1.0f , - 1.0f )
} ;
bool isShadowed ( Vector3 v1 , Vector3 v2 , int octant )
{
Vector3 direction = v2 - v1 ;
Vector3 flip = flipDirection [ octant ] ;
direction * = flip ;
return direction . X > = 0.0 & & direction . Y > = 0.0 & & direction . Z > = 0.0 ;
}
uint [ ] getVerticesInOctant ( int octant )
{
List < uint > octantIndices = new List < uint > ( ) ;
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for ( uint ind1 = 0 ; ind1 < VerticesShrunk . Length ; ind1 + + )
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{
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Vector3 vertex = VerticesShrunk [ ind1 ] ;
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bool shouldAdd = true ;
List < uint > octantIndices2 = new List < uint > ( ) ;
foreach ( uint ind2 in octantIndices )
{
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Vector3 vertex2 = VerticesShrunk [ ind2 ] ;
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if ( isShadowed ( vertex , vertex2 , octant ) )
{
shouldAdd = false ;
octantIndices2 = octantIndices ;
break ;
}
if ( ! isShadowed ( vertex2 , vertex , octant ) )
{
octantIndices2 . Add ( ind2 ) ;
}
}
if ( shouldAdd )
{
octantIndices2 . Add ( ind1 ) ;
}
octantIndices = octantIndices2 ;
}
return octantIndices . ToArray ( ) ;
}
for ( int i = 0 ; i < 8 ; i + + )
{
Octants . Items [ i ] = getVerticesInOctant ( i ) ;
Octants . UpdateCounts ( ) ;
}
}
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public void CalculateVertsShrunkByMargin ( )
{
Vector3 [ ] vertNormals = CalculateVertNormals ( ) ;
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VerticesShrunk = new Vector3 [ Vertices . Length ] ;
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for ( int i = 0 ; i < Vertices . Length ; i + + )
{
Vector3 normalShrunk = vertNormals [ i ] * - Margin ;
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VerticesShrunk [ i ] = Vertices [ i ] + normalShrunk ;
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}
}
public Vector3 [ ] CalculateVertNormals ( )
{
Vector3 [ ] vertNormals = new Vector3 [ Vertices . Length ] ;
for ( int i = 0 ; i < Polygons . Length ; i + + )
{
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if ( Polygons [ i ] is not BoundPolygonTriangle tri ) { continue ; }
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var p1 = tri . Vertex1 ;
var p2 = tri . Vertex2 ;
var p3 = tri . Vertex3 ;
var p1Local = p1 - p2 ;
var p3Local = p3 - p2 ;
var normal = Vector3 . Cross ( p1Local , p3Local ) ;
normal . Normalize ( ) ;
vertNormals [ tri . vertIndex1 ] + = normal ;
vertNormals [ tri . vertIndex2 ] + = normal ;
vertNormals [ tri . vertIndex3 ] + = normal ;
}
for ( int i = 0 ; i < vertNormals . Length ; i + + )
{
if ( vertNormals [ i ] . IsZero ) { continue ; }
vertNormals [ i ] . Normalize ( ) ;
}
return vertNormals ;
}
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public void CalculateQuantum ( )
{
var min = new Vector3 ( float . MaxValue ) ;
var max = new Vector3 ( float . MinValue ) ;
if ( Vertices ! = null )
{
foreach ( var v in Vertices )
{
min = Vector3 . Min ( min , v ) ;
max = Vector3 . Max ( max , v ) ;
}
}
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if ( VerticesShrunk ! = null )
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{
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foreach ( var v in VerticesShrunk )
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{
min = Vector3 . Min ( min , v ) ;
max = Vector3 . Max ( max , v ) ;
}
}
var maxsiz = Vector3 . Max ( min . Abs ( ) , max . Abs ( ) ) ;
var q = ( maxsiz + Margin ) / 32767.0f ;
Quantum = q ;
}
public void BuildMaterials ( )
{
//update Materials and PolygonMaterialIndices arrays, using custom materials from polys and existing materials
var matdict = new Dictionary < BoundMaterial_s , byte > ( ) ;
var matlist = new List < BoundMaterial_s > ( ) ;
var polymats = new List < byte > ( ) ;
if ( Polygons ! = null )
{
foreach ( var poly in Polygons )
{
var mat = poly . Material ;
if ( matdict . TryGetValue ( mat , out byte matidx ) )
{
polymats . Add ( matidx ) ;
}
else
{
matidx = ( byte ) matlist . Count ;
matdict . Add ( mat , matidx ) ;
matlist . Add ( mat ) ;
polymats . Add ( matidx ) ;
}
}
}
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MaterialsCount = ( byte ) matlist . Count ;
//add padding to the array for writing
for ( int i = matlist . Count ; i < 4 ; i + + )
{
matlist . Add ( new BoundMaterial_s ( ) ) ;
}
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Materials = matlist . ToArray ( ) ;
PolygonMaterialIndices = polymats . ToArray ( ) ;
}
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public void UpdateEdgeIndices ( )
{
//update all triangle edge indices, based on shared vertex indices
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if ( Polygons = = null )
{ return ; }
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for ( int i = 0 ; i < Polygons . Length ; i + + )
{
var poly = Polygons [ i ] ;
if ( poly ! = null )
{
poly . Index = i ;
}
}
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var edgedict = new Dictionary < BoundEdgeRef , BoundEdge > ( ) ;
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foreach ( var poly in Polygons )
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{
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if ( poly is BoundPolygonTriangle btri )
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{
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var e1 = new BoundEdgeRef ( btri . vertIndex1 , btri . vertIndex2 ) ;
var e2 = new BoundEdgeRef ( btri . vertIndex2 , btri . vertIndex3 ) ;
var e3 = new BoundEdgeRef ( btri . vertIndex3 , btri . vertIndex1 ) ;
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if ( edgedict . TryGetValue ( e1 , out BoundEdge edge1 ) )
{
if ( edge1 . Triangle2 ! = null )
{
btri . SetEdgeIndex ( 1 , ( short ) edge1 . Triangle1 . Index ) ;
}
else
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{
edge1 . Triangle2 = btri ;
edge1 . EdgeID2 = 1 ;
}
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}
else
{
edgedict [ e1 ] = new BoundEdge ( btri , 1 ) ;
}
if ( edgedict . TryGetValue ( e2 , out BoundEdge edge2 ) )
{
if ( edge2 . Triangle2 ! = null )
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{
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btri . SetEdgeIndex ( 2 , ( short ) edge2 . Triangle1 . Index ) ;
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}
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else
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{
edge2 . Triangle2 = btri ;
edge2 . EdgeID2 = 2 ;
}
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}
else
{
edgedict [ e2 ] = new BoundEdge ( btri , 2 ) ;
}
if ( edgedict . TryGetValue ( e3 , out BoundEdge edge3 ) )
{
if ( edge3 . Triangle2 ! = null )
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{
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btri . SetEdgeIndex ( 3 , ( short ) edge3 . Triangle1 . Index ) ;
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}
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else
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{
edge3 . Triangle2 = btri ;
edge3 . EdgeID2 = 3 ;
}
}
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else
{
edgedict [ e3 ] = new BoundEdge ( btri , 3 ) ;
}
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}
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}
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foreach ( var kvp in edgedict )
{
var eref = kvp . Key ;
var edge = kvp . Value ;
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if ( edge . Triangle1 = = null )
{ continue ; }
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if ( edge . Triangle2 = = null )
{
edge . Triangle1 . SetEdgeIndex ( edge . EdgeID1 , - 1 ) ;
}
else
{
edge . Triangle1 . SetEdgeIndex ( edge . EdgeID1 , ( short ) edge . Triangle2 . Index ) ;
edge . Triangle2 . SetEdgeIndex ( edge . EdgeID2 , ( short ) edge . Triangle1 . Index ) ;
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}
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}
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foreach ( var poly in Polygons )
{
if ( poly is BoundPolygonTriangle btri )
{
if ( btri . edgeIndex1 > = Polygons . Length )
{ } //just checking....
if ( btri . edgeIndex2 > = Polygons . Length )
{ }
if ( btri . edgeIndex3 > = Polygons . Length )
{ }
}
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}
}
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public void UpdateTriangleAreas ( )
{
//update all triangle areas, based on vertex positions
if ( Polygons = = null )
{ return ; }
var edgedict = new Dictionary < BoundEdgeRef , BoundEdge > ( ) ;
foreach ( var poly in Polygons )
{
if ( poly is BoundPolygonTriangle btri )
{
var v1 = btri . Vertex1 ;
var v2 = btri . Vertex2 ;
var v3 = btri . Vertex3 ;
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var area = TriangleMath . Area ( in v1 , in v2 , in v3 ) ;
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//if (Math.Abs(btri.triArea - area) > Math.Max(area*0.1f,0.1f))
//{ }//ehh good enough
btri . triArea = area ;
}
}
}
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public bool DeletePolygon ( BoundPolygon p )
{
if ( Polygons ! = null )
{
var polys = Polygons . ToList ( ) ;
var polymats = PolygonMaterialIndices . ToList ( ) ;
var idx = polys . IndexOf ( p ) ;
if ( idx > = 0 )
{
polys . RemoveAt ( idx ) ;
polymats . RemoveAt ( idx ) ;
Polygons = polys . ToArray ( ) ;
PolygonMaterialIndices = polymats . ToArray ( ) ;
PolygonsCount = ( uint ) polys . Count ;
for ( int i = 0 ; i < Polygons . Length ; i + + )
{
var poly = Polygons [ i ] ;
if ( poly is BoundPolygonTriangle btri )
{
if ( btri . edgeIndex1 = = idx ) btri . edgeIndex1 = - 1 ;
if ( btri . edgeIndex1 > idx ) btri . edgeIndex1 - - ;
if ( btri . edgeIndex2 = = idx ) btri . edgeIndex2 = - 1 ;
if ( btri . edgeIndex2 > idx ) btri . edgeIndex2 - - ;
if ( btri . edgeIndex3 = = idx ) btri . edgeIndex3 = - 1 ;
if ( btri . edgeIndex3 > idx ) btri . edgeIndex3 - - ;
}
poly . Index = i ;
}
var verts = p . VertexIndices ;
for ( int i = 0 ; i < verts . Length ; i + + )
{
if ( DeleteVertex ( verts [ i ] , false ) ) //delete any orphaned vertices
{
verts = p . VertexIndices ; //vertex indices will have changed, need to continue with the new ones!
}
}
return true ;
}
}
return false ;
}
public bool DeleteVertex ( int index , bool deletePolys = true )
{
if ( Vertices ! = null )
{
if ( ! deletePolys )
{
//if not deleting polys, make sure this vertex isn't used by any
foreach ( var poly in Polygons )
{
var pverts = poly . VertexIndices ;
for ( int i = 0 ; i < pverts . Length ; i + + )
{
if ( pverts [ i ] = = index )
{
return false ;
}
}
}
}
var verts = Vertices . ToList ( ) ;
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var verts2 = VerticesShrunk ? . ToList ( ) ;
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var vertcols = VertexColours ? . ToList ( ) ;
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var vertobjs = VertexObjects ? . ToList ( ) ;
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verts . RemoveAt ( index ) ;
verts2 ? . RemoveAt ( index ) ;
vertcols ? . RemoveAt ( index ) ;
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vertobjs ? . RemoveAt ( index ) ;
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Vertices = verts . ToArray ( ) ;
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VerticesShrunk = verts2 ? . ToArray ( ) ;
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VertexColours = vertcols ? . ToArray ( ) ;
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VertexObjects = vertobjs ? . ToArray ( ) ;
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VerticesCount = ( uint ) verts . Count ;
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VerticesShrunkCount = VerticesCount ;
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if ( VertexObjects ! = null )
{
for ( int i = 0 ; i < VertexObjects . Length ; i + + )
{
if ( VertexObjects [ i ] ! = null ) VertexObjects [ i ] . Index = i ;
}
}
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if ( Polygons ! = null )
{
var delpolys = new List < BoundPolygon > ( ) ;
foreach ( var poly in Polygons )
{
var pverts = poly . VertexIndices ;
for ( int i = 0 ; i < pverts . Length ; i + + )
{
if ( pverts [ i ] = = index )
{
delpolys . Add ( poly ) ;
}
if ( pverts [ i ] > index )
{
pverts [ i ] - - ;
}
}
poly . VertexIndices = pverts ;
}
if ( deletePolys )
{
foreach ( var delpoly in delpolys )
{
DeletePolygon ( delpoly ) ;
}
}
else
{
if ( delpolys . Count > 0 )
{ } //this shouldn't happen! shouldn't have deleted the vertex if it is used by polys
}
}
return true ;
}
return false ;
}
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public int AddVertex ( )
{
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using var verts = Vertices ? . ToPooledList ( ) ? ? new PooledList < Vector3 > ( ) ;
using var verts2 = VerticesShrunk ? . ToPooledList ( ) ;
using var vertcols = VertexColours ? . ToPooledList ( ) ;
using var vertobjs = VertexObjects ? . ToPooledList ( ) ;
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var index = verts . Count ;
verts . Add ( Vector3 . Zero ) ;
verts2 ? . Add ( Vector3 . Zero ) ;
vertcols ? . Add ( new BoundMaterialColour ( ) ) ;
vertobjs ? . Add ( null ) ;
Vertices = verts . ToArray ( ) ;
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VerticesShrunk = verts2 ? . ToArray ( ) ;
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VertexColours = vertcols ? . ToArray ( ) ;
VertexObjects = vertobjs ? . ToArray ( ) ;
VerticesCount = ( uint ) verts . Count ;
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VerticesShrunkCount = VerticesCount ;
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return index ;
}
public BoundPolygon AddPolygon ( BoundPolygonType type )
{
var p = CreatePolygon ( type ) ;
var polys = Polygons ? . ToList ( ) ? ? new List < BoundPolygon > ( ) ;
var polymats = PolygonMaterialIndices ? . ToList ( ) ? ? new List < byte > ( ) ;
p . Index = polys . Count ;
polys . Add ( p ) ;
polymats . Add ( 0 ) ;
Polygons = polys . ToArray ( ) ;
PolygonMaterialIndices = polymats . ToArray ( ) ;
PolygonsCount = ( uint ) polys . Count ;
var vinds = p . VertexIndices ; //just get the required array size
if ( vinds ! = null )
{
for ( int i = 0 ; i < vinds . Length ; i + + )
{
vinds [ i ] = AddVertex ( ) ;
}
p . VertexIndices = vinds ;
}
return p ;
}
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private BoundPolygon ? CreatePolygon ( BoundPolygonType type )
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{
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BoundPolygon ? p = type switch
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{
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BoundPolygonType . Triangle = > new BoundPolygonTriangle ( ) ,
BoundPolygonType . Sphere = > new BoundPolygonSphere ( ) ,
BoundPolygonType . Capsule = > new BoundPolygonCapsule ( ) ,
BoundPolygonType . Box = > new BoundPolygonBox ( ) ,
BoundPolygonType . Cylinder = > new BoundPolygonCylinder ( ) ,
_ = > null ,
} ;
if ( p is not null )
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{
p . Owner = this ;
}
return p ;
}
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}
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[TC(typeof(EXP))] public class BoundBVH : BoundGeometry
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{
public override long BlockLength
{
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get { return 336 ; }
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}
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// structure data
public ulong BvhPointer { get ; set ; }
public uint Unknown_138h { get ; set ; } // 0x00000000
public uint Unknown_13Ch { get ; set ; } // 0x00000000
public ushort Unknown_140h { get ; set ; } = 0xFFFF ; // 0xFFFF
public ushort Unknown_142h { get ; set ; } // 0x0000
public uint Unknown_144h { get ; set ; } // 0x00000000
public uint Unknown_148h { get ; set ; } // 0x00000000
public uint Unknown_14Ch { get ; set ; } // 0x00000000
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// reference data
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public BVH ? BVH { get ; set ; }
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public override void Read ( ResourceDataReader reader , params object [ ] parameters )
{
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base . Read ( reader , parameters ) ;
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// read structure data
this . BvhPointer = reader . ReadUInt64 ( ) ;
this . Unknown_138h = reader . ReadUInt32 ( ) ;
this . Unknown_13Ch = reader . ReadUInt32 ( ) ;
this . Unknown_140h = reader . ReadUInt16 ( ) ;
this . Unknown_142h = reader . ReadUInt16 ( ) ;
this . Unknown_144h = reader . ReadUInt32 ( ) ;
this . Unknown_148h = reader . ReadUInt32 ( ) ;
this . Unknown_14Ch = reader . ReadUInt32 ( ) ;
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// read reference data
if ( this . BvhPointer > 65535 )
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{
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this . BVH = reader . ReadBlockAt < BVH > (
this . BvhPointer // offset
) ;
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//var cap = BVH.Nodes.EntriesCount;//how to calc this?
//var diff = BVH.Nodes.EntriesCapacity - cap;
//switch (diff)
//{
// case 0:
// case 1:
// case 2:
// break;
// default:
// break;//no hit
//}
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}
else
{
//this can happen in some ydr's for some reason
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}
}
public override void Write ( ResourceDataWriter writer , params object [ ] parameters )
{
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base . Write ( writer , parameters ) ;
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// update structure data
this . BvhPointer = ( ulong ) ( this . BVH ! = null ? this . BVH . FilePosition : 0 ) ;
// write structure data
writer . Write ( this . BvhPointer ) ;
writer . Write ( this . Unknown_138h ) ;
writer . Write ( this . Unknown_13Ch ) ;
writer . Write ( this . Unknown_140h ) ;
writer . Write ( this . Unknown_142h ) ;
writer . Write ( this . Unknown_144h ) ;
writer . Write ( this . Unknown_148h ) ;
writer . Write ( this . Unknown_14Ch ) ;
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}
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public override void ReadXml ( XmlNode node )
{
base . ReadXml ( node ) ;
FileVFT = 1080228536 ;
}
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public override IResourceBlock [ ] GetReferences ( )
{
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BuildBVH ( false ) ;
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if ( BVH is null )
return base . GetReferences ( ) ;
using var list = new PooledList < IResourceBlock > ( base . GetReferences ( ) ) ;
if ( BVH ! = null )
list . Add ( BVH ) ;
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return list . ToArray ( ) ;
}
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public void BuildBVH ( bool updateParent = true )
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{
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if ( ( Polygons ? . Length ? ? 0 ) < = 0 ) //in some des_ drawables?
{
BVH = null ;
return ;
}
if ( BVH ! = null )
{
//var tnodes = BVHBuilder.Unbuild(BVH);
}
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var items = new List < BVHBuilderItem > ( Polygons . Length ) ;
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for ( int i = 0 ; i < Polygons . Length ; i + + )
{
var poly = Polygons [ i ] ;
if ( poly ! = null )
{
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var it = new BVHBuilderItem
{
Min = poly . BoxMin ,
Max = poly . BoxMax ,
Index = i ,
Polygon = poly
} ;
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items . Add ( it ) ;
}
}
var bvh = BVHBuilder . Build ( items , 4 ) ; //geometries have BVH item threshold of 4
var newpolys = new BoundPolygon [ items . Count ] ;
var newpolymats = new byte [ items . Count ] ;
var itemlookup = new short [ items . Count ] ;
for ( int i = 0 ; i < items . Count ; i + + )
{
var poly = items [ i ] ? . Polygon ;
if ( poly ! = null )
{
if ( poly . Index < itemlookup . Length )
{
itemlookup [ poly . Index ] = ( short ) i ;
}
else
{ } //shouldn't happen
}
else
{ } //shouldn't happen
}
for ( int i = 0 ; i < items . Count ; i + + )
{
var poly = items [ i ] ? . Polygon ;
if ( poly ! = null )
{
newpolys [ i ] = poly ;
newpolymats [ i ] = ( poly . Index < PolygonMaterialIndices . Length ) ? PolygonMaterialIndices [ poly . Index ] : ( byte ) 0 ; //is this necessary?
poly . Index = i ;
if ( poly is BoundPolygonTriangle ptri )
{
ptri . edgeIndex1 = ( ( ptri . edgeIndex1 > = 0 ) & & ( ptri . edgeIndex1 < itemlookup . Length ) ) ? itemlookup [ ptri . edgeIndex1 ] : ( short ) - 1 ;
ptri . edgeIndex2 = ( ( ptri . edgeIndex2 > = 0 ) & & ( ptri . edgeIndex2 < itemlookup . Length ) ) ? itemlookup [ ptri . edgeIndex2 ] : ( short ) - 1 ;
ptri . edgeIndex3 = ( ( ptri . edgeIndex3 > = 0 ) & & ( ptri . edgeIndex3 < itemlookup . Length ) ) ? itemlookup [ ptri . edgeIndex3 ] : ( short ) - 1 ;
}
}
}
Polygons = newpolys ;
PolygonMaterialIndices = newpolymats ;
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BoxMin = bvh . BoundingBoxMin . XYZ ( ) ;
BoxMax = bvh . BoundingBoxMax . XYZ ( ) ;
BoxCenter = bvh . BoundingBoxCenter . XYZ ( ) ;
SphereCenter = BoxCenter ;
SphereRadius = ( BoxMax - BoxCenter ) . Length ( ) ;
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BVH = bvh ;
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if ( updateParent & & ( Parent ! = null ) ) //only update parent when live editing in world view!
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{
Parent . BuildBVH ( ) ;
}
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}
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public override SpaceSphereIntersectResult SphereIntersect ( ref BoundingSphere sph )
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{
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var res = new SpaceSphereIntersectResult ( ) ;
var box = new BoundingBox ( ) ;
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if ( Polygons = = null )
{ return res ; }
if ( ( BVH ? . Nodes ? . data_items = = null ) | | ( BVH ? . Trees ? . data_items = = null ) )
{ return res ; }
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box . Minimum = BoxMin ;
box . Maximum = BoxMax ;
if ( ! sph . Intersects ( ref box ) )
{ return res ; }
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var q = BVH . Quantum . XYZ ( ) ;
var c = BVH . BoundingBoxCenter . XYZ ( ) ;
for ( int t = 0 ; t < BVH . Trees . data_items . Length ; t + + )
{
var tree = BVH . Trees . data_items [ t ] ;
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box . Minimum = tree . Min * q + c ;
box . Maximum = tree . Max * q + c ;
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if ( ! sph . Intersects ( ref box ) )
{ continue ; }
int nodeind = tree . NodeIndex1 ;
int lastind = tree . NodeIndex2 ;
while ( nodeind < lastind )
{
var node = BVH . Nodes . data_items [ nodeind ] ;
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box . Minimum = node . Min * q + c ;
box . Maximum = node . Max * q + c ;
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bool nodehit = sph . Intersects ( ref box ) ;
bool nodeskip = ! nodehit ;
if ( node . ItemCount < = 0 ) //intermediate node with child nodes
{
if ( nodeskip )
{
nodeind + = node . ItemId ; //(child node count)
}
else
{
nodeind + + ;
}
}
else //leaf node, with polygons
{
if ( ! nodeskip )
{
var lastp = Math . Min ( node . ItemId + node . ItemCount , ( int ) PolygonsCount ) ;
SphereIntersectPolygons ( ref sph , ref res , node . ItemId , lastp ) ;
}
nodeind + + ;
}
res . TestedNodeCount + + ;
}
}
return res ;
}
public override SpaceRayIntersectResult RayIntersect ( ref Ray ray , float maxdist = float . MaxValue )
{
var res = new SpaceRayIntersectResult ( ) ;
var box = new BoundingBox ( ) ;
if ( Polygons = = null )
{ return res ; }
if ( ( BVH ? . Nodes ? . data_items = = null ) | | ( BVH ? . Trees ? . data_items = = null ) )
{ return res ; }
box . Minimum = BoxMin ;
box . Maximum = BoxMax ;
float bvhboxhittest ;
if ( ! ray . Intersects ( ref box , out bvhboxhittest ) )
{ return res ; }
if ( bvhboxhittest > maxdist )
{ return res ; } //already a closer hit.
res . HitDist = maxdist ;
var q = BVH . Quantum . XYZ ( ) ;
var c = BVH . BoundingBoxCenter . XYZ ( ) ;
for ( int t = 0 ; t < BVH . Trees . data_items . Length ; t + + )
{
var tree = BVH . Trees . data_items [ t ] ;
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box . Minimum = tree . Min * q + c ;
box . Maximum = tree . Max * q + c ;
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if ( ! ray . Intersects ( ref box , out bvhboxhittest ) )
{ continue ; }
if ( bvhboxhittest > res . HitDist )
{ continue ; } //already a closer hit.
int nodeind = tree . NodeIndex1 ;
int lastind = tree . NodeIndex2 ;
while ( nodeind < lastind )
{
var node = BVH . Nodes . data_items [ nodeind ] ;
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box . Minimum = node . Min * q + c ;
box . Maximum = node . Max * q + c ;
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bool nodehit = ray . Intersects ( ref box , out bvhboxhittest ) ;
bool nodeskip = ! nodehit | | ( bvhboxhittest > res . HitDist ) ;
if ( node . ItemCount < = 0 ) //intermediate node with child nodes
{
if ( nodeskip )
{
nodeind + = node . ItemId ; //(child node count)
}
else
{
nodeind + + ;
}
}
else //leaf node, with polygons
{
if ( ! nodeskip )
{
var lastp = Math . Min ( node . ItemId + node . ItemCount , ( int ) PolygonsCount ) ;
RayIntersectPolygons ( ref ray , ref res , node . ItemId , lastp ) ;
}
nodeind + + ;
}
res . TestedNodeCount + + ;
}
}
return res ;
}
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}
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[TC(typeof(EXP))] public class BoundComposite : Bounds
{
public override long BlockLength
{
get { return 176 ; }
}
// structure data
public ulong ChildrenPointer { get ; set ; }
public ulong ChildrenTransformation1Pointer { get ; set ; }
public ulong ChildrenTransformation2Pointer { get ; set ; }
public ulong ChildrenBoundingBoxesPointer { get ; set ; }
public ulong ChildrenFlags1Pointer { get ; set ; }
public ulong ChildrenFlags2Pointer { get ; set ; }
public ushort ChildrenCount1 { get ; set ; }
public ushort ChildrenCount2 { get ; set ; }
public uint Unknown_A4h { get ; set ; } // 0x00000000
public ulong BVHPointer { get ; set ; }
// reference data
public ResourcePointerArray64 < Bounds > Children { get ; set ; }
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public Matrix4F_s [ ] ? ChildrenTransformation1 { get ; set ; }
public Matrix4F_s [ ] ? ChildrenTransformation2 { get ; set ; }
public AABB_s [ ] ? ChildrenBoundingBoxes { get ; set ; }
public BoundCompositeChildrenFlags [ ] ChildrenFlags1 { get ; set ; } = [ ] ;
public BoundCompositeChildrenFlags [ ] ChildrenFlags2 { get ; set ; } = [ ] ;
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public BVH ? BVH { get ; set ; }
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private ResourceSystemStructBlock < Matrix4F_s > ? ChildrenTransformation1Block = null ;
private ResourceSystemStructBlock < Matrix4F_s > ? ChildrenTransformation2Block = null ;
private ResourceSystemStructBlock < AABB_s > ? ChildrenBoundingBoxesBlock = null ;
private ResourceSystemStructBlock < BoundCompositeChildrenFlags > ? ChildrenFlags1Block = null ;
private ResourceSystemStructBlock < BoundCompositeChildrenFlags > ? ChildrenFlags2Block = null ;
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public override void Read ( ResourceDataReader reader , params object [ ] parameters )
{
base . Read ( reader , parameters ) ;
// read structure data
this . ChildrenPointer = reader . ReadUInt64 ( ) ;
this . ChildrenTransformation1Pointer = reader . ReadUInt64 ( ) ;
this . ChildrenTransformation2Pointer = reader . ReadUInt64 ( ) ;
this . ChildrenBoundingBoxesPointer = reader . ReadUInt64 ( ) ;
this . ChildrenFlags1Pointer = reader . ReadUInt64 ( ) ;
this . ChildrenFlags2Pointer = reader . ReadUInt64 ( ) ;
this . ChildrenCount1 = reader . ReadUInt16 ( ) ;
this . ChildrenCount2 = reader . ReadUInt16 ( ) ;
this . Unknown_A4h = reader . ReadUInt32 ( ) ;
this . BVHPointer = reader . ReadUInt64 ( ) ;
// read reference data
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this . Children = reader . ReadBlockAt < ResourcePointerArray64 < Bounds > > ( this . ChildrenPointer , this . ChildrenCount1 ) ;
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this . ChildrenTransformation1 = reader . ReadStructsAt < Matrix4F_s > ( this . ChildrenTransformation1Pointer , this . ChildrenCount1 ) ;
this . ChildrenTransformation2 = reader . ReadStructsAt < Matrix4F_s > ( this . ChildrenTransformation2Pointer , this . ChildrenCount1 ) ;
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this . ChildrenBoundingBoxes = reader . ReadStructsAt < AABB_s > ( this . ChildrenBoundingBoxesPointer , this . ChildrenCount1 ) ;
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this . ChildrenFlags1 = reader . ReadStructsAt < BoundCompositeChildrenFlags > ( this . ChildrenFlags1Pointer , this . ChildrenCount1 ) ? ? [ ] ;
this . ChildrenFlags2 = reader . ReadStructsAt < BoundCompositeChildrenFlags > ( this . ChildrenFlags2Pointer , this . ChildrenCount1 ) ? ? [ ] ;
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this . BVH = reader . ReadBlockAt < BVH > ( this . BVHPointer ) ;
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//if (BVH != null)
//{
// var cap = Math.Max(BVH.Nodes.EntriesCount + 2, ChildrenCount1 * 2 + 1);
// var diff = BVH.Nodes.EntriesCapacity - cap;
// if (diff != 0)
// { }//no hit
//}
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var childTransforms = ChildrenTransformation1 ? ? ChildrenTransformation2 ;
if ( ( Children ! = null ) & & ( Children . data_items ! = null ) )
{
for ( int i = 0 ; i < Children . data_items . Length ; i + + )
{
var child = Children . data_items [ i ] ;
if ( child ! = null )
{
child . Parent = this ;
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var xform = ( ( childTransforms ! = null ) & & ( i < childTransforms . Length ) ) ? childTransforms [ i ] . ToMatrix ( ) : Matrix . Identity ;
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child . Transform = xform ;
child . TransformInv = Matrix . Invert ( xform ) ;
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child . CompositeFlags1 = i < ChildrenFlags1 . Length ? ChildrenFlags1 [ i ] : new BoundCompositeChildrenFlags ( ) ;
child . CompositeFlags2 = i < ChildrenFlags2 . Length ? ChildrenFlags2 [ i ] : new BoundCompositeChildrenFlags ( ) ;
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//if ((child.CompositeFlags1.Flags1 != child.CompositeFlags2.Flags1) || (child.CompositeFlags1.Flags2 != child.CompositeFlags2.Flags2))
//{ } //no hits
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}
}
}
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//if (ChildrenTransformation1 != null)
//{
// foreach (var m in ChildrenTransformation1)
// {
// switch (m.Flags1)
// {
// case 0:
// case 0x7f800001: //only in yft's!
// case 0x80000000: //only in yft's! = -0
// break;
// default:
// break;//no hit
// }
// switch (m.Flags2)
// {
// case 1:
// case 0: //only in yft's!
// case 0x7f800001: //only in yft's!
// case 0x80000000: //only in yft's! = -0
// break;
// default:
// break;//no hit
// }
// switch (m.Flags3)
// {
// case 1:
// case 0: //only in yft's!
// case 0x7f800001: //only in yft's!
// case 0x80000000: //only in yft's! = -0
// break;
// default:
// break;//no hit
// }
// switch (m.Flags4)
// {
// case 0:
// case 0x7f800001: //only in yft's!
// case 0x42f9c6a4: //only in yft! = 124.888f
// case 0x42f94c3a: //only in yft! = 124.649f
// case 0x42f33400: //only in yft! = 121.602f
// case 0x42f4793c: //only in yft! = 122.237f
// case 0x42f2d6a2: //only in yft! = 121.419f
// case 0x42eca103:
// case 0x42ede882:
// case 0x42e6ec74:
// case 0x42e26655:
// case 0x42e2ac9e:
// case 0x42eb1c90:
// case 0x4474bd4d:
// case 0x433b2027:
// break;
// default:
// break;//+ more! in yft's! it really seems like a float...
// }
// }
//}
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//if ((ChildrenTransformation1 != null) && (ChildrenTransformation2 != null))
//{
// //if (ChildrenTransformation1.Length != ChildrenTransformation2.Length)
// //{ }//no hits
// //else
// //{
// // for (int i = 0; i < ChildrenTransformation1.Length; i++)
// // {
// // if (ChildrenTransformation1[i] != ChildrenTransformation2[i])
// // { }//no hits
// // }
// //}
//}
//else
//{ }//no hits
//if (ChildrenFlags1 != null)
//{ }
//else
//{ }//some props ydr's
//if (ChildrenFlags2 != null)
//{ }
//else
//{ }//some props ydr's
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}
public override void Write ( ResourceDataWriter writer , params object [ ] parameters )
{
base . Write ( writer , parameters ) ;
// update structure data
this . ChildrenPointer = ( ulong ) ( this . Children ! = null ? this . Children . FilePosition : 0 ) ;
this . ChildrenTransformation1Pointer = ( ulong ) ( this . ChildrenTransformation1Block ! = null ? this . ChildrenTransformation1Block . FilePosition : 0 ) ;
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this . ChildrenTransformation2Pointer = ( ulong ) ( this . ChildrenTransformation2Block ! = null ? this . ChildrenTransformation2Block . FilePosition : ( long ) ChildrenTransformation1Pointer ) ;
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this . ChildrenBoundingBoxesPointer = ( ulong ) ( this . ChildrenBoundingBoxesBlock ! = null ? this . ChildrenBoundingBoxesBlock . FilePosition : 0 ) ;
this . ChildrenFlags1Pointer = ( ulong ) ( this . ChildrenFlags1Block ! = null ? this . ChildrenFlags1Block . FilePosition : 0 ) ;
this . ChildrenFlags2Pointer = ( ulong ) ( this . ChildrenFlags2Block ! = null ? this . ChildrenFlags2Block . FilePosition : 0 ) ;
this . ChildrenCount1 = ( ushort ) ( this . Children ! = null ? this . Children . Count : 0 ) ;
this . ChildrenCount2 = ( ushort ) ( this . Children ! = null ? this . Children . Count : 0 ) ;
this . BVHPointer = ( ulong ) ( this . BVH ! = null ? this . BVH . FilePosition : 0 ) ;
// write structure data
writer . Write ( this . ChildrenPointer ) ;
writer . Write ( this . ChildrenTransformation1Pointer ) ;
writer . Write ( this . ChildrenTransformation2Pointer ) ;
writer . Write ( this . ChildrenBoundingBoxesPointer ) ;
writer . Write ( this . ChildrenFlags1Pointer ) ;
writer . Write ( this . ChildrenFlags2Pointer ) ;
writer . Write ( this . ChildrenCount1 ) ;
writer . Write ( this . ChildrenCount2 ) ;
writer . Write ( this . Unknown_A4h ) ;
writer . Write ( this . BVHPointer ) ;
}
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public override void WriteXml ( StringBuilder sb , int indent )
{
base . WriteXml ( sb , indent ) ;
var c = Children ? . data_items ;
if ( ( c = = null ) | | ( c . Length = = 0 ) )
{
YbnXml . SelfClosingTag ( sb , indent , "Children" ) ;
}
else
{
var cind = indent + 1 ;
YbnXml . OpenTag ( sb , indent , "Children" ) ;
foreach ( var child in c )
{
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Bounds . WriteXmlNode ( child , sb , cind , "Item" ) ;
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}
YbnXml . CloseTag ( sb , indent , "Children" ) ;
}
}
public override void ReadXml ( XmlNode node )
{
base . ReadXml ( node ) ;
var cnode = node . SelectSingleNode ( "Children" ) ;
if ( cnode ! = null )
{
var cnodes = cnode . SelectNodes ( "Item" ) ;
if ( cnodes ? . Count > 0 )
{
var blist = new List < Bounds > ( ) ;
foreach ( XmlNode inode in cnodes )
{
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var b = Bounds . ReadXmlNode ( inode , Owner , this ) ;
blist . Add ( b ) ;
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}
var arr = blist . ToArray ( ) ;
Children = new ResourcePointerArray64 < Bounds > ( ) ;
Children . data_items = arr ;
BuildBVH ( ) ;
UpdateChildrenFlags ( ) ;
UpdateChildrenBounds ( ) ;
UpdateChildrenTransformations ( ) ;
}
}
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FileVFT = 1080212136 ;
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}
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public override IResourceBlock [ ] GetReferences ( )
{
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BuildBVH ( ) ;
UpdateChildrenFlags ( ) ;
UpdateChildrenBounds ( ) ;
UpdateChildrenTransformations ( ) ;
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using var list = new PooledList < IResourceBlock > ( base . GetReferences ( ) ) ;
if ( Children is not null )
list . Add ( Children ) ;
if ( ChildrenTransformation1 is not null & & ChildrenTransformation1 . Length > 0 )
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{
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ChildrenTransformation1Block = new ResourceSystemStructBlock < Matrix4F_s > ( ChildrenTransformation1 ) ;
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list . Add ( ChildrenTransformation1Block ) ;
}
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else
{
ChildrenTransformation1Block = null ;
}
if ( ChildrenTransformation2 is not null & & ChildrenTransformation2 . Length > 0 )
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{
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ChildrenTransformation2Block = new ResourceSystemStructBlock < Matrix4F_s > ( ChildrenTransformation2 ) ;
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list . Add ( ChildrenTransformation2Block ) ;
}
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else
{
ChildrenTransformation2Block = null ;
}
if ( ChildrenBoundingBoxes is not null & & ChildrenBoundingBoxes . Length > 0 )
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{
ChildrenBoundingBoxesBlock = new ResourceSystemStructBlock < AABB_s > ( ChildrenBoundingBoxes ) ;
list . Add ( ChildrenBoundingBoxesBlock ) ;
}
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else
{
ChildrenBoundingBoxesBlock = null ;
}
if ( ChildrenFlags1 . Length > 0 )
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{
ChildrenFlags1Block = new ResourceSystemStructBlock < BoundCompositeChildrenFlags > ( ChildrenFlags1 ) ;
list . Add ( ChildrenFlags1Block ) ;
}
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else
{
ChildrenFlags1Block = null ;
}
if ( ChildrenFlags2 . Length > 0 )
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{
ChildrenFlags2Block = new ResourceSystemStructBlock < BoundCompositeChildrenFlags > ( ChildrenFlags2 ) ;
list . Add ( ChildrenFlags2Block ) ;
}
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else
{
ChildrenFlags2Block = null ;
}
if ( BVH is not null )
list . Add ( BVH ) ;
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return list . ToArray ( ) ;
}
public void BuildBVH ( )
{
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if ( Children ? . data_items is null | | Children . data_items . Length < = 5 ) //composites only get BVHs if they have 6 or more children.
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{
BVH = null ;
return ;
}
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if ( BVH is not null )
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{
//var tnodes = BVHBuilder.Unbuild(BVH);
}
else
{
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//why are we here? yft's hit this... (and when loading XML!)
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if ( Owner is not FragPhysicsLOD & & Owner is not FragPhysArchetype & & Owner is not VerletCloth )
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{ }
}
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if ( Owner is FragPhysArchetype fpa )
{
if ( fpa = = fpa . Owner ? . Archetype2 ) //for destroyed yft archetype, don't use a BVH.
{
BVH = null ;
return ;
}
}
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var items = new List < BVHBuilderItem > ( Children . data_items . Length ) ;
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for ( int i = 0 ; i < Children . data_items . Length ; i + + )
{
var child = Children . data_items [ i ] ;
if ( child ! = null )
{
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var cbox = new BoundingBox ( child . BoxMin , child . BoxMax ) ;
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var tcbox = cbox . Transform ( child . Transform ) ;
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var it = new BVHBuilderItem
{
Min = tcbox . Minimum ,
Max = tcbox . Maximum ,
Index = i ,
Bounds = child
} ;
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items . Add ( it ) ;
}
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else
{
items . Add ( null ) ; //items need to have correct count to set the correct capacity for the BVH!
}
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}
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BVH = BVHBuilder . Build ( items , 1 ) ; //composites have BVH item threshold of 1
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}
public void UpdateChildrenFlags ( )
{
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if ( Children ? . data_items is null )
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{
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ChildrenFlags1 = [ ] ;
ChildrenFlags2 = [ ] ;
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return ;
}
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if ( OwnerIsFragment ) //don't use flags in fragments
{
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ChildrenFlags1 = [ ] ;
ChildrenFlags2 = [ ] ;
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return ;
}
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var cf1 = new BoundCompositeChildrenFlags [ Children . data_items . Length ] ;
var cf2 = new BoundCompositeChildrenFlags [ Children . data_items . Length ] ;
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for ( int i = 0 ; i < Children . data_items . Length ; i + + )
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{
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var child = Children . data_items [ i ] ;
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var f1 = new BoundCompositeChildrenFlags ( ) ;
var f2 = new BoundCompositeChildrenFlags ( ) ;
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if ( child is not null )
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{
f1 = child . CompositeFlags1 ;
f2 = child . CompositeFlags2 ;
}
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cf1 [ i ] = f1 ;
cf2 [ i ] = f2 ;
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}
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ChildrenFlags1 = cf1 ;
ChildrenFlags2 = cf2 ;
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}
public void UpdateChildrenBounds ( )
{
if ( Children ? . data_items = = null )
{
ChildrenBoundingBoxes = null ;
return ;
}
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var cbl = new AABB_s [ Children . data_items . Length ] ;
for ( int i = 0 ; i < Children . data_items . Length ; i + + )
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{
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var child = Children . data_items [ i ] ;
if ( child is not null )
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{
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cbl [ i ] = new AABB_s ( )
{
Min = new Vector4 ( child . BoxMin , float . Epsilon ) ,
Max = new Vector4 ( child . BoxMax , child . Margin ) ,
} ;
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}
}
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ChildrenBoundingBoxes = cbl ;
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}
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public void UpdateChildrenTransformations ( )
{
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var dataItems = Children ? . data_items ;
if ( dataItems is null )
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{
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ChildrenTransformation1 = [ ] ;
ChildrenTransformation2 = [ ] ;
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return ;
}
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var ct1 = new Matrix4F_s [ dataItems . Length ] ;
for ( int i = 0 ; i < dataItems . Length ; i + + )
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{
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var child = dataItems [ i ] ;
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var m = Matrix4F_s . Identity ;
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var ownerIsFragment = OwnerIsFragment ;
if ( child is not null )
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{
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m = new Matrix4F_s ( in child . _Transform ) ;
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}
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if ( ! OwnerIsFragment )
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{
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m = m with
{
Flags1 = 0 U ,
Flags2 = 1 U ,
Flags3 = 1 U ,
Flags4 = 0 U
} ;
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}
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ct1 [ i ] = m ;
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}
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ChildrenTransformation1 = ct1 ;
ChildrenTransformation2 = [ ] ;
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}
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public override SpaceSphereIntersectResult SphereIntersect ( ref BoundingSphere sph )
{
var res = new SpaceSphereIntersectResult ( ) ;
var tsph = sph ;
var compchilds = Children ? . data_items ;
if ( compchilds = = null )
{ return res ; }
for ( int i = 0 ; i < compchilds . Length ; i + + )
{
var c = compchilds [ i ] ;
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if ( c = = null )
continue ;
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tsph . Center = c . TransformInv . Multiply ( sph . Center ) ;
var chit = c . SphereIntersect ( ref tsph ) ;
chit . Normal = c . Transform . MultiplyRot ( chit . Normal ) ;
res . TryUpdate ( ref chit ) ;
}
return res ;
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}
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public override SpaceRayIntersectResult RayIntersect ( ref Ray ray , float maxdist = float . MaxValue )
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{
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var res = new SpaceRayIntersectResult ( ) ;
res . HitDist = maxdist ;
var tray = ray ;
var compchilds = Children ? . data_items ;
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if ( compchilds is null )
return res ;
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for ( int i = 0 ; i < compchilds . Length ; i + + )
{
var c = compchilds [ i ] ;
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if ( c is null )
continue ;
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tray . Position = c . TransformInv . Multiply ( ray . Position ) ;
tray . Direction = c . TransformInv . MultiplyRot ( ray . Direction ) ;
var chit = c . RayIntersect ( ref tray , res . HitDist ) ;
chit . Position = c . Transform . Multiply ( chit . Position ) ;
chit . Normal = c . Transform . MultiplyRot ( chit . Normal ) ;
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res . TryUpdate ( in chit ) ;
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}
return res ;
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}
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public bool DeleteChild ( Bounds child )
{
if ( Children ? . data_items ! = null )
{
var children = Children . data_items . ToList ( ) ;
var transforms1 = ChildrenTransformation1 ? . ToList ( ) ;
var transforms2 = ChildrenTransformation2 ? . ToList ( ) ;
var bboxes = ChildrenBoundingBoxes ? . ToList ( ) ;
var flags1 = ChildrenFlags1 ? . ToList ( ) ;
var flags2 = ChildrenFlags2 ? . ToList ( ) ;
var idx = children . IndexOf ( child ) ;
if ( idx > = 0 )
{
children . RemoveAt ( idx ) ;
transforms1 ? . RemoveAt ( idx ) ;
transforms2 ? . RemoveAt ( idx ) ;
bboxes ? . RemoveAt ( idx ) ;
flags1 ? . RemoveAt ( idx ) ;
flags2 ? . RemoveAt ( idx ) ;
Children . data_items = children . ToArray ( ) ;
ChildrenTransformation1 = transforms1 ? . ToArray ( ) ;
ChildrenTransformation2 = transforms2 ? . ToArray ( ) ;
ChildrenBoundingBoxes = bboxes ? . ToArray ( ) ;
ChildrenFlags1 = flags1 ? . ToArray ( ) ;
ChildrenFlags2 = flags2 ? . ToArray ( ) ;
BuildBVH ( ) ;
return true ;
}
}
return false ;
}
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public void AddChild ( Bounds child )
{
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if ( Children is null )
Children = new ResourcePointerArray64 < Bounds > ( ) ;
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var children = Children . data_items ? . ToList ( ) ? ? new List < Bounds > ( ) ;
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var transforms1 = ChildrenTransformation1 ? . ToList ( ) ? ? new List < Matrix4F_s > ( ) ;
var transforms2 = ChildrenTransformation2 ? . ToList ( ) ? ? new List < Matrix4F_s > ( ) ;
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var bboxes = ChildrenBoundingBoxes ? . ToList ( ) ? ? new List < AABB_s > ( ) ;
var flags1 = ChildrenFlags1 ? . ToList ( ) ;
var flags2 = ChildrenFlags2 ? . ToList ( ) ;
var idx = children . Count ;
child . Parent = this ;
children . Add ( child ) ;
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transforms1 . Add ( Matrix4F_s . Identity ) ;
transforms2 . Add ( Matrix4F_s . Identity ) ;
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bboxes . Add ( new AABB_s ( ) ) ; //will get updated later
flags1 ? . Add ( new BoundCompositeChildrenFlags ( ) ) ;
flags2 ? . Add ( new BoundCompositeChildrenFlags ( ) ) ;
Children . data_items = children . ToArray ( ) ;
ChildrenTransformation1 = transforms1 . ToArray ( ) ;
ChildrenTransformation2 = transforms2 . ToArray ( ) ;
ChildrenBoundingBoxes = bboxes . ToArray ( ) ;
ChildrenFlags1 = flags1 ? . ToArray ( ) ;
ChildrenFlags2 = flags2 ? . ToArray ( ) ;
BuildBVH ( ) ;
UpdateChildrenBounds ( ) ;
}
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}
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public enum BoundPolygonType : byte
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{
Triangle = 0 ,
Sphere = 1 ,
Capsule = 2 ,
Box = 3 ,
Cylinder = 4 ,
}
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[TC(typeof(EXP))]
public abstract class BoundPolygon : IMetaXmlItem
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{
public BoundPolygonType Type { get ; set ; }
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public BoundGeometry Owner { get ; set ; } //for browsing/editing convenience
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public BoundMaterial_s Material
{
get
{
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if ( MaterialCustom . HasValue ) return MaterialCustom . Value ;
return Owner ? . GetMaterial ( Index ) ? ? new BoundMaterial_s ( ) ;
}
set
{
MaterialCustom = value ;
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}
}
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public BoundMaterial_s ? MaterialCustom ; //for editing, when assigning a new material.
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public int MaterialIndex
{
get { return Owner ? . GetMaterialIndex ( Index ) ? ? - 1 ; }
}
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public Vector3 [ ] VertexPositions
{
get
{
var inds = VertexIndices ;
var va = new Vector3 [ inds . Length ] ;
if ( Owner ! = null )
{
for ( int i = 0 ; i < inds . Length ; i + + )
{
va [ i ] = Owner . GetVertexPos ( inds [ i ] ) ;
}
}
return va ;
}
set
{
if ( value = = null ) return ;
var inds = VertexIndices ;
if ( Owner ! = null )
{
var imax = Math . Min ( inds . Length , value . Length ) ;
for ( int i = 0 ; i < imax ; i + + )
{
Owner . SetVertexPos ( inds [ i ] , value [ i ] ) ;
}
}
}
}
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public int Index { get ; set ; } //for editing convenience, not stored
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public abstract Vector3 BoxMin { get ; }
public abstract Vector3 BoxMax { get ; }
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public abstract Vector3 Scale { get ; set ; }
public abstract Vector3 Position { get ; set ; }
public abstract Quaternion Orientation { get ; set ; }
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public abstract int [ ] VertexIndices { get ; set ; }
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public abstract BoundVertexRef NearestVertex ( Vector3 p ) ;
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public abstract void GatherVertices ( Dictionary < BoundVertex , int > verts ) ;
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public abstract void Read ( byte [ ] bytes , int offset ) ;
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public abstract void Write ( BinaryWriter bw ) ;
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public abstract void WriteXml ( StringBuilder sb , int indent ) ;
public abstract void ReadXml ( XmlNode node ) ;
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public virtual string Title = > $"{Type} {Index}" ;
public override string ToString ( ) = > Type . ToString ( ) ;
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}
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[TC(typeof(EXP))] public class BoundPolygonTriangle : BoundPolygon
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{
public float triArea { get ; set ; }
public ushort triIndex1 { get ; set ; }
public ushort triIndex2 { get ; set ; }
public ushort triIndex3 { get ; set ; }
public short edgeIndex1 { get ; set ; }
public short edgeIndex2 { get ; set ; }
public short edgeIndex3 { get ; set ; }
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public int vertIndex1 { get { return ( triIndex1 & 0x7FFF ) ; } set { triIndex1 = ( ushort ) ( ( value & 0x7FFF ) + ( vertFlag1 ? 0x8000 : 0 ) ) ; } }
public int vertIndex2 { get { return ( triIndex2 & 0x7FFF ) ; } set { triIndex2 = ( ushort ) ( ( value & 0x7FFF ) + ( vertFlag2 ? 0x8000 : 0 ) ) ; } }
public int vertIndex3 { get { return ( triIndex3 & 0x7FFF ) ; } set { triIndex3 = ( ushort ) ( ( value & 0x7FFF ) + ( vertFlag3 ? 0x8000 : 0 ) ) ; } }
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public bool vertFlag1 { get { return ( triIndex1 & 0x8000 ) > 0 ; } set { triIndex1 = ( ushort ) ( vertIndex1 + ( value ? 0x8000 : 0 ) ) ; } }
public bool vertFlag2 { get { return ( triIndex2 & 0x8000 ) > 0 ; } set { triIndex2 = ( ushort ) ( vertIndex2 + ( value ? 0x8000 : 0 ) ) ; } }
public bool vertFlag3 { get { return ( triIndex3 & 0x8000 ) > 0 ; } set { triIndex3 = ( ushort ) ( vertIndex3 + ( value ? 0x8000 : 0 ) ) ; } }
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public Vector3 Vertex1
{
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get = > Owner ? . GetVertexPos ( vertIndex1 ) ? ? Vector3 . Zero ;
set = > Owner ? . SetVertexPos ( vertIndex1 , value ) ;
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}
public Vector3 Vertex2
{
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get = > Owner ? . GetVertexPos ( vertIndex2 ) ? ? Vector3 . Zero ;
set = > Owner ? . SetVertexPos ( vertIndex2 , value ) ;
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}
public Vector3 Vertex3
{
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get = > Owner ? . GetVertexPos ( vertIndex3 ) ? ? Vector3 . Zero ;
set = > Owner ? . SetVertexPos ( vertIndex3 , value ) ;
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}
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public override Vector3 BoxMin = > Vector3 . Min ( Vector3 . Min ( Vertex1 , Vertex2 ) , Vertex3 ) ;
public override Vector3 BoxMax = > Vector3 . Max ( Vector3 . Max ( Vertex1 , Vertex2 ) , Vertex3 ) ;
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public override Vector3 Scale
{
get
{
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if ( ScaleCached . HasValue ) return ScaleCached . Value ;
ScaleCached = Vector3 . One ;
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return Vector3 . One ;
}
set
{
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var v1 = Vertex1 ;
var v2 = Vertex2 ;
var v3 = Vertex3 ;
var cen = ( v1 + v2 + v3 ) * ( 1.0f / 3.0f ) ;
var trans = value / Scale ;
var ori = Orientation ;
var orinv = Quaternion . Invert ( ori ) ;
Vertex1 = cen + ori . Multiply ( trans * orinv . Multiply ( v1 - cen ) ) ;
Vertex2 = cen + ori . Multiply ( trans * orinv . Multiply ( v2 - cen ) ) ;
Vertex3 = cen + ori . Multiply ( trans * orinv . Multiply ( v3 - cen ) ) ;
ScaleCached = value ;
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}
}
public override Vector3 Position
{
get
{
return ( Vertex1 + Vertex2 + Vertex3 ) * ( 1.0f / 3.0f ) ;
}
set
{
var offset = value - Position ;
Vertex1 + = offset ;
Vertex2 + = offset ;
Vertex3 + = offset ;
}
}
public override Quaternion Orientation
{
get
{
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if ( OrientationCached . HasValue ) return OrientationCached . Value ;
var v1 = Vertex1 ;
var v2 = Vertex2 ;
var v3 = Vertex3 ;
var dir = v2 - v1 ;
var side = Vector3 . Cross ( ( v3 - v1 ) , dir ) ;
var up = Vector3 . Normalize ( Vector3 . Cross ( dir , side ) ) ;
var ori = Quaternion . Invert ( Quaternion . LookAtRH ( Vector3 . Zero , side , up ) ) ;
OrientationCached = ori ;
return ori ;
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}
set
{
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var v1 = Vertex1 ;
var v2 = Vertex2 ;
var v3 = Vertex3 ;
var cen = ( v1 + v2 + v3 ) * ( 1.0f / 3.0f ) ;
var trans = value * Quaternion . Invert ( Orientation ) ;
Vertex1 = cen + trans . Multiply ( v1 - cen ) ;
Vertex2 = cen + trans . Multiply ( v2 - cen ) ;
Vertex3 = cen + trans . Multiply ( v3 - cen ) ;
OrientationCached = value ;
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}
}
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private Quaternion ? OrientationCached ;
private Vector3 ? ScaleCached ;
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public override int [ ] VertexIndices
{
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get = > [ vertIndex1 , vertIndex2 , vertIndex3 ] ;
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set
{
if ( value ? . Length > = 3 )
{
vertIndex1 = value [ 0 ] ;
vertIndex2 = value [ 1 ] ;
vertIndex3 = value [ 2 ] ;
}
}
}
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public override BoundVertexRef NearestVertex ( Vector3 p )
{
var d1 = ( p - Vertex1 ) . Length ( ) ;
var d2 = ( p - Vertex2 ) . Length ( ) ;
var d3 = ( p - Vertex3 ) . Length ( ) ;
if ( ( d1 < = d2 ) & & ( d1 < = d3 ) ) return new BoundVertexRef ( vertIndex1 , d1 ) ;
if ( d2 < = d3 ) return new BoundVertexRef ( vertIndex2 , d2 ) ;
return new BoundVertexRef ( vertIndex3 , d3 ) ;
}
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public override void GatherVertices ( Dictionary < BoundVertex , int > verts )
{
if ( Owner ! = null )
{
verts [ Owner . GetVertexObject ( vertIndex1 ) ] = vertIndex1 ;
verts [ Owner . GetVertexObject ( vertIndex2 ) ] = vertIndex2 ;
verts [ Owner . GetVertexObject ( vertIndex3 ) ] = vertIndex3 ;
}
}
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public void SetEdgeIndex ( int edgeid , short polyindex )
{
switch ( edgeid )
{
case 1 :
edgeIndex1 = polyindex ;
break ;
case 2 :
edgeIndex2 = polyindex ;
break ;
case 3 :
edgeIndex3 = polyindex ;
break ;
default :
break ;
}
}
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public BoundPolygonTriangle ( )
{
Type = BoundPolygonType . Triangle ;
}
public override void Read ( byte [ ] bytes , int offset )
{
triArea = BitConverter . ToSingle ( bytes , offset + 0 ) ;
triIndex1 = BitConverter . ToUInt16 ( bytes , offset + 4 ) ;
triIndex2 = BitConverter . ToUInt16 ( bytes , offset + 6 ) ;
triIndex3 = BitConverter . ToUInt16 ( bytes , offset + 8 ) ;
edgeIndex1 = BitConverter . ToInt16 ( bytes , offset + 10 ) ;
edgeIndex2 = BitConverter . ToInt16 ( bytes , offset + 12 ) ;
edgeIndex3 = BitConverter . ToInt16 ( bytes , offset + 14 ) ;
}
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public override void Write ( BinaryWriter bw )
{
bw . Write ( triArea ) ;
bw . Write ( triIndex1 ) ;
bw . Write ( triIndex2 ) ;
bw . Write ( triIndex3 ) ;
bw . Write ( edgeIndex1 ) ;
bw . Write ( edgeIndex2 ) ;
bw . Write ( edgeIndex3 ) ;
}
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public override void WriteXml ( StringBuilder sb , int indent )
{
var s = string . Format ( "{0} m=\"{1}\" v1=\"{2}\" v2=\"{3}\" v3=\"{4}\" f1=\"{5}\" f2=\"{6}\" f3=\"{7}\"" ,
Type ,
MaterialIndex ,
vertIndex1 ,
vertIndex2 ,
vertIndex3 ,
vertFlag1 ? 1 : 0 ,
vertFlag2 ? 1 : 0 ,
vertFlag3 ? 1 : 0
) ;
YbnXml . SelfClosingTag ( sb , indent , s ) ;
}
public override void ReadXml ( XmlNode node )
{
Material = Owner ? . GetMaterialByIndex ( Xml . GetIntAttribute ( node , "m" ) ) ? ? new BoundMaterial_s ( ) ;
vertIndex1 = Xml . GetIntAttribute ( node , "v1" ) ;
vertIndex2 = Xml . GetIntAttribute ( node , "v2" ) ;
vertIndex3 = Xml . GetIntAttribute ( node , "v3" ) ;
vertFlag1 = Xml . GetIntAttribute ( node , "f1" ) ! = 0 ;
vertFlag2 = Xml . GetIntAttribute ( node , "f2" ) ! = 0 ;
vertFlag3 = Xml . GetIntAttribute ( node , "f3" ) ! = 0 ;
}
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public override string ToString ( )
{
return base . ToString ( ) + ": " + vertIndex1 . ToString ( ) + ", " + vertIndex2 . ToString ( ) + ", " + vertIndex3 . ToString ( ) ;
}
}
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[TC(typeof(EXP))] public class BoundPolygonSphere : BoundPolygon
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{
public ushort sphereType { get ; set ; }
public ushort sphereIndex { get ; set ; }
public float sphereRadius { get ; set ; }
public uint unused0 { get ; set ; }
public uint unused1 { get ; set ; }
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public override Vector3 BoxMin
{
get
{
return Position - sphereRadius ;
}
}
public override Vector3 BoxMax
{
get
{
return Position + sphereRadius ;
}
}
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public override Vector3 Scale
{
get
{
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return new Vector3 ( sphereRadius ) ;
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}
set
{
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sphereRadius = value . X ;
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}
}
public override Vector3 Position
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{
get { return ( Owner ! = null ) ? Owner . GetVertexPos ( sphereIndex ) : Vector3 . Zero ; }
set { if ( Owner ! = null ) Owner . SetVertexPos ( sphereIndex , value ) ; }
}
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public override Quaternion Orientation
{
get
{
return Quaternion . Identity ;
}
set
{
}
}
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public override int [ ] VertexIndices
{
get
{
return new [ ] { ( int ) sphereIndex } ;
}
set
{
if ( value ? . Length > = 1 )
{
sphereIndex = ( ushort ) value [ 0 ] ;
}
}
}
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public override BoundVertexRef NearestVertex ( Vector3 p )
{
return new BoundVertexRef ( sphereIndex , sphereRadius ) ;
}
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public override void GatherVertices ( Dictionary < BoundVertex , int > verts )
{
if ( Owner ! = null )
{
verts [ Owner . GetVertexObject ( sphereIndex ) ] = sphereIndex ;
}
}
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public BoundPolygonSphere ( )
{
Type = BoundPolygonType . Sphere ;
}
public override void Read ( byte [ ] bytes , int offset )
{
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sphereType = BitConverter . ToUInt16 ( bytes . AsSpan ( offset ) ) ;
sphereIndex = BitConverter . ToUInt16 ( bytes . AsSpan ( offset + 2 ) ) ;
sphereRadius = BitConverter . ToSingle ( bytes . AsSpan ( offset + 4 ) ) ;
unused0 = BitConverter . ToUInt32 ( bytes . AsSpan ( offset + 8 ) ) ;
unused1 = BitConverter . ToUInt32 ( bytes . AsSpan ( offset + 12 ) ) ;
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}
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public override void Write ( BinaryWriter bw )
{
bw . Write ( sphereType ) ;
bw . Write ( sphereIndex ) ;
bw . Write ( sphereRadius ) ;
bw . Write ( unused0 ) ;
bw . Write ( unused1 ) ;
}
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public override void WriteXml ( StringBuilder sb , int indent )
{
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var s = $"{Type} m=\" { MaterialIndex } \ " v=\"{sphereIndex}\" radius=\"{FloatUtil.ToString(sphereRadius)}\"" ;
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YbnXml . SelfClosingTag ( sb , indent , s ) ;
}
public override void ReadXml ( XmlNode node )
{
Material = Owner ? . GetMaterialByIndex ( Xml . GetIntAttribute ( node , "m" ) ) ? ? new BoundMaterial_s ( ) ;
sphereIndex = ( ushort ) Xml . GetUIntAttribute ( node , "v" ) ;
sphereRadius = Xml . GetFloatAttribute ( node , "radius" ) ;
}
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public override string ToString ( ) = > $"{base.ToString()}: {sphereIndex}, {sphereRadius}" ;
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}
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[TC(typeof(EXP))] public class BoundPolygonCapsule : BoundPolygon
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{
public ushort capsuleType { get ; set ; }
public ushort capsuleIndex1 { get ; set ; }
public float capsuleRadius { get ; set ; }
public ushort capsuleIndex2 { get ; set ; }
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public ushort unused0 { get ; set ; }
public uint unused1 { get ; set ; }
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public Vector3 Vertex1
{
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get = > Owner ? . GetVertexPos ( capsuleIndex1 ) ? ? Vector3 . Zero ;
set = > Owner ? . SetVertexPos ( capsuleIndex1 , value ) ;
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}
public Vector3 Vertex2
{
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get = > Owner ? . GetVertexPos ( capsuleIndex2 ) ? ? Vector3 . Zero ;
set = > Owner ? . SetVertexPos ( capsuleIndex2 , value ) ;
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}
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public override Vector3 BoxMin = > Vector3 . Min ( Vertex1 , Vertex2 ) - capsuleRadius ;
public override Vector3 BoxMax = > Vector3 . Max ( Vertex1 , Vertex2 ) + capsuleRadius ;
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public override Vector3 Scale
{
get
{
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if ( ScaleCached . HasValue ) return ScaleCached . Value ;
ScaleCached = Vector3 . One ;
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return Vector3 . One ;
}
set
{
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var v1 = Vertex1 ;
var v2 = Vertex2 ;
var cen = ( v1 + v2 ) * 0.5f ;
var trans = value / Scale ;
var ori = Orientation ;
var orinv = Quaternion . Invert ( ori ) ;
Vertex1 = cen + ori . Multiply ( trans * orinv . Multiply ( v1 - cen ) ) ;
Vertex2 = cen + ori . Multiply ( trans * orinv . Multiply ( v2 - cen ) ) ;
capsuleRadius = trans . X * capsuleRadius ;
ScaleCached = value ;
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}
}
public override Vector3 Position
{
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get = > ( Vertex1 + Vertex2 ) * 0.5f ;
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set
{
var offset = value - Position ;
Vertex1 + = offset ;
Vertex2 + = offset ;
}
}
public override Quaternion Orientation
{
get
{
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if ( OrientationCached . HasValue ) return OrientationCached . Value ;
var v1 = Vertex1 ;
var v2 = Vertex2 ;
var dir = v2 - v1 ;
var up = Vector3 . Normalize ( dir . GetPerpVec ( ) ) ;
var ori = Quaternion . Invert ( Quaternion . LookAtRH ( Vector3 . Zero , dir , up ) ) ;
OrientationCached = ori ;
return ori ;
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}
set
{
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var v1 = Vertex1 ;
var v2 = Vertex2 ;
var cen = ( v1 + v2 ) * 0.5f ;
var trans = value * Quaternion . Invert ( Orientation ) ;
Vertex1 = cen + trans . Multiply ( v1 - cen ) ;
Vertex2 = cen + trans . Multiply ( v2 - cen ) ;
OrientationCached = value ;
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}
}
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private Quaternion ? OrientationCached ;
private Vector3 ? ScaleCached ;
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public override int [ ] VertexIndices
{
get
{
return new [ ] { ( int ) capsuleIndex1 , ( int ) capsuleIndex2 } ;
}
set
{
if ( value ? . Length > = 2 )
{
capsuleIndex1 = ( ushort ) value [ 0 ] ;
capsuleIndex2 = ( ushort ) value [ 1 ] ;
}
}
}
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public override BoundVertexRef NearestVertex ( Vector3 p )
{
var d1 = ( p - Vertex1 ) . Length ( ) ;
var d2 = ( p - Vertex2 ) . Length ( ) ;
if ( d1 < = d2 ) return new BoundVertexRef ( capsuleIndex1 , d1 ) ;
return new BoundVertexRef ( capsuleIndex2 , d2 ) ;
}
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public override void GatherVertices ( Dictionary < BoundVertex , int > verts )
{
if ( Owner ! = null )
{
verts [ Owner . GetVertexObject ( capsuleIndex1 ) ] = capsuleIndex1 ;
verts [ Owner . GetVertexObject ( capsuleIndex2 ) ] = capsuleIndex2 ;
}
}
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public BoundPolygonCapsule ( )
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{
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Type = BoundPolygonType . Capsule ;
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}
public override void Read ( byte [ ] bytes , int offset )
{
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capsuleType = BitConverter . ToUInt16 ( bytes , offset + 0 ) ;
capsuleIndex1 = BitConverter . ToUInt16 ( bytes , offset + 2 ) ;
capsuleRadius = BitConverter . ToSingle ( bytes , offset + 4 ) ;
capsuleIndex2 = BitConverter . ToUInt16 ( bytes , offset + 8 ) ;
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unused0 = BitConverter . ToUInt16 ( bytes , offset + 10 ) ;
unused1 = BitConverter . ToUInt32 ( bytes , offset + 12 ) ;
}
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public override void Write ( BinaryWriter bw )
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{
bw . Write ( capsuleType ) ;
bw . Write ( capsuleIndex1 ) ;
bw . Write ( capsuleRadius ) ;
bw . Write ( capsuleIndex2 ) ;
bw . Write ( unused0 ) ;
bw . Write ( unused1 ) ;
}
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public override void WriteXml ( StringBuilder sb , int indent )
{
var s = string . Format ( "{0} m=\"{1}\" v1=\"{2}\" v2=\"{3}\" radius=\"{4}\"" ,
Type ,
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MaterialIndex ,
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capsuleIndex1 ,
capsuleIndex2 ,
FloatUtil . ToString ( capsuleRadius )
) ;
YbnXml . SelfClosingTag ( sb , indent , s ) ;
}
public override void ReadXml ( XmlNode node )
{
Material = Owner ? . GetMaterialByIndex ( Xml . GetIntAttribute ( node , "m" ) ) ? ? new BoundMaterial_s ( ) ;
capsuleIndex1 = ( ushort ) Xml . GetUIntAttribute ( node , "v1" ) ;
capsuleIndex2 = ( ushort ) Xml . GetUIntAttribute ( node , "v2" ) ;
capsuleRadius = Xml . GetFloatAttribute ( node , "radius" ) ;
}
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public override string ToString ( )
{
return base . ToString ( ) + ": " + capsuleIndex1 . ToString ( ) + ", " + capsuleIndex2 . ToString ( ) + ", " + capsuleRadius . ToString ( ) ;
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}
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}
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[TC(typeof(EXP))] public class BoundPolygonBox : BoundPolygon
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{
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public uint boxType { get ; set ; }
public short boxIndex1 { get ; set ; }
public short boxIndex2 { get ; set ; }
public short boxIndex3 { get ; set ; }
public short boxIndex4 { get ; set ; }
public uint unused0 { get ; set ; }
public Vector3 Vertex1
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{
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get { return ( Owner ! = null ) ? Owner . GetVertexPos ( boxIndex1 ) : Vector3 . Zero ; }
set { if ( Owner ! = null ) Owner . SetVertexPos ( boxIndex1 , value ) ; }
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}
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public Vector3 Vertex2
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{
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get { return ( Owner ! = null ) ? Owner . GetVertexPos ( boxIndex2 ) : Vector3 . Zero ; }
set { if ( Owner ! = null ) Owner . SetVertexPos ( boxIndex2 , value ) ; }
}
public Vector3 Vertex3
{
get { return ( Owner ! = null ) ? Owner . GetVertexPos ( boxIndex3 ) : Vector3 . Zero ; }
set { if ( Owner ! = null ) Owner . SetVertexPos ( boxIndex3 , value ) ; }
}
public Vector3 Vertex4
{
get { return ( Owner ! = null ) ? Owner . GetVertexPos ( boxIndex4 ) : Vector3 . Zero ; }
set { if ( Owner ! = null ) Owner . SetVertexPos ( boxIndex4 , value ) ; }
}
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public override Vector3 BoxMin
{
get
{
return Vector3 . Min ( Vector3 . Min ( Vector3 . Min ( Vertex1 , Vertex2 ) , Vertex3 ) , Vertex4 ) ;
}
}
public override Vector3 BoxMax
{
get
{
return Vector3 . Max ( Vector3 . Max ( Vector3 . Max ( Vertex1 , Vertex2 ) , Vertex3 ) , Vertex4 ) ;
}
}
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public override Vector3 Scale
{
get
{
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if ( ScaleCached . HasValue ) return ScaleCached . Value ;
ScaleCached = Vector3 . One ;
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return Vector3 . One ;
}
set
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{
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var v1 = Vertex1 ;
var v2 = Vertex2 ;
var v3 = Vertex3 ;
var v4 = Vertex4 ;
var cen = ( v1 + v2 + v3 + v4 ) * 0.25f ;
var trans = value / Scale ;
var ori = Orientation ;
var orinv = Quaternion . Invert ( ori ) ;
Vertex1 = cen + ori . Multiply ( trans * orinv . Multiply ( v1 - cen ) ) ;
Vertex2 = cen + ori . Multiply ( trans * orinv . Multiply ( v2 - cen ) ) ;
Vertex3 = cen + ori . Multiply ( trans * orinv . Multiply ( v3 - cen ) ) ;
Vertex4 = cen + ori . Multiply ( trans * orinv . Multiply ( v4 - cen ) ) ;
ScaleCached = value ;
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}
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}
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public override Vector3 Position
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{
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get
{
return ( Vertex1 + Vertex2 + Vertex3 + Vertex4 ) * 0.25f ;
}
set
{
var offset = value - Position ;
Vertex1 + = offset ;
Vertex2 + = offset ;
Vertex3 + = offset ;
Vertex4 + = offset ;
}
}
public override Quaternion Orientation
{
get
{
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if ( OrientationCached . HasValue ) return OrientationCached . Value ;
var v1 = Vertex1 ;
var v2 = Vertex2 ;
var v3 = Vertex3 ;
var v4 = Vertex4 ;
var dir = ( v1 + v4 ) - ( v2 + v3 ) ;
var up = Vector3 . Normalize ( ( v3 + v4 ) - ( v1 + v2 ) ) ;
var ori = Quaternion . Invert ( Quaternion . LookAtRH ( Vector3 . Zero , dir , up ) ) ;
OrientationCached = ori ;
return ori ;
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}
set
{
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var v1 = Vertex1 ;
var v2 = Vertex2 ;
var v3 = Vertex3 ;
var v4 = Vertex4 ;
var cen = ( v1 + v2 + v3 + v4 ) * 0.25f ;
var trans = value * Quaternion . Invert ( Orientation ) ;
Vertex1 = cen + trans . Multiply ( v1 - cen ) ;
Vertex2 = cen + trans . Multiply ( v2 - cen ) ;
Vertex3 = cen + trans . Multiply ( v3 - cen ) ;
Vertex4 = cen + trans . Multiply ( v4 - cen ) ;
OrientationCached = value ;
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}
}
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private Quaternion ? OrientationCached ;
private Vector3 ? ScaleCached ;
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public override int [ ] VertexIndices
{
get
{
return new [ ] { ( int ) boxIndex1 , ( int ) boxIndex2 , ( int ) boxIndex3 , ( int ) boxIndex4 } ;
}
set
{
if ( value ? . Length > = 2 )
{
boxIndex1 = ( short ) value [ 0 ] ;
boxIndex2 = ( short ) value [ 1 ] ;
boxIndex3 = ( short ) value [ 2 ] ;
boxIndex4 = ( short ) value [ 3 ] ;
}
}
}
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public override BoundVertexRef NearestVertex ( Vector3 p )
{
var d1 = ( p - Vertex1 ) . Length ( ) ;
var d2 = ( p - Vertex2 ) . Length ( ) ;
var d3 = ( p - Vertex3 ) . Length ( ) ;
var d4 = ( p - Vertex4 ) . Length ( ) ;
if ( ( d1 < = d2 ) & & ( d1 < = d3 ) & & ( d1 < = d4 ) ) return new BoundVertexRef ( boxIndex1 , d1 ) ;
if ( ( d2 < = d3 ) & & ( d2 < = d4 ) ) return new BoundVertexRef ( boxIndex2 , d2 ) ;
if ( d3 < = d4 ) return new BoundVertexRef ( boxIndex3 , d3 ) ;
return new BoundVertexRef ( boxIndex4 , d4 ) ;
}
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public override void GatherVertices ( Dictionary < BoundVertex , int > verts )
{
if ( Owner ! = null )
{
verts [ Owner . GetVertexObject ( boxIndex1 ) ] = boxIndex1 ;
verts [ Owner . GetVertexObject ( boxIndex2 ) ] = boxIndex2 ;
verts [ Owner . GetVertexObject ( boxIndex3 ) ] = boxIndex3 ;
verts [ Owner . GetVertexObject ( boxIndex4 ) ] = boxIndex4 ;
}
}
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public BoundPolygonBox ( )
{
Type = BoundPolygonType . Box ;
}
public override void Read ( byte [ ] bytes , int offset )
{
boxType = BitConverter . ToUInt32 ( bytes , offset + 0 ) ;
boxIndex1 = BitConverter . ToInt16 ( bytes , offset + 4 ) ;
boxIndex2 = BitConverter . ToInt16 ( bytes , offset + 6 ) ;
boxIndex3 = BitConverter . ToInt16 ( bytes , offset + 8 ) ;
boxIndex4 = BitConverter . ToInt16 ( bytes , offset + 10 ) ;
unused0 = BitConverter . ToUInt32 ( bytes , offset + 12 ) ;
}
public override void Write ( BinaryWriter bw )
{
bw . Write ( boxType ) ;
bw . Write ( boxIndex1 ) ;
bw . Write ( boxIndex2 ) ;
bw . Write ( boxIndex3 ) ;
bw . Write ( boxIndex4 ) ;
bw . Write ( unused0 ) ;
}
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public override void WriteXml ( StringBuilder sb , int indent )
{
var s = string . Format ( "{0} m=\"{1}\" v1=\"{2}\" v2=\"{3}\" v3=\"{4}\" v4=\"{5}\"" ,
Type ,
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MaterialIndex ,
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boxIndex1 ,
boxIndex2 ,
boxIndex3 ,
boxIndex4
) ;
YbnXml . SelfClosingTag ( sb , indent , s ) ;
}
public override void ReadXml ( XmlNode node )
{
Material = Owner ? . GetMaterialByIndex ( Xml . GetIntAttribute ( node , "m" ) ) ? ? new BoundMaterial_s ( ) ;
boxIndex1 = ( short ) Xml . GetIntAttribute ( node , "v1" ) ;
boxIndex2 = ( short ) Xml . GetIntAttribute ( node , "v2" ) ;
boxIndex3 = ( short ) Xml . GetIntAttribute ( node , "v3" ) ;
boxIndex4 = ( short ) Xml . GetIntAttribute ( node , "v4" ) ;
}
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public override string ToString ( )
{
return base . ToString ( ) + ": " + boxIndex1 . ToString ( ) + ", " + boxIndex2 . ToString ( ) + ", " + boxIndex3 . ToString ( ) + ", " + boxIndex4 . ToString ( ) ;
}
}
[TC(typeof(EXP))] public class BoundPolygonCylinder : BoundPolygon
{
public ushort cylinderType { get ; set ; }
public ushort cylinderIndex1 { get ; set ; }
public float cylinderRadius { get ; set ; }
public ushort cylinderIndex2 { get ; set ; }
public ushort unused0 { get ; set ; }
public uint unused1 { get ; set ; }
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public Vector3 Vertex1
{
get { return ( Owner ! = null ) ? Owner . GetVertexPos ( cylinderIndex1 ) : Vector3 . Zero ; }
set { if ( Owner ! = null ) Owner . SetVertexPos ( cylinderIndex1 , value ) ; }
}
public Vector3 Vertex2
{
get { return ( Owner ! = null ) ? Owner . GetVertexPos ( cylinderIndex2 ) : Vector3 . Zero ; }
set { if ( Owner ! = null ) Owner . SetVertexPos ( cylinderIndex2 , value ) ; }
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}
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public override Vector3 BoxMin
{
get
{
return Vector3 . Min ( Vertex1 , Vertex2 ) - cylinderRadius ; //not perfect but meh
}
}
public override Vector3 BoxMax
{
get
{
return Vector3 . Max ( Vertex1 , Vertex2 ) + cylinderRadius ; //not perfect but meh
}
}
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public override Vector3 Scale
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{
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get
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{
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if ( ScaleCached . HasValue ) return ScaleCached . Value ;
ScaleCached = Vector3 . One ;
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return Vector3 . One ;
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}
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set
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{
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var v1 = Vertex1 ;
var v2 = Vertex2 ;
var cen = ( v1 + v2 ) * 0.5f ;
var trans = value / Scale ;
var ori = Orientation ;
var orinv = Quaternion . Invert ( ori ) ;
Vertex1 = cen + ori . Multiply ( trans * orinv . Multiply ( v1 - cen ) ) ;
Vertex2 = cen + ori . Multiply ( trans * orinv . Multiply ( v2 - cen ) ) ;
cylinderRadius = trans . X * cylinderRadius ;
ScaleCached = value ;
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}
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}
public override Vector3 Position
{
get
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{
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return ( Vertex1 + Vertex2 ) * 0.5f ;
}
set
{
var offset = value - Position ;
Vertex1 + = offset ;
Vertex2 + = offset ;
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}
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}
public override Quaternion Orientation
{
get
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{
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if ( OrientationCached . HasValue ) return OrientationCached . Value ;
var v1 = Vertex1 ;
var v2 = Vertex2 ;
var dir = v2 - v1 ;
var up = Vector3 . Normalize ( dir . GetPerpVec ( ) ) ;
var ori = Quaternion . Invert ( Quaternion . LookAtRH ( Vector3 . Zero , dir , up ) ) ;
OrientationCached = ori ;
return ori ;
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}
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set
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{
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var v1 = Vertex1 ;
var v2 = Vertex2 ;
var cen = ( v1 + v2 ) * 0.5f ;
var trans = value * Quaternion . Invert ( Orientation ) ;
Vertex1 = cen + trans . Multiply ( v1 - cen ) ;
Vertex2 = cen + trans . Multiply ( v2 - cen ) ;
OrientationCached = value ;
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}
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}
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private Quaternion ? OrientationCached ;
private Vector3 ? ScaleCached ;
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public override int [ ] VertexIndices
{
get
{
return new [ ] { ( int ) cylinderIndex1 , ( int ) cylinderIndex2 } ;
}
set
{
if ( value ? . Length > = 2 )
{
cylinderIndex1 = ( ushort ) value [ 0 ] ;
cylinderIndex2 = ( ushort ) value [ 1 ] ;
}
}
}
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public override BoundVertexRef NearestVertex ( Vector3 p )
{
var d1 = ( p - Vertex1 ) . Length ( ) ;
var d2 = ( p - Vertex2 ) . Length ( ) ;
if ( d1 < = d2 ) return new BoundVertexRef ( cylinderIndex1 , d1 ) ;
return new BoundVertexRef ( cylinderIndex2 , d2 ) ;
}
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public override void GatherVertices ( Dictionary < BoundVertex , int > verts )
{
if ( Owner ! = null )
{
verts [ Owner . GetVertexObject ( cylinderIndex1 ) ] = cylinderIndex1 ;
verts [ Owner . GetVertexObject ( cylinderIndex2 ) ] = cylinderIndex2 ;
}
}
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public BoundPolygonCylinder ( )
{
Type = BoundPolygonType . Cylinder ;
}
public override void Read ( byte [ ] bytes , int offset )
{
cylinderType = BitConverter . ToUInt16 ( bytes , offset + 0 ) ;
cylinderIndex1 = BitConverter . ToUInt16 ( bytes , offset + 2 ) ;
cylinderRadius = BitConverter . ToSingle ( bytes , offset + 4 ) ;
cylinderIndex2 = BitConverter . ToUInt16 ( bytes , offset + 8 ) ;
unused0 = BitConverter . ToUInt16 ( bytes , offset + 10 ) ;
unused1 = BitConverter . ToUInt32 ( bytes , offset + 12 ) ;
}
public override void Write ( BinaryWriter bw )
{
bw . Write ( cylinderType ) ;
bw . Write ( cylinderIndex1 ) ;
bw . Write ( cylinderRadius ) ;
bw . Write ( cylinderIndex2 ) ;
bw . Write ( unused0 ) ;
bw . Write ( unused1 ) ;
}
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public override void WriteXml ( StringBuilder sb , int indent )
{
var s = string . Format ( "{0} m=\"{1}\" v1=\"{2}\" v2=\"{3}\" radius=\"{4}\"" ,
Type ,
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MaterialIndex ,
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cylinderIndex1 ,
cylinderIndex2 ,
FloatUtil . ToString ( cylinderRadius )
) ;
YbnXml . SelfClosingTag ( sb , indent , s ) ;
}
public override void ReadXml ( XmlNode node )
{
Material = Owner ? . GetMaterialByIndex ( Xml . GetIntAttribute ( node , "m" ) ) ? ? new BoundMaterial_s ( ) ;
cylinderIndex1 = ( ushort ) Xml . GetUIntAttribute ( node , "v1" ) ;
cylinderIndex2 = ( ushort ) Xml . GetUIntAttribute ( node , "v2" ) ;
cylinderRadius = Xml . GetFloatAttribute ( node , "radius" ) ;
}
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public override string ToString ( )
{
return base . ToString ( ) + ": " + cylinderIndex1 . ToString ( ) + ", " + cylinderIndex2 . ToString ( ) + ", " + cylinderRadius . ToString ( ) ;
}
}
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[TC(typeof(EXP))] public struct BoundEdgeRef : IEquatable < BoundEdgeRef >
//convenience struct for updating edge indices
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{
public int Vertex1 { get ; set ; }
public int Vertex2 { get ; set ; }
public BoundEdgeRef ( int i1 , int i2 )
{
Vertex1 = Math . Min ( i1 , i2 ) ;
Vertex2 = Math . Max ( i1 , i2 ) ;
}
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public override bool Equals ( object? obj )
{
return obj is BoundEdgeRef @ref & & Equals ( @ref ) ;
}
public bool Equals ( BoundEdgeRef other )
{
return Vertex1 = = other . Vertex1 & &
Vertex2 = = other . Vertex2 ;
}
public override int GetHashCode ( )
{
return HashCode . Combine ( Vertex1 , Vertex2 ) ;
}
public static bool operator = = ( BoundEdgeRef left , BoundEdgeRef right )
{
return left . Equals ( right ) ;
}
public static bool operator ! = ( BoundEdgeRef left , BoundEdgeRef right )
{
return ! ( left = = right ) ;
}
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}
[TC(typeof(EXP))] public class BoundEdge //convenience class for updating edge indices
{
public BoundPolygonTriangle Triangle1 { get ; set ; }
public BoundPolygonTriangle Triangle2 { get ; set ; }
public int EdgeID1 { get ; set ; }
public int EdgeID2 { get ; set ; }
public BoundEdge ( BoundPolygonTriangle t1 , int e1 )
{
Triangle1 = t1 ;
EdgeID1 = e1 ;
}
}
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[TC(typeof(EXP))] public struct BoundVertexRef //convenience struct for BoundPolygon.NearestVertex and SpaceRayIntersectResult
{
public int Index { get ; set ; }
public float Distance { get ; set ; }
public BoundVertexRef ( int index , float dist )
{
Index = index ;
Distance = dist ;
}
}
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[TC(typeof(EXP))]
public class BoundVertex //class for editing convenience, to hold a reference to a BoundGeometry vertex
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{
public BoundGeometry Owner { get ; set ; }
public int Index { get ; set ; }
public Vector3 Position
{
get { return ( Owner ! = null ) ? Owner . GetVertexPos ( Index ) : Vector3 . Zero ; }
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set { Owner ? . SetVertexPos ( Index , value ) ; }
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}
public BoundMaterialColour Colour
{
get { return ( Owner ! = null ) ? Owner . GetVertexColour ( Index ) : new BoundMaterialColour ( ) ; }
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set { Owner ? . SetVertexColour ( Index , value ) ; }
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}
public BoundVertex ( BoundGeometry owner , int index )
{
Owner = owner ;
Index = index ;
}
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public virtual string Title = > $"Vertex {Index}" ;
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}
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[TC(typeof(EXP))]
public readonly struct BoundVertex_s ( in Vector3 v )
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{
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public short X { get ; init ; } = ( short ) v . X ;
public short Y { get ; init ; } = ( short ) v . Y ;
public short Z { get ; init ; } = ( short ) v . Z ;
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public Vector3 Vector
{
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get = > new Vector3 ( X , Y , Z ) ;
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}
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}
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[TC(typeof(EXP))] public class BoundGeomOctants : ResourceSystemBlock
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{
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public uint [ ] Counts { get ; set ; } = new uint [ 8 ] ;
public uint [ ] [ ] Items { get ; private set ; } = new uint [ 8 ] [ ] ;
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public override long BlockLength
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{
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get
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{
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long len = 128 ; // (8*(4 + 8)) + 32
for ( int i = 0 ; i < 8 ; i + + )
{
len + = ( Counts [ i ] * 4 ) ;
}
return len ;
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}
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}
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public override void Read ( ResourceDataReader reader , params object [ ] parameters )
{
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if ( ( parameters ? . Length ? ? 0 ) < 1 )
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{ return ; } //shouldn't happen!
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ulong ptr = ( ulong ) parameters [ 0 ] ; //pointer array pointer
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for ( int i = 0 ; i < 8 ; i + + )
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{
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Counts [ i ] = reader . ReadUInt32 ( ) ;
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}
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ulong [ ] ptrlist = reader . ReadUlongsAt ( ptr , 8 , false ) ;
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//if (ptr != (ulong)reader.Position)
//{ }//no hit
//ptr += 64;
for ( int i = 0 ; i < 8 ; i + + )
{
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Items [ i ] = reader . ReadUintsAt ( ptrlist [ i ] , Counts [ i ] , false ) ;
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//if (ptrlist[i] != ptr)
//{ ptr = ptrlist[i]; }//no hit
//ptr += (Counts[i] * 4);
}
//reader.Position = (long)ptr;
//var b = reader.ReadBytes(32);
//for (int i = 0; i < b.Length; i++)
//{
// if (b[i] != 0)
// { }//no hit
//}
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}
public override void Write ( ResourceDataWriter writer , params object [ ] parameters )
{
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var ptr = writer . Position + 96 ;
for ( int i = 0 ; i < 8 ; i + + )
{
writer . Write ( Counts [ i ] ) ;
}
for ( int i = 0 ; i < 8 ; i + + )
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{
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writer . Write ( ( ulong ) ptr ) ;
ptr + = ( Counts [ i ] * 4 ) ;
}
for ( int i = 0 ; i < 8 ; i + + )
{
var items = ( i < Items . Length ) ? Items [ i ] : null ;
if ( items = = null )
{ continue ; }
var c = Counts [ i ] ;
for ( int n = 0 ; n < c ; n + + )
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{
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var v = ( n < items . Length ) ? items [ n ] : 0 ;
writer . Write ( v ) ;
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}
}
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writer . Write ( new byte [ 32 ] ) ;
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}
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public void UpdateCounts ( )
{
for ( int i = 0 ; i < 8 ; i + + )
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{
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Counts [ i ] = ( i < ( Items ? . Length ? ? 0 ) ) ? ( uint ) ( Items [ i ] ? . Length ? ? 0 ) : 0 ;
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}
}
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}
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[Flags] public enum EBoundCompositeFlags : uint
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{
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NONE = 0 u ,
UNKNOWN = 1 u ,
MAP_WEAPON = 1 u < < 1 ,
MAP_DYNAMIC = 1 u < < 2 ,
MAP_ANIMAL = 1 u < < 3 ,
MAP_COVER = 1 u < < 4 ,
MAP_VEHICLE = 1 u < < 5 ,
VEHICLE_NOT_BVH = 1 u < < 6 ,
VEHICLE_BVH = 1 u < < 7 ,
VEHICLE_BOX = 1 u < < 8 ,
PED = 1 u < < 9 ,
RAGDOLL = 1 u < < 10 ,
ANIMAL = 1 u < < 11 ,
ANIMAL_RAGDOLL = 1 u < < 12 ,
OBJECT = 1 u < < 13 ,
OBJECT_ENV_CLOTH = 1 u < < 14 ,
PLANT = 1 u < < 15 ,
PROJECTILE = 1 u < < 16 ,
EXPLOSION = 1 u < < 17 ,
PICKUP = 1 u < < 18 ,
FOLIAGE = 1 u < < 19 ,
FORKLIFT_FORKS = 1 u < < 20 ,
TEST_WEAPON = 1 u < < 21 ,
TEST_CAMERA = 1 u < < 22 ,
TEST_AI = 1 u < < 23 ,
TEST_SCRIPT = 1 u < < 24 ,
TEST_VEHICLE_WHEEL = 1 u < < 25 ,
GLASS = 1 u < < 26 ,
MAP_RIVER = 1 u < < 27 ,
SMOKE = 1 u < < 28 ,
UNSMASHED = 1 u < < 29 ,
MAP_STAIRS = 1 u < < 30 ,
MAP_DEEP_SURFACE = 1 u < < 31 ,
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}
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[TC(typeof(EXP))]
public struct BoundCompositeChildrenFlags
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{
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public EBoundCompositeFlags Flags1 { get ; set ; }
public EBoundCompositeFlags Flags2 { get ; set ; }
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public override readonly string ToString ( )
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{
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return $"{Flags1}, {Flags2}" ;
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}
}
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[TC(typeof(EXP))] public class BVH : ResourceSystemBlock
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{
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public override long BlockLength = > 128 ;
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// structure data
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public ResourceSimpleList64b_s < BVHNode_s > Nodes { get ; set ; }
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public uint Unknown_10h { get ; set ; } // 0x00000000
public uint Unknown_14h { get ; set ; } // 0x00000000
public uint Unknown_18h { get ; set ; } // 0x00000000
public uint Unknown_1Ch { get ; set ; } // 0x00000000
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public Vector4 BoundingBoxMin { get ; set ; }
public Vector4 BoundingBoxMax { get ; set ; }
public Vector4 BoundingBoxCenter { get ; set ; }
public Vector4 QuantumInverse { get ; set ; }
public Vector4 Quantum { get ; set ; } // bounding box dimension / 2^16
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public ResourceSimpleList64_s < BVHTreeInfo_s > Trees { get ; set ; }
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/// <summary>
/// Reads the data-block from a stream.
/// </summary>
public override void Read ( ResourceDataReader reader , params object [ ] parameters )
{
// read structure data
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this . Nodes = reader . ReadBlock < ResourceSimpleList64b_s < BVHNode_s > > ( ) ;
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this . Unknown_10h = reader . ReadUInt32 ( ) ;
this . Unknown_14h = reader . ReadUInt32 ( ) ;
this . Unknown_18h = reader . ReadUInt32 ( ) ;
this . Unknown_1Ch = reader . ReadUInt32 ( ) ;
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this . BoundingBoxMin = reader . ReadVector4 ( ) ;
this . BoundingBoxMax = reader . ReadVector4 ( ) ;
this . BoundingBoxCenter = reader . ReadVector4 ( ) ;
this . QuantumInverse = reader . ReadVector4 ( ) ;
this . Quantum = reader . ReadVector4 ( ) ;
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this . Trees = reader . ReadBlock < ResourceSimpleList64_s < BVHTreeInfo_s > > ( ) ;
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}
/// <summary>
/// Writes the data-block to a stream.
/// </summary>
public override void Write ( ResourceDataWriter writer , params object [ ] parameters )
{
// write structure data
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writer . WriteBlock ( this . Nodes ) ;
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writer . Write ( this . Unknown_10h ) ;
writer . Write ( this . Unknown_14h ) ;
writer . Write ( this . Unknown_18h ) ;
writer . Write ( this . Unknown_1Ch ) ;
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writer . Write ( this . BoundingBoxMin ) ;
writer . Write ( this . BoundingBoxMax ) ;
writer . Write ( this . BoundingBoxCenter ) ;
writer . Write ( this . QuantumInverse ) ;
writer . Write ( this . Quantum ) ;
writer . WriteBlock ( this . Trees ) ;
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}
/// <summary>
/// Returns a list of data blocks which are referenced by this block.
/// </summary>
public override IResourceBlock [ ] GetReferences ( )
{
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//var list = new List<IResourceBlock>();
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//if (Nodes != null) list.Add(Nodes);
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//if (Trees != null) list.Add(Trees);
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return [ ] ;
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}
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public override ( long , IResourceBlock ) [ ] GetParts ( )
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{
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return new ( long , IResourceBlock ) [ ] {
( 0x0 , Nodes ) ,
( 0x70 , Trees )
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} ;
}
}
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[TC(typeof(EXP))]
public struct BVHTreeInfo_s
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{
public short MinX { get ; set ; }
public short MinY { get ; set ; }
public short MinZ { get ; set ; }
public short MaxX { get ; set ; }
public short MaxY { get ; set ; }
public short MaxZ { get ; set ; }
public short NodeIndex1 { get ; set ; }
public short NodeIndex2 { get ; set ; }
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public Vector3 Min
{
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readonly get { return new Vector3 ( MinX , MinY , MinZ ) ; }
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set { MinX = ( short ) value . X ; MinY = ( short ) value . Y ; MinZ = ( short ) value . Z ; }
}
public Vector3 Max
{
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readonly get { return new Vector3 ( MaxX , MaxY , MaxZ ) ; }
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set { MaxX = ( short ) value . X ; MaxY = ( short ) value . Y ; MaxZ = ( short ) value . Z ; }
}
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public override readonly string ToString ( )
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{
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return $"{NodeIndex1}, {NodeIndex2} ({NodeIndex2 - NodeIndex1} nodes)" ;
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}
}
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[TC(typeof(EXP))]
public struct BVHNode_s
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{
public short MinX { get ; set ; }
public short MinY { get ; set ; }
public short MinZ { get ; set ; }
public short MaxX { get ; set ; }
public short MaxY { get ; set ; }
public short MaxZ { get ; set ; }
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public short ItemId { get ; set ; }
public short ItemCount { get ; set ; }
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public Vector3 Min
{
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readonly get { return new Vector3 ( MinX , MinY , MinZ ) ; }
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set { MinX = ( short ) value . X ; MinY = ( short ) value . Y ; MinZ = ( short ) value . Z ; }
}
public Vector3 Max
{
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readonly get { return new Vector3 ( MaxX , MaxY , MaxZ ) ; }
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set { MaxX = ( short ) value . X ; MaxY = ( short ) value . Y ; MaxZ = ( short ) value . Z ; }
}
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public override readonly string ToString ( )
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{
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return $"{ItemId}: {ItemCount}" ;
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}
}
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public class BVHBuilder
{
public static int MaxNodeItemCount = 4 ; //item threshold: 1 for composites, 4 for geometries
public static int MaxTreeNodeCount = 127 ; //max number of nodes found in any tree
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public static BVH ? Build ( List < BVHBuilderItem > items , int itemThreshold )
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{
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if ( items is null )
return null ;
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var bvh = new BVH ( ) ;
var min = new Vector3 ( float . MaxValue ) ;
var max = new Vector3 ( float . MinValue ) ;
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using var nodes = new PooledList < BVHBuilderNode > ( ) ;
using var trees = new PooledList < BVHBuilderNode > ( ) ;
var iteml = new List < BVHBuilderItem > ( items . Count ) ;
foreach ( var item in items . AsSpan ( ) )
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{
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if ( item is null )
continue ;
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iteml . Add ( item ) ;
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Vector3 . Min ( ref min , ref item . Min , out min ) ;
Vector3 . Max ( ref max , ref item . Max , out max ) ;
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}
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//for (int i = 0; i < items.Count; i++)
//{
// var item = items[i];
// if (item is null)
// continue;
// iteml.Add(item);
// Vector3.Min(ref min, ref item.Min, out min);
// Vector3.Max(ref max, ref item.Max, out max);
//}
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var cen = ( min + max ) * 0.5f ;
bvh . BoundingBoxMin = new Vector4 ( min , float . NaN ) ;
bvh . BoundingBoxMax = new Vector4 ( max , float . NaN ) ;
bvh . BoundingBoxCenter = new Vector4 ( cen , float . NaN ) ;
bvh . Quantum = new Vector4 ( Vector3 . Max ( ( min - cen ) . Abs ( ) , ( max - cen ) . Abs ( ) ) / 32767.0f , float . NaN ) ;
bvh . QuantumInverse = new Vector4 ( 1.0f / bvh . Quantum . XYZ ( ) , float . NaN ) ;
var root = new BVHBuilderNode ( ) ;
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root . Items = iteml ;
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root . Build ( itemThreshold ) ;
root . GatherNodes ( nodes ) ;
root . GatherTrees ( trees ) ;
if ( itemThreshold > 1 ) //need to reorder items, since they need to be grouped by node for the node's item index
{
items . Clear ( ) ;
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foreach ( var node in nodes . Span )
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{
if ( node . Items ! = null )
{
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foreach ( var item in node . Items . AsSpan ( ) )
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{
item . Index = items . Count ;
items . Add ( item ) ;
}
}
}
}
else //don't need to reorder items, since nodes only have one item and one item index
{ }
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using var bvhtrees = new PooledList < BVHTreeInfo_s > ( trees . Count ) ;
using var bvhnodes = new PooledList < BVHNode_s > ( nodes . Count ) ;
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var qi = bvh . QuantumInverse . XYZ ( ) ;
var c = bvh . BoundingBoxCenter . XYZ ( ) ;
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foreach ( var node in nodes . Span )
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{
var id = ( ( node . Items ? . Count ? ? 0 ) > 0 ) ? node . Items [ 0 ] . Index : 0 ;
var tn = node . TotalNodes ;
var bn = new BVHNode_s ( ) ;
bn . Min = ( node . Min - c ) * qi ;
bn . Max = ( node . Max - c ) * qi ;
bn . ItemCount = ( short ) ( ( tn < = 1 ) ? node . TotalItems : 0 ) ;
bn . ItemId = ( short ) ( ( tn < = 1 ) ? id : node . TotalNodes ) ;
bvhnodes . Add ( bn ) ;
}
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foreach ( var tree in trees . Span )
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{
var bt = new BVHTreeInfo_s ( ) ;
bt . Min = ( tree . Min - c ) * qi ;
bt . Max = ( tree . Max - c ) * qi ;
bt . NodeIndex1 = ( short ) tree . Index ;
bt . NodeIndex2 = ( short ) ( tree . Index + tree . TotalNodes ) ;
bvhtrees . Add ( bt ) ;
}
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var nodecount = bvhnodes . Count ;
if ( itemThreshold < = 1 ) //for composites, capacity needs to be (numchildren*2)+1, with empty nodes filling up the space..
{
var capacity = ( items . Count * 2 ) + 1 ;
var emptynode = new BVHNode_s ( ) ;
emptynode . ItemId = 1 ;
while ( bvhnodes . Count < capacity )
{
bvhnodes . Add ( emptynode ) ;
}
}
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bvh . Nodes = new ResourceSimpleList64b_s < BVHNode_s > ( ) ;
bvh . Nodes . data_items = bvhnodes . ToArray ( ) ;
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bvh . Nodes . EntriesCount = ( uint ) nodecount ;
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bvh . Trees = new ResourceSimpleList64_s < BVHTreeInfo_s > ( ) ;
bvh . Trees . data_items = bvhtrees . ToArray ( ) ;
return bvh ;
}
public static BVHBuilderNode [ ] Unbuild ( BVH bvh )
{
if ( ( bvh ? . Trees ? . data_items = = null ) | | ( bvh ? . Nodes ? . data_items = = null ) ) return null ;
var nodes = new List < BVHBuilderNode > ( ) ;
foreach ( var tree in bvh . Trees . data_items )
{
var bnode = new BVHBuilderNode ( ) ;
bnode . Unbuild ( bvh , tree . NodeIndex1 , tree . NodeIndex2 ) ;
nodes . Add ( bnode ) ;
//MaxTreeNodeCount = Math.Max(MaxTreeNodeCount, tree.NodeIndex2 - tree.NodeIndex1);
}
return nodes . ToArray ( ) ;
}
}
public class BVHBuilderNode
{
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public List < BVHBuilderNode > ? Children ;
public List < BVHBuilderItem > ? Items ;
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public Vector3 Min ;
public Vector3 Max ;
public int Index ;
public int TotalNodes
{
get
{
int c = 1 ;
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if ( Children is not null )
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{
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foreach ( var child in Children . AsSpan ( ) )
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{
c + = child . TotalNodes ;
}
}
return c ;
}
}
public int TotalItems
{
get
{
int c = Items ? . Count ? ? 0 ;
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if ( Children is not null )
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{
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foreach ( var child in Children . AsSpan ( ) )
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{
c + = child . TotalItems ;
}
}
return c ;
}
}
public void Build ( int itemThreshold )
{
UpdateMinMax ( ) ;
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if ( Items = = null )
return ;
if ( Items . Count < = itemThreshold )
return ;
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var avgsum = Vector3 . Zero ;
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foreach ( var item in Items . AsSpan ( ) )
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{
avgsum + = item . Min ;
avgsum + = item . Max ;
}
var avg = avgsum * ( 0.5f / Items . Count ) ;
int countx = 0 , county = 0 , countz = 0 ;
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foreach ( var item in Items . AsSpan ( ) )
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{
var icen = ( item . Min + item . Max ) * 0.5f ;
if ( icen . X < avg . X ) countx + + ;
if ( icen . Y < avg . Y ) county + + ;
if ( icen . Z < avg . Z ) countz + + ;
}
var target = Items . Count / 2.0f ;
var dx = Math . Abs ( target - countx ) ;
var dy = Math . Abs ( target - county ) ;
var dz = Math . Abs ( target - countz ) ;
int axis = - 1 ;
if ( ( dx < = dy ) & & ( dx < = dz ) ) axis = 0 ; //x seems best
else if ( dy < = dz ) axis = 1 ; //y seems best
else axis = 2 ; //z seems best
var l1 = new List < BVHBuilderItem > ( ) ;
var l2 = new List < BVHBuilderItem > ( ) ;
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foreach ( var item in Items . AsSpan ( ) )
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{
var icen = ( item . Min + item . Max ) * 0.5f ;
bool s = false ;
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s = axis switch
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{
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1 = > ( icen . Y > avg . Y ) ,
2 = > ( icen . Z > avg . Z ) ,
_ = > ( icen . X > avg . X ) ,
} ;
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if ( s ) l1 . Add ( item ) ;
else l2 . Add ( item ) ;
}
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if ( l1 . Count = = 0 | | l2 . Count = = 0 ) //don't get stuck in a stack overflow...
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{
var l3 = new List < BVHBuilderItem > ( ) ; //we can recover from this...
l3 . AddRange ( l1 ) ;
l3 . AddRange ( l2 ) ;
if ( l3 . Count > 0 )
{
l3 . Sort ( ( a , b ) = >
{
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var c = a . Min . CompareTo ( in b . Min ) ;
if ( c ! = 0 )
return c ;
return a . Max . CompareTo ( in b . Max ) ;
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} ) ;
l1 . Clear ( ) ;
l2 . Clear ( ) ;
var hidx = l3 . Count / 2 ;
for ( int i = 0 ; i < hidx ; i + + ) l1 . Add ( l3 [ i ] ) ;
for ( int i = hidx ; i < l3 . Count ; i + + ) l2 . Add ( l3 [ i ] ) ;
}
else
{ return ; } //nothing to see here?
}
Items = null ;
Children = new List < BVHBuilderNode > ( ) ;
var n1 = new BVHBuilderNode ( ) ;
n1 . Items = l1 ;
n1 . Build ( itemThreshold ) ;
Children . Add ( n1 ) ;
var n2 = new BVHBuilderNode ( ) ;
n2 . Items = l2 ;
n2 . Build ( itemThreshold ) ;
Children . Add ( n2 ) ;
Children . Sort ( ( a , b ) = >
{
return b . TotalItems . CompareTo ( a . TotalItems ) ;
} ) ; //is this necessary?
}
public void UpdateMinMax ( )
{
var min = new Vector3 ( float . MaxValue ) ;
var max = new Vector3 ( float . MinValue ) ;
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if ( Items is not null )
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{
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foreach ( var item in Items . AsSpan ( ) )
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{
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Vector3 . Min ( ref min , ref item . Min , out min ) ;
Vector3 . Max ( ref max , ref item . Max , out max ) ;
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}
}
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if ( Children is not null )
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{
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foreach ( var child in Children . AsSpan ( ) )
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{
child . UpdateMinMax ( ) ;
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Vector3 . Min ( ref min , ref child . Min , out min ) ;
Vector3 . Max ( ref max , ref child . Max , out max ) ;
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}
}
Min = min ;
Max = max ;
}
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public void GatherNodes ( IList < BVHBuilderNode > nodes )
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{
Index = nodes . Count ;
nodes . Add ( this ) ;
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if ( Children is not null )
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{
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foreach ( var child in Children . AsSpan ( ) )
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{
child . GatherNodes ( nodes ) ;
}
}
}
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public void GatherTrees ( IList < BVHBuilderNode > trees )
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{
if ( ( TotalNodes > BVHBuilder . MaxTreeNodeCount ) & & ( ( Children ? . Count ? ? 0 ) > 0 ) )
{
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foreach ( var child in Children . AsSpan ( ) )
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{
child . GatherTrees ( trees ) ;
}
}
else
{
trees . Add ( this ) ;
}
}
public void Unbuild ( BVH bvh , int nodeIndex1 , int nodeIndex2 )
{
var q = bvh . Quantum . XYZ ( ) ;
var c = bvh . BoundingBoxCenter . XYZ ( ) ;
int nodeind = nodeIndex1 ;
int lastind = nodeIndex2 ;
while ( nodeind < lastind )
{
var node = bvh . Nodes . data_items [ nodeind ] ;
if ( node . ItemCount < = 0 ) //intermediate node with child nodes
{
Children = new List < BVHBuilderNode > ( ) ;
var cind1 = nodeind + 1 ;
var lcind = nodeind + node . ItemId ; //(child node count)
while ( cind1 < lcind )
{
var cnode = bvh . Nodes . data_items [ cind1 ] ;
var ccount = ( cnode . ItemCount < = 0 ) ? cnode . ItemId : 1 ;
var cind2 = cind1 + ccount ;
var chi = new BVHBuilderNode ( ) ;
chi . Unbuild ( bvh , cind1 , cind2 ) ;
Children . Add ( chi ) ;
cind1 = cind2 ;
}
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Console . WriteLine ( $"Children.Count: {Children.Count}; cind1: {nodeind + 1}; lcind: {nodeind + node.ItemId}" ) ;
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nodeind + = node . ItemId ;
}
else //leaf node, with polygons
{
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Items = new List < BVHBuilderItem > ( node . ItemCount ) ;
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for ( int i = 0 ; i < node . ItemCount ; i + + )
{
var item = new BVHBuilderItem ( ) ;
item . Index = node . ItemId + i ;
Items . Add ( item ) ;
}
//BVHBuilder.MaxNodeItemCount = Math.Max(BVHBuilder.MaxNodeItemCount, node.ItemCount);
nodeind + + ;
}
Min = node . Min * q + c ;
Max = node . Max * q + c ;
}
}
public override string ToString ( )
{
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var fstr = ( Children ! = null ) ? $"{TotalNodes}, 0 - " : ( Items ! = null ) ? ( $"i, {TotalItems} - " ) : "error!" ;
var cstr = ( Children ! = null ) ? $"{Children.Count} children" : "" ;
var istr = ( Items ! = null ) ? $"{Items.Count} items" : "" ;
if ( string . IsNullOrEmpty ( cstr ) )
return fstr + istr ;
if ( string . IsNullOrEmpty ( istr ) )
return fstr + cstr ;
return $"{cstr}, {istr}" ;
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}
}
public class BVHBuilderItem
{
public Vector3 Min ;
public Vector3 Max ;
public int Index ;
public Bounds Bounds ;
public BoundPolygon Polygon ;
}
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[Flags] public enum EBoundMaterialFlags : ushort
{
NONE = 0 ,
FLAG_STAIRS = 1 ,
FLAG_NOT_CLIMBABLE = 1 < < 1 ,
FLAG_SEE_THROUGH = 1 < < 2 ,
FLAG_SHOOT_THROUGH = 1 < < 3 ,
FLAG_NOT_COVER = 1 < < 4 ,
FLAG_WALKABLE_PATH = 1 < < 5 ,
FLAG_NO_CAM_COLLISION = 1 < < 6 ,
FLAG_SHOOT_THROUGH_FX = 1 < < 7 ,
FLAG_NO_DECAL = 1 < < 8 ,
FLAG_NO_NAVMESH = 1 < < 9 ,
FLAG_NO_RAGDOLL = 1 < < 10 ,
FLAG_VEHICLE_WHEEL = 1 < < 11 ,
FLAG_NO_PTFX = 1 < < 12 ,
FLAG_TOO_STEEP_FOR_PLAYER = 1 < < 13 ,
FLAG_NO_NETWORK_SPAWN = 1 < < 14 ,
FLAG_NO_CAM_COLLISION_ALLOW_CLIPPING = 1 < < 15 ,
}
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[TC(typeof(EXP))] public struct BoundMaterial_s : IMetaXmlItem , IEquatable < BoundMaterial_s >
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{
public uint Data1 ;
public uint Data2 ;
public BoundsMaterialType Type
{
get = > ( BoundsMaterialType ) ( Data1 & 0xFF u ) ;
set = > Data1 = ( ( Data1 & 0xFFFFFF00 u ) | ( ( byte ) value & 0xFF u ) ) ;
}
public byte ProceduralId
{
get = > ( byte ) ( ( Data1 > > 8 ) & 0xFF u ) ;
set = > Data1 = ( ( Data1 & 0xFFFF00FF u ) | ( ( value & 0xFF u ) < < 8 ) ) ;
}
public byte RoomId
{
get = > ( byte ) ( ( Data1 > > 16 ) & 0x1F u ) ;
set = > Data1 = ( ( Data1 & 0xFFE0FFFF u ) | ( ( value & 0x1F u ) < < 16 ) ) ;
}
public byte PedDensity
{
get = > ( byte ) ( ( Data1 > > 21 ) & 0x7 u ) ;
set = > Data1 = ( ( Data1 & 0xFF1FFFFF u ) | ( ( value & 0x7 u ) < < 21 ) ) ;
}
public EBoundMaterialFlags Flags
{
get = > ( EBoundMaterialFlags ) ( ( ( Data1 > > 24 ) & 0xFF u ) | ( ( Data2 & 0xFF u ) < < 8 ) ) ;
set
{
Data1 = ( Data1 & 0x00FFFFFF u ) | ( ( ( ushort ) value & 0x00FF u ) < < 24 ) ;
Data2 = ( Data2 & 0xFFFFFF00 u ) | ( ( ( ushort ) value & 0xFF00 u ) > > 8 ) ;
}
}
public byte MaterialColorIndex
{
get = > ( byte ) ( ( Data2 > > 8 ) & 0xFF u ) ;
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set = > Data2 = ( ( Data2 & 0xFFFF00FF u ) | ( ( value & 0xFF u ) < < 8 ) ) ;
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}
public ushort Unk4
{
get = > ( ushort ) ( ( Data2 > > 16 ) & 0xFFFF u ) ;
set = > Data2 = ( ( Data2 & 0x0000FFFF u ) | ( ( value & 0xFFFF u ) < < 16 ) ) ;
}
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public void WriteXml ( StringBuilder sb , int indent )
{
YbnXml . ValueTag ( sb , indent , "Type" , Type . Index . ToString ( ) ) ;
YbnXml . ValueTag ( sb , indent , "ProceduralID" , ProceduralId . ToString ( ) ) ;
YbnXml . ValueTag ( sb , indent , "RoomID" , RoomId . ToString ( ) ) ;
YbnXml . ValueTag ( sb , indent , "PedDensity" , PedDensity . ToString ( ) ) ;
YbnXml . StringTag ( sb , indent , "Flags" , Flags . ToString ( ) ) ;
YbnXml . ValueTag ( sb , indent , "MaterialColourIndex" , MaterialColorIndex . ToString ( ) ) ;
YbnXml . ValueTag ( sb , indent , "Unk" , Unk4 . ToString ( ) ) ;
}
public void ReadXml ( XmlNode node )
{
Type = ( byte ) Xml . GetChildUIntAttribute ( node , "Type" , "value" ) ;
ProceduralId = ( byte ) Xml . GetChildUIntAttribute ( node , "ProceduralID" , "value" ) ;
RoomId = ( byte ) Xml . GetChildUIntAttribute ( node , "RoomID" , "value" ) ;
PedDensity = ( byte ) Xml . GetChildUIntAttribute ( node , "PedDensity" , "value" ) ;
Flags = Xml . GetChildEnumInnerText < EBoundMaterialFlags > ( node , "Flags" ) ;
MaterialColorIndex = ( byte ) Xml . GetChildUIntAttribute ( node , "MaterialColourIndex" , "value" ) ;
Unk4 = ( ushort ) Xml . GetChildUIntAttribute ( node , "Unk" , "value" ) ;
}
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public override string ToString ( )
{
return Data1 . ToString ( ) + ", " + Data2 . ToString ( ) + ", "
+ Type . ToString ( ) + ", " + ProceduralId . ToString ( ) + ", " + RoomId . ToString ( ) + ", " + PedDensity . ToString ( ) + ", "
+ Flags . ToString ( ) + ", " + MaterialColorIndex . ToString ( ) + ", " + Unk4 . ToString ( ) ;
}
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public override bool Equals ( object? obj )
{
return obj is BoundMaterial_s s & & Equals ( s ) ;
}
public bool Equals ( BoundMaterial_s other )
{
return Data1 = = other . Data1 & &
Data2 = = other . Data2 ;
}
public override int GetHashCode ( )
{
return HashCode . Combine ( Data1 , Data2 ) ;
}
public static bool operator = = ( BoundMaterial_s left , BoundMaterial_s right )
{
return left . Equals ( right ) ;
}
public static bool operator ! = ( BoundMaterial_s left , BoundMaterial_s right )
{
return ! ( left = = right ) ;
}
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}
[TC(typeof(EXP))] public struct BoundMaterialColour
{
public byte R { get ; set ; }
public byte G { get ; set ; }
public byte B { get ; set ; }
public byte A { get ; set ; } //GIMS EVO saves this as "opacity" 0-100
public override string ToString ( )
{
//return Type.ToString() + ", " + Unk0.ToString() + ", " + Unk1.ToString() + ", " + Unk2.ToString();
return R . ToString ( ) + ", " + G . ToString ( ) + ", " + B . ToString ( ) + ", " + A . ToString ( ) ;
}
}
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[TC(typeof(EXP))] public struct BoundsMaterialType
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{
public byte Index { get ; set ; }
public BoundsMaterialData MaterialData
{
get
{
return BoundsMaterialTypes . GetMaterial ( this ) ;
}
}
public override string ToString ( )
{
return BoundsMaterialTypes . GetMaterialName ( this ) ;
}
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public static implicit operator byte ( BoundsMaterialType matType )
{
return matType . Index ; //implicit conversion
}
public static implicit operator BoundsMaterialType ( byte b )
{
return new BoundsMaterialType ( ) { Index = b } ;
}
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}
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[TC(typeof(EXP))] public class BoundsMaterialData
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{
public string Name { get ; set ; }
public string Filter { get ; set ; }
public string FXGroup { get ; set ; }
public string VFXDisturbanceType { get ; set ; }
public string RumbleProfile { get ; set ; }
public string ReactWeaponType { get ; set ; }
public string Friction { get ; set ; }
public string Elasticity { get ; set ; }
public string Density { get ; set ; }
public string TyreGrip { get ; set ; }
public string WetGrip { get ; set ; }
public string TyreDrag { get ; set ; }
public string TopSpeedMult { get ; set ; }
public string Softness { get ; set ; }
public string Noisiness { get ; set ; }
public string PenetrationResistance { get ; set ; }
public string SeeThru { get ; set ; }
public string ShootThru { get ; set ; }
public string ShootThruFX { get ; set ; }
public string NoDecal { get ; set ; }
public string Porous { get ; set ; }
public string HeatsTyre { get ; set ; }
public string Material { get ; set ; }
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public Color Colour { get ; set ; }
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public override string ToString ( )
{
return Name ;
}
}
public static class BoundsMaterialTypes
{
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private static Dictionary < string , Color > ColourDict ;
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public static List < BoundsMaterialData > Materials ;
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public static void Init ( GameFileCache gameFileCache )
{
var rpfman = gameFileCache . RpfMan ;
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var dic = new Dictionary < string , Color > ( ) ;
string filename2 = "common.rpf\\data\\effects\\materialfx.dat" ;
string txt2 = rpfman . GetFileUTF8Text ( filename2 ) ;
AddMaterialfxDat ( txt2 , dic ) ;
ColourDict = dic ;
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var list = new List < BoundsMaterialData > ( ) ;
string filename = "common.rpf\\data\\materials\\materials.dat" ;
if ( gameFileCache . EnableDlc )
{
filename = "update\\update.rpf\\common\\data\\materials\\materials.dat" ;
}
string txt = rpfman . GetFileUTF8Text ( filename ) ;
AddMaterialsDat ( txt , list ) ;
Materials = list ;
}
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//Only gets the colors
private static void AddMaterialfxDat ( string txt , Dictionary < string , Color > dic )
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{
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dic . Clear ( ) ;
if ( txt = = null ) return ;
string [ ] lines = txt . Split ( '\n' ) ;
string startLine = "MTLFX_TABLE_START" ;
string endLine = "MTLFX_TABLE_END" ;
for ( int i = 1 ; i < lines . Length ; i + + )
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{
var line = lines [ i ] ;
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if ( line [ 0 ] = = '#' ) continue ;
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if ( line . StartsWith ( startLine , StringComparison . OrdinalIgnoreCase ) ) continue ;
if ( line . StartsWith ( endLine , StringComparison . OrdinalIgnoreCase ) ) break ;
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string [ ] parts = line . Split ( new [ ] { '\t' , ' ' } , StringSplitOptions . RemoveEmptyEntries ) ;
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if ( parts . Length < 5 ) continue ; // FXGroup R G B ...
int cp = 0 ;
Color c = new Color ( ) ;
c . A = 0xFF ;
string fxgroup = string . Empty ;
for ( int p = 0 ; p < parts . Length ; p + + )
{
string part = parts [ p ] . Trim ( ) ;
if ( string . IsNullOrWhiteSpace ( part ) ) continue ;
switch ( cp )
{
case 0 : fxgroup = part ; break ;
case 1 : c . R = byte . Parse ( part ) ; break ;
case 2 : c . G = byte . Parse ( part ) ; break ;
case 3 : c . B = byte . Parse ( part ) ; break ;
}
cp + + ;
}
dic . Add ( fxgroup , c ) ;
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}
}
private static void AddMaterialsDat ( string txt , List < BoundsMaterialData > list )
{
list . Clear ( ) ;
if ( txt = = null ) return ;
string [ ] lines = txt . Split ( '\n' ) ;
for ( int i = 1 ; i < lines . Length ; i + + )
{
var line = lines [ i ] ;
if ( line . Length < 20 ) continue ;
if ( line [ 0 ] = = '#' ) continue ;
string [ ] parts = line . Split ( new [ ] { '\t' , ' ' } , StringSplitOptions . RemoveEmptyEntries ) ;
if ( parts . Length < 10 ) continue ;
int cp = 0 ;
BoundsMaterialData d = new BoundsMaterialData ( ) ;
for ( int p = 0 ; p < parts . Length ; p + + )
{
string part = parts [ p ] . Trim ( ) ;
if ( string . IsNullOrWhiteSpace ( part ) ) continue ;
switch ( cp )
{
case 0 : d . Name = part ; break ;
case 1 : d . Filter = part ; break ;
case 2 : d . FXGroup = part ; break ;
case 3 : d . VFXDisturbanceType = part ; break ;
case 4 : d . RumbleProfile = part ; break ;
case 5 : d . ReactWeaponType = part ; break ;
case 6 : d . Friction = part ; break ;
case 7 : d . Elasticity = part ; break ;
case 8 : d . Density = part ; break ;
case 9 : d . TyreGrip = part ; break ;
case 10 : d . WetGrip = part ; break ;
case 11 : d . TyreDrag = part ; break ;
case 12 : d . TopSpeedMult = part ; break ;
case 13 : d . Softness = part ; break ;
case 14 : d . Noisiness = part ; break ;
case 15 : d . PenetrationResistance = part ; break ;
case 16 : d . SeeThru = part ; break ;
case 17 : d . ShootThru = part ; break ;
case 18 : d . ShootThruFX = part ; break ;
case 19 : d . NoDecal = part ; break ;
case 20 : d . Porous = part ; break ;
case 21 : d . HeatsTyre = part ; break ;
case 22 : d . Material = part ; break ;
}
cp + + ;
}
if ( cp ! = 23 )
{ }
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Color c ;
if ( ( ColourDict ! = null ) & & ( ColourDict . TryGetValue ( d . FXGroup , out c ) ) )
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{
d . Colour = c ;
}
else
{
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d . Colour = new Color ( 0xFFCCCCCC ) ;
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}
list . Add ( d ) ;
}
//StringBuilder sb = new StringBuilder();
//foreach (var d in list)
//{
// sb.AppendLine(d.Name);
//}
//string names = sb.ToString();
}
public static BoundsMaterialData GetMaterial ( BoundsMaterialType type )
{
if ( Materials = = null ) return null ;
if ( type . Index > = Materials . Count ) return null ;
return Materials [ type . Index ] ;
}
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public static BoundsMaterialData GetMaterial ( byte index )
{
if ( Materials = = null ) return null ;
if ( ( int ) index > = Materials . Count ) return null ;
return Materials [ index ] ;
}
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public static string GetMaterialName ( BoundsMaterialType type )
{
var m = GetMaterial ( type ) ;
if ( m = = null ) return string . Empty ;
return m . Name ;
}
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public static Color GetMaterialColour ( BoundsMaterialType type )
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{
var m = GetMaterial ( type ) ;
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if ( m = = null ) return new Color ( 0xFFCCCCCC ) ;
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return m . Colour ;
}
}
}