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Bounds class: added MaterialColorIndex and PolyFlags
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@ -117,11 +117,12 @@ namespace CodeWalker.GameFiles
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public uint Unknown_3Ch { get; set; }
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public SharpDX.Vector3 BoundingBoxCenter { get; set; }
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public byte MaterialIndex { get; set; }
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public byte ProceduralID { get; set; }
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public byte RoomID_and_PedDensity { get; set; } //5bits for RoomID and then 3bits for PedDensity
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public byte Unknown_4Fh { get; set; } //bit5 related to Unknown_5Ch, should be a flag called "Has PolyFlags"
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public byte ProceduralId { get; set; }
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public byte RoomId_and_PedDensity { get; set; } //5bits for RoomID and then 3bits for PedDensity
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public byte Unknown_4Fh { get; set; } //flags? (bit5 related to Unknown_5Ch, should be a flag called "Has PolyFlags")<-- i don't remember why i wrote this lol
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public SharpDX.Vector3 Center { get; set; }
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public ushort Unknown_5Ch { get; set; } //PolyFlags?
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public byte PolyFlags { get; set; }
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public byte MaterialColorIndex { get; set; }
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public ushort Unknown_5Eh { get; set; }
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public float Unknown_60h { get; set; }
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public float Unknown_64h { get; set; }
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@ -164,11 +165,12 @@ namespace CodeWalker.GameFiles
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this.Unknown_3Ch = reader.ReadUInt32();
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this.BoundingBoxCenter = reader.ReadStruct<SharpDX.Vector3>();
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this.MaterialIndex = reader.ReadByte();
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this.ProceduralID = reader.ReadByte();
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this.RoomID_and_PedDensity = reader.ReadByte();
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this.ProceduralId = reader.ReadByte();
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this.RoomId_and_PedDensity = reader.ReadByte();
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this.Unknown_4Fh = reader.ReadByte();
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this.Center = reader.ReadStruct<SharpDX.Vector3>();
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this.Unknown_5Ch = reader.ReadUInt16();
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this.PolyFlags = reader.ReadByte();
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this.MaterialColorIndex = reader.ReadByte();
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this.Unknown_5Eh = reader.ReadUInt16();
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this.Unknown_60h = reader.ReadSingle();
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this.Unknown_64h = reader.ReadSingle();
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@ -196,11 +198,12 @@ namespace CodeWalker.GameFiles
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writer.Write(this.Unknown_3Ch);
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//writer.WriteBlock(this.BoundingBoxCenter);
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writer.Write(this.MaterialIndex);
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writer.Write(this.ProceduralID);
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writer.Write(this.RoomID_and_PedDensity);
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writer.Write(this.ProceduralId);
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writer.Write(this.RoomId_and_PedDensity);
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writer.Write(this.Unknown_4Fh);
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//writer.WriteBlock(this.Center);
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writer.Write(this.Unknown_5Ch);
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writer.Write(this.PolyFlags);
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writer.Write(this.MaterialColorIndex);
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writer.Write(this.Unknown_5Eh);
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writer.Write(this.Unknown_60h);
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writer.Write(this.Unknown_64h);
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@ -556,26 +559,27 @@ namespace CodeWalker.GameFiles
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[TypeConverter(typeof(ExpandableObjectConverter))] public struct BoundMaterial_s
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{
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public BoundsMaterialType Type { get; set; }
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public byte Unk0 { get; set; }
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public byte Unk1 { get; set; }
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public byte Unk2 { get; set; }
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public uint Unk3 { get; set; }
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public byte ProceduralId { get; set; }
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public byte RoomId_and_PedDensity { get; set; }
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public ushort PolyFlags { get; set; } //TOBEFIXED
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public byte MaterialColorIndex { get; set; } //TOBEFIXED
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public ushort Unk4 { get; set; }
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public override string ToString()
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{
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return Type.ToString() + ", " + Unk0.ToString() + ", " + Unk1.ToString() + ", " + Unk2.ToString() + ", " + Unk3.ToString();
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return Type.ToString() + ", " + ProceduralId.ToString() + ", " + RoomId_and_PedDensity.ToString() + ", " + MaterialColorIndex.ToString() + ", " + PolyFlags.ToString() + ", " + Unk4.ToString();
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}
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}
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[TypeConverter(typeof(ExpandableObjectConverter))] public struct BoundMaterialColour
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{
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//public BoundsMaterialType Type { get; set; }
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public byte Unk0 { get; set; }
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public byte Unk1 { get; set; }
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public byte Unk2 { get; set; }
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public byte Unk3 { get; set; }
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public byte R { get; set; }
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public byte G { get; set; }
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public byte B { get; set; }
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public byte A { get; set; } //GIMS EVO saves this as "opacity" 0-100
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public override string ToString()
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{
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//return Type.ToString() + ", " + Unk0.ToString() + ", " + Unk1.ToString() + ", " + Unk2.ToString();
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return Unk0.ToString() + ", " + Unk1.ToString() + ", " + Unk2.ToString() + ", " + Unk3.ToString();
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return R.ToString() + ", " + G.ToString() + ", " + B.ToString() + ", " + A.ToString();
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}
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}
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[TypeConverter(typeof(ExpandableObjectConverter))] public struct BoundVertex_s
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