.. |
Bounds.cs
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Another big commit, updated to .NET 8.0 and a lot more refactoring and optimizations
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2024-01-06 19:41:10 +01:00 |
Clip.cs
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Another big commit, updated to .NET 8.0 and a lot more refactoring and optimizations
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2024-01-06 19:41:10 +01:00 |
Clothes.cs
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Another big commit, updated to .NET 8.0 and a lot more refactoring and optimizations
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2024-01-06 19:41:10 +01:00 |
Drawable.cs
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Another big commit, updated to .NET 8.0 and a lot more refactoring and optimizations
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2024-01-06 19:41:10 +01:00 |
Expression.cs
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Merge branch 'master' of github.com:dexyfex/CodeWalker into update
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2024-01-06 19:56:59 +01:00 |
Filter.cs
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Another big commit, updated to .NET 8.0 and a lot more refactoring and optimizations
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2024-01-06 19:41:10 +01:00 |
Frag.cs
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Another big commit, updated to .NET 8.0 and a lot more refactoring and optimizations
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2024-01-06 19:41:10 +01:00 |
Nav.cs
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Another big commit, updated to .NET 8.0 and a lot more refactoring and optimizations
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2024-01-06 19:41:10 +01:00 |
Node.cs
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Another big commit, updated to .NET 8.0 and a lot more refactoring and optimizations
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2024-01-06 19:41:10 +01:00 |
Particle.cs
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Another big commit, updated to .NET 8.0 and a lot more refactoring and optimizations
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2024-01-06 19:41:10 +01:00 |
PedsFiles.cs
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Another big commit, updated to .NET 8.0 and a lot more refactoring and optimizations
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2024-01-06 19:41:10 +01:00 |
ResourceAnalyzer.cs
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Another big commit, updated to .NET 8.0 and a lot more refactoring and optimizations
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2024-01-06 19:41:10 +01:00 |
ResourceBaseTypes.cs
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Another big commit, updated to .NET 8.0 and a lot more refactoring and optimizations
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2024-01-06 19:41:10 +01:00 |
ResourceBuilder.cs
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Another big commit, updated to .NET 8.0 and a lot more refactoring and optimizations
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2024-01-06 19:41:10 +01:00 |
ResourceData.cs
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Another big commit, updated to .NET 8.0 and a lot more refactoring and optimizations
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2024-01-06 19:41:10 +01:00 |
ResourceFile.cs
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Another big commit, updated to .NET 8.0 and a lot more refactoring and optimizations
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2024-01-06 19:41:10 +01:00 |
ShaderParams.cs
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Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames.
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2019-10-31 17:11:12 +11:00 |
Texture.cs
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Another big commit, updated to .NET 8.0 and a lot more refactoring and optimizations
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2024-01-06 19:41:10 +01:00 |
VehicleRecord.cs
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Another big commit, updated to .NET 8.0 and a lot more refactoring and optimizations
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2024-01-06 19:41:10 +01:00 |
VertexType.cs
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Another big commit, updated to .NET 8.0 and a lot more refactoring and optimizations
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2024-01-06 19:41:10 +01:00 |
WaypointRecord.cs
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Another big commit, updated to .NET 8.0 and a lot more refactoring and optimizations
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2024-01-06 19:41:10 +01:00 |