Rename Vertices2 to VerticesShrunk

This commit is contained in:
Colton Fox 2023-07-27 19:15:42 -04:00
parent 9137f8a169
commit 91ab5bd6bb

View File

@ -941,10 +941,10 @@ namespace CodeWalker.GameFiles
// structure data
public uint Unknown_70h { get; set; } // 0x00000000
public uint Unknown_74h { get; set; } // 0x00000000
public ulong Vertices2Pointer { get; set; }
public ulong VerticesShrunkPointer { get; set; }
public ushort Unknown_80h { get; set; } // 0x0000
public ushort Unknown_82h { get; set; } //des_.ydr's? some extra data to read..?? is this some extra poly count?
public uint Vertices2Count { get; set; } //always equal to VerticesCount
public uint VerticesShrunkCount { get; set; } //always equal to VerticesCount
public ulong PolygonsPointer { get; set; }
public Vector3 Quantum { get; set; }
public float Unknown_9Ch { get; set; }
@ -979,7 +979,7 @@ namespace CodeWalker.GameFiles
public uint Unknown_12Ch { get; set; } // 0x00000000
public Vector3[] Vertices2 { get; set; } // Vertices but shrunk by margin along normal
public Vector3[] VerticesShrunk { get; set; } // Vertices but shrunk by margin along normal
public BoundPolygon[] Polygons { get; set; }
public Vector3[] Vertices { get; set; }
public BoundMaterialColour[] VertexColours { get; set; }//not sure, it seems like colours anyway, see eg. prologue03_10.ybn
@ -988,7 +988,7 @@ namespace CodeWalker.GameFiles
public BoundMaterialColour[] MaterialColours { get; set; }
public byte[] PolygonMaterialIndices { get; set; }
private ResourceSystemStructBlock<BoundVertex_s> Vertices2Block = null;
private ResourceSystemStructBlock<BoundVertex_s> VerticesShrunkBlock = null;
private ResourceSystemDataBlock PolygonsBlock = null;
private ResourceSystemStructBlock<BoundVertex_s> VerticesBlock = null;
private ResourceSystemStructBlock<BoundMaterialColour> VertexColoursBlock = null;
@ -1005,10 +1005,10 @@ namespace CodeWalker.GameFiles
this.Unknown_70h = reader.ReadUInt32();
this.Unknown_74h = reader.ReadUInt32();
this.Vertices2Pointer = reader.ReadUInt64();
this.VerticesShrunkPointer = reader.ReadUInt64();
this.Unknown_80h = reader.ReadUInt16();
this.Unknown_82h = reader.ReadUInt16();
this.Vertices2Count = reader.ReadUInt32();
this.VerticesShrunkCount = reader.ReadUInt32();
this.PolygonsPointer = reader.ReadUInt64();
this.Quantum = reader.ReadVector3();
this.Unknown_9Ch = reader.ReadSingle();
@ -1043,14 +1043,14 @@ namespace CodeWalker.GameFiles
this.Unknown_12Ch = reader.ReadUInt32();
var verts2 = reader.ReadStructsAt<BoundVertex_s>(this.Vertices2Pointer, this.Vertices2Count);
if (verts2 != null) //seems to be in YFT's
var vertsShrunk = reader.ReadStructsAt<BoundVertex_s>(this.VerticesShrunkPointer, this.VerticesShrunkCount);
if (vertsShrunk != null) //seems to be in YFT's
{
Vertices2 = new Vector3[verts2.Length];
for (int i = 0; i < verts2.Length; i++)
VerticesShrunk = new Vector3[vertsShrunk.Length];
for (int i = 0; i < vertsShrunk.Length; i++)
{
var bv = verts2[i];
Vertices2[i] = bv.Vector * Quantum;
var bv = vertsShrunk[i];
VerticesShrunk[i] = bv.Vector * Quantum;
}
}
@ -1128,14 +1128,14 @@ namespace CodeWalker.GameFiles
base.Write(writer, parameters);
// update structure data
this.Vertices2Pointer = (ulong)(this.Vertices2Block != null ? this.Vertices2Block.FilePosition : 0);
this.VerticesShrunkPointer = (ulong)(this.VerticesShrunkBlock != null ? this.VerticesShrunkBlock.FilePosition : 0);
this.PolygonsPointer = (ulong)(this.PolygonsBlock != null ? this.PolygonsBlock.FilePosition : 0);
this.VerticesPointer = (ulong)(this.VerticesBlock != null ? this.VerticesBlock.FilePosition : 0);
this.VertexColoursPointer = (ulong)(this.VertexColoursBlock != null ? this.VertexColoursBlock.FilePosition : 0);
this.OctantsPointer = (ulong)(this.Octants != null ? this.Octants.FilePosition : 0);
this.OctantItemsPointer = (OctantsPointer != 0) ? OctantsPointer + 32 : 0;
this.VerticesCount = (uint)(this.VerticesBlock != null ? this.VerticesBlock.ItemCount : 0);
this.Vertices2Count = this.VerticesCount;
this.VerticesShrunkCount = this.VerticesCount;
this.PolygonsCount = (uint)(this.Polygons != null ? this.Polygons.Length : 0);
this.MaterialsPointer = (ulong)(this.MaterialsBlock != null ? this.MaterialsBlock.FilePosition : 0);
this.MaterialColoursPointer = (ulong)(this.MaterialColoursBlock != null ? this.MaterialColoursBlock.FilePosition : 0);
@ -1147,10 +1147,10 @@ namespace CodeWalker.GameFiles
// write structure data
writer.Write(this.Unknown_70h);
writer.Write(this.Unknown_74h);
writer.Write(this.Vertices2Pointer);
writer.Write(this.VerticesShrunkPointer);
writer.Write(this.Unknown_80h);
writer.Write(this.Unknown_82h);
writer.Write(this.Vertices2Count);
writer.Write(this.VerticesShrunkCount);
writer.Write(this.PolygonsPointer);
writer.Write(this.Quantum);
writer.Write(this.Unknown_9Ch);
@ -1267,17 +1267,17 @@ namespace CodeWalker.GameFiles
UpdateTriangleAreas();
var list = new List<IResourceBlock>(base.GetReferences());
if (Vertices2 != null)
if (VerticesShrunk != null)
{
var verts = new List<BoundVertex_s>();
foreach (var v in Vertices2)
foreach (var v in VerticesShrunk)
{
var vq = v / Quantum;
var vs = new BoundVertex_s(vq);
verts.Add(vs);
}
Vertices2Block = new ResourceSystemStructBlock<BoundVertex_s>(verts.ToArray());
list.Add(Vertices2Block);
VerticesShrunkBlock = new ResourceSystemStructBlock<BoundVertex_s>(verts.ToArray());
list.Add(VerticesShrunkBlock);
}
if (Polygons != null)
{
@ -1737,16 +1737,16 @@ namespace CodeWalker.GameFiles
{
List<uint> octantIndices = new List<uint>();
for (uint ind1 = 0; ind1 < Vertices2.Length; ind1++)
for (uint ind1 = 0; ind1 < VerticesShrunk.Length; ind1++)
{
Vector3 vertex = Vertices2[ind1];
Vector3 vertex = VerticesShrunk[ind1];
bool shouldAdd = true;
List<uint> octantIndices2 = new List<uint>();
foreach (uint ind2 in octantIndices)
{
Vector3 vertex2 = Vertices2[ind2];
Vector3 vertex2 = VerticesShrunk[ind2];
if (isShadowed(vertex, vertex2, octant))
{
@ -1784,12 +1784,12 @@ namespace CodeWalker.GameFiles
public void CalculateVertsShrunkByMargin()
{
Vector3[] vertNormals = CalculateVertNormals();
Vertices2 = new Vector3[Vertices.Length];
VerticesShrunk = new Vector3[Vertices.Length];
for (int i = 0; i < Vertices.Length; i++)
{
Vector3 normalShrunk = vertNormals[i] * -Margin;
Vertices2[i] = Vertices[i] + normalShrunk;
VerticesShrunk[i] = Vertices[i] + normalShrunk;
}
}
@ -1837,9 +1837,9 @@ namespace CodeWalker.GameFiles
max = Vector3.Max(max, v);
}
}
if (Vertices2 != null)
if (VerticesShrunk != null)
{
foreach (var v in Vertices2)
foreach (var v in VerticesShrunk)
{
min = Vector3.Min(min, v);
max = Vector3.Max(max, v);
@ -2092,7 +2092,7 @@ namespace CodeWalker.GameFiles
}
var verts = Vertices.ToList();
var verts2 = Vertices2?.ToList();
var verts2 = VerticesShrunk?.ToList();
var vertcols = VertexColours?.ToList();
var vertobjs = VertexObjects?.ToList();
verts.RemoveAt(index);
@ -2100,11 +2100,11 @@ namespace CodeWalker.GameFiles
vertcols?.RemoveAt(index);
vertobjs?.RemoveAt(index);
Vertices = verts.ToArray();
Vertices2 = verts2?.ToArray();
VerticesShrunk = verts2?.ToArray();
VertexColours = vertcols?.ToArray();
VertexObjects = vertobjs?.ToArray();
VerticesCount = (uint)verts.Count;
Vertices2Count = VerticesCount;
VerticesShrunkCount = VerticesCount;
if (VertexObjects != null)
{
@ -2158,7 +2158,7 @@ namespace CodeWalker.GameFiles
public int AddVertex()
{
var verts = Vertices?.ToList() ?? new List<Vector3>();
var verts2 = Vertices2?.ToList();
var verts2 = VerticesShrunk?.ToList();
var vertcols = VertexColours?.ToList();
var vertobjs = VertexObjects?.ToList();
var index = verts.Count;
@ -2169,11 +2169,11 @@ namespace CodeWalker.GameFiles
vertobjs?.Add(null);
Vertices = verts.ToArray();
Vertices2 = verts2?.ToArray();
VerticesShrunk = verts2?.ToArray();
VertexColours = vertcols?.ToArray();
VertexObjects = vertobjs?.ToArray();
VerticesCount = (uint)verts.Count;
Vertices2Count = VerticesCount;
VerticesShrunkCount = VerticesCount;
return index;
}