CodeWalker/Project/ProjectForm.cs

8797 lines
298 KiB
C#
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2018-03-03 21:03:08 +08:00
using CodeWalker.GameFiles;
using CodeWalker.Project.Panels;
using CodeWalker.Properties;
using CodeWalker.World;
using SharpDX;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
using WeifenLuo.WinFormsUI.Docking;
namespace CodeWalker.Project
{
public partial class ProjectForm : Form
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{
public WorldForm WorldForm { get; private set; }
public ThemeBase Theme { get; private set; }
public ProjectExplorerPanel ProjectExplorer { get; set; }
public ProjectPanel PreviewPanel { get; set; }
public GameFileCache GameFileCache { get; private set; }
public RpfManager RpfMan { get; private set; }
public bool IsProjectLoaded
{
get { return CurrentProjectFile != null; }
}
public ProjectFile CurrentProjectFile;
private MapSelection[] CurrentMulti;
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private YmapFile CurrentYmapFile;
private YmapEntityDef CurrentEntity;
private YmapCarGen CurrentCarGen;
private YmapGrassInstanceBatch CurrentGrassBatch;
private YtypFile CurrentYtypFile;
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
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private Archetype CurrentArchetype;
private MCEntityDef CurrentMloEntity;
private MCMloRoomDef CurrentMloRoom;
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private MCMloPortalDef CurrentMloPortal;
private MCMloEntitySet CurrentMloEntitySet;
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private YndFile CurrentYndFile;
private YndNode CurrentPathNode;
private YndLink CurrentPathLink;
private YnvFile CurrentYnvFile;
private YnvPoly CurrentNavPoly;
private YnvPoint CurrentNavPoint;
private YnvPortal CurrentNavPortal;
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private TrainTrack CurrentTrainTrack;
private TrainTrackNode CurrentTrainNode;
private YmtFile CurrentScenario;
private ScenarioNode CurrentScenarioNode;
private MCScenarioChainingEdge CurrentScenarioChainEdge;
private RelFile CurrentAudioFile;
private AudioPlacement CurrentAudioZone;
private AudioPlacement CurrentAudioEmitter;
private Dat151AmbientZoneList CurrentAudioZoneList;
private Dat151AmbientEmitterList CurrentAudioEmitterList;
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private Dat151Interior CurrentAudioInterior;
private Dat151InteriorRoom CurrentAudioInteriorRoom;
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private YbnFile CurrentYbnFile;
private Bounds CurrentCollisionBounds;
private BoundPolygon CurrentCollisionPoly;
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private BoundVertex CurrentCollisionVertex;
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private bool renderitems = true;
private bool hidegtavmap = false;
private object projectsyncroot = new object();
public object ProjectSyncRoot { get { return projectsyncroot; } }
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private Dictionary<string, YbnFile> visibleybns = new Dictionary<string, YbnFile>();
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private Dictionary<int, YndFile> visibleynds = new Dictionary<int, YndFile>();
private Dictionary<int, YnvFile> visibleynvs = new Dictionary<int, YnvFile>();
private Dictionary<string, TrainTrack> visibletrains = new Dictionary<string, TrainTrack>();
private Dictionary<string, YmtFile> visiblescenarios = new Dictionary<string, YmtFile>();
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
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private Dictionary<uint, YmapEntityDef> visiblemloentities = new Dictionary<uint, YmapEntityDef>();
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private Dictionary<uint, RelFile> visibleaudiofiles = new Dictionary<uint, RelFile>();
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private Dictionary<uint, Archetype> projectarchetypes = new Dictionary<uint, Archetype>();//used to override archetypes in world view
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private Dictionary<uint, YbnFile> projectybns = new Dictionary<uint, YbnFile>();//used for handling interior ybns
private List<YmapEntityDef> interiorslist = new List<YmapEntityDef>(); //used for handling interiors ybns
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private bool ShowProjectItemInProcess = false;
public ProjectForm(WorldForm worldForm = null)
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{
WorldForm = worldForm;
InitializeComponent();
SetTheme(Settings.Default.ProjectWindowTheme, false);
ShowDefaultPanels();
if ((WorldForm != null) && (WorldForm.GameFileCache != null))
{
GameFileCache = WorldForm.GameFileCache;
RpfMan = GameFileCache.RpfMan;
}
else
{
GameFileCache = GameFileCacheFactory.Create();
new Thread(new ThreadStart(() => {
GTA5Keys.LoadFromPath(GTAFolder.CurrentGTAFolder, Settings.Default.Key);
GameFileCache.Init(UpdateStatus, UpdateError);
RpfMan = GameFileCache.RpfMan;
})).Start();
}
}
private void UpdateStatus(string text)
{
try
{
if (InvokeRequired)
{
BeginInvoke(new Action(() => { UpdateStatus(text); }));
}
else
{
//TODO: status text
//StatusLabel.Text = text;
}
}
catch { }
}
private void UpdateError(string text)
{
try
{
if (InvokeRequired)
{
BeginInvoke(new Action(() => { UpdateError(text); }));
}
else
{
//TODO: error text
//ErrorLabel.Text = text;
}
}
catch { }
}
private void SetTheme(string themestr, bool changing = true)
{
if (changing && (CurrentProjectFile != null))
{
if (MessageBox.Show("Project will be closed before changing the theme. Are you sure you want to continue?", "Theme change", MessageBoxButtons.YesNo) != DialogResult.Yes)
{
return;
}
}
CloseProject();
//string configFile = Path.Combine(Path.GetDirectoryName(Application.ExecutablePath), "DockPanel.temp.config");
//MainDockPanel.SaveAsXml(configFile);
CloseAllContents();
ProjectExplorer = null;
PreviewPanel = null;
foreach (ToolStripMenuItem menu in ViewThemeMenu.DropDownItems)
{
menu.Checked = false;
}
Theme = null;
switch (themestr)
{
default:
case "Blue":
Theme = new VS2015BlueTheme();
ViewThemeBlueMenu.Checked = true;
break;
case "Light":
Theme = new VS2015LightTheme();
ViewThemeLightMenu.Checked = true;
break;
case "Dark":
Theme = new VS2015DarkTheme();
ViewThemeDarkMenu.Checked = true;
break;
}
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if (changing)
{
Settings.Default.ProjectWindowTheme = themestr;
Settings.Default.Save();
}
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Theme.Extender.FloatWindowFactory = new ProjectFloatWindowFactory();
MainDockPanel.Theme = Theme;
var version = VisualStudioToolStripExtender.VsVersion.Vs2015;
VSExtender.SetStyle(MainMenu, version, Theme);
VSExtender.SetStyle(MainToolbar, version, Theme);
//VSExtender.SetStyle(MainStatusBar, version, theme);
//if (File.Exists(configFile)) MainDockPanel.LoadFromXml(configFile, m_deserializeDockContent);
if (changing)
{
ShowDefaultPanels();
}
}
private T FindPanel<T>(Func<T, bool> findFunc) where T : ProjectPanel
{
foreach (var pane in MainDockPanel.Panes)
{
foreach (var content in pane.Contents)
{
var test = content as T;
if ((test != null) && findFunc(test))
{
return test;
}
}
}
return null;
}
public void ShowDefaultPanels()
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{
ShowProjectExplorer();
ShowWelcomePanel();
}
public void ShowProjectExplorer()
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{
if ((ProjectExplorer == null) || (ProjectExplorer.IsDisposed) || (ProjectExplorer.Disposing))
{
ProjectExplorer = new ProjectExplorerPanel(this);
ProjectExplorer.OnItemSelected += ProjectExplorer_OnItemSelected;
ProjectExplorer.OnItemActivated += ProjectExplorer_OnItemActivated;
ProjectExplorer.SetTheme(Theme);
ProjectExplorer.Show(MainDockPanel, DockState.DockLeft);
}
else
{
ProjectExplorer.Show();
}
}
public void ShowWelcomePanel()
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{
ShowPreviewPanel(() => { return new WelcomePanel(); });
}
public void ShowPreviewPanel<T>(Func<T> createFunc, Action<T> updateAction = null) where T : ProjectPanel
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{
if ((PreviewPanel != null) && (PreviewPanel is T))
{
PreviewPanel.BringToFront();//.Show();
updateAction?.Invoke(PreviewPanel as T);
}
else
{
var panel = createFunc();
panel.HideOnClose = true;
panel.SetTheme(Theme);
panel.Show(MainDockPanel, DockState.Document);
updateAction?.Invoke(panel);
if (PreviewPanel != null)
{
PreviewPanel.Close();
}
PreviewPanel = panel;
}
}
public void ShowPanel<T>(bool promote, Func<T> createFunc, Action<T> updateAction, Func<T,bool> findFunc) where T : ProjectPanel
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{
T found = FindPanel(findFunc);
if ((found != null) && (found != PreviewPanel))
{
if (found.IsHidden)
{
found.Show();
}
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found.BringToFront();//.Show();
updateAction?.Invoke(found);
}
else
{
if (promote)
{
PromoteIfPreviewPanel(PreviewPanel);
if (found != null)
{
found.BringToFront();//.Show();
updateAction?.Invoke(found);
}
else
{
ShowPreviewPanel(createFunc, updateAction);
PreviewPanel = null;
}
}
else
{
ShowPreviewPanel(createFunc, updateAction);
}
}
}
public void ShowEditProjectPanel(bool promote)
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{
ShowPanel(promote,
() => { return new EditProjectPanel(this); }, //createFunc
(panel) => { panel.SetProject(CurrentProjectFile); }, //updateFunc
(panel) => { return true; }); //findFunc
}
public void ShowEditProjectManifestPanel(bool promote)
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{
ShowPanel(promote,
() => { return new EditProjectManifestPanel(this); }, //createFunc
(panel) => { panel.SetProject(CurrentProjectFile); }, //updateFunc
(panel) => { return true; }); //findFunc
}
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public void ShowGenerateLODLightsPanel(bool promote)
{
ShowPanel(promote,
() => { return new GenerateLODLightsPanel(this); }, //createFunc
(panel) => { panel.SetProject(CurrentProjectFile); }, //updateFunc
(panel) => { return true; }); //findFunc
}
public void ShowGenerateNavMeshPanel(bool promote)
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{
ShowPanel(promote,
() => { return new GenerateNavMeshPanel(this); }, //createFunc
(panel) => { panel.SetProject(CurrentProjectFile); }, //updateFunc
(panel) => { return true; }); //findFunc
}
public void ShowEditMultiPanel(bool promote)
{
ShowPanel(promote,
() => { return new EditMultiPanel(this); }, //createFunc
(panel) => { panel.SetItems(CurrentMulti); }, //updateFunc
(panel) => { return panel.Items == CurrentMulti; }); //findFunc
}
public void ShowEditYmapPanel(bool promote)
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{
ShowPanel(promote,
() => { return new EditYmapPanel(this); }, //createFunc
(panel) => { panel.SetYmap(CurrentYmapFile); }, //updateFunc
(panel) => { return panel.Ymap == CurrentYmapFile; }); //findFunc
}
public void ShowEditYmapEntityPanel(bool promote)
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{
ShowPanel(promote,
() => { return new EditYmapEntityPanel(this); }, //createFunc
(panel) => { panel.SetEntity(CurrentEntity); }, //updateFunc
(panel) => { return panel.CurrentEntity == CurrentEntity; }); //findFunc
}
public void ShowEditYmapCarGenPanel(bool promote)
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{
ShowPanel(promote,
() => { return new EditYmapCarGenPanel(this); }, //createFunc
(panel) => { panel.SetCarGen(CurrentCarGen); }, //updateFunc
(panel) => { return panel.CurrentCarGen == CurrentCarGen; }); //findFunc
}
public void ShowEditYmapGrassBatchPanel(bool promote)
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{
ShowPanel(promote,
() => { return new EditYmapGrassPanel(this); }, //createFunc
(panel) => { panel.SetBatch(CurrentGrassBatch); }, //updateFunc
(panel) => { return panel.CurrentBatch == CurrentGrassBatch; }); //findFunc
}
public void ShowEditYtypPanel(bool promote)
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{
ShowPanel(promote,
() => { return new EditYtypPanel(this); }, //createFunc
(panel) => { panel.SetYtyp(CurrentYtypFile); }, //updateFunc
(panel) => { return panel.Ytyp == CurrentYtypFile; }); //findFunc
}
public void ShowEditArchetypePanel(bool promote)
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
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{
ShowPanel(promote,
() => { return new EditYtypArchetypePanel(this); }, //createFunc
(panel) => { panel.SetArchetype(CurrentArchetype); }, //updateFunc
(panel) => { return panel.CurrentArchetype == CurrentArchetype; }); //findFunc
}
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public void ShowEditYbnPanel(bool promote)
{
ShowPanel(promote,
() => { return new EditYbnPanel(this); }, //createFunc
(panel) => { panel.SetYbn(CurrentYbnFile); }, //updateFunc
(panel) => { return panel.Ybn == CurrentYbnFile; }); //findFunc
}
public void ShowEditYbnBoundsPanel(bool promote)
{
ShowPanel(promote,
() => { return new EditYbnBoundsPanel(this); }, //createFunc
(panel) => { panel.SetCollisionBounds(CurrentCollisionBounds); }, //updateFunc
(panel) => { return panel.CollisionBounds == CurrentCollisionBounds; }); //findFunc
}
public void ShowEditYbnBoundPolyPanel(bool promote)
{
ShowPanel(promote,
() => { return new EditYbnBoundPolyPanel(this); }, //createFunc
(panel) => { panel.SetCollisionPoly(CurrentCollisionPoly); }, //updateFunc
(panel) => { return panel.CollisionPoly == CurrentCollisionPoly; }); //findFunc
}
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public void ShowEditYbnBoundVertexPanel(bool promote)
{
ShowPanel(promote,
() => { return new EditYbnBoundVertexPanel(this); }, //createFunc
(panel) => { panel.SetCollisionVertex(CurrentCollisionVertex); }, //updateFunc
(panel) => { return panel.CollisionVertex == CurrentCollisionVertex; }); //findFunc
}
public void ShowEditYndPanel(bool promote)
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{
ShowPanel(promote,
() => { return new EditYndPanel(this); }, //createFunc
(panel) => { panel.SetYnd(CurrentYndFile); }, //updateFunc
(panel) => { return panel.Ynd == CurrentYndFile; }); //findFunc
}
public void ShowEditYndNodePanel(bool promote)
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{
ShowPanel(promote,
() => { return new EditYndNodePanel(this); }, //createFunc
(panel) => { panel.SetPathNode(CurrentPathNode); }, //updateFunc
(panel) => { return panel.CurrentPathNode == CurrentPathNode; }); //findFunc
}
public void ShowEditYnvPanel(bool promote)
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{
ShowPanel(promote,
() => { return new EditYnvPanel(this); }, //createFunc
(panel) => { panel.SetYnv(CurrentYnvFile); }, //updateFunc
(panel) => { return panel.Ynv == CurrentYnvFile; }); //findFunc
}
public void ShowEditYnvPolyPanel(bool promote)
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{
ShowPanel(promote,
() => { return new EditYnvPolyPanel(this); }, //createFunc
(panel) => { panel.SetYnvPoly(CurrentNavPoly); }, //updateFunc
(panel) => { return panel.YnvPoly == CurrentNavPoly; }); //findFunc
}
public void ShowEditYnvPointPanel(bool promote)
{
ShowPanel(promote,
() => { return new EditYnvPointPanel(this); }, //createFunc
(panel) => { panel.SetYnvPoint(CurrentNavPoint); }, //updateFunc
(panel) => { return panel.YnvPoint == CurrentNavPoint; }); //findFunc
}
public void ShowEditYnvPortalPanel(bool promote)
{
ShowPanel(promote,
() => { return new EditYnvPortalPanel(this); }, //createFunc
(panel) => { panel.SetYnvPortal(CurrentNavPortal); }, //updateFunc
(panel) => { return panel.YnvPortal == CurrentNavPortal; }); //findFunc
}
public void ShowEditTrainTrackPanel(bool promote)
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{
ShowPanel(promote,
() => { return new EditTrainTrackPanel(this); }, //createFunc
(panel) => { panel.SetTrainTrack(CurrentTrainTrack); }, //updateFunc
(panel) => { return panel.Track == CurrentTrainTrack; }); //findFunc
}
public void ShowEditTrainNodePanel(bool promote)
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{
ShowPanel(promote,
() => { return new EditTrainNodePanel(this); }, //createFunc
(panel) => { panel.SetTrainNode(CurrentTrainNode); }, //updateFunc
(panel) => { return panel.TrainNode == CurrentTrainNode; }); //findFunc
}
public void ShowEditScenarioYmtPanel(bool promote)
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{
ShowPanel(promote,
() => { return new EditScenarioYmtPanel(this); }, //createFunc
(panel) => { panel.SetScenarioYmt(CurrentScenario); }, //updateFunc
(panel) => { return panel.CurrentScenario == CurrentScenario; }); //findFunc
}
public void ShowEditScenarioNodePanel(bool promote)
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{
ShowPanel(promote,
() => { return new EditScenarioNodePanel(this); }, //createFunc
(panel) => { panel.SetScenarioNode(CurrentScenarioNode); }, //updateFunc
(panel) => { return panel.CurrentScenarioNode == CurrentScenarioNode; }); //findFunc
}
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public void ShowEditYtypMloRoomPanel(bool promote)
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
{
ShowPanel(promote,
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() => { return new EditYtypMloRoomPanel(this); }, //createFunc
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
(panel) => { panel.SetRoom(CurrentMloRoom); }, //updateFunc
(panel) => { return panel.CurrentRoom == CurrentMloRoom; }); //findFunc
}
2019-12-28 13:01:09 +08:00
public void ShowEditYtypMloPortalPanel(bool promote)
2019-12-28 01:08:45 +08:00
{
ShowPanel(promote,
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() => { return new EditYtypMloPortalPanel(this); }, //createFunc
2019-12-28 01:08:45 +08:00
(panel) => { panel.SetPortal(CurrentMloPortal); }, //updateFunc
(panel) => { return panel.CurrentPortal == CurrentMloPortal; }); //findFunc
}
2019-12-28 13:01:09 +08:00
public void ShowEditYtypMloEntSetPanel(bool promote)
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{
ShowPanel(promote,
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() => { return new EditYtypMloEntSetPanel(this); }, //createFunc
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(panel) => { panel.SetEntitySet(CurrentMloEntitySet); }, //updateFunc
(panel) => { return panel.CurrentEntitySet == CurrentMloEntitySet; }); //findFunc
}
2018-12-25 19:40:49 +08:00
public void ShowEditAudioFilePanel(bool promote)
{
2018-12-25 19:40:49 +08:00
ShowPanel(promote,
() => { return new EditAudioFilePanel(this); }, //createFunc
(panel) => { panel.SetFile(CurrentAudioFile); }, //updateFunc
(panel) => { return panel.CurrentFile == CurrentAudioFile; }); //findFunc
}
2018-12-25 19:40:49 +08:00
public void ShowEditAudioZonePanel(bool promote)
{
2018-12-25 19:40:49 +08:00
ShowPanel(promote,
() => { return new EditAudioZonePanel(this); }, //createFunc
(panel) => { panel.SetZone(CurrentAudioZone); }, //updateFunc
2018-12-27 18:37:44 +08:00
(panel) => { return panel.CurrentZone?.AudioZone == CurrentAudioZone?.AudioZone; }); //findFunc
}
2018-12-25 19:40:49 +08:00
public void ShowEditAudioEmitterPanel(bool promote)
{
2018-12-25 19:40:49 +08:00
ShowPanel(promote,
() => { return new EditAudioEmitterPanel(this); }, //createFunc
(panel) => { panel.SetEmitter(CurrentAudioEmitter); }, //updateFunc
2018-12-27 18:37:44 +08:00
(panel) => { return panel.CurrentEmitter?.AudioEmitter == CurrentAudioEmitter?.AudioEmitter; }); //findFunc
}
2018-12-25 19:40:49 +08:00
public void ShowEditAudioZoneListPanel(bool promote)
{
2018-12-25 19:40:49 +08:00
ShowPanel(promote,
() => { return new EditAudioZoneListPanel(this); }, //createFunc
(panel) => { panel.SetZoneList(CurrentAudioZoneList); }, //updateFunc
(panel) => { return panel.CurrentZoneList == CurrentAudioZoneList; }); //findFunc
}
2018-12-25 19:40:49 +08:00
public void ShowEditAudioEmitterListPanel(bool promote)
{
2018-12-25 19:40:49 +08:00
ShowPanel(promote,
() => { return new EditAudioEmitterListPanel(this); }, //createFunc
(panel) => { panel.SetEmitterList(CurrentAudioEmitterList); }, //updateFunc
(panel) => { return panel.CurrentEmitterList == CurrentAudioEmitterList; }); //findFunc
}
2018-12-28 16:02:21 +08:00
public void ShowEditAudioInteriorPanel(bool promote)
{
ShowPanel(promote,
() => { return new EditAudioInteriorPanel(this); }, //createFunc
(panel) => { panel.SetInterior(CurrentAudioInterior); }, //updateFunc
(panel) => { return panel.CurrentInterior == CurrentAudioInterior; }); //findFunc
}
public void ShowEditAudioInteriorRoomPanel(bool promote)
{
ShowPanel(promote,
() => { return new EditAudioInteriorRoomPanel(this); }, //createFunc
(panel) => { panel.SetRoom(CurrentAudioInteriorRoom); }, //updateFunc
(panel) => { return panel.CurrentRoom == CurrentAudioInteriorRoom; }); //findFunc
}
2018-03-03 21:03:08 +08:00
private void ShowCurrentProjectItem(bool promote)
{
if (CurrentMulti != null)
{
ShowEditMultiPanel(promote);
}
else if (CurrentMloEntity != null)
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
{
ShowEditYmapEntityPanel(promote);
}
else if (CurrentMloRoom != null)
{
2019-12-28 13:01:09 +08:00
ShowEditYtypMloRoomPanel(promote);
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
}
2019-12-28 01:08:45 +08:00
else if (CurrentMloPortal != null)
{
2019-12-28 13:01:09 +08:00
ShowEditYtypMloPortalPanel(promote);
2019-12-28 01:08:45 +08:00
}
else if (CurrentMloEntitySet != null)
{
2019-12-28 13:01:09 +08:00
ShowEditYtypMloEntSetPanel(promote);
2019-12-28 01:08:45 +08:00
}
2020-01-13 20:31:27 +08:00
else if (CurrentYbnFile != null)
{
if (CurrentCollisionVertex != null)
{
ShowEditYbnBoundVertexPanel(promote);
}
else if (CurrentCollisionPoly != null)
{
ShowEditYbnBoundPolyPanel(promote);
}
else if (CurrentCollisionBounds != null)
{
ShowEditYbnBoundsPanel(promote);
}
else
{
ShowEditYbnPanel(promote);
}
}
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
else if (CurrentEntity != null)
2018-03-03 21:03:08 +08:00
{
ShowEditYmapEntityPanel(promote);
}
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
else if (CurrentArchetype != null)
{
ShowEditArchetypePanel(promote);
}
2018-03-03 21:03:08 +08:00
else if (CurrentCarGen != null)
{
ShowEditYmapCarGenPanel(promote);
}
else if (CurrentGrassBatch != null)
{
ShowEditYmapGrassBatchPanel(promote);
}
else if (CurrentYmapFile != null)
{
ShowEditYmapPanel(promote);
}
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
else if (CurrentYtypFile != null)
2018-03-03 21:03:08 +08:00
{
ShowEditYtypPanel(promote);
}
if (CurrentPathNode != null)
{
ShowEditYndNodePanel(promote);
}
else if (CurrentYndFile != null)
{
ShowEditYndPanel(promote);
}
if (CurrentNavPoly != null)
{
ShowEditYnvPolyPanel(promote);
}
else if (CurrentNavPoint != null)
{
ShowEditYnvPointPanel(promote);
}
else if (CurrentNavPortal != null)
{
ShowEditYnvPortalPanel(promote);
}
2018-03-03 21:03:08 +08:00
else if (CurrentYnvFile != null)
{
ShowEditYnvPanel(promote);
}
if (CurrentTrainNode != null)
{
ShowEditTrainNodePanel(promote);
}
else if (CurrentTrainTrack != null)
{
ShowEditTrainTrackPanel(promote);
}
if (CurrentScenarioNode != null)
{
ShowEditScenarioNodePanel(promote);
}
else if (CurrentScenario != null)
{
ShowEditScenarioYmtPanel(promote);
}
if (CurrentAudioZone != null)
{
ShowEditAudioZonePanel(promote);
}
else if (CurrentAudioEmitter != null)
{
ShowEditAudioEmitterPanel(promote);
}
else if (CurrentAudioZoneList != null)
{
ShowEditAudioZoneListPanel(promote);
}
else if (CurrentAudioEmitterList != null)
{
ShowEditAudioEmitterListPanel(promote);
}
2018-12-28 16:02:21 +08:00
else if (CurrentAudioInterior != null)
{
ShowEditAudioInteriorPanel(promote);
}
else if (CurrentAudioInteriorRoom != null)
{
ShowEditAudioInteriorRoomPanel(promote);
}
else if (CurrentAudioFile != null)
{
ShowEditAudioFilePanel(promote);
}
2018-03-03 21:03:08 +08:00
}
public void ShowProjectItem(object item, bool promote)
{
if (item is object[] arr)
{
var multisel = MapSelection.FromProjectObject(arr); //convert to MapSelection array
item = multisel.MultipleSelectionItems;
}
2018-03-03 21:03:08 +08:00
ShowProjectItemInProcess = true;
SetProjectItem(item);
if (item == CurrentProjectFile)
{
ShowEditProjectPanel(promote);
}
else
{
ShowCurrentProjectItem(promote);
}
if (item is MapSelection[] multi)
{
WorldForm?.SelectMulti(multi, false, false);
}
2018-03-03 21:03:08 +08:00
ShowProjectItemInProcess = false;
}
2020-01-12 16:25:41 +08:00
public void SetProjectItem(object item, bool refreshUI = true)
2018-03-03 21:03:08 +08:00
{
if (item is MapSelection[] multi)
{
CurrentMulti = multi;
return;
}
else
{
CurrentMulti = null;
}
2018-03-03 21:03:08 +08:00
CurrentYmapFile = item as YmapFile;
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
CurrentMloEntity = item as MCEntityDef;
2018-03-03 21:03:08 +08:00
CurrentEntity = item as YmapEntityDef;
CurrentCarGen = item as YmapCarGen;
CurrentGrassBatch = item as YmapGrassInstanceBatch;
CurrentYtypFile = item as YtypFile;
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
CurrentArchetype = item as Archetype;
2020-01-03 19:50:23 +08:00
CurrentYbnFile = item as YbnFile;
CurrentCollisionBounds = item as Bounds;
CurrentCollisionPoly = item as BoundPolygon;
2020-01-07 17:51:53 +08:00
CurrentCollisionVertex = item as BoundVertex;
2018-03-03 21:03:08 +08:00
CurrentYndFile = item as YndFile;
CurrentPathNode = item as YndNode;
CurrentYnvFile = item as YnvFile;
CurrentNavPoly = item as YnvPoly;
CurrentNavPoint = item as YnvPoint;
CurrentNavPortal = item as YnvPortal;
2018-03-03 21:03:08 +08:00
CurrentTrainTrack = item as TrainTrack;
CurrentTrainNode = item as TrainTrackNode;
CurrentScenario = item as YmtFile;
CurrentScenarioNode = item as ScenarioNode;
CurrentScenarioChainEdge = item as MCScenarioChainingEdge;
CurrentAudioFile = item as RelFile;
2018-12-27 18:37:44 +08:00
CurrentAudioZone = item as AudioPlacement;
CurrentAudioEmitter = item as AudioPlacement;
CurrentAudioZoneList = item as Dat151AmbientZoneList;
CurrentAudioEmitterList = item as Dat151AmbientEmitterList;
2018-12-28 16:02:21 +08:00
CurrentAudioInterior = item as Dat151Interior;
CurrentAudioInteriorRoom = item as Dat151InteriorRoom;
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
CurrentMloRoom = item as MCMloRoomDef;
2019-12-28 01:08:45 +08:00
CurrentMloPortal = item as MCMloPortalDef;
CurrentMloEntitySet = item as MCMloEntitySet;
2018-03-03 21:03:08 +08:00
2018-12-27 18:37:44 +08:00
if (CurrentAudioZone?.AudioZone == null) CurrentAudioZone = null;
if (CurrentAudioEmitter?.AudioEmitter == null) CurrentAudioEmitter = null;
//need to create a temporary AudioPlacement wrapper for these, since AudioPlacements usually come from WorldForm
var daz = item as Dat151AmbientZone;
var dae = item as Dat151AmbientEmitter;
if (daz != null) CurrentAudioZone = new AudioPlacement(daz.Rel, daz);
if (dae != null) CurrentAudioEmitter = new AudioPlacement(dae.Rel, dae);
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
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if (CurrentMloEntity != null)
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{
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MloInstanceData instance = TryGetMloInstance(CurrentMloEntity.OwnerMlo);
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
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if (instance != null)
{
CurrentEntity = instance.TryGetYmapEntity(CurrentMloEntity);
CurrentYmapFile = instance.Owner?.Ymap;
}
CurrentArchetype = CurrentEntity?.MloParent?.Archetype;
}
else if (CurrentEntity != null)
{
if (CurrentEntity.MloParent != null)
{
CurrentArchetype = CurrentEntity?.MloParent?.Archetype;
}
else
{
CurrentArchetype = CurrentEntity.Archetype;
CurrentYmapFile = CurrentEntity.Ymap;
}
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}
else if (CurrentCarGen != null)
{
CurrentYmapFile = CurrentCarGen.Ymap;
}
else if (CurrentGrassBatch != null)
{
CurrentYmapFile = CurrentGrassBatch.Ymap;
}
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if (CurrentMloRoom != null)
{
CurrentArchetype = CurrentMloRoom.OwnerMlo;
}
if (CurrentMloPortal != null)
{
CurrentArchetype = CurrentMloPortal.OwnerMlo;
}
if (CurrentMloEntitySet != null)
{
CurrentArchetype = CurrentMloEntitySet.OwnerMlo;
}
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
if (CurrentArchetype != null)
{
CurrentYtypFile = CurrentEntity?.MloParent?.Archetype?.Ytyp ?? CurrentArchetype?.Ytyp;
}
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if (CurrentCollisionVertex != null)
{
CurrentCollisionBounds = CurrentCollisionVertex.Owner;
}
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if (CurrentCollisionPoly != null)
{
CurrentCollisionBounds = CurrentCollisionPoly.Owner;
}
if (CurrentCollisionBounds != null)
{
CurrentYbnFile = CurrentCollisionBounds.GetRootYbn();
}
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if (CurrentPathNode != null)
{
CurrentYndFile = CurrentPathNode.Ynd;
}
if (CurrentNavPoly != null)
{
CurrentYnvFile = CurrentNavPoly.Ynv;
}
if (CurrentNavPoint != null)
{
CurrentYnvFile = CurrentNavPoint.Ynv;
}
if (CurrentNavPortal != null)
{
CurrentYnvFile = CurrentNavPortal.Ynv;
}
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if (CurrentTrainNode != null)
{
CurrentTrainTrack = CurrentTrainNode.Track;
}
if ((CurrentScenario != null) && (CurrentScenario.ScenarioRegion == null))
{
CurrentScenario = null;//incase other types of ymt files make it into the project...
}
if (CurrentScenarioNode != null)
{
CurrentScenario = CurrentScenarioNode.Ymt;
}
if (CurrentScenarioChainEdge != null)
{
CurrentScenario = CurrentScenarioChainEdge.Region?.Ymt;
}
if (CurrentAudioZone != null)
{
CurrentAudioFile = CurrentAudioZone.RelFile;
}
if (CurrentAudioEmitter != null)
{
CurrentAudioFile = CurrentAudioEmitter.RelFile;
}
if (CurrentAudioZoneList != null)
{
CurrentAudioFile = CurrentAudioZoneList.Rel;
}
if (CurrentAudioEmitterList != null)
{
CurrentAudioFile = CurrentAudioEmitterList.Rel;
}
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if (CurrentAudioInterior != null)
{
CurrentAudioFile = CurrentAudioInterior.Rel;
}
if (CurrentAudioInteriorRoom != null)
{
CurrentAudioFile = CurrentAudioInteriorRoom.Rel;
}
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if (refreshUI)
{
RefreshUI();
}
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}
public void SetCurrentArchetype(Archetype arch)
{
CurrentArchetype = arch;
if (CurrentArchetype != null)
{
CurrentYtypFile = CurrentEntity?.MloParent?.Archetype?.Ytyp ?? CurrentArchetype?.Ytyp;
}
}
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private void ClosePanel<T>(Func<T,bool> findFunc) where T : ProjectPanel
{
var panel = FindPanel(findFunc);
if (PreviewPanel == panel)
{
PreviewPanel = null;
}
panel?.Close();
}
private void CloseAllDocuments()
{
if (MainDockPanel.DocumentStyle == DocumentStyle.SystemMdi)
{
foreach (Form form in MdiChildren) form.Close();
}
else
{
foreach (IDockContent document in MainDockPanel.DocumentsToArray())
{
// IMPORANT: dispose all panes.
document.DockHandler.DockPanel = null;
document.DockHandler.Close();
}
}
}
private void CloseAllContents()
{
// we don't want to create another instance of tool window, set DockPanel to null
if (ProjectExplorer != null) ProjectExplorer.DockPanel = null;
if (PreviewPanel != null) PreviewPanel.DockPanel = null;
// Close all other document windows
CloseAllDocuments();
// IMPORTANT: dispose all float windows.
foreach (var window in MainDockPanel.FloatWindows.ToList()) window.Dispose();
System.Diagnostics.Debug.Assert(MainDockPanel.Panes.Count == 0);
System.Diagnostics.Debug.Assert(MainDockPanel.Contents.Count == 0);
System.Diagnostics.Debug.Assert(MainDockPanel.FloatWindows.Count == 0);
}
private void CloseAllProjectItems()
{
foreach (var pane in MainDockPanel.Panes.ToArray())
{
foreach (var content in pane.Contents.ToArray())
{
var panel = content as ProjectPanel;
if (panel?.Tag != null)
{
panel.Close();
}
}
}
}
private void PromoteIfPreviewPanel(IDockContent panel)
{
if (panel == PreviewPanel)
{
if (PreviewPanel != null)
{
PreviewPanel.HideOnClose = false;
}
PreviewPanel = null;
}
}
private void PromoteIfPreviewPanelActive()
{
PromoteIfPreviewPanel(MainDockPanel.ActiveContent);
}
//######## Public methods
public bool CanPaintInstances()
{
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// Possibly future proofing for procedural prop instances
if (CurrentGrassBatch != null)
{
if (CurrentGrassBatch.BrushEnabled)
return true;
}
return false;
}
public float GetInstanceBrushRadius()
{
if (CurrentGrassBatch != null)
return CurrentGrassBatch.BrushRadius;
return 0f;
}
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public void NewProject()
{
if (CurrentProjectFile != null)
{
////unload current project first
CloseProject();
}
CurrentProjectFile = new ProjectFile();
CurrentProjectFile.Name = "New CodeWalker Project";
CurrentProjectFile.Version = 1;
CurrentProjectFile.HasChanged = true;
LoadProjectUI();
}
public void OpenProject()
{
string file = ShowOpenDialog("CodeWalker Projects|*.cwproj", string.Empty);
if (string.IsNullOrEmpty(file))
{
return;
}
CloseProject();
CurrentProjectFile = new ProjectFile();
CurrentProjectFile.Load(file);
string cpath = new FileInfo(CurrentProjectFile.Filepath).Directory.FullName;
foreach (var ymap in CurrentProjectFile.YmapFiles)
{
string filename = ymap.FilePath;
if (!File.Exists(filename))
{
filename = cpath + "\\" + filename;
}
if (File.Exists(filename))
{
LoadYmapFromFile(ymap, filename);
}
else
{
MessageBox.Show("Couldn't find file: " + filename);
}
}
foreach (var ytyp in CurrentProjectFile.YtypFiles)
{
string filename = ytyp.FilePath;
if (!File.Exists(filename))
{
filename = cpath + "\\" + filename;
}
if (File.Exists(filename))
{
LoadYtypFromFile(ytyp, filename);
}
else
{
MessageBox.Show("Couldn't find file: " + filename);
}
}
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foreach (var ybn in CurrentProjectFile.YbnFiles)
{
string filename = ybn.FilePath;
if (!File.Exists(filename))
{
filename = cpath + "\\" + filename;
}
if (File.Exists(filename))
{
LoadYbnFromFile(ybn, filename);
}
else
{
MessageBox.Show("Couldn't find file: " + filename);
}
}
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foreach (var ynd in CurrentProjectFile.YndFiles)
{
string filename = ynd.FilePath;
if (!File.Exists(filename))
{
filename = cpath + "\\" + filename;
}
if (File.Exists(filename))
{
LoadYndFromFile(ynd, filename);
}
else
{
MessageBox.Show("Couldn't find file: " + filename);
}
}
foreach (var ynv in CurrentProjectFile.YnvFiles)
{
string filename = ynv.FilePath;
if (!File.Exists(filename))
{
filename = cpath + "\\" + filename;
}
if (File.Exists(filename))
{
LoadYnvFromFile(ynv, filename);
}
else
{
MessageBox.Show("Couldn't find file: " + filename);
}
}
foreach (var track in CurrentProjectFile.TrainsFiles)
{
string filename = track.FilePath;
if (!File.Exists(filename))
{
filename = cpath + "\\" + filename;
}
if (File.Exists(filename))
{
LoadTrainTrackFromFile(track, filename);
}
else
{
MessageBox.Show("Couldn't find file: " + filename);
}
}
foreach (var scenario in CurrentProjectFile.ScenarioFiles)
{
string filename = scenario.FilePath;
if (!File.Exists(filename))
{
filename = cpath + "\\" + filename;
}
if (File.Exists(filename))
{
LoadScenarioFromFile(scenario, filename);
}
else
{
MessageBox.Show("Couldn't find file: " + filename);
}
}
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foreach (var datrel in CurrentProjectFile.AudioRelFiles)
{
string filename = datrel.FilePath;
if (!File.Exists(filename))
{
filename = cpath + "\\" + filename;
}
if (File.Exists(filename))
{
LoadAudioRelFromFile(datrel, filename);
}
else
{
MessageBox.Show("Couldn't find file: " + filename);
}
}
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LoadProjectUI();
}
public void CloseProject()
{
if (CurrentProjectFile == null) return;
foreach (var ymap in CurrentProjectFile.YmapFiles)
{
if ((ymap != null) && (ymap.HasChanged))
{
//save the current ymap first?
if (MessageBox.Show("Would you like to save " + ymap.Name + " before closing?", "Save .ymap before closing?", MessageBoxButtons.YesNo) == DialogResult.Yes)
{
CurrentYmapFile = ymap;
SaveYmap();
}
}
}
foreach (var ytyp in CurrentProjectFile.YtypFiles)
{
if ((ytyp != null) && (ytyp.HasChanged))
{
//save the current ytyp first?
if (MessageBox.Show("Would you like to save " + ytyp.Name + " before closing?", "Save .ytyp before closing?", MessageBoxButtons.YesNo) == DialogResult.Yes)
{
CurrentYtypFile = ytyp;
SaveYtyp();
}
}
}
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foreach (var ybn in CurrentProjectFile.YbnFiles)
{
if ((ybn != null) && (ybn.HasChanged))
{
//save the current ybn first?
if (MessageBox.Show("Would you like to save " + ybn.Name + " before closing?", "Save .ybn before closing?", MessageBoxButtons.YesNo) == DialogResult.Yes)
{
CurrentYbnFile = ybn;
SaveYbn();
}
}
}
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foreach (var ynd in CurrentProjectFile.YndFiles)
{
if ((ynd != null) && (ynd.HasChanged))
{
//save the current ynd first?
if (MessageBox.Show("Would you like to save " + ynd.Name + " before closing?", "Save .ynd before closing?", MessageBoxButtons.YesNo) == DialogResult.Yes)
{
CurrentYndFile = ynd;
SaveYnd();
}
}
}
foreach (var ynv in CurrentProjectFile.YnvFiles)
{
if ((ynv != null) && (ynv.HasChanged))
{
//save the current ynv first?
if (MessageBox.Show("Would you like to save " + ynv.Name + " before closing?", "Save .ynv before closing?", MessageBoxButtons.YesNo) == DialogResult.Yes)
{
CurrentYnvFile = ynv;
SaveYnv();
}
}
}
foreach (var trains in CurrentProjectFile.TrainsFiles)
{
if ((trains != null) && (trains.HasChanged))
{
//save the current trains file first?
if (MessageBox.Show("Would you like to save " + trains.Name + " before closing?", "Save trains file before closing?", MessageBoxButtons.YesNo) == DialogResult.Yes)
{
CurrentTrainTrack = trains;
SaveTrainTrack();
}
}
}
foreach (var scenario in CurrentProjectFile.ScenarioFiles)
{
if ((scenario != null) && (scenario.HasChanged))
{
//save the current scenario file first?
if (MessageBox.Show("Would you like to save " + scenario.Name + " before closing?", "Save scenario file before closing?", MessageBoxButtons.YesNo) == DialogResult.Yes)
{
CurrentScenario = scenario;
SaveScenario();
}
}
}
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foreach (var datrel in CurrentProjectFile.AudioRelFiles)
{
if ((datrel != null) && (datrel.HasChanged))
{
//save the current scenario file first?
if (MessageBox.Show("Would you like to save " + datrel.Name + " before closing?", "Save scenario file before closing?", MessageBoxButtons.YesNo) == DialogResult.Yes)
{
CurrentAudioFile = datrel;
SaveAudioFile();
}
}
}
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if (CurrentProjectFile.HasChanged)
{
//save the current project first?
if (MessageBox.Show("Would you like to save the current project before closing?", "Save project before closing?", MessageBoxButtons.YesNo) == DialogResult.Yes)
{
SaveProject();
}
}
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lock (projectsyncroot)
{
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CloseAllProjectItems();
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CurrentProjectFile = null;
CurrentYmapFile = null;
CurrentYtypFile = null;
CurrentYbnFile = null;
CurrentYndFile = null;
CurrentYnvFile = null;
CurrentTrainTrack = null;
CurrentScenario = null;
LoadProjectUI();
}
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if (WorldForm != null)
{
WorldForm.SelectItem(null);//make sure current selected item isn't still selected...
}
}
public void SaveProject(bool saveas = false)
{
if (CurrentProjectFile == null) return;
if (string.IsNullOrEmpty(CurrentProjectFile.Filepath) || saveas)
{
string fileName = ShowSaveDialog("CodeWalker Projects|*.cwproj", CurrentProjectFile.Filepath);
if (string.IsNullOrEmpty(fileName))
{ return; } //user cancelled
string oldpath = CurrentProjectFile.Filepath;
CurrentProjectFile.Filepath = fileName;
CurrentProjectFile.Filename = new FileInfo(fileName).Name;
CurrentProjectFile.UpdateFilenames(oldpath);
}
CurrentProjectFile.Save();
SetProjectHasChanged(false);
}
public void Save()
{
if (CurrentYmapFile != null)
{
SaveYmap();
}
else if (CurrentYtypFile != null)
{
SaveYtyp();
}
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else if (CurrentYbnFile != null)
{
SaveYbn();
}
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else if (CurrentYndFile != null)
{
SaveYnd();
}
else if (CurrentYnvFile != null)
{
SaveYnv();
}
else if (CurrentTrainTrack != null)
{
SaveTrainTrack();
}
else if (CurrentScenario != null)
{
SaveScenario();
}
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else if (CurrentAudioFile != null)
{
SaveAudioFile();
}
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else if (CurrentProjectFile != null)
{
SaveProject();
}
}
public void SaveAll()
{
if (CurrentProjectFile != null)
{
if (CurrentProjectFile.YmapFiles != null)
{
var cymap = CurrentYmapFile;
foreach (var ymap in CurrentProjectFile.YmapFiles)
{
CurrentYmapFile = ymap;
SaveYmap();
}
CurrentYmapFile = cymap;
//ShowEditYmapPanel(false);
}
if (CurrentProjectFile.YtypFiles != null)
{
var cytyp = CurrentYtypFile;
foreach (var ytyp in CurrentProjectFile.YtypFiles)
{
CurrentYtypFile = ytyp;
SaveYtyp();
}
CurrentYtypFile = cytyp;
//ShowEditYtypPanel(false);
}
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if (CurrentProjectFile.YbnFiles != null)
{
var cybn = CurrentYbnFile;
foreach (var ybn in CurrentProjectFile.YbnFiles)
{
CurrentYbnFile = ybn;
SaveYbn();
}
CurrentYbnFile = cybn;
//ShowEditYbnPanel(false);
}
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if (CurrentProjectFile.YndFiles != null)
{
var cynd = CurrentYndFile;
foreach (var ynd in CurrentProjectFile.YndFiles)
{
CurrentYndFile = ynd;
SaveYnd();
}
CurrentYndFile = cynd;
//ShowEditYndPanel(false);
}
if (CurrentProjectFile.YnvFiles != null)
{
var cynv = CurrentYnvFile;
foreach (var ynv in CurrentProjectFile.YnvFiles)
{
CurrentYnvFile = ynv;
SaveYnv();
}
CurrentYnvFile = cynv;
//ShowEditYnvPanel(false);
}
if (CurrentProjectFile.TrainsFiles != null)
{
var ctrack = CurrentTrainTrack;
foreach (var track in CurrentProjectFile.TrainsFiles)
{
CurrentTrainTrack = track;
SaveYnd();
}
CurrentTrainTrack = ctrack;
//ShowEditTrainTrackPanel(false);
}
if (CurrentProjectFile.ScenarioFiles != null)
{
var cscen = CurrentScenario;
foreach (var scen in CurrentProjectFile.ScenarioFiles)
{
CurrentScenario = scen;
SaveScenario();
}
CurrentScenario = cscen;
//ShowEditScenarioPanel(false);
}
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if (CurrentProjectFile.AudioRelFiles != null)
{
var caudf = CurrentAudioFile;
foreach (var audf in CurrentProjectFile.AudioRelFiles)
{
CurrentAudioFile = audf;
SaveAudioFile();
}
CurrentAudioFile = caudf;
//ShowEditAudioFilePanel(false);
}
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SaveProject();
}
}
public void SaveCurrentItem(bool saveas = false)
{
if (CurrentYmapFile != null)
{
SaveYmap(saveas);
}
else if (CurrentYtypFile != null)
{
SaveYtyp(saveas);
}
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else if (CurrentYbnFile != null)
{
SaveYbn(saveas);
}
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else if (CurrentYndFile != null)
{
SaveYnd(saveas);
}
else if (CurrentYnvFile != null)
{
SaveYnv(saveas);
}
else if (CurrentTrainTrack != null)
{
SaveTrainTrack(saveas);
}
else if (CurrentScenario != null)
{
SaveScenario(saveas);
}
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else if (CurrentAudioFile != null)
{
SaveAudioFile(saveas);
}
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}
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public object NewObject(MapSelection sel, bool copyPosition = false, bool selectNew = true)
{
//general method to add a new object, given a map selection
if (sel.MultipleSelectionItems != null)
{
var objs = new List<object>();
for (int i = 0; i < sel.MultipleSelectionItems.Length; i++)
{
objs.Add(NewObject(sel.MultipleSelectionItems[i], copyPosition, false));
}
LoadProjectTree();
CurrentMulti = sel.MultipleSelectionItems;
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return objs.ToArray();
}
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else if (sel.CollisionPoly != null) return NewCollisionPoly(sel.CollisionPoly.Type, sel.CollisionPoly, copyPosition, selectNew);
else if (sel.CollisionBounds != null) return NewCollisionBounds(sel.CollisionBounds.Type, sel.CollisionBounds, copyPosition, selectNew);
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else if (sel.EntityDef != null) return NewEntity(sel.EntityDef, copyPosition, selectNew);
else if (sel.CarGenerator != null) return NewCarGen(sel.CarGenerator, copyPosition, selectNew);
else if (sel.PathNode != null) return NewPathNode(sel.PathNode, copyPosition, selectNew);
else if (sel.NavPoly != null) return NewNavPoly(sel.NavPoly, copyPosition, selectNew);
else if (sel.NavPoint != null) return NewNavPoint(sel.NavPoint, copyPosition, selectNew);
else if (sel.NavPortal != null) return NewNavPortal(sel.NavPortal, copyPosition, selectNew);
else if (sel.TrainTrackNode != null) return NewTrainNode(sel.TrainTrackNode, copyPosition, selectNew);
else if (sel.ScenarioNode != null) return NewScenarioNode(sel.ScenarioNode, copyPosition, selectNew);
else if (sel.Audio?.AudioZone != null) return NewAudioZone(sel.Audio, copyPosition, selectNew);
else if (sel.Audio?.AudioEmitter != null) return NewAudioEmitter(sel.Audio, copyPosition, selectNew);
return null;
}
public void DeleteObject(MapSelection sel)
{
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SetObject(ref sel);
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if (sel.MultipleSelectionItems != null)
{
for (int i = 0; i < sel.MultipleSelectionItems.Length; i++)
{
DeleteObject(sel.MultipleSelectionItems[i]);
}
}
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else if (sel.CollisionVertex != null) DeleteCollisionVertex();
else if (sel.CollisionPoly != null) DeleteCollisionPoly();
else if (sel.CollisionBounds != null) DeleteCollisionBounds();
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else if (sel.EntityDef != null) DeleteEntity();
else if (sel.CarGenerator != null) DeleteCarGen();
else if (sel.PathNode != null) DeletePathNode();
else if (sel.NavPoly != null) DeleteNavPoly();
else if (sel.NavPoint != null) DeleteNavPoint();
else if (sel.NavPortal != null) DeleteNavPortal();
else if (sel.TrainTrackNode != null) DeleteTrainNode();
else if (sel.ScenarioNode != null) DeleteScenarioNode();
else if (sel.Audio?.AudioZone != null) DeleteAudioZone();
else if (sel.Audio?.AudioEmitter != null) DeleteAudioEmitter();
}
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private void SetObject(ref MapSelection sel)
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{
if (sel.MultipleSelectionItems != null) SetProjectItem(sel.MultipleSelectionItems, false);
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else if (sel.CollisionVertex != null) SetProjectItem(sel.CollisionVertex, false);
else if (sel.CollisionPoly != null) SetProjectItem(sel.CollisionPoly, false);
else if (sel.CollisionBounds != null) SetProjectItem(sel.CollisionBounds, false);
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else if (sel.EntityDef != null) SetProjectItem(sel.EntityDef, false);
else if (sel.CarGenerator != null) SetProjectItem(sel.CarGenerator, false);
else if (sel.PathNode != null) SetProjectItem(sel.PathNode, false);
else if (sel.NavPoly != null) SetProjectItem(sel.NavPoly, false);
else if (sel.NavPoint != null) SetProjectItem(sel.NavPoint, false);
else if (sel.NavPortal != null) SetProjectItem(sel.NavPortal, false);
else if (sel.TrainTrackNode != null) SetProjectItem(sel.TrainTrackNode, false);
else if (sel.ScenarioNode != null) SetProjectItem(sel.ScenarioNode, false);
else if (sel.Audio?.AudioZone != null) SetProjectItem(sel.Audio, false);
else if (sel.Audio?.AudioEmitter != null) SetProjectItem(sel.Audio, false);
}
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public void NewYmap()
{
if (CurrentProjectFile == null)
{
NewProject();
}
if (CurrentProjectFile == null) return;
int testi = 1;
string fname = string.Empty;
bool filenameok = false;
while (!filenameok)
{
fname = "map" + testi.ToString() + ".ymap";
filenameok = !CurrentProjectFile.ContainsYmap(fname);
testi++;
}
lock (projectsyncroot)
{
YmapFile ymap = CurrentProjectFile.AddYmapFile(fname);
if (ymap != null)
{
ymap.Loaded = true;
ymap.HasChanged = true; //new ymap, flag as not saved
ymap._CMapData.contentFlags = 65; //stream flags value
}
}
CurrentProjectFile.HasChanged = true;
LoadProjectTree();
}
public void OpenYmap()
{
string[] files = ShowOpenDialogMulti("Ymap files|*.ymap", string.Empty);
if (files == null)
{
return;
}
if (CurrentProjectFile == null)
{
NewProject();
}
foreach (string file in files)
{
if (!File.Exists(file)) continue;
var ymap = CurrentProjectFile.AddYmapFile(file);
if (ymap != null)
{
SetProjectHasChanged(true);
LoadYmapFromFile(ymap, file);
LoadProjectTree();
}
else
{
MessageBox.Show("Couldn't add\n" + file + "\n - the file already exists in the project.");
}
}
}
public void SaveYmap(bool saveas = false)
{
if (CurrentYmapFile == null) return;
string ymapname = CurrentYmapFile.Name;
string filepath = CurrentYmapFile.FilePath;
if (string.IsNullOrEmpty(filepath))
{
filepath = ymapname;
}
string origfile = filepath;
if (!File.Exists(filepath))
{
saveas = true;
}
byte[] data;
lock (projectsyncroot) //need to sync writes to ymap objects...
{
saveas = saveas || string.IsNullOrEmpty(filepath);
if (saveas)
{
filepath = ShowSaveDialog("Ymap files|*.ymap", filepath);
if (string.IsNullOrEmpty(filepath))
{ return; }
string newname = Path.GetFileNameWithoutExtension(filepath);
JenkIndex.Ensure(newname);
CurrentYmapFile.FilePath = filepath;
CurrentYmapFile.RpfFileEntry.Name = new FileInfo(filepath).Name;
CurrentYmapFile.Name = CurrentYmapFile.RpfFileEntry.Name;
CurrentYmapFile._CMapData.name = new MetaHash(JenkHash.GenHash(newname));
}
data = CurrentYmapFile.Save();
}
if (data != null)
{
File.WriteAllBytes(filepath, data);
}
SetYmapHasChanged(false);
if (saveas)
{
//ShowEditYmapPanel(false);
if (CurrentProjectFile != null)
{
string origpath = CurrentProjectFile.GetRelativePath(origfile);
string newpath = CurrentProjectFile.GetRelativePath(CurrentYmapFile.FilePath);
if (!CurrentProjectFile.RenameYmap(origpath, newpath))
{ //couldn't rename it in the project?
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//MessageBox.Show("Couldn't rename ymap in project! This shouldn't happen - check the project file XML.");
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}
ProjectExplorer?.UpdateYmapTreeNode(CurrentYmapFile);
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}
SetProjectHasChanged(true);
SetCurrentSaveItem();
}
if (CurrentYmapFile.SaveWarnings != null)
{
string w = string.Join("\n", CurrentYmapFile.SaveWarnings);
MessageBox.Show(CurrentYmapFile.SaveWarnings.Count.ToString() + " warnings were generated while saving the ymap:\n" + w);
CurrentYmapFile.SaveWarnings = null;//clear it out for next time..
}
}
public void AddYmapToProject(YmapFile ymap)
{
if (ymap == null) return;
if (CurrentProjectFile == null)
{
NewProject();
}
if (YmapExistsInProject(ymap)) return;
if (CurrentProjectFile.AddYmapFile(ymap))
{
ymap.HasChanged = true;
CurrentProjectFile.HasChanged = true;
LoadProjectTree();
}
CurrentYmapFile = ymap;
RefreshUI();
if (CurrentEntity != null)
{
ProjectExplorer?.TrySelectEntityTreeNode(CurrentEntity);
}
else if (CurrentCarGen != null)
{
ProjectExplorer?.TrySelectCarGenTreeNode(CurrentCarGen);
}
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else if (CurrentGrassBatch != null)
{
ProjectExplorer?.TrySelectGrassBatchTreeNode(CurrentGrassBatch);
}
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}
public void RemoveYmapFromProject()
{
if (CurrentYmapFile == null) return;
if (CurrentProjectFile == null) return;
CurrentProjectFile.RemoveYmapFile(CurrentYmapFile);
CurrentYmapFile = null;
LoadProjectTree();
RefreshUI();
}
public bool YmapExistsInProject(YmapFile ymap)
{
if (ymap == null) return false;
if (CurrentProjectFile == null) return false;
return CurrentProjectFile.ContainsYmap(ymap);
}
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public YmapEntityDef NewEntity(YmapEntityDef copy = null, bool copyPosition = false, bool selectNew = true)
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{
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if (copy != null)
{
//create the entity in MLO instead of a ymap, if the copy is in an MLO
var instance = copy.MloParent?.MloInstance;
var entdef = instance?.TryGetArchetypeEntity(copy);
if (entdef != null)
{
return NewMloEntity(copy, copyPosition, selectNew);
}
}
if (CurrentYmapFile == null) return null;
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float spawndist = 5.0f; //use archetype BSradius if starting with a copy...
if (copy != null)
{
spawndist = copy.BSRadius * 2.5f;
}
bool cp = copyPosition && (copy != null);
Vector3 pos = cp ? copy.Position : GetSpawnPos(spawndist);
CEntityDef cent = new CEntityDef();
if (copy != null)
{
cent = copy.CEntityDef;
//TODO: copy entity extensions!
}
else
{
cent.archetypeName = new MetaHash(JenkHash.GenHash("prop_alien_egg_01"));
cent.rotation = new Vector4(0, 0, 0, 1);
cent.scaleXY = 1.0f;
cent.scaleZ = 1.0f;
cent.flags = 32; //1572872;
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cent.parentIndex = -1;
cent.lodDist = 200.0f;
cent.lodLevel = rage__eLodType.LODTYPES_DEPTH_ORPHANHD;
cent.priorityLevel = rage__ePriorityLevel.PRI_REQUIRED;
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cent.ambientOcclusionMultiplier = 255;
cent.artificialAmbientOcclusion = 255;
}
cent.position = pos;
YmapEntityDef ent = new YmapEntityDef(CurrentYmapFile, 0, ref cent);
ent.SetArchetype(GameFileCache.GetArchetype(cent.archetypeName));
if (WorldForm != null)
{
lock (WorldForm.RenderSyncRoot) //don't try to do this while rendering...
{
CurrentYmapFile.AddEntity(ent);
}
}
else
{
CurrentYmapFile.AddEntity(ent);
}
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if (selectNew)
{
LoadProjectTree();
ProjectExplorer?.TrySelectEntityTreeNode(ent);
CurrentEntity = ent;
ShowEditYmapEntityPanel(false);
}
return ent;
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}
public void AddEntityToProject()
{
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
try
2018-03-03 21:03:08 +08:00
{
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
if (CurrentEntity == null) return;
if (CurrentEntity.Ymap == null)
{
CurrentYtypFile = CurrentEntity.MloParent?.Archetype?.Ytyp;
2018-03-03 21:03:08 +08:00
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
if (!YtypExistsInProject(CurrentYtypFile))
{
if (CurrentEntity.MloParent?.MloInstance != null)
{
var inst = CurrentEntity.MloParent.MloInstance;
var mcEntity = inst.TryGetArchetypeEntity(CurrentEntity);
if (mcEntity != null)
{
YmapEntityDef ent = CurrentEntity;
CurrentYtypFile.HasChanged = true;
AddYtypToProject(CurrentYtypFile);
CurrentEntity = ent;
CurrentYtypFile = ent.MloParent.Archetype.Ytyp;
ProjectExplorer?.TrySelectMloEntityTreeNode(mcEntity);
}
}
}
return;
}
2018-03-03 21:03:08 +08:00
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
CurrentYmapFile = CurrentEntity.Ymap;
if (!YmapExistsInProject(CurrentYmapFile))
{
YmapEntityDef ent = CurrentEntity;
CurrentYmapFile.HasChanged = true;
AddYmapToProject(CurrentYmapFile);
CurrentEntity = ent; //bug fix for some reason the treeview selects the project node here.
CurrentYmapFile = ent.Ymap;
ProjectExplorer?.TrySelectEntityTreeNode(ent);
}
2018-03-03 21:03:08 +08:00
}
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
catch
{ }
2018-03-03 21:03:08 +08:00
}
public bool DeleteEntity()
{
if (CurrentEntity == null) return false;
2019-12-28 20:24:36 +08:00
return CurrentYmapFile != null ? DeleteYmapEntity() : DeleteMloEntity();
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
}
private bool DeleteYmapEntity()
{
2018-03-03 21:03:08 +08:00
if (CurrentEntity.Ymap != CurrentYmapFile) return false;
if (CurrentYmapFile.AllEntities == null) return false; //nothing to delete..
if (CurrentYmapFile.RootEntities == null) return false; //nothing to delete..
if (CurrentEntity._CEntityDef.numChildren != 0)
{
MessageBox.Show("This entity's numChildren is not 0 - deleting entities with children is not currently supported by CodeWalker.");
return true;
}
int idx = CurrentEntity.Index;
for (int i = idx + 1; i < CurrentYmapFile.AllEntities.Length; i++)
{
var ent = CurrentYmapFile.AllEntities[i];
if (ent._CEntityDef.numChildren != 0)
{
MessageBox.Show("There are other entities present in this .ymap that have children. Deleting this entity is not currently supported by CodeWalker.");
return true;
}
}
2020-01-12 16:25:41 +08:00
//if (MessageBox.Show("Are you sure you want to delete this entity?\n" + CurrentEntity._CEntityDef.archetypeName.ToString() + "\n" + CurrentEntity.Position.ToString() + "\n\nThis operation cannot be undone. Continue?", "Confirm delete", MessageBoxButtons.YesNo) != DialogResult.Yes)
//{
// return true;
//}
2018-03-03 21:03:08 +08:00
bool res = false;
if (WorldForm != null)
{
lock (WorldForm.RenderSyncRoot) //don't try to do this while rendering...
{
res = CurrentYmapFile.RemoveEntity(CurrentEntity);
//WorldForm.SelectItem(null, null, null);
}
}
else
{
res = CurrentYmapFile.RemoveEntity(CurrentEntity);
}
if (!res)
{
MessageBox.Show("Entity.Index didn't match the index of the entity in the ymap. This shouldn't happen, check LOD linkages!");
}
var delent = CurrentEntity;
var delymap = CurrentYmapFile;
ProjectExplorer?.RemoveEntityTreeNode(delent);
ProjectExplorer?.SetYmapHasChanged(delymap, true);
ClosePanel((EditYmapEntityPanel p) => { return p.Tag == delent; });
CurrentEntity = null;
2020-01-12 19:53:57 +08:00
if (WorldForm != null)
{
WorldForm.SelectItem(null);
}
2018-03-03 21:03:08 +08:00
return true;
}
public bool IsCurrentEntity(YmapEntityDef ent)
{
return CurrentEntity == ent;
}
2020-01-12 16:25:41 +08:00
public YmapGrassInstanceBatch NewGrassBatch(YmapGrassInstanceBatch copy = null)
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{
2020-01-12 16:25:41 +08:00
if (CurrentYmapFile == null) return null;
2018-06-08 00:42:41 +08:00
rage__fwGrassInstanceListDef fwBatch = new rage__fwGrassInstanceListDef();
rage__fwGrassInstanceListDef__InstanceData[] instances = new rage__fwGrassInstanceListDef__InstanceData[0];
if (copy != null)
{
fwBatch = copy.Batch;
instances = copy.Instances;
}
else
{
fwBatch.archetypeName = new MetaHash(JenkHash.GenHash("proc_grasses01"));
fwBatch.lodDist = 120;
fwBatch.LodFadeStartDist = 15;
fwBatch.LodInstFadeRange = 0.75f;
fwBatch.OrientToTerrain = 1.0f;
fwBatch.ScaleRange = new Vector3(0.3f, 0.2f, 0.7f);
}
YmapGrassInstanceBatch batch = new YmapGrassInstanceBatch
{
AABBMin = fwBatch.BatchAABB.min.XYZ(),
AABBMax = fwBatch.BatchAABB.max.XYZ(),
Archetype = GameFileCache.GetArchetype(fwBatch.archetypeName),
Batch = fwBatch,
Instances = instances
};
batch.Position = (batch.AABBMin + batch.AABBMax) * 0.5f;
batch.Radius = (batch.AABBMax - batch.AABBMin).Length() * 0.5f;
batch.Ymap = CurrentYmapFile;
if (WorldForm != null)
{
lock (WorldForm.RenderSyncRoot) //don't try to do this while rendering...
{
CurrentYmapFile.AddGrassBatch(batch);
}
}
else
{
CurrentYmapFile.AddGrassBatch(batch);
}
LoadProjectTree();
ProjectExplorer?.TrySelectGrassBatchTreeNode(batch);
CurrentGrassBatch = batch;
ShowEditYmapGrassBatchPanel(false);
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return batch;
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}
public void AddGrassBatchToProject()
{
if (CurrentGrassBatch == null) return;
CurrentYmapFile = CurrentGrassBatch.Ymap;
if (!YmapExistsInProject(CurrentYmapFile))
{
var grassBatch = CurrentGrassBatch;
CurrentYmapFile.HasChanged = true;
AddYmapToProject(CurrentYmapFile);
CurrentGrassBatch = grassBatch; //bug fix for some reason the treeview selects the project node here.
CurrentYmapFile = grassBatch.Ymap;
ProjectExplorer?.TrySelectGrassBatchTreeNode(grassBatch);
}
}
public bool DeleteGrassBatch()
{
if (CurrentYmapFile == null) return false;
if (CurrentGrassBatch == null) return false;
if (CurrentGrassBatch.Ymap != CurrentYmapFile) return false;
if (CurrentYmapFile.GrassInstanceBatches == null) return false; //nothing to delete..
if (MessageBox.Show("Are you sure you want to delete this grass batch?\n" + CurrentGrassBatch.ToString() + "\n\nThis operation cannot be undone. Continue?", "Confirm delete", MessageBoxButtons.YesNo) != DialogResult.Yes)
{
return true;
}
bool res = false;
if (WorldForm != null)
{
lock (WorldForm.RenderSyncRoot) //don't try to do this while rendering...
{
res = CurrentYmapFile.RemoveGrassBatch(CurrentGrassBatch);
//WorldForm.SelectItem(null, null, null);
}
}
else
{
res = CurrentYmapFile.RemoveGrassBatch(CurrentGrassBatch);
}
if (!res)
{
MessageBox.Show("Unable to delete the grass batch. This shouldn't happen!");
}
var delbatch = CurrentGrassBatch;
ProjectExplorer?.RemoveGrassBatchTreeNode(CurrentGrassBatch);
ProjectExplorer?.SetYmapHasChanged(CurrentYmapFile, true);
ClosePanel((EditYmapGrassPanel p) => { return p.Tag == delbatch; });
CurrentGrassBatch = null;
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if (WorldForm != null)
{
WorldForm.SelectItem(null);
}
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return true;
}
public void PaintGrass(SpaceRayIntersectResult mouseRay, bool erase)
{
try
{
if (InvokeRequired)
{
Invoke(new Action(() => { PaintGrass(mouseRay, erase); }));
return;
}
if (!mouseRay.Hit || !mouseRay.TestComplete) return;
if (CurrentGrassBatch == null || (!CurrentGrassBatch.BrushEnabled)) return; // brush isn't enabled right now
EditYmapGrassPanel panel = FindPanel<EditYmapGrassPanel>(x => x.CurrentBatch == CurrentGrassBatch);
if (panel == null) return; // no panels with this batch
// TODO: Maybe move these functions into the batch instead of the grass panel?
// although, the panel does have the brush settings.
if (!erase)
panel.CreateInstancesAtMouse(mouseRay);
else panel.EraseInstancesAtMouse(mouseRay);
}
catch { }
}
public bool GrassBatchExistsInProject(YmapGrassInstanceBatch batch)
{
if (CurrentProjectFile?.YmapFiles == null) return false;
if (CurrentProjectFile.YmapFiles.Count <= 0) return false;
foreach (var ymapFile in CurrentProjectFile.YmapFiles)
{
if (ymapFile.GrassInstanceBatches == null) continue;
foreach (var b in ymapFile.GrassInstanceBatches)
{
if (batch == b)
return true;
}
}
return false;
}
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public YmapCarGen NewCarGen(YmapCarGen copy = null, bool copyPosition = false, bool selectNew = true)
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{
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if (CurrentYmapFile == null) return null;
2018-03-03 21:03:08 +08:00
Vector3 pos = GetSpawnPos(10.0f);
CCarGen ccg = new CCarGen();
if (copy != null)
{
ccg = copy.CCarGen;
}
else
{
ccg.flags = 3680;
ccg.orientX = 5.0f;
ccg.perpendicularLength = 2.6f;
ccg.bodyColorRemap1 = -1;
ccg.bodyColorRemap2 = -1;
ccg.bodyColorRemap3 = -1;
ccg.bodyColorRemap4 = -1;
ccg.livery = -1;
2018-03-03 21:03:08 +08:00
}
if (!copyPosition || (copy == null))
{
ccg.position = pos;
}
YmapCarGen cg = new YmapCarGen(CurrentYmapFile, ccg);
if (WorldForm != null)
{
lock (WorldForm.RenderSyncRoot) //don't try to do this while rendering...
{
CurrentYmapFile.AddCarGen(cg);
}
}
else
{
CurrentYmapFile.AddCarGen(cg);
}
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if (selectNew)
{
LoadProjectTree();
ProjectExplorer?.TrySelectCarGenTreeNode(cg);
CurrentCarGen = cg;
ShowEditYmapCarGenPanel(false);
}
return cg;
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}
public void AddCarGenToProject()
{
if (CurrentCarGen == null) return;
CurrentYmapFile = CurrentCarGen.Ymap;
if (!YmapExistsInProject(CurrentYmapFile))
{
var cargen = CurrentCarGen;
CurrentYmapFile.HasChanged = true;
AddYmapToProject(CurrentYmapFile);
CurrentCarGen = cargen; //bug fix for some reason the treeview selects the project node here.
CurrentYmapFile = cargen.Ymap;
ProjectExplorer?.TrySelectCarGenTreeNode(cargen);
}
}
public bool DeleteCarGen()
{
if (CurrentYmapFile == null) return false;
if (CurrentCarGen == null) return false;
if (CurrentCarGen.Ymap != CurrentYmapFile) return false;
if (CurrentYmapFile.CarGenerators == null) return false; //nothing to delete..
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//if (MessageBox.Show("Are you sure you want to delete this car generator?\n" + CurrentCarGen.ToString() + "\n\nThis operation cannot be undone. Continue?", "Confirm delete", MessageBoxButtons.YesNo) != DialogResult.Yes)
//{
// return true;
//}
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bool res = false;
if (WorldForm != null)
{
lock (WorldForm.RenderSyncRoot) //don't try to do this while rendering...
{
res = CurrentYmapFile.RemoveCarGen(CurrentCarGen);
//WorldForm.SelectItem(null, null, null);
}
}
else
{
res = CurrentYmapFile.RemoveCarGen(CurrentCarGen);
}
if (!res)
{
MessageBox.Show("Unable to delete the car generator. This shouldn't happen!");
}
var delgen = CurrentCarGen;
ProjectExplorer?.RemoveCarGenTreeNode(CurrentCarGen);
ProjectExplorer?.SetYmapHasChanged(CurrentYmapFile, true);
ClosePanel((EditYmapCarGenPanel p) => { return p.Tag == delgen; });
CurrentCarGen = null;
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if (WorldForm != null)
{
WorldForm.SelectItem(null);
}
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return true;
}
public bool IsCurrentCarGen(YmapCarGen cargen)
{
return CurrentCarGen == cargen;
}
private void ImportMenyooXml()
{
if (CurrentProjectFile == null)
{
NewProject();
}
var xmlpath = ShowOpenDialog("XML Files|*.xml", string.Empty);
if (string.IsNullOrEmpty(xmlpath)) return;
var xmlstr = string.Empty;
try
{
xmlstr = File.ReadAllText(xmlpath);
}
catch (Exception ex)
{
MessageBox.Show("Error loading file!\n" + ex.ToString());
}
if (string.IsNullOrEmpty(xmlstr)) return;
var finf = new FileInfo(xmlpath);
MenyooXml menyooXml = new MenyooXml();
menyooXml.FilePath = xmlpath;
menyooXml.FileName = finf.Name;
menyooXml.Name = Path.GetFileNameWithoutExtension(finf.Name);
menyooXml.Init(xmlstr);
string fname = menyooXml.Name + ".ymap";
lock (ProjectSyncRoot)
{
YmapFile ymap = CurrentProjectFile.AddYmapFile(fname);
if (ymap != null)
{
ymap.Loaded = true;
ymap.HasChanged = true; //new ymap, flag as not saved
ymap._CMapData.contentFlags = 65; //stream flags value
}
CurrentYmapFile = ymap;
}
CurrentProjectFile.HasChanged = true;
int pedcount = 0;
int carcount = 0;
int entcount = 0;
int unkcount = 0;
foreach (var placement in menyooXml.Placements)
{
if (placement.Type == 1)
{
pedcount++;
}
else if (placement.Type == 2)
{
CCarGen ccg = new CCarGen();
var rotq = Quaternion.Invert(new Quaternion(placement.Rotation));
Vector3 cdir = rotq.Multiply(new Vector3(0, 5, 0));
ccg.flags = 3680;
ccg.orientX = cdir.X;
ccg.orientY = cdir.Y;
ccg.perpendicularLength = 2.6f;
ccg.position = placement.Position;
ccg.carModel = placement.ModelHash;
YmapCarGen cg = new YmapCarGen(CurrentYmapFile, ccg);
if (WorldForm != null)
{
lock (WorldForm.RenderSyncRoot) //don't try to do this while rendering...
{
CurrentYmapFile.AddCarGen(cg);
}
}
else
{
CurrentYmapFile.AddCarGen(cg);
}
carcount++;
}
else if (placement.Type == 3) //standard entity
{
CEntityDef cent = new CEntityDef();
cent.archetypeName = placement.ModelHash;
cent.position = placement.Position;
cent.rotation = placement.Rotation;
cent.scaleXY = 1.0f;
cent.scaleZ = 1.0f;
cent.flags = placement.Dynamic ? 0 : 32u;// 1572872; //32 = static
cent.parentIndex = -1;
cent.lodDist = placement.LodDistance;
cent.lodLevel = rage__eLodType.LODTYPES_DEPTH_ORPHANHD;
cent.priorityLevel = rage__ePriorityLevel.PRI_REQUIRED;
cent.ambientOcclusionMultiplier = 255;
cent.artificialAmbientOcclusion = 255;
YmapEntityDef ent = new YmapEntityDef(CurrentYmapFile, 0, ref cent);
ent.SetArchetype(GameFileCache.GetArchetype(cent.archetypeName));
if (WorldForm != null)
{
lock (WorldForm.RenderSyncRoot) //don't try to do this while rendering...
{
CurrentYmapFile.AddEntity(ent);
}
}
else
{
CurrentYmapFile.AddEntity(ent);
}
entcount++;
}
else
{
unkcount++;
}
}
lock (ProjectSyncRoot)
{
CurrentYmapFile.CalcFlags();
CurrentYmapFile.CalcExtents();
}
LoadProjectTree();
ShowProjectItem(CurrentYmapFile, false);
MessageBox.Show(entcount.ToString() + " entities imported. \n" + carcount.ToString() + " car generators imported. \n" + pedcount.ToString() + " peds ignored. \n" + unkcount.ToString() + " others ignored.");
}
2018-03-03 21:03:08 +08:00
2020-01-03 19:50:23 +08:00
2018-03-03 21:03:08 +08:00
public void NewYtyp()
{
if (CurrentProjectFile == null)
{
NewProject();
}
if (CurrentProjectFile == null) return;
int testi = 1;
string fname = string.Empty;
bool filenameok = false;
while (!filenameok)
{
fname = "types" + testi.ToString() + ".ytyp";
filenameok = !CurrentProjectFile.ContainsYtyp(fname);
testi++;
}
lock (projectsyncroot)
{
YtypFile ytyp = CurrentProjectFile.AddYtypFile(fname);
if (ytyp != null)
{
//ytyp.Loaded = true;
ytyp.HasChanged = true; //new ytyp, flag as not saved
}
}
CurrentProjectFile.HasChanged = true;
LoadProjectTree();
}
public void OpenYtyp()
{
string[] files = ShowOpenDialogMulti("Ytyp files|*.ytyp", string.Empty);
if (files == null)
{
return;
}
if (CurrentProjectFile == null)
{
NewProject();
}
foreach (string file in files)
{
if (!File.Exists(file)) continue;
var ytyp = CurrentProjectFile.AddYtypFile(file);
if (ytyp != null)
{
SetProjectHasChanged(true);
LoadYtypFromFile(ytyp, file);
LoadProjectTree();
}
else
{
MessageBox.Show("Couldn't add\n" + file + "\n - the file already exists in the project.");
}
}
}
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
public void SaveYtyp(bool saveas = false)
2018-03-03 21:03:08 +08:00
{
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
if (CurrentYtypFile == null) return;
string ytypname = CurrentYtypFile.Name;
string filepath = CurrentYtypFile.FilePath;
if (string.IsNullOrEmpty(filepath))
{
filepath = ytypname;
}
string origfile = filepath;
if (!File.Exists(filepath))
{
saveas = true;
}
byte[] data;
lock (projectsyncroot) //need to sync writes to ytyp objects...
{
saveas = saveas || string.IsNullOrEmpty(filepath);
if (saveas)
{
filepath = ShowSaveDialog("Ytyp files|*.ytyp", filepath);
if (string.IsNullOrEmpty(filepath))
{ return; }
string newname = Path.GetFileNameWithoutExtension(filepath);
JenkIndex.Ensure(newname);
CurrentYtypFile.FilePath = filepath;
CurrentYtypFile.RpfFileEntry.Name = new FileInfo(filepath).Name;
CurrentYtypFile.Name = CurrentYtypFile.RpfFileEntry.Name;
CurrentYtypFile._CMapTypes.name = new MetaHash(JenkHash.GenHash(newname));
}
data = CurrentYtypFile.Save();
}
if (data != null)
{
File.WriteAllBytes(filepath, data);
}
SetYtypHasChanged(false);
if (saveas)
{
if (CurrentProjectFile != null)
{
string origpath = CurrentProjectFile.GetRelativePath(origfile);
string newpath = CurrentProjectFile.GetRelativePath(CurrentYtypFile.FilePath);
if (!CurrentProjectFile.RenameYtyp(origpath, newpath))
{ //couldn't rename it in the project?
2020-01-03 19:50:23 +08:00
//MessageBox.Show("Couldn't rename ytyp in project! This shouldn't happen - check the project file XML.");
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
}
ProjectExplorer?.UpdateYtypTreeNode(CurrentYtypFile);
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
}
SetProjectHasChanged(true);
SetCurrentSaveItem();
}
if (CurrentYtypFile.SaveWarnings != null)
{
string w = string.Join("\n", CurrentYtypFile.SaveWarnings);
MessageBox.Show(CurrentYtypFile.SaveWarnings.Count.ToString() + " warnings were generated while saving the ytyp:\n" + w);
CurrentYtypFile.SaveWarnings = null;//clear it out for next time..
}
2018-03-03 21:03:08 +08:00
}
public void AddYtypToProject(YtypFile ytyp)
{
if (ytyp == null) return;
if (CurrentProjectFile == null)
{
NewProject();
}
if (YtypExistsInProject(ytyp)) return;
if (CurrentProjectFile.AddYtypFile(ytyp))
{
ytyp.HasChanged = true;
CurrentProjectFile.HasChanged = true;
LoadProjectTree();
}
CurrentYtypFile = ytyp;
RefreshUI();
AddProjectArchetypes(ytyp);
2018-03-03 21:03:08 +08:00
}
public void RemoveYtypFromProject()
{
if (CurrentYtypFile == null) return;
if (CurrentProjectFile == null) return;
RemoveProjectArchetypes(CurrentYtypFile);
2018-03-03 21:03:08 +08:00
CurrentProjectFile.RemoveYtypFile(CurrentYtypFile);
CurrentYtypFile = null;
LoadProjectTree();
RefreshUI();
}
public bool YtypExistsInProject(YtypFile ytyp)
{
if (ytyp == null) return false;
if (CurrentProjectFile == null) return false;
return CurrentProjectFile.ContainsYtyp(ytyp);
}
2020-01-12 16:25:41 +08:00
public Archetype NewArchetype(Archetype copy = null)
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
{
2020-01-12 16:25:41 +08:00
if (CurrentYtypFile == null) return null;
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
var archetype = CurrentYtypFile.AddArchetype();
var archetypeDef = archetype._BaseArchetypeDef;
if (copy == null)
{
copy = CurrentArchetype;
archetype._BaseArchetypeDef.name = JenkHash.GenHash("prop_alien_egg_01");
}
if (copy != null)
{
archetype.Init(CurrentYtypFile, ref copy._BaseArchetypeDef);
}
archetype._BaseArchetypeDef = archetypeDef;
LoadProjectTree();
ProjectExplorer?.TrySelectArchetypeTreeNode(archetype);
CurrentArchetype = archetype;
AddProjectArchetype(archetype);
2020-01-12 16:25:41 +08:00
return archetype;
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
}
2020-01-12 16:25:41 +08:00
public YmapEntityDef NewMloEntity(YmapEntityDef copy = null, bool copyTransform = false, bool selectNew = true)
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
{
if ((CurrentArchetype == null) || !(CurrentArchetype is MloArchetype mloArch))
{
2019-12-28 20:24:36 +08:00
mloArch = (CurrentEntity?.MloParent.Archetype as MloArchetype) ?? CurrentMloRoom?.OwnerMlo ?? CurrentMloPortal?.OwnerMlo ?? CurrentMloEntitySet?.OwnerMlo;
2020-01-12 16:25:41 +08:00
if (mloArch == null) return null;
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
CurrentArchetype = mloArch;
}
2019-12-28 20:24:36 +08:00
var mloInstance = TryGetMloInstance(mloArch);
if (mloInstance == null)
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
{
2019-12-28 20:24:36 +08:00
MessageBox.Show("Unable to find MLO instance for this interior! Try adding an MLO instance ymap to the project.");
2020-01-12 16:25:41 +08:00
return null;
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
}
2019-12-29 21:56:29 +08:00
if ((CurrentMloEntity == null) && (CurrentEntity != null))
{
CurrentMloEntity = mloInstance.TryGetArchetypeEntity(CurrentEntity);
}
2019-12-28 20:24:36 +08:00
if ((CurrentMloRoom == null) && (CurrentMloPortal == null) && (CurrentMloEntitySet == null))
{
2019-12-29 21:56:29 +08:00
if (CurrentMloEntity != null)
2019-12-28 20:24:36 +08:00
{
2019-12-29 21:56:29 +08:00
CurrentMloRoom = mloArch.GetEntityRoom(CurrentMloEntity);
CurrentMloPortal = mloArch.GetEntityPortal(CurrentMloEntity);
CurrentMloEntitySet = mloArch.GetEntitySet(CurrentMloEntity);
}
else
{
if ((mloArch.rooms?.Length??0) <= 0)
{
MessageBox.Show($@"Mlo {mloArch.Name} has no rooms! Cannot create entity.");
2020-01-12 16:25:41 +08:00
return null;
2019-12-29 21:56:29 +08:00
}
CurrentMloRoom = mloArch.rooms[0];
2019-12-28 20:24:36 +08:00
}
}
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
2019-12-28 20:24:36 +08:00
int roomIndex = CurrentMloRoom?.Index ?? -1;
2019-12-29 21:56:29 +08:00
if (roomIndex >= (mloArch.rooms?.Length ?? 0))
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
{
2019-12-29 21:56:29 +08:00
MessageBox.Show($@"Room at index {roomIndex} does not exist in {mloArch.Name}! {mloArch.Name} only has {(mloArch.rooms?.Length ?? 0)} rooms.");
2020-01-12 16:25:41 +08:00
return null;
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
}
2019-12-28 20:24:36 +08:00
int portalIndex = CurrentMloPortal?.Index ?? -1;
2019-12-29 21:56:29 +08:00
if (portalIndex >= (mloArch.portals?.Length ?? 0))
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
{
2019-12-29 21:56:29 +08:00
MessageBox.Show($@"Portal at index {portalIndex} does not exist in {mloArch.Name}! {mloArch.Name} only has {(mloArch.portals?.Length ?? 0)} portals.");
2020-01-12 16:25:41 +08:00
return null;
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
}
2019-12-28 20:24:36 +08:00
int entsetIndex = CurrentMloEntitySet?.Index ?? -1;
2019-12-29 21:56:29 +08:00
if (entsetIndex >= (mloArch.entitySets?.Length ?? 0))
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
{
2019-12-29 21:56:29 +08:00
MessageBox.Show($@"EntitySet at index {entsetIndex} does not exist in {mloArch.Name}! {mloArch.Name} only has {(mloArch.entitySets?.Length ?? 0)} entitySets.");
2020-01-12 16:25:41 +08:00
return null;
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
}
2019-12-28 20:24:36 +08:00
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
float spawndist = 5.0f; //use archetype BSradius if starting with a copy...
if (copy != null)
{
spawndist = copy.BSRadius * 2.5f;
}
bool cp = copyTransform && (copy != null);
Vector3 pos = cp ? copy.CEntityDef.position : GetSpawnPosRel(spawndist, mloInstance.Owner.Position, mloInstance.Owner.Orientation);
Quaternion rot = cp ? copy.CEntityDef.rotation.ToQuaternion() : Quaternion.Identity;
CEntityDef cent = new CEntityDef();
if (copy != null)
{
cent = copy.CEntityDef;
//TODO: copy entity extensions!
}
else
{
cent.archetypeName = new MetaHash(JenkHash.GenHash("prop_alien_egg_01"));
cent.rotation = new Vector4(0, 0, 0, 1);
cent.scaleXY = 1.0f;
cent.scaleZ = 1.0f;
cent.flags = 1572872;
cent.parentIndex = -1;
cent.lodDist = 200.0f;
cent.lodLevel = rage__eLodType.LODTYPES_DEPTH_ORPHANHD;
cent.priorityLevel = rage__ePriorityLevel.PRI_REQUIRED;
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
cent.ambientOcclusionMultiplier = 255;
cent.artificialAmbientOcclusion = 255;
}
cent.position = pos;
cent.rotation = rot.ToVector4();
var createindex = mloArch.entities.Length;
2019-12-29 21:56:29 +08:00
var ment = new MCEntityDef(ref cent, mloArch);
var outEnt = mloInstance.CreateYmapEntity(mloInstance.Owner, ment, createindex);
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
try
{
if (WorldForm != null)
{
lock (WorldForm.RenderSyncRoot) //don't try to do this while rendering...
{
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mloArch.AddEntity(outEnt, roomIndex, portalIndex, entsetIndex);
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mloInstance.AddEntity(outEnt);
2019-12-28 20:24:36 +08:00
outEnt.SetArchetype(GameFileCache.GetArchetype(cent.archetypeName));
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
}
}
else
{
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mloArch.AddEntity(outEnt, roomIndex, portalIndex, entsetIndex);
2019-12-29 21:56:29 +08:00
mloInstance.AddEntity(outEnt);
2019-12-28 20:24:36 +08:00
outEnt.SetArchetype(GameFileCache.GetArchetype(cent.archetypeName));
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
}
}
catch(Exception e)
{
MessageBox.Show(this, e.Message, "Create MLO Entity Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
2020-01-12 16:25:41 +08:00
return null;
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
}
2019-12-29 21:56:29 +08:00
ment = mloInstance.TryGetArchetypeEntity(outEnt);
2020-01-12 16:25:41 +08:00
if (selectNew)
{
LoadProjectTree();
ProjectExplorer?.TrySelectMloEntityTreeNode(ment);
CurrentEntity = outEnt;
CurrentMloEntity = ment;
CurrentYtypFile = CurrentEntity.MloParent?.Archetype?.Ytyp;
}
return outEnt;
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
}
2020-01-12 16:25:41 +08:00
public MCMloRoomDef NewMloRoom(MCMloRoomDef copy = null)
2019-12-28 13:01:09 +08:00
{
2019-12-29 21:56:29 +08:00
var mlo = CurrentMloRoom?.OwnerMlo ?? CurrentMloPortal?.OwnerMlo ?? CurrentMloEntitySet?.OwnerMlo ?? (CurrentEntity?.MloParent.Archetype as MloArchetype) ?? (CurrentArchetype as MloArchetype);
2020-01-12 16:25:41 +08:00
if (mlo == null) return null;
2019-12-28 13:01:09 +08:00
if (copy == null)
{
copy = CurrentMloRoom;
}
var room = new MCMloRoomDef();
if (copy != null)
{
room._Data = copy._Data;
room.RoomName = copy.RoomName;
}
else
{
room._Data.flags = 96;
room._Data.blend = 1.0f;
room._Data.exteriorVisibiltyDepth = -1;
room.RoomName = "NewRoom";
}
mlo.AddRoom(room);
2019-12-28 20:24:36 +08:00
var mloInstance = TryGetMloInstance(mlo);
if (mloInstance != null)
{
}
2019-12-28 13:01:09 +08:00
LoadProjectTree();
ProjectExplorer?.TrySelectMloRoomTreeNode(room);
CurrentMloRoom = room;
CurrentYtypFile = room?.OwnerMlo?.Ytyp;
2020-01-12 16:25:41 +08:00
return room;
2019-12-28 13:01:09 +08:00
}
2020-01-12 16:25:41 +08:00
public MCMloPortalDef NewMloPortal(MCMloPortalDef copy = null)
2019-12-28 13:01:09 +08:00
{
2019-12-29 21:56:29 +08:00
var mlo = CurrentMloRoom?.OwnerMlo ?? CurrentMloPortal?.OwnerMlo ?? CurrentMloEntitySet?.OwnerMlo ?? (CurrentEntity?.MloParent.Archetype as MloArchetype) ?? (CurrentArchetype as MloArchetype);
2020-01-12 16:25:41 +08:00
if (mlo == null) return null;
2019-12-28 13:01:09 +08:00
if (copy == null)
{
copy = CurrentMloPortal;
}
var portal = new MCMloPortalDef();
if (copy != null)
{
portal._Data = copy._Data;
2019-12-29 21:56:29 +08:00
portal.Corners = (Vector4[])copy.Corners?.Clone();
2019-12-28 13:01:09 +08:00
}
else
{
portal._Data.roomFrom = 1;
portal._Data.roomTo = 0;
}
2019-12-29 21:56:29 +08:00
if (portal.Corners == null)
{
portal.Corners = new[] { new Vector4(0, 0, 0, float.NaN), new Vector4(0, 0, 1, float.NaN), new Vector4(0, 1, 1, float.NaN), new Vector4(0, 1, 0, float.NaN) };
}
2019-12-28 13:01:09 +08:00
mlo.AddPortal(portal);
2019-12-28 20:24:36 +08:00
var mloInstance = TryGetMloInstance(mlo);
if (mloInstance != null)
{
}
2019-12-28 13:01:09 +08:00
LoadProjectTree();
ProjectExplorer?.TrySelectMloPortalTreeNode(portal);
CurrentMloPortal = portal;
CurrentYtypFile = portal?.OwnerMlo?.Ytyp;
2020-01-12 16:25:41 +08:00
return portal;
2019-12-28 13:01:09 +08:00
}
2020-01-12 16:25:41 +08:00
public MCMloEntitySet NewMloEntitySet(MCMloEntitySet copy = null)
2019-12-28 13:01:09 +08:00
{
2019-12-29 21:56:29 +08:00
var mlo = CurrentMloRoom?.OwnerMlo ?? CurrentMloPortal?.OwnerMlo ?? CurrentMloEntitySet?.OwnerMlo ?? (CurrentEntity?.MloParent.Archetype as MloArchetype) ?? (CurrentArchetype as MloArchetype);
2020-01-12 16:25:41 +08:00
if (mlo == null) return null;
2019-12-28 13:01:09 +08:00
if (copy == null)
{
copy = CurrentMloEntitySet;
}
var set = new MCMloEntitySet();
if (copy != null)
{
set._Data.name = copy._Data.name;
}
else
{
2019-12-28 20:24:36 +08:00
JenkIndex.Ensure("NewEntitySet");//why is this here though
set._Data.name = JenkHash.GenHash("NewEntitySet");
2019-12-28 13:01:09 +08:00
}
mlo.AddEntitySet(set);
2019-12-28 20:24:36 +08:00
var mloInstance = TryGetMloInstance(mlo);
if (mloInstance != null)
{
2019-12-29 21:56:29 +08:00
mloInstance.AddEntitySet(set);
2019-12-28 20:24:36 +08:00
}
2019-12-28 13:01:09 +08:00
LoadProjectTree();
ProjectExplorer?.TrySelectMloEntitySetTreeNode(set);
CurrentMloEntitySet = set;
CurrentYtypFile = set?.OwnerMlo?.Ytyp;
2020-01-12 16:25:41 +08:00
return set;
2019-12-28 13:01:09 +08:00
}
2019-12-28 20:24:36 +08:00
public bool DeleteArchetype()
{
if (CurrentArchetype == null) return false;
if (CurrentArchetype.Ytyp != CurrentYtypFile) return false;
if (MessageBox.Show("Are you sure you want to delete this archetype?\n" + CurrentArchetype._BaseArchetypeDef.name.ToString() + "\n\nThis operation cannot be undone. Continue?", "Confirm delete", MessageBoxButtons.YesNo) != DialogResult.Yes)
{
return true;
}
bool res = false;
if (WorldForm != null)
{
lock (WorldForm.RenderSyncRoot) //don't try to do this while rendering...
{
res = CurrentArchetype.Ytyp.RemoveArchetype(CurrentArchetype);
//WorldForm.SelectItem(null, null, null);
}
}
else
{
res = CurrentArchetype.Ytyp.RemoveArchetype(CurrentArchetype);
}
if (!res)
{
MessageBox.Show("Archetype couldn't be removed!");
return false;
}
var delarch = CurrentArchetype;
var delytyp = delarch.Ytyp;
RemoveProjectArchetype(delarch);
ProjectExplorer?.RemoveArchetypeTreeNode(delarch);
ProjectExplorer?.SetYtypHasChanged(delytyp, true);
ClosePanel((EditYtypArchetypePanel p) => { return p.Tag == delarch; });
CurrentArchetype = null;
2020-01-12 19:53:57 +08:00
if (WorldForm != null)
{
WorldForm.SelectItem(null);
}
2019-12-28 20:24:36 +08:00
return true;
}
public bool DeleteMloEntity()
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
{
if (CurrentEntity?.MloParent?.Archetype?.Ytyp == null) return false;
if (CurrentEntity.MloParent.Archetype.Ytyp != CurrentYtypFile) return false;
if (!(CurrentEntity.MloParent.Archetype is MloArchetype mloArchetype)) return false;
if (mloArchetype.entities == null) return false; //nothing to delete..
//if (mloArchetype.InstancedEntities == null) return false; //nothing to delete..
if (CurrentEntity._CEntityDef.numChildren != 0)
{
MessageBox.Show("This entity's numChildren is not 0 - deleting entities with children is not currently supported by CodeWalker.");
return true;
}
2020-01-13 13:25:52 +08:00
//if (MessageBox.Show("Are you sure you want to delete this entity?\n" + CurrentEntity._CEntityDef.archetypeName.ToString() + "\n" + CurrentEntity.Position.ToString() + "\n\nThis operation cannot be undone. Continue?", "Confirm delete", MessageBoxButtons.YesNo) != DialogResult.Yes)
//{
// return true;
//}
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
MloInstanceData mloInstance = CurrentEntity.MloParent.MloInstance;
if (mloInstance == null) return false;
2019-12-29 21:56:29 +08:00
var delent = CurrentEntity; //CurrentEntity could get changed when we remove the tree node..
var delytyp = CurrentEntity.MloParent.Archetype.Ytyp;
var mcEnt = mloInstance.TryGetArchetypeEntity(CurrentEntity);
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
ProjectExplorer?.RemoveMloEntityTreeNode(mcEnt);
2019-12-29 21:56:29 +08:00
ProjectExplorer?.SetYtypHasChanged(delytyp, true);
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
try
{
if (WorldForm != null)
{
lock (WorldForm.RenderSyncRoot) //don't try to do this while rendering...
{
2019-12-29 21:56:29 +08:00
mloArchetype.RemoveEntity(delent);
mloInstance.DeleteEntity(delent);
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
//WorldForm.SelectItem(null, null, null);
}
}
else
{
2019-12-29 21:56:29 +08:00
mloArchetype.RemoveEntity(delent);
mloInstance.DeleteEntity(delent);
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
}
}
catch (Exception e) // various failures could happen so we'll use a trycatch for when an exception is thrown.
{
MessageBox.Show(this, "Cannot delete entity: " + Environment.NewLine + e.Message);
return false;
}
ClosePanel((EditYmapEntityPanel p) => { return p.Tag == delent; });
CurrentEntity = null;
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CurrentMloEntity = null;
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if (WorldForm != null)
{
WorldForm.SelectItem(null);
}
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
return true;
}
2019-12-28 20:24:36 +08:00
public bool DeleteMloRoom()
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
{
2019-12-28 20:24:36 +08:00
var mlo = CurrentMloRoom?.OwnerMlo;
if (mlo == null) return false;
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
2019-12-28 20:24:36 +08:00
if (MessageBox.Show("Are you sure you want to delete this room?\n" + CurrentMloRoom.Name + "\n\nDeleting existing rooms is generally not recommended, as it will mess up all the room IDs.\n\nThis operation cannot be undone. Continue?", "Confirm delete", MessageBoxButtons.YesNo) != DialogResult.Yes)
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
{
return true;
}
2019-12-28 20:24:36 +08:00
mlo.RemoveRoom(CurrentMloRoom);
var mloInstance = TryGetMloInstance(mlo);
if (mloInstance != null)
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
{
}
2019-12-28 20:24:36 +08:00
2019-12-29 21:56:29 +08:00
ProjectExplorer?.RemoveMloRoomTreeNode(CurrentMloRoom);
ProjectExplorer?.SetYtypHasChanged(mlo.Ytyp, true);
ClosePanel((EditYtypMloRoomPanel p) => { return p.Tag == CurrentMloRoom; });
CurrentMloRoom = null;
2020-01-12 19:53:57 +08:00
if (WorldForm != null)
{
WorldForm.SelectItem(null);
}
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return true;
}
public bool DeleteMloPortal()
{
var mlo = CurrentMloPortal?.OwnerMlo;
if (mlo == null) return false;
if (MessageBox.Show("Are you sure you want to delete this portal?\n" + CurrentMloPortal.Name + "\n\nThis operation cannot be undone. Continue?", "Confirm delete", MessageBoxButtons.YesNo) != DialogResult.Yes)
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
{
2019-12-28 20:24:36 +08:00
return true;
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
}
2019-12-28 20:24:36 +08:00
mlo.RemovePortal(CurrentMloPortal);
var mloInstance = TryGetMloInstance(mlo);
if (mloInstance != null)
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
{
}
2019-12-29 21:56:29 +08:00
ProjectExplorer?.RemoveMloPortalTreeNode(CurrentMloPortal);
ProjectExplorer?.SetYtypHasChanged(mlo.Ytyp, true);
ClosePanel((EditYtypMloPortalPanel p) => { return p.Tag == CurrentMloPortal; });
CurrentMloPortal = null;
2020-01-12 19:53:57 +08:00
if (WorldForm != null)
{
WorldForm.SelectItem(null);
}
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return true;
}
public bool DeleteMloEntitySet()
{
var mlo = CurrentMloEntitySet?.OwnerMlo;
if (mlo == null) return false;
2019-12-28 20:24:36 +08:00
if (MessageBox.Show("Are you sure you want to delete this entity set?\n" + CurrentMloEntitySet.Name + "\n\nThis operation cannot be undone. Continue?", "Confirm delete", MessageBoxButtons.YesNo) != DialogResult.Yes)
{
return true;
}
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
2019-12-28 20:24:36 +08:00
mlo.RemoveEntitySet(CurrentMloEntitySet);
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
2019-12-28 20:24:36 +08:00
var mloInstance = TryGetMloInstance(mlo);
if (mloInstance != null)
{
2019-12-29 21:56:29 +08:00
mloInstance.DeleteEntitySet(CurrentMloEntitySet);
2019-12-28 20:24:36 +08:00
}
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
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ProjectExplorer?.RemoveMloEntitySetTreeNode(CurrentMloEntitySet);
ProjectExplorer?.SetYtypHasChanged(mlo.Ytyp, true);
ClosePanel((EditYtypMloEntSetPanel p) => { return p.Tag == CurrentMloEntitySet; });
CurrentMloEntitySet = null;
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if (WorldForm != null)
{
WorldForm.SelectItem(null);
}
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
return true;
}
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private void AddProjectArchetypes(YtypFile ytyp)
{
if (ytyp?.AllArchetypes == null) return;
foreach (var arch in ytyp.AllArchetypes)
{
AddProjectArchetype(arch);
}
}
private void AddProjectArchetype(Archetype arch)
{
if ((arch?.Hash ?? 0) == 0) return;
lock (projectsyncroot)
{
projectarchetypes[arch.Hash] = arch;
}
}
private void RemoveProjectArchetypes(YtypFile ytyp)
{
if (ytyp?.AllArchetypes == null) return;
foreach (var arch in ytyp.AllArchetypes)
{
RemoveProjectArchetype(arch);
}
}
private void RemoveProjectArchetype(Archetype arch)
{
if ((arch?.Hash ?? 0) == 0) return;
Archetype tarch = null;
lock (projectsyncroot)
{
projectarchetypes.TryGetValue(arch.Hash, out tarch);
if (tarch == arch)
{
projectarchetypes.Remove(arch.Hash);
}
}
}
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public void NewYbn()
{
if (CurrentProjectFile == null)
{
NewProject();
}
if (CurrentProjectFile == null) return;
int testi = 1;
string fname = string.Empty;
bool filenameok = false;
while (!filenameok)
{
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fname = "bounds" + testi.ToString() + ".ybn";
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filenameok = !CurrentProjectFile.ContainsYbn(fname);
testi++;
}
lock (projectsyncroot)
{
YbnFile ybn = CurrentProjectFile.AddYbnFile(fname);
if (ybn != null)
{
ybn.Loaded = true;
ybn.HasChanged = true; //new ynd, flag as not saved
}
}
CurrentProjectFile.HasChanged = true;
LoadProjectTree();
}
public void OpenYbn()
{
string[] files = ShowOpenDialogMulti("Ybn files|*.ybn", string.Empty);
if (files == null)
{
return;
}
if (CurrentProjectFile == null)
{
NewProject();
}
foreach (string file in files)
{
if (!File.Exists(file)) continue;
var ybn = CurrentProjectFile.AddYbnFile(file);
if (ybn != null)
{
SetProjectHasChanged(true);
LoadYbnFromFile(ybn, file);
LoadProjectTree();
}
else
{
MessageBox.Show("Couldn't add\n" + file + "\n - the file already exists in the project.");
}
}
}
public void SaveYbn(bool saveas = false)
{
if ((CurrentYbnFile == null) && (CurrentCollisionBounds != null)) CurrentYbnFile = CurrentCollisionBounds.GetRootYbn();
if (CurrentYbnFile == null) return;
string ybnname = CurrentYbnFile.Name;
string filepath = CurrentYbnFile.FilePath;
if (string.IsNullOrEmpty(filepath))
{
filepath = ybnname;
}
string origfile = filepath;
if (!File.Exists(filepath))
{
saveas = true;
}
byte[] data;
lock (projectsyncroot) //need to sync writes to ybn objects...
{
saveas = saveas || string.IsNullOrEmpty(filepath);
if (saveas)
{
filepath = ShowSaveDialog("Ybn files|*.ybn", filepath);
if (string.IsNullOrEmpty(filepath))
{ return; }
string newname = Path.GetFileNameWithoutExtension(filepath);
JenkIndex.Ensure(newname);
CurrentYbnFile.FilePath = filepath;
CurrentYbnFile.RpfFileEntry.Name = new FileInfo(filepath).Name;
CurrentYbnFile.Name = CurrentYbnFile.RpfFileEntry.Name;
}
data = CurrentYbnFile.Save();
}
if (data != null)
{
File.WriteAllBytes(filepath, data);
}
SetYbnHasChanged(false);
if (saveas)
{
//ShowEditYbnPanel(false);
if (CurrentProjectFile != null)
{
string origpath = CurrentProjectFile.GetRelativePath(origfile);
string newpath = CurrentProjectFile.GetRelativePath(CurrentYbnFile.FilePath);
if (!CurrentProjectFile.RenameYbn(origpath, newpath))
{ //couldn't rename it in the project? happens when project not saved yet...
//MessageBox.Show("Couldn't rename ybn in project! This shouldn't happen - check the project file XML.");
}
ProjectExplorer?.UpdateYbnTreeNode(CurrentYbnFile);
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}
SetProjectHasChanged(true);
SetCurrentSaveItem();
}
}
public void AddYbnToProject(YbnFile ybn)
{
if (ybn == null) return;
if (CurrentProjectFile == null)
{
NewProject();
}
if (YbnExistsInProject(ybn)) return;
if (CurrentProjectFile.AddYbnFile(ybn))
{
ybn.HasChanged = true;
CurrentProjectFile.HasChanged = true;
LoadProjectTree();
}
CurrentYbnFile = ybn;
RefreshUI();
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if (CurrentCollisionVertex != null)
{
ProjectExplorer?.TrySelectCollisionVertexTreeNode(CurrentCollisionVertex);
}
else if (CurrentCollisionPoly != null)
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{
ProjectExplorer?.TrySelectCollisionPolyTreeNode(CurrentCollisionPoly);
}
else if (CurrentCollisionBounds != null)
{
ProjectExplorer?.TrySelectCollisionBoundsTreeNode(CurrentCollisionBounds);
}
}
public void RemoveYbnFromProject()
{
if (CurrentYbnFile == null) return;
if (CurrentProjectFile == null) return;
CurrentProjectFile.RemoveYbnFile(CurrentYbnFile);
CurrentYbnFile = null;
LoadProjectTree();
RefreshUI();
}
public bool YbnExistsInProject(YbnFile ybn)
{
if (ybn == null) return false;
if (CurrentProjectFile == null) return false;
return CurrentProjectFile.ContainsYbn(ybn);
}
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public Bounds NewCollisionBounds(BoundsType type, Bounds copy = null, bool copyPosition = false, bool selectNew = true)
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{
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if (CurrentYbnFile == null) return null;
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Bounds b = null;
switch (type)
{
case BoundsType.Sphere:
b = new BoundSphere();
break;
case BoundsType.Capsule:
b = new BoundCapsule();
break;
case BoundsType.Box:
b = new BoundBox();
break;
case BoundsType.Geometry:
b = new BoundGeometry();
break;
case BoundsType.GeometryBVH:
b = new BoundBVH();
break;
case BoundsType.Composite:
b = new BoundComposite();
break;
case BoundsType.Disc:
b = new BoundDisc();
break;
case BoundsType.Cylinder:
b = new BoundCylinder();
break;
case BoundsType.Cloth:
b = new BoundCloth();
break;
}
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if (b == null) return null;
if ((copy != null) && (copy.Type == type))
{
b.CopyFrom(copy);
}
else
{
var pos = GetSpawnPos(10.0f);
b.Type = type;
b.Margin = 0.005f;
b.Volume = 1.0f;
b.Unknown_60h = Vector3.One;
b.Unknown_3Ch = 1;
b.SphereCenter = Vector3.Zero;
b.SphereRadius = 1.0f;
b.BoxCenter = Vector3.Zero;
b.BoxMin = -Vector3.One;
b.BoxMax = Vector3.One;
b.Position = pos;
if (b is BoundBVH bbvh)
{ }
if (b is BoundGeometry bgeo)
{
bgeo.CenterGeom = Vector3.Zero;
bgeo.Quantum = Vector3.Zero;
bgeo.Unknown_9Ch = 7.629627e-8f;
bgeo.Unknown_ACh = 0.0025f;
bgeo.Position = Vector3.Zero;//start geometry transform at 0
}
if (b is BoundComposite bcmp)
{
bcmp.Position = Vector3.Zero;//start composite transform at 0
}
}
var bcomp = (CurrentCollisionBounds as BoundComposite) ?? CurrentCollisionBounds?.Parent;
if (bcomp != null)
{
bcomp.AddChild(b);
}
else
{
CurrentYbnFile.AddBounds(b);
}
if (selectNew)
{
LoadProjectTree();
ProjectExplorer?.TrySelectCollisionBoundsTreeNode(b);
CurrentCollisionBounds = b;
//ShowEditYbnPanel(false);;
ShowEditYbnBoundsPanel(false);
}
if (bcomp != null)
{
if (WorldForm != null)
{
WorldForm.UpdateCollisionBoundsGraphics(bcomp);
}
}
return b;
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}
public void AddCollisionBoundsToProject()
{
try
{
if (CurrentCollisionBounds == null) return;
CurrentYbnFile = CurrentCollisionBounds.GetRootYbn();
if (CurrentYbnFile == null)
{
MessageBox.Show("Sorry, only YBN collisions can currently be added to the project. Embedded collisions TODO!");
return;
}
if (!YbnExistsInProject(CurrentYbnFile))
{
var b = CurrentCollisionBounds;
CurrentYbnFile.HasChanged = true;
AddYbnToProject(CurrentYbnFile);
CurrentCollisionBounds = b; //bug fix for some reason the treeview selects the project node here.
CurrentYbnFile = b.GetRootYbn();
ProjectExplorer?.TrySelectCollisionBoundsTreeNode(b);
}
}
catch
{ }
}
public bool DeleteCollisionBounds()
{
if (CurrentCollisionBounds == null) return false;
if (CurrentYbnFile == null) return false;
if (CurrentCollisionBounds.GetRootYbn() != CurrentYbnFile) return false;
if (MessageBox.Show("Are you sure you want to delete this collision bounds?\n" + CurrentCollisionBounds.ToString() + "\n\nThis operation cannot be undone. Continue?", "Confirm delete", MessageBoxButtons.YesNo) != DialogResult.Yes)
{
return true;
}
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var parent = CurrentCollisionBounds.Parent;
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bool res = false;
if (WorldForm != null)
{
lock (WorldForm.RenderSyncRoot) //don't try to do this while rendering...
{
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if (parent != null)
{
res = parent.DeleteChild(CurrentCollisionBounds);
}
else
{
res = CurrentYbnFile.RemoveBounds(CurrentCollisionBounds);
}
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//WorldForm.SelectItem(null, null, null);
}
}
else
{
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if (parent != null)
{
res = parent.DeleteChild(CurrentCollisionBounds);
}
else
{
res = CurrentYbnFile.RemoveBounds(CurrentCollisionBounds);
}
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}
if (!res)
{
MessageBox.Show("Unable to delete the collision bounds. This shouldn't happen!");
}
var delb = CurrentCollisionBounds;
ProjectExplorer?.RemoveCollisionBoundsTreeNode(CurrentCollisionBounds);
ProjectExplorer?.SetYbnHasChanged(CurrentYbnFile, true);
ClosePanel((EditYbnBoundsPanel p) => { return p.Tag == delb; });
CurrentCollisionBounds = null;
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if (WorldForm != null)
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{
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if (parent != null)
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{
WorldForm.UpdateCollisionBoundsGraphics(parent);
}
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WorldForm.SelectItem(null);
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}
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return true;
}
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public bool IsCurrentCollisionBounds(Bounds bounds)
{
return bounds == CurrentCollisionBounds;
}
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public BoundPolygon NewCollisionPoly(BoundPolygonType type, BoundPolygon copy = null, bool copyPosition = false, bool selectNew = true)
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{
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var bgeom = CurrentCollisionBounds as BoundGeometry;
if (bgeom == null) return null;
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var poly = bgeom.AddPolygon(type);
var ptri = poly as BoundPolygonTriangle;
var psph = poly as BoundPolygonSphere;
var pcap = poly as BoundPolygonCapsule;
var pbox = poly as BoundPolygonBox;
var pcyl = poly as BoundPolygonCylinder;
var ctri = copy as BoundPolygonTriangle;
var csph = copy as BoundPolygonSphere;
var ccap = copy as BoundPolygonCapsule;
var cbox = copy as BoundPolygonBox;
var ccyl = copy as BoundPolygonCylinder;
if (ptri != null)
{
ptri.edgeIndex1 = -1;
ptri.edgeIndex2 = -1;
ptri.edgeIndex3 = -1;
}
if (copy != null)
{
poly.VertexPositions = copy.VertexPositions;
poly.Material = copy.Material;
switch (type)
{
case BoundPolygonType.Triangle:
if ((ptri != null) && (ctri != null))
{
ptri.vertFlag1 = ctri.vertFlag1;
ptri.vertFlag2 = ctri.vertFlag2;
ptri.vertFlag3 = ctri.vertFlag3;
}
break;
case BoundPolygonType.Sphere:
if ((psph != null) && (csph != null))
{
psph.sphereRadius = csph.sphereRadius;
}
break;
case BoundPolygonType.Capsule:
if ((pcap != null) && (ccap != null))
{
pcap.capsuleRadius = ccap.capsuleRadius;
}
break;
case BoundPolygonType.Box:
if ((pbox != null) && (cbox != null))
{
}
break;
case BoundPolygonType.Cylinder:
if ((pcyl != null) && (ccyl != null))
{
pcyl.cylinderRadius = ccyl.cylinderRadius;
}
break;
default:
break;
}
}
else
{
var pos = GetSpawnPos(10.0f);
var x = Vector3.UnitX;
var y = Vector3.UnitY;
var z = Vector3.UnitZ;
if (ptri != null)
{
ptri.VertexPositions = new[] { pos, pos + x, pos + y };
}
if (psph != null)
{
psph.VertexPositions = new[] { pos };
psph.sphereRadius = 1.0f;
}
if (pcap != null)
{
pcap.VertexPositions = new[] { pos - x, pos + x };
pcap.capsuleRadius = 1.0f;
}
if (pbox != null)
{
pbox.VertexPositions = new[] { pos - x + y - z, pos - x - y + z, pos + x + y + z, pos + x - y - z };
}
if (pcyl != null)
{
pcyl.VertexPositions = new[] { pos - x, pos + x };
pcyl.cylinderRadius = 1.0f;
}
}
if (selectNew)
{
//LoadProjectTree();//is this necessary?
ProjectExplorer?.TrySelectCollisionPolyTreeNode(poly);
CurrentCollisionPoly = poly;
//ShowEditYbnPanel(false);;
ShowEditYbnBoundPolyPanel(false);
}
if (WorldForm != null)
{
WorldForm.UpdateCollisionBoundsGraphics(bgeom);
}
return poly;
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}
public void AddCollisionPolyToProject()
{
try
{
if (CurrentCollisionPoly == null) return;
CurrentYbnFile = CurrentCollisionPoly.Owner?.GetRootYbn();
if (CurrentYbnFile == null)
{
MessageBox.Show("Sorry, only YBN collisions can currently be added to the project. Embedded collisions TODO!");
return;
}
if (!YbnExistsInProject(CurrentYbnFile))
{
var p = CurrentCollisionPoly;
CurrentYbnFile.HasChanged = true;
AddYbnToProject(CurrentYbnFile);
CurrentCollisionPoly = p; //bug fix for some reason the treeview selects the project node here.
CurrentCollisionBounds = p.Owner;
CurrentYbnFile = p.Owner?.GetRootYbn();
ProjectExplorer?.TrySelectCollisionPolyTreeNode(p);
}
}
catch
{ }
}
public bool DeleteCollisionPoly()
{
if (CurrentCollisionBounds == null) return false;
if (CurrentCollisionPoly == null) return false;
if (CurrentYbnFile == null) return false;
if (CurrentCollisionPoly.Owner != CurrentCollisionBounds) return false;
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//if (MessageBox.Show("Are you sure you want to delete this collision poly?\n" + CurrentCollisionPoly.ToString() + "\n\nThis operation cannot be undone. Continue?", "Confirm delete", MessageBoxButtons.YesNo) != DialogResult.Yes)
//{
// return true;
//}
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bool res = false;
if (WorldForm != null)
{
lock (WorldForm.RenderSyncRoot) //don't try to do this while rendering...
{
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res = CurrentCollisionPoly.Owner.DeletePolygon(CurrentCollisionPoly);
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//WorldForm.SelectItem(null, null, null);
}
}
else
{
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res = CurrentCollisionPoly.Owner.DeletePolygon(CurrentCollisionPoly);
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}
if (!res)
{
MessageBox.Show("Unable to delete the collision poly. This shouldn't happen!");
}
var delp = CurrentCollisionPoly;
//ProjectExplorer?.RemoveCollisionPolyTreeNode(CurrentCollisionPoly);
ProjectExplorer?.SetYbnHasChanged(CurrentYbnFile, true);
ClosePanel((EditYbnBoundPolyPanel p) => { return p.Tag == delp; });
CurrentCollisionPoly = null;
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if (WorldForm != null)
{
WorldForm.UpdateCollisionBoundsGraphics(CurrentCollisionBounds);
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WorldForm.SelectItem(null);
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}
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return true;
}
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public bool IsCurrentCollisionPoly(BoundPolygon poly)
{
return poly == CurrentCollisionPoly;
}
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public void AddCollisionVertexToProject()
{
try
{
if (CurrentCollisionVertex == null) return;
CurrentYbnFile = CurrentCollisionVertex.Owner?.GetRootYbn();
if (CurrentYbnFile == null)
{
MessageBox.Show("Sorry, only YBN collisions can currently be added to the project. Embedded collisions TODO!");
return;
}
if (!YbnExistsInProject(CurrentYbnFile))
{
var v = CurrentCollisionVertex;
CurrentYbnFile.HasChanged = true;
AddYbnToProject(CurrentYbnFile);
CurrentCollisionVertex = v; //bug fix for some reason the treeview selects the project node here.
CurrentCollisionBounds = v.Owner;
CurrentYbnFile = v.Owner?.GetRootYbn();
ProjectExplorer?.TrySelectCollisionVertexTreeNode(v);
}
}
catch
{ }
}
public bool DeleteCollisionVertex()
{
if (CurrentCollisionBounds == null) return false;
if (CurrentCollisionVertex == null) return false;
if (CurrentYbnFile == null) return false;
if (CurrentCollisionVertex.Owner != CurrentCollisionBounds) return false;
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//if (MessageBox.Show("Are you sure you want to delete this collision vertex, and all attached polygons?\n" + CurrentCollisionVertex.ToString() + "\n\nThis operation cannot be undone. Continue?", "Confirm delete", MessageBoxButtons.YesNo) != DialogResult.Yes)
//{
// return true;
//}
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bool res = false;
if (WorldForm != null)
{
lock (WorldForm.RenderSyncRoot) //don't try to do this while rendering...
{
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res = CurrentCollisionVertex.Owner.DeleteVertex(CurrentCollisionVertex.Index);
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//WorldForm.SelectItem(null, null, null);
}
}
else
{
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res = CurrentCollisionVertex.Owner.DeleteVertex(CurrentCollisionVertex.Index);
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}
if (!res)
{
MessageBox.Show("Unable to delete the collision vertex. This shouldn't happen!");
}
var delv = CurrentCollisionVertex;
//ProjectExplorer?.RemoveCollisionVertexTreeNode(CurrentCollisionVertex);
ProjectExplorer?.SetYbnHasChanged(CurrentYbnFile, true);
ClosePanel((EditYbnBoundVertexPanel p) => { return p.Tag == delv; });
CurrentCollisionVertex = null;
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if (WorldForm != null)
{
WorldForm.UpdateCollisionBoundsGraphics(CurrentCollisionBounds);
WorldForm.SelectItem(null);
}
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return true;
}
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public bool IsCurrentCollisionVertex(BoundVertex vertex)
{
return vertex == CurrentCollisionVertex;
}
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public void NewYnd()
{
if (CurrentProjectFile == null)
{
NewProject();
}
if (CurrentProjectFile == null) return;
int testi = 1;
string fname = string.Empty;
bool filenameok = false;
while (!filenameok)
{
fname = "nodes" + testi.ToString() + ".ynd";
filenameok = !CurrentProjectFile.ContainsYnd(fname);
testi++;
}
lock (projectsyncroot)
{
YndFile ynd = CurrentProjectFile.AddYndFile(fname);
if (ynd != null)
{
ynd.Loaded = true;
ynd.HasChanged = true; //new ynd, flag as not saved
//TODO: set new ynd default values...
ynd.NodeDictionary = new NodeDictionary();
}
}
CurrentProjectFile.HasChanged = true;
LoadProjectTree();
}
public void OpenYnd()
{
string[] files = ShowOpenDialogMulti("Ynd files|*.ynd", string.Empty);
if (files == null)
{
return;
}
if (CurrentProjectFile == null)
{
NewProject();
}
foreach (string file in files)
{
if (!File.Exists(file)) continue;
var ynd = CurrentProjectFile.AddYndFile(file);
if (ynd != null)
{
SetProjectHasChanged(true);
LoadYndFromFile(ynd, file);
LoadProjectTree();
}
else
{
MessageBox.Show("Couldn't add\n" + file + "\n - the file already exists in the project.");
}
}
}
public void SaveYnd(bool saveas = false)
{
if ((CurrentYndFile == null) && (CurrentPathNode != null)) CurrentYndFile = CurrentPathNode.Ynd;
if (CurrentYndFile == null) return;
// Check that vehicle nodes and ped nodes add up to total nodes
if(CurrentYndFile.NodeDictionary != null && (CurrentYndFile.NodeDictionary.NodesCountPed + CurrentYndFile.NodeDictionary.NodesCountVehicle != CurrentYndFile.NodeDictionary.NodesCount))
{
var result = MessageBox.Show($"YND Area {CurrentYndFile.AreaID}: The total number of nodes ({CurrentYndFile.NodeDictionary.NodesCount}) does not match the total number of ped ({CurrentYndFile.NodeDictionary.NodesCountPed}) and vehicle ({CurrentYndFile.NodeDictionary.NodesCountVehicle}) nodes. You should manually adjust the number of nodes on the YND screen.\n\nDo you want to continue saving the YND file? Some of your nodes may not work in game.", $"Node count mismatch in Area {CurrentYndFile.AreaID}", MessageBoxButtons.YesNo, MessageBoxIcon.Warning, MessageBoxDefaultButton.Button2);
if(result == DialogResult.Cancel)
{
return;
}
}
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string yndname = CurrentYndFile.Name;
string filepath = CurrentYndFile.FilePath;
if (string.IsNullOrEmpty(filepath))
{
filepath = yndname;
}
string origfile = filepath;
if (!File.Exists(filepath))
{
saveas = true;
}
byte[] data;
lock (projectsyncroot) //need to sync writes to ynd objects...
{
saveas = saveas || string.IsNullOrEmpty(filepath);
if (saveas)
{
filepath = ShowSaveDialog("Ynd files|*.ynd", filepath);
if (string.IsNullOrEmpty(filepath))
{ return; }
string newname = Path.GetFileNameWithoutExtension(filepath);
JenkIndex.Ensure(newname);
CurrentYndFile.FilePath = filepath;
CurrentYndFile.RpfFileEntry.Name = new FileInfo(filepath).Name;
CurrentYndFile.Name = CurrentYndFile.RpfFileEntry.Name;
}
data = CurrentYndFile.Save();
}
if (data != null)
{
File.WriteAllBytes(filepath, data);
}
SetYndHasChanged(false);
if (saveas)
{
//ShowEditYndPanel(false);
if (CurrentProjectFile != null)
{
string origpath = CurrentProjectFile.GetRelativePath(origfile);
string newpath = CurrentProjectFile.GetRelativePath(CurrentYndFile.FilePath);
if (!CurrentProjectFile.RenameYnd(origpath, newpath))
{ //couldn't rename it in the project? happens when project not saved yet...
//MessageBox.Show("Couldn't rename ynd in project! This shouldn't happen - check the project file XML.");
}
ProjectExplorer?.UpdateYndTreeNode(CurrentYndFile);
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}
SetProjectHasChanged(true);
SetCurrentSaveItem();
}
}
public void AddYndToProject(YndFile ynd)
{
if (ynd == null) return;
if (CurrentProjectFile == null)
{
NewProject();
}
if (YndExistsInProject(ynd)) return;
if (CurrentProjectFile.AddYndFile(ynd))
{
ynd.HasChanged = true;
CurrentProjectFile.HasChanged = true;
LoadProjectTree();
}
CurrentYndFile = ynd;
RefreshUI();
if (CurrentPathNode != null)
{
ProjectExplorer?.TrySelectPathNodeTreeNode(CurrentPathNode);
}
}
public void RemoveYndFromProject()
{
if (CurrentYndFile == null) return;
if (CurrentProjectFile == null) return;
CurrentProjectFile.RemoveYndFile(CurrentYndFile);
CurrentYndFile = null;
LoadProjectTree();
RefreshUI();
}
public bool YndExistsInProject(YndFile ynd)
{
if (ynd == null) return false;
if (CurrentProjectFile == null) return false;
return CurrentProjectFile.ContainsYnd(ynd);
}
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public YndNode NewPathNode(YndNode copy = null, bool copyPosition = false, bool selectNew = true)
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{
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if (CurrentYndFile == null) return null;
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var n = CurrentYndFile.AddNode();
var areaid = n.AreaID;
var nodeid = n.NodeID;
if (copy == null)
{
copy = CurrentPathNode;
}
if (copy != null)
{
n.Init(CurrentYndFile, copy.RawData);
n.LinkCountUnk = copy.LinkCountUnk;
}
n.AreaID = areaid;
n.NodeID = nodeid;
bool cp = copyPosition && (copy != null);
Vector3 pos = cp ? copy.Position : GetSpawnPos(10.0f);
n.SetPosition(pos);
if (copy != null)
{
var link1 = n.AddLink(copy);
var link2 = copy.AddLink(n);
if ((copy.Links != null) && (copy.Links.Length > 0))
{
var clink = copy.Links[0];
link1.CopyFlags(clink);
var clnode = clink.Node2;
if (clnode.Links != null)
{
for (int i = 0; i < clnode.Links.Length; i++)
{
var clnlink = clnode.Links[i];
if (clnlink.Node2 == copy)
{
link2.CopyFlags(clnlink);
break;
}
}
}
}
}
CurrentYndFile.UpdateAllNodePositions(); //for the graphics...
CurrentYndFile.BuildBVH();
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if (selectNew)
{
LoadProjectTree();
ProjectExplorer?.TrySelectPathNodeTreeNode(n);
CurrentPathNode = n;
//ShowEditYndPanel(false);;
ShowEditYndNodePanel(false);
}
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if (WorldForm != null)
{
WorldForm.UpdatePathYndGraphics(CurrentYndFile, false);
}
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return n;
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}
public bool DeletePathNode()
{
if (CurrentYndFile == null) return false;
if (CurrentPathNode == null) return false;
if (CurrentPathNode.Ynd != CurrentYndFile) return false;
if (CurrentYndFile.Nodes == null) return false; //nothing to delete..
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//if (MessageBox.Show("Are you sure you want to delete this path node?\n" + CurrentPathNode.ToString() + "\n\nThis operation cannot be undone. Continue?", "Confirm delete", MessageBoxButtons.YesNo) != DialogResult.Yes)
//{
// return true;
//}
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bool res = false;
if (WorldForm != null)
{
lock (WorldForm.RenderSyncRoot) //don't try to do this while rendering...
{
res = CurrentYndFile.RemoveNode(CurrentPathNode);
//WorldForm.SelectItem(null, null, null);
}
}
else
{
res = CurrentYndFile.RemoveNode(CurrentPathNode);
}
if (!res)
{
MessageBox.Show("Unable to delete the path node. This shouldn't happen!");
}
var delnode = CurrentPathNode;
ProjectExplorer?.RemovePathNodeTreeNode(CurrentPathNode);
ProjectExplorer?.SetYndHasChanged(CurrentYndFile, true);
ClosePanel((EditYndNodePanel p) => { return p.Tag == delnode; });
CurrentPathNode = null;
if (WorldForm != null)
{
WorldForm.UpdatePathYndGraphics(CurrentYndFile, false);
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WorldForm.SelectItem(null);
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}
return true;
}
public bool IsCurrentPathNode(YndNode pathnode)
{
return CurrentPathNode == pathnode;
}
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public void NewYnv()
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{
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if (CurrentProjectFile == null)
{
NewProject();
}
if (CurrentProjectFile == null) return;
int testi = 1;
string fname = string.Empty;
bool filenameok = false;
while (!filenameok)
{
fname = "navmesh" + testi.ToString() + ".ynv";
filenameok = !CurrentProjectFile.ContainsYnv(fname);
testi++;
}
lock (projectsyncroot)
{
YnvFile ynv = CurrentProjectFile.AddYnvFile(fname);
if (ynv != null)
{
ynv.Loaded = true;
ynv.HasChanged = true; //new ynd, flag as not saved
//TODO: set new ynv default values...
ynv.Nav = new NavMesh();
}
}
CurrentProjectFile.HasChanged = true;
LoadProjectTree();
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}
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public void OpenYnv()
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{
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string[] files = ShowOpenDialogMulti("Ynv files|*.ynv", string.Empty);
if (files == null)
{
return;
}
if (CurrentProjectFile == null)
{
NewProject();
}
foreach (string file in files)
{
if (!File.Exists(file)) continue;
var ynv = CurrentProjectFile.AddYnvFile(file);
if (ynv != null)
{
SetProjectHasChanged(true);
LoadYnvFromFile(ynv, file);
LoadProjectTree();
}
else
{
MessageBox.Show("Couldn't add\n" + file + "\n - the file already exists in the project.");
}
}
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}
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public void SaveYnv(bool saveas = false)
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{
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if ((CurrentYnvFile == null) && (CurrentNavPoly != null)) CurrentYnvFile = CurrentNavPoly.Ynv;
if (CurrentYnvFile == null) return;
string ynvname = CurrentYnvFile.Name;
string filepath = CurrentYnvFile.FilePath;
if (string.IsNullOrEmpty(filepath))
{
filepath = ynvname;
}
string origfile = filepath;
if (!File.Exists(filepath))
{
saveas = true;
}
byte[] data;
lock (projectsyncroot) //need to sync writes to ynv objects...
{
saveas = saveas || string.IsNullOrEmpty(filepath);
if (saveas)
{
filepath = ShowSaveDialog("Ynv files|*.ynv", filepath);
if (string.IsNullOrEmpty(filepath))
{ return; }
string newname = Path.GetFileNameWithoutExtension(filepath);
JenkIndex.Ensure(newname);
CurrentYnvFile.FilePath = filepath;
CurrentYnvFile.RpfFileEntry.Name = new FileInfo(filepath).Name;
CurrentYnvFile.Name = CurrentYnvFile.RpfFileEntry.Name;
}
data = CurrentYnvFile.Save();
}
if (data != null)
{
File.WriteAllBytes(filepath, data);
}
SetYnvHasChanged(false);
if (saveas)
{
//ShowEditYnvPanel(false);
if (CurrentProjectFile != null)
{
string origpath = CurrentProjectFile.GetRelativePath(origfile);
string newpath = CurrentProjectFile.GetRelativePath(CurrentYnvFile.FilePath);
if (!CurrentProjectFile.RenameYnv(origpath, newpath))
{ //couldn't rename it in the project? happens when project not saved yet...
//MessageBox.Show("Couldn't rename ynv in project! This shouldn't happen - check the project file XML.");
}
ProjectExplorer?.UpdateYnvTreeNode(CurrentYnvFile);
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}
SetProjectHasChanged(true);
SetCurrentSaveItem();
}
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}
public void AddYnvToProject(YnvFile ynv)
{
if (ynv == null) return;
if (CurrentProjectFile == null)
{
NewProject();
}
if (YnvExistsInProject(ynv)) return;
if (CurrentProjectFile.AddYnvFile(ynv))
{
ynv.HasChanged = true;
CurrentProjectFile.HasChanged = true;
LoadProjectTree();
}
CurrentYnvFile = ynv;
RefreshUI();
if (CurrentNavPoly != null)
{
ProjectExplorer?.TrySelectNavPolyTreeNode(CurrentNavPoly);
}
}
public void RemoveYnvFromProject()
{
if (CurrentYnvFile == null) return;
if (CurrentProjectFile == null) return;
CurrentProjectFile.RemoveYnvFile(CurrentYnvFile);
CurrentYnvFile = null;
LoadProjectTree();
RefreshUI();
}
public bool YnvExistsInProject(YnvFile ynv)
{
if (ynv == null) return false;
if (CurrentProjectFile == null) return false;
return CurrentProjectFile.ContainsYnv(ynv);
}
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public YnvPoly NewNavPoly(YnvPoly copy = null, bool copyposition = false, bool selectNew = true)//TODO!
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{
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return null;
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}
public bool DeleteNavPoly()//TODO!
{
return false;
}
public bool IsCurrentNavPoly(YnvPoly poly)
{
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return poly == CurrentNavPoly;
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}
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public YnvPoint NewNavPoint(YnvPoint copy = null, bool copyposition = false, bool selectNew = true)//TODO!
{
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return null;
}
public bool DeleteNavPoint()//TODO!
{
return false;
}
public bool IsCurrentNavPoint(YnvPoint point)
{
return point == CurrentNavPoint;
}
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public YnvPortal NewNavPortal(YnvPortal copy = null, bool copyposition = false, bool selectNew = true)//TODO!
{
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return null;
}
public bool DeleteNavPortal()//TODO!
{
return false;
}
public bool IsCurrentNavPortal(YnvPortal portal)
{
return portal == CurrentNavPortal;
}
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public void NewTrainTrack()
{
if (CurrentProjectFile == null)
{
NewProject();
}
if (CurrentProjectFile == null) return;
int testi = 13;
string fname = string.Empty;
bool filenameok = false;
while (!filenameok)
{
fname = "trains" + testi.ToString() + ".dat";
filenameok = !CurrentProjectFile.ContainsTrainTrack(fname);
testi++;
}
lock (projectsyncroot)
{
TrainTrack track = CurrentProjectFile.AddTrainsFile(fname);
if (track != null)
{
track.Loaded = true;
track.HasChanged = true; //new track, flag as not saved
//TODO: set new train track default values...
}
}
CurrentProjectFile.HasChanged = true;
LoadProjectTree();
}
public void OpenTrainTrack()
{
string[] files = ShowOpenDialogMulti("Dat files|*.dat", string.Empty);
if (files == null)
{
return;
}
if (CurrentProjectFile == null)
{
NewProject();
}
foreach (string file in files)
{
if (!File.Exists(file)) continue;
var track = CurrentProjectFile.AddTrainsFile(file);
if (track != null)
{
SetProjectHasChanged(true);
LoadTrainTrackFromFile(track, file);
LoadProjectTree();
}
else
{
MessageBox.Show("Couldn't add\n" + file + "\n - the file already exists in the project.");
}
}
}
public void SaveTrainTrack(bool saveas = false)
{
if ((CurrentTrainTrack == null) && (CurrentTrainNode != null)) CurrentTrainTrack = CurrentTrainNode.Track;
if (CurrentTrainTrack == null) return;
string trackname = CurrentTrainTrack.Name;
string filepath = CurrentTrainTrack.FilePath;
if (string.IsNullOrEmpty(filepath))
{
filepath = trackname;
}
string origfile = filepath;
if (!File.Exists(filepath))
{
saveas = true;
}
byte[] data;
lock (projectsyncroot) //need to sync writes to objects...
{
saveas = saveas || string.IsNullOrEmpty(filepath);
if (saveas)
{
filepath = ShowSaveDialog("Dat files|*.dat", filepath);
if (string.IsNullOrEmpty(filepath))
{ return; }
string newname = Path.GetFileNameWithoutExtension(filepath);
//////JenkIndex.Ensure(newname);
CurrentTrainTrack.FilePath = filepath;
CurrentTrainTrack.RpfFileEntry.Name = new FileInfo(filepath).Name;
CurrentTrainTrack.Name = CurrentTrainTrack.RpfFileEntry.Name;
}
data = CurrentTrainTrack.Save();
}
if (data != null)
{
File.WriteAllBytes(filepath, data);
}
SetTrainTrackHasChanged(false);
if (saveas)
{
//ShowEditTrainTrackPanel(false);
if (CurrentProjectFile != null)
{
string origpath = CurrentProjectFile.GetRelativePath(origfile);
string newpath = CurrentProjectFile.GetRelativePath(CurrentTrainTrack.FilePath);
if (!CurrentProjectFile.RenameTrainTrack(origpath, newpath))
{ //couldn't rename it in the project? happens when project not saved yet...
//MessageBox.Show("Couldn't rename train track in project! This shouldn't happen - check the project file XML.");
}
ProjectExplorer?.UpdateTrainTrackTreeNode(CurrentTrainTrack);
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}
SetProjectHasChanged(true);
SetCurrentSaveItem();
}
}
public void AddTrainTrackToProject(TrainTrack track)
{
if (track == null) return;
if (CurrentProjectFile == null)
{
NewProject();
}
if (TrainTrackExistsInProject(track)) return;
if (CurrentProjectFile.AddTrainsFile(track))
{
track.HasChanged = true;
CurrentProjectFile.HasChanged = true;
LoadProjectTree();
}
CurrentTrainTrack = track;
RefreshUI();
if (CurrentTrainNode != null)
{
ProjectExplorer?.TrySelectTrainNodeTreeNode(CurrentTrainNode);
}
}
public void RemoveTrainTrackFromProject()
{
if (CurrentTrainTrack == null) return;
if (CurrentProjectFile == null) return;
CurrentProjectFile.RemoveTrainsFile(CurrentTrainTrack);
CurrentTrainTrack = null;
LoadProjectTree();
RefreshUI();
}
public bool TrainTrackExistsInProject(TrainTrack track)
{
if (track == null) return false;
if (CurrentProjectFile == null) return false;
return CurrentProjectFile.ContainsTrainTrack(track);
}
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public TrainTrackNode NewTrainNode(TrainTrackNode copy = null, bool copyPosition = false, bool selectNew = true)
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{
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if (CurrentTrainTrack == null) return null;
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var afternode = copyPosition ? copy : null;
var n = CurrentTrainTrack.AddNode(afternode);
if (copy == null)
{
copy = CurrentTrainNode;
}
if (copy != null)
{
n.NodeType = copy.NodeType;
}
bool cp = copyPosition && (copy != null);
Vector3 pos = cp ? copy.Position : GetSpawnPos(10.0f);
n.SetPosition(pos);
//CurrentTrainTrack.BuildVertices(); //for the graphics...
CurrentTrainTrack.BuildBVH();
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if (selectNew)
{
LoadProjectTree();
ProjectExplorer?.TrySelectTrainNodeTreeNode(n);
CurrentTrainNode = n;
ShowEditTrainNodePanel(false);
}
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if (WorldForm != null)
{
WorldForm.UpdateTrainTrackGraphics(CurrentTrainTrack, false);
}
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return n;
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}
public bool DeleteTrainNode()
{
if (CurrentTrainTrack == null) return false;
if (CurrentTrainNode == null) return false;
if (CurrentTrainNode.Track != CurrentTrainTrack) return false;
if (CurrentTrainTrack.Nodes == null) return false; //nothing to delete..
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//if (MessageBox.Show("Are you sure you want to delete this train track node?\n" + CurrentTrainNode.ToString() + "\n\nThis operation cannot be undone. Continue?", "Confirm delete", MessageBoxButtons.YesNo) != DialogResult.Yes)
//{
// return true;
//}
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bool res = false;
if (WorldForm != null)
{
lock (WorldForm.RenderSyncRoot) //don't try to do this while rendering...
{
res = CurrentTrainTrack.RemoveNode(CurrentTrainNode);
//WorldForm.SelectItem(null, null, null);
}
}
else
{
res = CurrentTrainTrack.RemoveNode(CurrentTrainNode);
}
if (!res)
{
MessageBox.Show("Unable to delete the train track node. This shouldn't happen!");
}
var delnode = CurrentTrainNode;
ProjectExplorer?.RemoveTrainNodeTreeNode(CurrentTrainNode);
ProjectExplorer?.SetTrainTrackHasChanged(CurrentTrainTrack, true);
ClosePanel((EditTrainNodePanel p) => { return p.Tag == delnode; });
CurrentTrainNode = null;
if (WorldForm != null)
{
WorldForm.UpdateTrainTrackGraphics(CurrentTrainTrack, false);
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WorldForm.SelectItem(null);
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}
return true;
}
public bool IsCurrentTrainNode(TrainTrackNode node)
{
return node == CurrentTrainNode;
}
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public void NewScenario()
{
if (CurrentProjectFile == null)
{
NewProject();
}
if (CurrentProjectFile == null) return;
int testi = 1;
string fname = string.Empty;
bool filenameok = false;
while (!filenameok)
{
fname = "scenario" + testi.ToString() + ".ymt";
filenameok = !CurrentProjectFile.ContainsScenario(fname);
testi++;
}
lock (projectsyncroot)
{
YmtFile ymt = CurrentProjectFile.AddScenarioFile(fname);
if (ymt != null)
{
ymt.CScenarioPointRegion = new MCScenarioPointRegion();
ymt.CScenarioPointRegion.Ymt = ymt;
ymt.CScenarioPointRegion.Points = new MCScenarioPointContainer(ymt.CScenarioPointRegion);
ymt.CScenarioPointRegion.Paths = new MUnk_4023740759(ymt.CScenarioPointRegion);
ymt.CScenarioPointRegion.LookUps = new MCScenarioPointLookUps(ymt.CScenarioPointRegion);
ymt.ScenarioRegion = new ScenarioRegion();
ymt.ScenarioRegion.Region = ymt.CScenarioPointRegion;
ymt.ScenarioRegion.Ymt = ymt;
ymt.ScenarioRegion.BuildNodes(); //should be empty
ymt.ScenarioRegion.BuildBVH(); //should be empty
ymt.ScenarioRegion.BuildVertices(); //should be empty
ymt.HasChanged = true; //new ymt, flag as not saved
ymt.Loaded = true;
}
}
CurrentProjectFile.HasChanged = true;
LoadProjectTree();
}
public void OpenScenario()
{
string[] files = ShowOpenDialogMulti("Ymt files|*.ymt", string.Empty);
if (files == null)
{
return;
}
if (CurrentProjectFile == null)
{
NewProject();
}
foreach (string file in files)
{
if (!File.Exists(file)) continue;
var ymt = CurrentProjectFile.AddScenarioFile(file);
if (ymt != null)
{
SetProjectHasChanged(true);
LoadScenarioFromFile(ymt, file);
LoadProjectTree();
}
else
{
MessageBox.Show("Couldn't add\n" + file + "\n - the file already exists in the project.");
}
}
}
public void SaveScenario(bool saveas = false)
{
if ((CurrentScenario == null) && (CurrentScenarioNode != null)) CurrentScenario = CurrentScenarioNode.Ymt;
if (CurrentScenario == null) return;
string ymtname = CurrentScenario.Name;
string filepath = CurrentScenario.FilePath;
if (string.IsNullOrEmpty(filepath))
{
filepath = ymtname;
}
string origfile = filepath;
if (!File.Exists(filepath))
{
saveas = true;
}
byte[] data;
lock (projectsyncroot) //need to sync writes to scenario...
{
saveas = saveas || string.IsNullOrEmpty(filepath);
if (saveas)
{
filepath = ShowSaveDialog("Ymt files|*.ymt", filepath);
if (string.IsNullOrEmpty(filepath))
{ return; }
string newname = Path.GetFileNameWithoutExtension(filepath);
JenkIndex.Ensure(newname);
CurrentScenario.FilePath = filepath;
CurrentScenario.RpfFileEntry.Name = new FileInfo(filepath).Name;
CurrentScenario.Name = CurrentScenario.RpfFileEntry.Name;
}
CurrentScenario.ContentType = YmtFileContentType.ScenarioPointRegion;//just to be sure..
data = CurrentScenario.Save();
}
if (data != null)
{
File.WriteAllBytes(filepath, data);
}
SetScenarioHasChanged(false);
if (saveas)
{
//ShowEditScenarioPanel(false);
if (CurrentProjectFile != null)
{
string origpath = CurrentProjectFile.GetRelativePath(origfile);
string newpath = CurrentProjectFile.GetRelativePath(CurrentScenario.FilePath);
if (!CurrentProjectFile.RenameScenario(origpath, newpath))
{ //couldn't rename it in the project? happens when project not saved yet...
//MessageBox.Show("Couldn't rename scenario in project! This shouldn't happen - check the project file XML.");
}
ProjectExplorer?.UpdateScenarioTreeNode(CurrentScenario);
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}
SetProjectHasChanged(true);
SetCurrentSaveItem();
}
}
public void AddScenarioToProject(YmtFile ymt)
{
if (ymt == null) return;
if (CurrentProjectFile == null)
{
NewProject();
}
if (ScenarioExistsInProject(ymt)) return;
if (CurrentProjectFile.AddScenarioFile(ymt))
{
ymt.HasChanged = true;
CurrentProjectFile.HasChanged = true;
LoadProjectTree();
}
CurrentScenario = ymt;
RefreshUI();
if (CurrentScenarioNode != null)
{
ProjectExplorer?.TrySelectScenarioNodeTreeNode(CurrentScenarioNode);
}
}
public void RemoveScenarioFromProject()
{
if (CurrentScenario == null) return;
if (CurrentProjectFile == null) return;
CurrentProjectFile.RemoveScenarioFile(CurrentScenario);
CurrentScenario = null;
LoadProjectTree();
RefreshUI();
}
public bool ScenarioExistsInProject(YmtFile ymt)
{
if (ymt == null) return false;
if (CurrentProjectFile == null) return false;
return CurrentProjectFile.ContainsScenario(ymt);
}
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public ScenarioNode NewScenarioNode(ScenarioNode copy = null, bool copyPosition = false, bool selectNew = true)
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{
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if (CurrentScenario == null) return null;
if (CurrentScenario.ScenarioRegion == null) return null;
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if (copy == null)
{
copy = CurrentScenarioNode;
}
var n = CurrentScenario.ScenarioRegion.AddNode(copy);
bool cp = copyPosition && (copy != null);
Vector3 pos = cp ? copy.Position : GetSpawnPos(10.0f);
Quaternion ori = cp ? copy.Orientation : Quaternion.Identity;
n.SetPosition(pos);
n.SetOrientation(ori);
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if (selectNew)
{
LoadProjectTree();
ProjectExplorer?.TrySelectScenarioNodeTreeNode(n);
CurrentScenarioNode = n;
//ShowEditScenarioPanel(false);
ShowEditScenarioNodePanel(false);
}
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if (WorldForm != null)
{
WorldForm.UpdateScenarioGraphics(CurrentScenario, false);
}
else
{
CurrentScenario.ScenarioRegion.BuildBVH();
CurrentScenario.ScenarioRegion.BuildVertices(); //for the graphics...
}
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return n;
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}
public bool DeleteScenarioNode()
{
if (CurrentScenario == null) return false;
if (CurrentScenario.ScenarioRegion == null) return false;
if (CurrentScenarioNode == null) return false;
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//if (MessageBox.Show("Are you sure you want to delete this scenario node?\n" + CurrentScenarioNode.ToString() + "\n\nThis operation cannot be undone. Continue?", "Confirm delete", MessageBoxButtons.YesNo) != DialogResult.Yes)
//{
// return true;
//}
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bool res = false;
if (WorldForm != null)
{
lock (WorldForm.RenderSyncRoot) //don't try to do this while rendering...
{
res = CurrentScenario.ScenarioRegion.RemoveNode(CurrentScenarioNode);
}
}
else
{
res = CurrentScenario.ScenarioRegion.RemoveNode(CurrentScenarioNode);
}
if (!res)
{
MessageBox.Show("Unable to delete the scenario node. This shouldn't happen!");
}
var delnode = CurrentScenarioNode;
ProjectExplorer?.RemoveScenarioNodeTreeNode(CurrentScenarioNode);
ProjectExplorer?.SetScenarioHasChanged(CurrentScenario, true);
ClosePanel((EditScenarioNodePanel p) => { return p.Tag == delnode; });
CurrentScenarioNode = null;
if (WorldForm != null)
{
WorldForm.UpdateScenarioGraphics(CurrentScenario, false);
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WorldForm.SelectItem(null);
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}
return true;
}
public bool IsCurrentScenarioNode(ScenarioNode node)
{
return node == CurrentScenarioNode;
}
public void SetScenarioChainEdge(MCScenarioChainingEdge e)
{
CurrentScenarioChainEdge = e;
}
public void AddScenarioChain()
{
if (CurrentScenario.ScenarioRegion == null) return;
var paths = CurrentScenario?.CScenarioPointRegion?.Paths;
if (paths == null) return;
var copy = CurrentScenarioNode?.ChainingNode?.Chain;
var copyn = CurrentScenarioNode?.ChainingNode;
var copyp = CurrentScenarioNode?.MyPoint;
var copye = CurrentScenarioChainEdge;
var copycl = CurrentScenarioNode?.Cluster;
MCScenarioChain chain = new MCScenarioChain();
chain.Unk1 = 1; //default value
if (copy != null)
{
chain.Data = copy.Data;
chain._Data.EdgeIds = new Array_ushort(); //start empty.. not really necessary
}
paths.AddChain(chain);
//add 2 new nodes to the new chain.
var pos1 = GetSpawnPos(10.0f);
var pos2 = pos1 + Vector3.UnitX;
ScenarioNode n1 = null;// CurrentScenario.ScenarioRegion.AddNode();
if (copycl != null)
{
ScenarioNode copyclnode = new ScenarioNode(CurrentScenario);
copyclnode.Cluster = copycl;
copyclnode.ClusterMyPoint = new MCScenarioPoint(CurrentScenario.CScenarioPointRegion);
copyclnode.ClusterMyPoint.InteriorName = 493038497; //JenkHash.GenHash("none");
copyclnode.ClusterMyPoint.GroupName = 493038497;
copyclnode.ClusterMyPoint.IMapName = 493038497;
copyclnode.ClusterMyPoint.TimeStart = 0;
copyclnode.ClusterMyPoint.TimeEnd = 24;
n1 = CurrentScenario.ScenarioRegion.AddNode(copyclnode);
}
else
{
n1 = CurrentScenario.ScenarioRegion.AddNode();
}
ScenarioNode n2 = CurrentScenario.ScenarioRegion.AddNode();
if (copyp != null)
{
n1.MyPoint.CopyFrom(copyp);
n2.MyPoint.CopyFrom(copyp);
}
n1.ChainingNode = new MCScenarioChainingNode();
n2.ChainingNode = new MCScenarioChainingNode();
if (copyn != null)
{
n1.ChainingNode.CopyFrom(copyn);
n2.ChainingNode.CopyFrom(copyn);
}
n1.ChainingNode.NotLast = true;
n2.ChainingNode.NotFirst = true;
n1.ChainingNode.ScenarioNode = n1;
n2.ChainingNode.ScenarioNode = n2;
paths.AddNode(n1.ChainingNode);
paths.AddNode(n2.ChainingNode);
n1.ChainingNode.Chain = chain;
n2.ChainingNode.Chain = chain;
var ed = new MCScenarioChainingEdge();
if (copye != null)
{
ed.Data = copye.Data;
}
ed.NodeFrom = n1.ChainingNode;
ed.NodeTo = n2.ChainingNode;
ed.NodeIndexFrom = (ushort)n1.ChainingNode.NodeIndex;
ed.NodeIndexTo = (ushort)n2.ChainingNode.NodeIndex;
paths.AddEdge(ed);
chain.AddEdge(ed);
n1.SetPosition(pos1);
n2.SetPosition(pos2);
ProjectExplorer?.LoadProjectTree(CurrentProjectFile);
ProjectExplorer?.TrySelectScenarioNodeTreeNode(n1);
CurrentScenarioNode = n1;
CurrentScenarioChainEdge = ed;
//LoadScenarioChainTabPage();
////LoadScenarioTabPage();
////LoadScenarioNodeTabPages();
if (WorldForm != null)
{
WorldForm.UpdateScenarioGraphics(CurrentScenario, false);
}
else
{
CurrentScenario.ScenarioRegion.BuildBVH();
CurrentScenario.ScenarioRegion.BuildVertices(); //for the graphics...
}
}
public void AddScenarioCluster()//TODO: add defualt cluster points to new cluster
{
if (CurrentScenario == null) return;
var sr = CurrentScenario.ScenarioRegion;
if (sr == null) return;
var rgn = CurrentScenario.CScenarioPointRegion;
if (rgn == null) return;
var copy = CurrentScenarioNode?.Cluster;
MCScenarioPointCluster cluster = new MCScenarioPointCluster(rgn, copy);
List<MCScenarioPoint> clusterpoints = new List<MCScenarioPoint>();
if (copy != null)
{
if (copy.Points?.MyPoints != null)
{
clusterpoints.AddRange(copy.Points.MyPoints);
}
}
rgn.AddCluster(cluster); //add the base cluster to the region.
var pos1 = GetSpawnPos(10.0f);
var ncopy = new ScenarioNode(CurrentScenario);//copy an empty node to start with, to avoid creating default MyPoint
var nc = sr.AddNode(ncopy); //add the base cluster's display node.
nc.Cluster = cluster;
nc.SetPosition(pos1);
if (cluster.Points != null)
{
foreach (var cpt in clusterpoints)
{
//TODO: copy cluster points....
//or create some default points!
}
}
ProjectExplorer?.LoadProjectTree(CurrentProjectFile);
ProjectExplorer?.TrySelectScenarioNodeTreeNode(nc);
CurrentScenarioNode = nc;
//LoadScenarioClusterTabPage();
if (WorldForm != null)
{
WorldForm.UpdateScenarioGraphics(CurrentScenario, false);
}
else
{
CurrentScenario.ScenarioRegion.BuildBVH();
CurrentScenario.ScenarioRegion.BuildVertices(); //for the graphics...
}
}
public void AddScenarioClusterPoint()
{
if (CurrentScenario == null) return;
var sr = CurrentScenario.ScenarioRegion;
if (sr == null) return;
var rgn = CurrentScenario.CScenarioPointRegion;
if (rgn == null) return;
var cluster = CurrentScenarioNode?.Cluster;
if (cluster == null) return;
if (cluster.Points == null)
{
cluster.Points = new MCScenarioPointContainer(rgn);
cluster.Points.Parent = cluster;
}
var copy = CurrentScenarioNode?.ClusterMyPoint;
var pos1 = GetSpawnPos(10.0f);
var ori1 = copy?.Orientation ?? Quaternion.Identity;
var cn = new ScenarioNode(CurrentScenario);//copy a blank node
var n = sr.AddNode(cn);
var np = new MCScenarioPoint(rgn, copy);
cluster.Points.AddMyPoint(np);
n.ClusterMyPoint = np;
n.Cluster = cluster;
n.SetPosition(pos1);
n.SetOrientation(ori1);
ProjectExplorer?.LoadProjectTree(CurrentProjectFile);
ProjectExplorer?.TrySelectScenarioNodeTreeNode(n);
CurrentScenarioNode = n;
//LoadScenarioClusterTabPage();
//LoadScenarioClusterPointTabPage();
////LoadScenarioTabPage();
////LoadScenarioNodeTabPages();
if (WorldForm != null)
{
WorldForm.UpdateScenarioGraphics(CurrentScenario, false);
}
else
{
CurrentScenario.ScenarioRegion.BuildBVH();
CurrentScenario.ScenarioRegion.BuildVertices(); //for the graphics...
}
}
public void AddScenarioEntity()//TODO: add default entity point(s) to entity
{
if (CurrentScenario == null) return;
var sr = CurrentScenario.ScenarioRegion;
if (sr == null) return;
var rgn = CurrentScenario.CScenarioPointRegion;
if (rgn == null) return;
var copy = CurrentScenarioNode?.Entity;
MCScenarioEntityOverride entity = new MCScenarioEntityOverride(rgn, copy);
List<MCExtensionDefSpawnPoint> entpoints = new List<MCExtensionDefSpawnPoint>();
if (copy != null)
{
if (copy.ScenarioPoints != null)
{
entpoints.AddRange(copy.ScenarioPoints);
}
}
rgn.AddEntity(entity); //add the base entity to the region.
var pos1 = GetSpawnPos(10.0f);
var ncopy = new ScenarioNode(CurrentScenario);//copy an empty node to start with, to avoid creating default MyPoint
var ne = sr.AddNode(ncopy); //add the base entity's display node.
ne.Entity = entity;
ne.SetPosition(pos1);
if (entity.ScenarioPoints != null)
{
foreach (var cpt in entpoints)
{
//TODO: copy entity points....
//or create some default points!
}
}
ProjectExplorer?.LoadProjectTree(CurrentProjectFile);
ProjectExplorer?.TrySelectScenarioNodeTreeNode(ne);
CurrentScenarioNode = ne;
//LoadScenarioEntityTabPage();
if (WorldForm != null)
{
WorldForm.UpdateScenarioGraphics(CurrentScenario, false);
}
else
{
CurrentScenario.ScenarioRegion.BuildBVH();
CurrentScenario.ScenarioRegion.BuildVertices(); //for the graphics...
}
}
public void AddScenarioEntityPoint()
{
if (CurrentScenario == null) return;
var sr = CurrentScenario.ScenarioRegion;
if (sr == null) return;
var rgn = CurrentScenario.CScenarioPointRegion;
if (rgn == null) return;
var entity = CurrentScenarioNode?.Entity;
if (entity == null) return;
var copy = CurrentScenarioNode?.EntityPoint;
var pos1 = GetSpawnPos(10.0f);
var ori1 = copy?.Orientation ?? Quaternion.Identity;
var cn = new ScenarioNode(CurrentScenario);//copy a blank node
var n = sr.AddNode(cn);
var np = new MCExtensionDefSpawnPoint(rgn, copy);
entity.AddScenarioPoint(np);
n.EntityPoint = np;
n.Entity = entity;
n.SetPosition(pos1);
n.SetOrientation(ori1);
ProjectExplorer?.LoadProjectTree(CurrentProjectFile);
ProjectExplorer?.TrySelectScenarioNodeTreeNode(n);
CurrentScenarioNode = n;
//LoadScenarioEntityTabPage();
//LoadScenarioEntityPointTabPage();
////LoadScenarioTabPage();
////LoadScenarioNodeTabPages();
if (WorldForm != null)
{
WorldForm.UpdateScenarioGraphics(CurrentScenario, false);
}
else
{
CurrentScenario.ScenarioRegion.BuildBVH();
CurrentScenario.ScenarioRegion.BuildVertices(); //for the graphics...
}
}
public void DeleteScenarioChain()
{
if (CurrentScenario == null) return;
if (CurrentScenarioNode == null) return;
if (CurrentScenarioNode.ChainingNode == null) return;
if (CurrentScenarioNode.ChainingNode.Chain == null) return;
var chain = CurrentScenarioNode.ChainingNode.Chain;
var paths = CurrentScenario.CScenarioPointRegion?.Paths;
if (paths == null) return;
var rgn = CurrentScenario.ScenarioRegion;
if (rgn == null) return;
if (MessageBox.Show("Are you sure you want to delete this scenario chain?\n" + chain.ToString() + "\n\nThis operation cannot be undone. Continue?", "Confirm delete", MessageBoxButtons.YesNo) != DialogResult.Yes)
{
return;
}
bool delpoints = false;
if (MessageBox.Show("Delete all Scenario Points for this chain as well?", "Confirm delete points", MessageBoxButtons.YesNo) == DialogResult.Yes)
{
delpoints = true;
}
Dictionary<MCScenarioChainingNode, int> ndict = new Dictionary<MCScenarioChainingNode, int>();
var edges = chain.Edges;
if (edges != null)
{
foreach (var edge in edges)
{
//paths.RemoveEdge(edge); //removing nodes also removes edges!
paths.RemoveNode(edge.NodeFrom);
paths.RemoveNode(edge.NodeTo);
ndict[edge.NodeFrom] = 1;
ndict[edge.NodeTo] = 1;
}
}
paths.RemoveChain(chain);
List<ScenarioNode> delnodes = new List<ScenarioNode>();
foreach (var node in rgn.Nodes)
{
if ((node.ChainingNode != null) && (ndict.ContainsKey(node.ChainingNode)))
{
delnodes.Add(node);
}
}
foreach (var delnode in delnodes)
{
delnode.ChainingNode = null;//this chaining node has been removed from the region. remove this association.
if (delpoints)
{
rgn.RemoveNode(delnode);
}
}
var cn = CurrentScenarioNode;
var cs = CurrentScenario;
ProjectExplorer?.LoadProjectTree(CurrentProjectFile);
if (!delpoints && (cn != null))
{
ProjectExplorer?.TrySelectScenarioNodeTreeNode(cn);
}
else
{
ProjectExplorer?.TrySelectScenarioTreeNode(cs);
}
ClosePanel((EditScenarioNodePanel p) => { return p.Tag == cn; });
if (WorldForm != null)
{
WorldForm.UpdateScenarioGraphics(cs, false);
if (delpoints)
{
WorldForm.SelectItem(null);
}
}
else if (cs?.ScenarioRegion != null)
{
cs.ScenarioRegion.BuildBVH();
cs.ScenarioRegion.BuildVertices(); //for the graphics...
}
}
public void DeleteScenarioCluster()
{
if (CurrentScenario == null) return;
if (CurrentScenarioNode == null) return;
if (CurrentScenarioNode.Cluster == null) return;
var cluster = CurrentScenarioNode.Cluster;
var rgn = CurrentScenario.ScenarioRegion;
if (rgn == null) return;
var crgn = CurrentScenario.CScenarioPointRegion;
if (crgn == null) return;
if (MessageBox.Show("Are you sure you want to delete this scenario cluster?\n" + cluster.ToString() + "\n\nThis operation cannot be undone. Continue?", "Confirm delete", MessageBoxButtons.YesNo) != DialogResult.Yes)
{
return;
}
bool delpoints = false;
if (MessageBox.Show("Delete all Scenario Points for this cluster as well?", "Confirm delete points", MessageBoxButtons.YesNo) == DialogResult.Yes)
{
delpoints = true;
}
crgn.RemoveCluster(cluster);
Dictionary<MCScenarioPoint, int> ndict = new Dictionary<MCScenarioPoint, int>();
if (cluster?.Points?.MyPoints != null)
{
foreach (var point in cluster.Points.MyPoints)
{
ndict[point] = 1;
}
}
List<ScenarioNode> delnodes = new List<ScenarioNode>();
foreach (var node in rgn.Nodes)
{
if ((node.ClusterMyPoint != null) && (ndict.ContainsKey(node.ClusterMyPoint)))
{
delnodes.Add(node);
}
else if (node.Cluster == cluster)
{
delnodes.Add(node);
}
}
foreach (var delnode in delnodes)
{
if (!delpoints && (crgn.Points != null) && (delnode.ClusterMyPoint != null))
{
var copypt = new MCScenarioPoint(crgn, delnode.ClusterMyPoint);
crgn.Points.AddMyPoint(copypt);
delnode.MyPoint = copypt;
}
bool iscl = false;
if ((delnode.Cluster != null) && (delnode.ClusterMyPoint == null) && (delnode.ClusterLoadSavePoint == null))
{
iscl = true;
}
delnode.Cluster = null;
delnode.ClusterMyPoint = null;//this cluster point has been removed from the region. remove this association.
delnode.ClusterLoadSavePoint = null;
if (delpoints)
{
//if ((delnode.ChainingNode == null) && (delnode.EntityPoint == null))
{
rgn.RemoveNode(delnode);
}
}
else if (iscl)
{
rgn.RemoveNode(delnode); //remove the cluster node itself.
}
}
var cn = CurrentScenarioNode;
var cs = CurrentScenario;
ProjectExplorer?.LoadProjectTree(CurrentProjectFile);
if (!delpoints && (cn != null))
{
ProjectExplorer?.TrySelectScenarioNodeTreeNode(cn);
}
else
{
ProjectExplorer?.TrySelectScenarioTreeNode(cs);
}
ClosePanel((EditScenarioNodePanel p) => { return p.Tag == cn; });
if (WorldForm != null)
{
WorldForm.UpdateScenarioGraphics(cs, false);
if (delpoints || ((cn != null) && (cn.MyPoint == null)))
{
WorldForm.SelectItem(null);
}
}
else if (cs?.ScenarioRegion != null)
{
cs.ScenarioRegion.BuildBVH();
cs.ScenarioRegion.BuildVertices(); //for the graphics...
}
}
public void DeleteScenarioEntity()
{
if (CurrentScenario == null) return;
if (CurrentScenarioNode == null) return;
if (CurrentScenarioNode.Entity == null) return;
var entity = CurrentScenarioNode.Entity;
var rgn = CurrentScenario.ScenarioRegion;
if (rgn == null) return;
var crgn = CurrentScenario.CScenarioPointRegion;
if (crgn == null) return;
if (MessageBox.Show("Are you sure you want to delete this scenario entity override, and all its override points?\n" + entity.ToString() + "\n\nThis operation cannot be undone. Continue?", "Confirm delete", MessageBoxButtons.YesNo) != DialogResult.Yes)
{
return;
}
//bool delpoints = false;
//if (MessageBox.Show("Delete all Scenario Points for this entity override as well?", "Confirm delete points", MessageBoxButtons.YesNo) == DialogResult.Yes)
//{
// delpoints = true;
//}
crgn.RemoveEntity(entity);
Dictionary<MCExtensionDefSpawnPoint, int> ndict = new Dictionary<MCExtensionDefSpawnPoint, int>();
if (entity.ScenarioPoints != null)
{
foreach (var point in entity.ScenarioPoints)
{
ndict[point] = 1;
}
}
List<ScenarioNode> delnodes = new List<ScenarioNode>();
foreach (var node in rgn.Nodes)
{
if ((node.EntityPoint != null) && (ndict.ContainsKey(node.EntityPoint)))
{
delnodes.Add(node);
}
else if (node.Entity == entity)
{
delnodes.Add(node);
}
}
foreach (var delnode in delnodes)
{
delnode.Entity = null;
delnode.EntityPoint = null;//this entity point has been removed from the region. remove this association.
rgn.RemoveNode(delnode);
}
var cn = CurrentScenarioNode;
var cs = CurrentScenario;
ProjectExplorer?.LoadProjectTree(CurrentProjectFile);
ProjectExplorer?.TrySelectScenarioTreeNode(cs);
ClosePanel((EditScenarioNodePanel p) => { return p.Tag == cn; });
if (WorldForm != null)
{
WorldForm.UpdateScenarioGraphics(cs, false);
WorldForm.SelectItem(null);
}
else if (cs?.ScenarioRegion != null)
{
cs.ScenarioRegion.BuildBVH();
cs.ScenarioRegion.BuildVertices(); //for the graphics...
}
}
public void ImportScenarioChain()
{
var paths = CurrentScenario?.CScenarioPointRegion?.Paths;
if (paths == null) return;
var rgn = CurrentScenario.ScenarioRegion;
if (rgn == null) return;
TextInputForm f = new TextInputForm();
f.TitleText = "Import scenario chain points";
f.PromptText = "Input chain points in CSV (or TSV) format. Direction is in radians. NavSpeed is from 0 to 15. NavMode can be either Direct, NavMesh, or Roads. ScenarioType is the name of the scenario type to use.";
f.MainText = "X, Y, Z, Direction, NavSpeed, NavMode, ScenarioType, ModelSet, Flags";
if (f.ShowDialog() == DialogResult.Cancel) return;
var stypes = Scenarios.ScenarioTypes; //these are loaded by Scenarios.Init
ScenarioType defaulttype = null;
if (stypes != null)
{
defaulttype = stypes.GetScenarioType(1194480618); //"drive";
}
AmbientModelSet defaultmodelset = null;
uint defaultflags = 0;
ScenarioNode thisnode = null;
ScenarioNode lastnode = null;
MCScenarioChainingEdge lastedge = null;
var str = f.MainText;
var lines = str.Split('\n');
if (lines.Length < 2)
{
return;//need at least 2 lines (1 point) to work with...
}
MCScenarioChain chain = new MCScenarioChain();
paths.AddChain(chain);
for (int i = 0; i < lines.Length; i++)
{
var line = lines[i];
var delim = line.Contains(",") ? "," : " ";
var vals = line.Split(new[] { delim }, StringSplitOptions.RemoveEmptyEntries);
if (vals.Length < 3) continue;
if (vals[0].StartsWith("X")) continue;
Vector3 pos = Vector3.Zero;
float dir = 0;
var action = CScenarioChainingEdge__eAction.Move;
var navMode = CScenarioChainingEdge__eNavMode.Direct;
var navSpeed = CScenarioChainingEdge__eNavSpeed.Unk_00_3279574318;
var stype = new ScenarioTypeRef(defaulttype);
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var modelset = defaultmodelset;
var flags = defaultflags;
var ok = true;
ok = ok && FloatUtil.TryParse(vals[0].Trim(), out pos.X);
ok = ok && FloatUtil.TryParse(vals[1].Trim(), out pos.Y);
ok = ok && FloatUtil.TryParse(vals[2].Trim(), out pos.Z);
if (vals.Length > 3)
{
ok = ok && FloatUtil.TryParse(vals[3].Trim(), out dir);
while (dir > Math.PI) dir -= 2.0f * (float)Math.PI;
while (dir < -Math.PI) dir += 2.0f * (float)Math.PI;
}
if (vals.Length > 4)
{
byte nsb = 0;
byte.TryParse(vals[4].Trim(), out nsb);
if (nsb > 15) nsb = 15;
navSpeed = (CScenarioChainingEdge__eNavSpeed)nsb;
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}
if (vals.Length > 5)
{
switch (vals[5].Trim())
{
case "Direct": navMode = CScenarioChainingEdge__eNavMode.Direct; break;
case "NavMesh": navMode = CScenarioChainingEdge__eNavMode.NavMesh; break;
case "Roads": navMode = CScenarioChainingEdge__eNavMode.Roads; break;
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}
}
if (vals.Length > 6)
{
var sthash = JenkHash.GenHash(vals[6].Trim().ToLowerInvariant());
var st = stypes?.GetScenarioType(sthash);
if (st != null)
{
stype = new ScenarioTypeRef(st);
}
else
{
var stg = stypes?.GetScenarioTypeGroup(sthash);
if (stg != null)
{
stype = new ScenarioTypeRef(stg);
}
else
{
stype = new ScenarioTypeRef(defaulttype);
}
}
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}
if (vals.Length > 7)
{
var mshash = JenkHash.GenHash(vals[7].Trim().ToLowerInvariant());
modelset = stypes?.GetPedModelSet(mshash) ?? null;
if (modelset == null) modelset = stypes?.GetVehicleModelSet(mshash) ?? null;
}
if (vals.Length > 8)
{
if (!uint.TryParse(vals[8].Trim(), out flags)) flags = defaultflags;
}
if (!ok) continue;
thisnode = rgn.AddNode();
thisnode.MyPoint.Direction = dir;
thisnode.MyPoint.Type = stype;
thisnode.MyPoint.ModelSet = modelset;
thisnode.MyPoint.Flags = (CScenarioPointFlags__Flags)flags;
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thisnode.ChainingNode = new MCScenarioChainingNode();
thisnode.ChainingNode.ScenarioNode = thisnode;
thisnode.ChainingNode.Chain = chain;
thisnode.ChainingNode.Type = stype;
thisnode.ChainingNode.TypeHash = stype.NameHash;
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thisnode.ChainingNode.NotLast = (i < (lines.Length - 1));
thisnode.ChainingNode.NotFirst = (lastnode != null);
thisnode.SetPosition(pos);
thisnode.Orientation = thisnode.MyPoint.Orientation;
paths.AddNode(thisnode.ChainingNode);
if (lastnode != null)
{
var edge = new MCScenarioChainingEdge();
edge.NodeFrom = lastnode.ChainingNode;
edge.NodeTo = thisnode.ChainingNode;
edge.NodeIndexFrom = (ushort)lastnode.ChainingNode.NodeIndex;
edge.NodeIndexTo = (ushort)thisnode.ChainingNode.NodeIndex;
edge.Action = action;
edge.NavMode = navMode;
edge.NavSpeed = navSpeed;
paths.AddEdge(edge);
chain.AddEdge(edge);
lastedge = edge;
}
lastnode = thisnode;
}
LoadProjectTree();
if (lastnode != null)
{
ProjectExplorer?.TrySelectScenarioNodeTreeNode(lastnode);
CurrentScenarioNode = lastnode;
}
//CurrentScenarioChainEdge = lastedge;
//LoadScenarioChainTabPage();
//LoadScenarioTabPage();
//LoadScenarioNodeTabPages();
if (WorldForm != null)
{
WorldForm.UpdateScenarioGraphics(CurrentScenario, false);
}
else
{
CurrentScenario.ScenarioRegion.BuildBVH();
CurrentScenario.ScenarioRegion.BuildVertices(); //for the graphics...
}
}
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public void NewAudioFile()
{
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if (CurrentProjectFile == null)
{
NewProject();
}
if (CurrentProjectFile == null) return;
int testi = 1;
string fname = string.Empty;
bool filenameok = false;
while (!filenameok)
{
fname = "dlc" + testi.ToString() + "_game.dat151.rel";
filenameok = !CurrentProjectFile.ContainsAudioRel(fname);
testi++;
}
lock (projectsyncroot)
{
RelFile rel = CurrentProjectFile.AddAudioRelFile(fname);
if (rel != null)
{
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rel.RelType = RelDatFileType.Dat151; //TODO: different types
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}
}
CurrentProjectFile.HasChanged = true;
LoadProjectTree();
}
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public void OpenAudioFile()
{
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string[] files = ShowOpenDialogMulti("DatRel files|*.rel", string.Empty); //TODO: better filter?
if (files == null)
{
return;
}
if (CurrentProjectFile == null)
{
NewProject();
}
foreach (string file in files)
{
if (!File.Exists(file)) continue;
var rel = CurrentProjectFile.AddAudioRelFile(file);
if (rel != null)
{
SetProjectHasChanged(true);
LoadAudioRelFromFile(rel, file);
LoadProjectTree();
}
else
{
MessageBox.Show("Couldn't add\n" + file + "\n - the file already exists in the project.");
}
}
}
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public void SaveAudioFile(bool saveas = false)
{
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if (CurrentAudioFile == null) return;
string relname = CurrentAudioFile.Name;
string filepath = CurrentAudioFile.FilePath;
if (string.IsNullOrEmpty(filepath))
{
filepath = relname;
}
string origfile = filepath;
if (!File.Exists(filepath))
{
saveas = true;
}
byte[] data;
lock (projectsyncroot) //need to sync writes to scenario...
{
saveas = saveas || string.IsNullOrEmpty(filepath);
if (saveas)
{
filepath = ShowSaveDialog("DatRel files|*.rel", filepath);
if (string.IsNullOrEmpty(filepath))
{
return;
}
string newname = Path.GetFileNameWithoutExtension(filepath);
JenkIndex.Ensure(newname);
CurrentAudioFile.FilePath = filepath;
CurrentAudioFile.RpfFileEntry.Name = new FileInfo(filepath).Name;
CurrentAudioFile.Name = CurrentAudioFile.RpfFileEntry.Name;
}
data = CurrentAudioFile.Save();
}
if (data != null)
{
File.WriteAllBytes(filepath, data);
}
SetAudioFileHasChanged(false);
if (saveas)
{
//ShowEditAudioFilePanel(false);
if (CurrentProjectFile != null)
{
string origpath = CurrentProjectFile.GetRelativePath(origfile);
string newpath = CurrentProjectFile.GetRelativePath(CurrentAudioFile.FilePath);
if (!CurrentProjectFile.RenameAudioRel(origpath, newpath))
{ //couldn't rename it in the project? happens when project not saved yet...
//MessageBox.Show("Couldn't rename audio rel in project! This shouldn't happen - check the project file XML.");
}
ProjectExplorer?.UpdateAudioRelTreeNode(CurrentAudioFile);
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}
SetProjectHasChanged(true);
SetCurrentSaveItem();
}
}
public void AddAudioFileToProject(RelFile rel)
{
if (rel == null) return;
if (CurrentProjectFile == null)
{
NewProject();
}
if (AudioFileExistsInProject(rel)) return;
if (CurrentProjectFile.AddAudioRelFile(rel))
{
rel.HasChanged = true;
CurrentProjectFile.HasChanged = true;
LoadProjectTree();
}
CurrentAudioFile = rel;
RefreshUI();
if (CurrentAudioZone != null)
{
ProjectExplorer?.TrySelectAudioZoneTreeNode(CurrentAudioZone);
}
else if (CurrentAudioEmitter != null)
{
ProjectExplorer?.TrySelectAudioEmitterTreeNode(CurrentAudioEmitter);
}
}
public void RemoveAudioFileFromProject()
{
if (CurrentAudioFile == null) return;
if (CurrentProjectFile == null) return;
CurrentProjectFile.RemoveAudioRelFile(CurrentAudioFile);
CurrentAudioFile = null;
LoadProjectTree();
RefreshUI();
}
public bool AudioFileExistsInProject(RelFile rel)
{
if (rel == null) return false;
if (CurrentProjectFile == null) return false;
return CurrentProjectFile.ContainsAudioRel(rel);
}
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public AudioPlacement NewAudioZone(AudioPlacement copy = null, bool copyPosition = false, bool selectNew = true)
{
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if (CurrentAudioFile == null) return null;
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if (copy == null)
{
copy = CurrentAudioZone;
}
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bool cp = copyPosition && (copy != null);
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var zone = new Dat151AmbientZone(CurrentAudioFile);
//AA800424 box, line
//AA800420 sphere
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zone.Flags0 = cp ? copy.AudioZone.Flags0.Value : 0xAA800424;
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zone.Flags1 = cp ? copy.AudioZone.Flags1 : 0;
zone.Flags2 = cp ? copy.AudioZone.Flags2 : 0;
zone.Shape = cp ? copy.AudioZone.Shape : Dat151ZoneShape.Box;
zone.InnerSize = cp ? copy.AudioZone.InnerSize : Vector3.One * 10.0f;
zone.InnerAngle = cp ? copy.AudioZone.InnerAngle : 0;
zone.InnerVec1 = cp ? copy.AudioZone.InnerVec1 : Vector4.Zero;
zone.InnerVec2 = cp ? copy.AudioZone.InnerVec2 : new Vector4(1, 1, 1, 0);
zone.InnerVec3 = cp ? copy.AudioZone.InnerVec3 : Vector3.Zero;
zone.OuterSize = cp ? copy.AudioZone.OuterSize : Vector3.One * 15.0f;
zone.OuterAngle = cp ? copy.AudioZone.OuterAngle : 0;
zone.OuterVec1 = cp ? copy.AudioZone.OuterVec1 : Vector4.Zero;
zone.OuterVec2 = cp ? copy.AudioZone.OuterVec2 : new Vector4(1, 1, 1, 0);
zone.OuterVec3 = cp ? copy.AudioZone.OuterVec3 : Vector3.Zero;
zone.UnkVec1 = cp ? copy.AudioZone.UnkVec1 : new Vector4(0, 0, 1, 0);
zone.UnkVec2 = cp ? copy.AudioZone.UnkVec2 : new Vector4(1, -1, -1, 0);
zone.UnkHash0 = cp ? copy.AudioZone.UnkHash0 : 0;
zone.UnkHash1 = cp ? copy.AudioZone.UnkHash1 : 0;
zone.UnkVec3 = cp ? copy.AudioZone.UnkVec3 : new Vector2(-1, 0);
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zone.Unk14 = cp ? copy.AudioZone.Unk14 : (byte)4;
zone.Unk15 = cp ? copy.AudioZone.Unk15 : (byte)1;
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zone.Unk16 = cp ? copy.AudioZone.Unk16 : (byte)0;
zone.HashesCount = cp ? copy.AudioZone.HashesCount: (byte)0;
zone.Hashes = cp ? copy.AudioZone.Hashes : null;
zone.ExtParamsCount = cp ? copy.AudioZone.ExtParamsCount : 0;
zone.ExtParams = cp ? copy.AudioZone.ExtParams : null;
zone.Name = "zone1";
zone.NameHash = JenkHash.GenHash(zone.Name);
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var ap = new AudioPlacement(CurrentAudioFile, zone);
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ap.Name = zone.Name;
ap.NameHash = zone.NameHash;
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Vector3 pos = cp ? copy.Position : GetSpawnPos(20.0f);
Quaternion ori = cp ? copy.Orientation : Quaternion.Identity;
ap.SetPosition(pos);
ap.SetOrientation(ori);
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CurrentAudioFile.AddRelData(zone);
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if (selectNew)
{
LoadProjectTree();
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ProjectExplorer?.TrySelectAudioZoneTreeNode(ap);
CurrentAudioZone = ap;
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ShowEditAudioZonePanel(false);
}
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if (WorldForm != null)
{
WorldForm.UpdateAudioPlacementGraphics(CurrentAudioFile);
}
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return ap;
}
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public bool DeleteAudioZone()
{
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if (CurrentAudioZone?.RelFile != CurrentAudioFile) return false;
if (CurrentAudioFile?.RelDatas == null) return false; //nothing to delete..
if (CurrentAudioFile?.RelDatasSorted == null) return false; //nothing to delete..
if (CurrentAudioZone?.AudioZone == null) return false;
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//if (MessageBox.Show("Are you sure you want to delete this audio zone?\n" + CurrentAudioZone.GetNameString() + "\n" + CurrentAudioZone.Position.ToString() + "\n\nThis operation cannot be undone. Continue?", "Confirm delete", MessageBoxButtons.YesNo) != DialogResult.Yes)
//{
// return true;
//}
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bool res = false;
if (WorldForm != null)
{
lock (WorldForm.RenderSyncRoot) //don't try to do this while rendering...
{
res = CurrentAudioFile.RemoveRelData(CurrentAudioZone.AudioZone);
WorldForm.UpdateAudioPlacementGraphics(CurrentAudioFile);
}
}
else
{
res = CurrentAudioFile.RemoveRelData(CurrentAudioZone.AudioZone);
}
if (!res)
{
MessageBox.Show("Unspecified error occurred when removing the audio zone from the file!");
}
var delzone = CurrentAudioZone;
var delrel = CurrentAudioFile;
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ProjectExplorer?.RemoveAudioZoneTreeNode(delzone);
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ProjectExplorer?.SetAudioRelHasChanged(delrel, true);
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ClosePanel((EditAudioZonePanel p) => { return p.CurrentZone.AudioZone == delzone.AudioZone; });
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CurrentAudioZone = null;
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if (WorldForm != null)
{
WorldForm.SelectItem(null);
}
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return true;
}
public bool IsCurrentAudioZone(AudioPlacement zone)
{
return zone == CurrentAudioZone;
}
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public AudioPlacement NewAudioEmitter(AudioPlacement copy = null, bool copyPosition = false, bool selectNew = true)
{
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if (CurrentAudioFile == null) return null;
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if (copy == null)
{
copy = CurrentAudioEmitter;
}
bool cp = copyPosition && (copy != null);
var emitter = new Dat151AmbientEmitter(CurrentAudioFile);
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emitter.Flags0 = cp ? copy.AudioEmitter.Flags0.Value : 0xAA001100;
emitter.Flags5 = cp ? copy.AudioEmitter.Flags5.Value : 0xFFFFFFFF;
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emitter.InnerRad = cp ? copy.AudioEmitter.InnerRad : 0.0f;
emitter.OuterRad = cp ? copy.AudioEmitter.OuterRad : 20.0f;
emitter.Unk01 = cp ? copy.AudioEmitter.Unk01 : 1.0f;
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emitter.Unk02 = cp ? copy.AudioEmitter.Unk02.Value : (byte)0;
emitter.Unk03 = cp ? copy.AudioEmitter.Unk03.Value : (byte)0;
emitter.Unk04 = cp ? copy.AudioEmitter.Unk04.Value : (byte)160;
emitter.Unk05 = cp ? copy.AudioEmitter.Unk05.Value : (byte)5;
emitter.Unk06 = cp ? copy.AudioEmitter.Unk06.Value : (ushort)0;
emitter.Unk07 = cp ? copy.AudioEmitter.Unk07.Value : (ushort)0;
emitter.Unk08 = cp ? copy.AudioEmitter.Unk08.Value : (byte)0;
emitter.Unk09 = cp ? copy.AudioEmitter.Unk09.Value : (byte)1;
emitter.Unk10 = cp ? copy.AudioEmitter.Unk10.Value : (byte)1;
emitter.Unk11 = cp ? copy.AudioEmitter.Unk11.Value : (byte)1;
emitter.Unk12 = cp ? copy.AudioEmitter.Unk12.Value : (byte)100;
emitter.Unk13 = cp ? copy.AudioEmitter.Unk13.Value : (byte)3;
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emitter.Name = "emitter1";
emitter.NameHash = JenkHash.GenHash(emitter.Name);
var ap = new AudioPlacement(CurrentAudioFile, emitter);
ap.Name = emitter.Name;
ap.NameHash = emitter.NameHash;
Vector3 pos = cp ? copy.Position : GetSpawnPos(20.0f);
Quaternion ori = cp ? copy.Orientation : Quaternion.Identity;
ap.SetPosition(pos);
ap.SetOrientation(ori);
CurrentAudioFile.AddRelData(emitter);
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if (selectNew)
{
LoadProjectTree();
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ProjectExplorer?.TrySelectAudioEmitterTreeNode(ap);
CurrentAudioEmitter = ap;
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ShowEditAudioEmitterPanel(false);
}
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if (WorldForm != null)
{
WorldForm.UpdateAudioPlacementGraphics(CurrentAudioFile);
}
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return ap;
}
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public bool DeleteAudioEmitter()
{
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if (CurrentAudioEmitter?.RelFile != CurrentAudioFile) return false;
if (CurrentAudioFile?.RelDatas == null) return false; //nothing to delete..
if (CurrentAudioFile?.RelDatasSorted == null) return false; //nothing to delete..
if (CurrentAudioEmitter?.AudioEmitter == null) return false;
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//if (MessageBox.Show("Are you sure you want to delete this audio emitter?\n" + CurrentAudioEmitter.GetNameString() + "\n" + CurrentAudioEmitter.Position.ToString() + "\n\nThis operation cannot be undone. Continue?", "Confirm delete", MessageBoxButtons.YesNo) != DialogResult.Yes)
//{
// return true;
//}
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bool res = false;
if (WorldForm != null)
{
lock (WorldForm.RenderSyncRoot) //don't try to do this while rendering...
{
res = CurrentAudioFile.RemoveRelData(CurrentAudioEmitter.AudioEmitter);
WorldForm.UpdateAudioPlacementGraphics(CurrentAudioFile);
}
}
else
{
res = CurrentAudioFile.RemoveRelData(CurrentAudioEmitter.AudioEmitter);
}
if (!res)
{
MessageBox.Show("Unspecified error occurred when removing the audio emitter from the file!");
}
var delem = CurrentAudioEmitter;
var delrel = CurrentAudioFile;
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ProjectExplorer?.RemoveAudioEmitterTreeNode(delem);
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ProjectExplorer?.SetAudioRelHasChanged(delrel, true);
CurrentAudioEmitter = null;
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ClosePanel((EditAudioEmitterPanel p) => { return p.CurrentEmitter.AudioEmitter == delem.AudioEmitter; });
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if (WorldForm != null)
{
WorldForm.SelectItem(null);
}
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return true;
}
public bool IsCurrentAudioEmitter(AudioPlacement emitter)
{
return emitter == CurrentAudioEmitter;
}
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public void NewAudioZoneList()
{
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if (CurrentAudioFile == null) return;
var zonelist = new Dat151AmbientZoneList(CurrentAudioFile);
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zonelist.Name = "zonelist1";
zonelist.NameHash = JenkHash.GenHash(zonelist.Name);
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CurrentAudioFile.AddRelData(zonelist);
LoadProjectTree();
ProjectExplorer?.TrySelectAudioZoneListTreeNode(zonelist);
CurrentAudioZoneList = zonelist;
ShowEditAudioZoneListPanel(false);
}
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public bool DeleteAudioZoneList()
{
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if (CurrentAudioZoneList?.Rel != CurrentAudioFile) return false;
if (CurrentAudioFile?.RelDatas == null) return false; //nothing to delete..
if (CurrentAudioFile?.RelDatasSorted == null) return false; //nothing to delete..
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//if (MessageBox.Show("Are you sure you want to delete this audio zone list?\n" + CurrentAudioZoneList.GetNameString() + "\n\nThis operation cannot be undone. Continue?", "Confirm delete", MessageBoxButtons.YesNo) != DialogResult.Yes)
//{
// return true;
//}
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bool res = false;
if (WorldForm != null)
{
lock (WorldForm.RenderSyncRoot) //don't try to do this while rendering...
{
res = CurrentAudioFile.RemoveRelData(CurrentAudioZoneList);
//WorldForm.SelectItem(null, null, null);
}
}
else
{
res = CurrentAudioFile.RemoveRelData(CurrentAudioZoneList);
}
if (!res)
{
MessageBox.Show("Unspecified error occurred when removing the audio zone list from the file!");
}
var delzl = CurrentAudioZoneList;
var delrel = CurrentAudioFile;
ProjectExplorer?.RemoveAudioZoneListTreeNode(delzl);
ProjectExplorer?.SetAudioRelHasChanged(delrel, true);
ClosePanel((EditAudioZoneListPanel p) => { return p.Tag == delzl; });
CurrentAudioZoneList = null;
return true;
}
public bool IsCurrentAudioZoneList(Dat151AmbientZoneList list)
{
return list == CurrentAudioZoneList;
}
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public void NewAudioEmitterList()
{
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if (CurrentAudioFile == null) return;
var emlist = new Dat151AmbientEmitterList(CurrentAudioFile);
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emlist.Name = "emitterlist1";
emlist.NameHash = JenkHash.GenHash(emlist.Name);
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CurrentAudioFile.AddRelData(emlist);
LoadProjectTree();
ProjectExplorer?.TrySelectAudioEmitterListTreeNode(emlist);
CurrentAudioEmitterList = emlist;
ShowEditAudioEmitterListPanel(false);
}
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public bool DeleteAudioEmitterList()
{
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if (CurrentAudioEmitterList?.Rel != CurrentAudioFile) return false;
if (CurrentAudioFile?.RelDatas == null) return false; //nothing to delete..
if (CurrentAudioFile?.RelDatasSorted == null) return false; //nothing to delete..
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//if (MessageBox.Show("Are you sure you want to delete this audio emitter list?\n" + CurrentAudioEmitterList.GetNameString() + "\n\nThis operation cannot be undone. Continue?", "Confirm delete", MessageBoxButtons.YesNo) != DialogResult.Yes)
//{
// return true;
//}
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bool res = false;
if (WorldForm != null)
{
lock (WorldForm.RenderSyncRoot) //don't try to do this while rendering...
{
res = CurrentAudioFile.RemoveRelData(CurrentAudioEmitterList);
//WorldForm.SelectItem(null, null, null);
}
}
else
{
res = CurrentAudioFile.RemoveRelData(CurrentAudioEmitterList);
}
if (!res)
{
MessageBox.Show("Unspecified error occurred when removing the audio emitter list from the file!");
}
var delel = CurrentAudioEmitterList;
var delrel = CurrentAudioFile;
ProjectExplorer?.RemoveAudioEmitterListTreeNode(delel);
ProjectExplorer?.SetAudioRelHasChanged(delrel, true);
ClosePanel((EditAudioEmitterListPanel p) => { return p.Tag == delel; });
CurrentAudioEmitterList = null;
return true;
}
public bool IsCurrentAudioEmitterList(Dat151AmbientEmitterList list)
{
return list == CurrentAudioEmitterList;
}
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public void NewAudioInterior()
{
if (CurrentAudioFile == null) return;
var interior = new Dat151Interior(CurrentAudioFile);
interior.Name = "interior1";
interior.NameHash = JenkHash.GenHash(interior.Name);
interior.Unk0 = 0xAAAAA844;
interior.Unk1 = 0xD4855127;
CurrentAudioFile.AddRelData(interior);
LoadProjectTree();
ProjectExplorer?.TrySelectAudioInteriorTreeNode(interior);
CurrentAudioInterior = interior;
ShowEditAudioInteriorPanel(false);
}
public bool DeleteAudioInterior()
{
if (CurrentAudioInterior?.Rel != CurrentAudioFile) return false;
if (CurrentAudioFile?.RelDatas == null) return false; //nothing to delete..
if (CurrentAudioFile?.RelDatasSorted == null) return false; //nothing to delete..
if (MessageBox.Show("Are you sure you want to delete this audio interior?\n" + CurrentAudioInterior.GetNameString() + "\n\nThis operation cannot be undone. Continue?", "Confirm delete", MessageBoxButtons.YesNo) != DialogResult.Yes)
{
return true;
}
bool res = false;
if (WorldForm != null)
{
lock (WorldForm.RenderSyncRoot) //don't try to do this while rendering...
{
res = CurrentAudioFile.RemoveRelData(CurrentAudioInterior);
//WorldForm.SelectItem(null, null, null);
}
}
else
{
res = CurrentAudioFile.RemoveRelData(CurrentAudioInterior);
}
if (!res)
{
MessageBox.Show("Unspecified error occurred when removing the audio interior from the file!");
}
var delel = CurrentAudioInterior;
var delrel = CurrentAudioFile;
ProjectExplorer?.RemoveAudioInteriorTreeNode(delel);
ProjectExplorer?.SetAudioRelHasChanged(delrel, true);
ClosePanel((EditAudioInteriorPanel p) => { return p.Tag == delel; });
CurrentAudioInterior = null;
return true;
}
public bool IsCurrentAudioInterior(Dat151Interior interior)
{
return interior == CurrentAudioInterior;
}
public void NewAudioInteriorRoom()
{
if (CurrentAudioFile == null) return;
var room = new Dat151InteriorRoom(CurrentAudioFile);
room.Name = "room1";
room.NameHash = JenkHash.GenHash(room.Name);
room.Flags0 = 0xAAAAAAAA;
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room.Unk06 = (uint)MetaName.null_sound;
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room.Unk14 = 3565506855;//?
CurrentAudioFile.AddRelData(room);
LoadProjectTree();
ProjectExplorer?.TrySelectAudioInteriorRoomTreeNode(room);
CurrentAudioInteriorRoom = room;
ShowEditAudioInteriorRoomPanel(false);
}
public bool DeleteAudioInteriorRoom()
{
if (CurrentAudioInteriorRoom?.Rel != CurrentAudioFile) return false;
if (CurrentAudioFile?.RelDatas == null) return false; //nothing to delete..
if (CurrentAudioFile?.RelDatasSorted == null) return false; //nothing to delete..
if (MessageBox.Show("Are you sure you want to delete this audio interior room?\n" + CurrentAudioInteriorRoom.GetNameString() + "\n\nThis operation cannot be undone. Continue?", "Confirm delete", MessageBoxButtons.YesNo) != DialogResult.Yes)
{
return true;
}
bool res = false;
if (WorldForm != null)
{
lock (WorldForm.RenderSyncRoot) //don't try to do this while rendering...
{
res = CurrentAudioFile.RemoveRelData(CurrentAudioInteriorRoom);
//WorldForm.SelectItem(null, null, null);
}
}
else
{
res = CurrentAudioFile.RemoveRelData(CurrentAudioInteriorRoom);
}
if (!res)
{
MessageBox.Show("Unspecified error occurred when removing the audio interior from the file!");
}
var delel = CurrentAudioInteriorRoom;
var delrel = CurrentAudioFile;
ProjectExplorer?.RemoveAudioInteriorRoomTreeNode(delel);
ProjectExplorer?.SetAudioRelHasChanged(delrel, true);
ClosePanel((EditAudioInteriorRoomPanel p) => { return p.Tag == delel; });
CurrentAudioInteriorRoom = null;
return true;
}
public bool IsCurrentAudioInteriorRoom(Dat151InteriorRoom room)
{
return room == CurrentAudioInteriorRoom;
}
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public void GetVisibleYmaps(Camera camera, Dictionary<MetaHash, YmapFile> ymaps)
{
if (hidegtavmap)
{
ymaps.Clear(); //remove all the gtav ymaps.
}
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lock (projectsyncroot)
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{
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if (renderitems && (CurrentProjectFile != null))
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{
for (int i = 0; i < CurrentProjectFile.YmapFiles.Count; i++)
{
var ymap = CurrentProjectFile.YmapFiles[i];
if (ymap.Loaded)
{
// make sure we're replacing ymaps that have been added by the end-user.
if (ymap.RpfFileEntry.ShortNameHash == 0)
{
ymap.RpfFileEntry.ShortNameHash = JenkHash.GenHash(ymap.RpfFileEntry.GetShortNameLower());
}
ymaps[ymap.RpfFileEntry.ShortNameHash] = ymap;
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}
}
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
visiblemloentities.Clear();
foreach (var kvp in ymaps)
{
var ymap = kvp.Value;
if (ymap.AllEntities != null)
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
{
foreach (var ent in ymap.AllEntities)
{
if (ent.Archetype == null) continue;
Archetype parch = null;
projectarchetypes.TryGetValue(ent.Archetype.Hash, out parch);
if ((parch != null) && (ent.Archetype != parch))
{
ent.SetArchetype(parch); //swap archetype to project one...
if (ent.IsMlo)
{
ent.MloInstance.InitYmapEntityArchetypes(GameFileCache);
}
}
}
}
if (ymap.MloEntities != null)
{
foreach (var mloDef in ymap.MloEntities)
{
if (mloDef.Archetype == null) continue; // archetype was changed from an mlo to a regular archetype
visiblemloentities[mloDef.Archetype._BaseArchetypeDef.name] = mloDef;
}
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
}
}
2018-03-03 21:03:08 +08:00
}
}
}
2020-01-13 20:31:27 +08:00
public void GetVisibleYbns(Camera camera, List<YbnFile> ybns, Dictionary<YmapEntityDef, YbnFile> interiors)
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{
if (hidegtavmap)
{
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ybns.Clear();
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}
2020-01-03 19:50:23 +08:00
lock (projectsyncroot)
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{
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if (CurrentProjectFile == null) return;
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visibleybns.Clear();
for (int i = 0; i < ybns.Count; i++)
{
var ybn = ybns[i];
visibleybns[ybn.Name] = ybn;
}
for (int i = 0; i < CurrentProjectFile.YbnFiles.Count; i++)
{
var ybn = CurrentProjectFile.YbnFiles[i];
if (ybn.Loaded)
{
2020-01-13 20:31:27 +08:00
if (!visiblemloentities.ContainsKey((ybn.RpfFileEntry != null) ? ybn.RpfFileEntry.ShortNameHash : 0))
{
visibleybns[ybn.Name] = ybn;
}
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}
}
ybns.Clear();
foreach (var ybn in visibleybns.Values)
{
ybns.Add(ybn);
}
2020-01-13 20:31:27 +08:00
//messy way to gather the interior ybns!
projectybns.Clear();
for (int i = 0; i < CurrentProjectFile.YbnFiles.Count; i++)
{
var ybn = CurrentProjectFile.YbnFiles[i];
if (ybn.Loaded)
{
projectybns[ybn.RpfFileEntry?.ShortNameHash ?? JenkHash.GenHash(ybn.Name)] = ybn;
}
}
interiorslist.Clear();
interiorslist.AddRange(interiors.Keys);
for (int i = 0; i < interiorslist.Count; i++)
{
var mlo = interiorslist[i];
var hash = mlo._CEntityDef.archetypeName;
if (projectybns.TryGetValue(hash, out YbnFile ybn))
{
if ((ybn != null) && (ybn.Loaded))
{
interiors[mlo] = ybn;
}
}
}
2018-03-03 21:03:08 +08:00
}
2020-01-03 19:50:23 +08:00
2018-03-03 21:03:08 +08:00
}
public void GetVisibleYnds(Camera camera, List<YndFile> ynds)
{
if (hidegtavmap)
{
ynds.Clear();
}
lock (projectsyncroot)
{
2020-01-10 20:41:58 +08:00
if (CurrentProjectFile == null) return;
2018-03-03 21:03:08 +08:00
visibleynds.Clear();
for (int i = 0; i < ynds.Count; i++)
{
var ynd = ynds[i];
visibleynds[ynd.AreaID] = ynd;
}
for (int i = 0; i < CurrentProjectFile.YndFiles.Count; i++)
{
var ynd = CurrentProjectFile.YndFiles[i];
if (ynd.Loaded)
{
visibleynds[ynd.AreaID] = ynd;
}
}
ynds.Clear();
foreach (var ynd in visibleynds.Values)
{
ynds.Add(ynd);
}
}
}
public void GetVisibleYnvs(Camera camera, List<YnvFile> ynvs)
{
if (hidegtavmap)
{
ynvs.Clear();
}
lock (projectsyncroot)
{
2020-01-10 20:41:58 +08:00
if (CurrentProjectFile == null) return;
2018-03-03 21:03:08 +08:00
visibleynvs.Clear();
for (int i = 0; i < ynvs.Count; i++)
{
var ynv = ynvs[i];
visibleynvs[ynv.AreaID] = ynv;
}
for (int i = 0; i < CurrentProjectFile.YnvFiles.Count; i++)
{
var ynv = CurrentProjectFile.YnvFiles[i];
if (ynv.Loaded)
{
visibleynvs[ynv.AreaID] = ynv;
}
}
ynvs.Clear();
foreach (var ynv in visibleynvs.Values)
{
ynvs.Add(ynv);
}
}
}
public void GetVisibleTrainTracks(Camera camera, List<TrainTrack> tracks)
{
if (hidegtavmap)
{
tracks.Clear();
}
lock (projectsyncroot)
{
2020-01-10 20:41:58 +08:00
if (CurrentProjectFile == null) return;
2018-03-03 21:03:08 +08:00
visibletrains.Clear();
for (int i = 0; i < tracks.Count; i++)
{
var track = tracks[i];
visibletrains[track.Name] = track;
}
for (int i = 0; i < CurrentProjectFile.TrainsFiles.Count; i++)
{
var track = CurrentProjectFile.TrainsFiles[i];
if (track.Loaded)
{
visibletrains[track.Name] = track;
}
}
tracks.Clear();
foreach (var track in visibletrains.Values)
{
tracks.Add(track);
}
}
}
public void GetVisibleScenarios(Camera camera, List<YmtFile> ymts)
{
if (hidegtavmap)
{
ymts.Clear();
}
lock (projectsyncroot)
{
2020-01-10 20:41:58 +08:00
if (CurrentProjectFile == null) return;
2018-03-03 21:03:08 +08:00
visiblescenarios.Clear();
for (int i = 0; i < ymts.Count; i++)
{
var ymt = ymts[i];
visiblescenarios[ymt.Name] = ymt;
}
for (int i = 0; i < CurrentProjectFile.ScenarioFiles.Count; i++)
{
var scenario = CurrentProjectFile.ScenarioFiles[i];
if (scenario.Loaded)
{
visiblescenarios[scenario.Name] = scenario;
}
}
ymts.Clear();
foreach (var ymt in visiblescenarios.Values)
{
ymts.Add(ymt);
}
}
2018-12-25 19:40:49 +08:00
}
2018-12-26 21:20:39 +08:00
public void GetVisibleAudioFiles(Camera camera, List<RelFile> rels)
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{
if (hidegtavmap)
{
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rels.Clear();
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}
lock (projectsyncroot)
{
2020-01-10 20:41:58 +08:00
if (CurrentProjectFile == null) return;
2018-12-26 21:20:39 +08:00
visibleaudiofiles.Clear();
for (int i = 0; i < rels.Count; i++)
{
var rel = rels[i];
visibleaudiofiles[rel.RpfFileEntry.NameHash] = rel;
}
2018-12-25 19:40:49 +08:00
for (int i = 0; i < CurrentProjectFile.AudioRelFiles.Count; i++)
{
2018-12-26 21:20:39 +08:00
var rel = CurrentProjectFile.AudioRelFiles[i];
if (rel.Loaded)
2018-12-25 19:40:49 +08:00
{
2018-12-26 21:20:39 +08:00
visibleaudiofiles[rel.RpfFileEntry.NameHash] = rel;
2018-12-25 19:40:49 +08:00
}
}
2018-12-26 21:20:39 +08:00
rels.Clear();
foreach (var rel in visibleaudiofiles.Values)
{
rels.Add(rel);
}
2018-12-25 19:40:49 +08:00
}
2018-03-03 21:03:08 +08:00
}
2020-01-03 19:50:23 +08:00
public void GetVisibleWaterQuads(Camera camera, List<WaterQuad> quads)
{
if (hidegtavmap)
{
quads.Clear();
}
}
2018-03-03 21:03:08 +08:00
2020-01-10 20:41:58 +08:00
public void GetMouseCollision(Camera camera, ref MapSelection curHit)
{
2020-01-13 20:31:27 +08:00
var mray = new Ray();
2020-01-10 20:41:58 +08:00
mray.Position = camera.MouseRay.Position + camera.Position;
mray.Direction = camera.MouseRay.Direction;
var bounds = curHit.CollisionBounds ?? curHit.CollisionPoly?.Owner ?? curHit.CollisionVertex?.Owner;
var curybn = bounds?.GetRootYbn();
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var eray = mray;
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if (hidegtavmap && (curybn != null))
{
curHit.Clear();
}
lock (projectsyncroot)
{
if (renderitems && (CurrentProjectFile != null))
{
for (int i = 0; i < CurrentProjectFile.YbnFiles.Count; i++)
{
var ybn = CurrentProjectFile.YbnFiles[i];
if (ybn.Loaded)
{
if (ybn.Name == curybn?.Name)
{
curHit.Clear();
}
if (ybn.Bounds != null)
{
2020-01-13 20:31:27 +08:00
var hit = ybn.Bounds.RayIntersect(ref mray);
if (hit.Hit && (hit.HitDist < curHit.HitDist))
{
curHit.UpdateCollisionFromRayHit(ref hit, camera);
}
}
}
}
for (int i = 0; i < interiorslist.Count; i++)
{
var mlo = interiorslist[i];
var hash = mlo._CEntityDef.archetypeName;
if (projectybns.TryGetValue(hash, out YbnFile ybn))
{
if ((ybn != null) && (ybn.Loaded) && (ybn.Bounds != null))
{
var eorinv = Quaternion.Invert(mlo.Orientation);
eray.Position = eorinv.Multiply(mray.Position - mlo.Position);
eray.Direction = eorinv.Multiply(mray.Direction);
var hit = ybn.Bounds.RayIntersect(ref eray);
2020-01-12 19:53:57 +08:00
if (hit.Hit && (hit.HitDist < curHit.HitDist))
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{
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hit.HitYbn = ybn;
hit.HitEntity = mlo;
hit.Position = mlo.Orientation.Multiply(hit.Position) + mlo.Position;
hit.Normal = mlo.Orientation.Multiply(hit.Normal);
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curHit.UpdateCollisionFromRayHit(ref hit, camera);
}
}
}
}
2020-01-13 20:31:27 +08:00
2020-01-10 20:41:58 +08:00
}
}
}
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
public MloInstanceData TryGetMloInstance(MloArchetype arch)
{
lock (projectsyncroot)
{
if (arch == null) return null;
MetaHash name = arch._BaseArchetypeDef.name;
if (name == 0) return null;
if (!visiblemloentities.ContainsKey(name)) return null;
return visiblemloentities[name]?.MloInstance;
}
}
2018-03-03 21:03:08 +08:00
public void OnWorldSelectionChanged(MapSelection sel)
{
try
{
if (InvokeRequired)
{
BeginInvoke(new Action(() => { OnWorldSelectionChanged(sel); }));
}
else
{
var wasmult = (CurrentMulti != null);
if ((sel.MultipleSelectionItems != null) && (sel.MultipleSelectionItems.Length > 0))
{
SetObject(ref sel.MultipleSelectionItems[sel.MultipleSelectionItems.Length - 1]);
SetObject(ref sel);
ProjectExplorer?.DeselectNode();
ShowProjectItemInProcess = true;
ShowCurrentProjectItem(false);
ShowProjectItemInProcess = false;
return;
}
else
{
CurrentMulti = null;
}
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
var mlo = sel.MloEntityDef;
var room = sel.MloRoomDef;
2018-03-03 21:03:08 +08:00
var ent = sel.EntityDef;
var cargen = sel.CarGenerator;
var grassbatch = sel.GrassBatch;
2020-01-07 17:51:53 +08:00
var collvert = sel.CollisionVertex;
2020-01-03 19:50:23 +08:00
var collpoly = sel.CollisionPoly;
2020-01-08 21:44:35 +08:00
var collbound = sel.CollisionBounds ?? collpoly?.Owner ?? collvert?.Owner;
2018-03-03 21:03:08 +08:00
var pathnode = sel.PathNode;
var pathlink = sel.PathLink;
var navpoly = sel.NavPoly;
var navpoint = sel.NavPoint;
var navportal = sel.NavPortal;
2018-03-03 21:03:08 +08:00
var trainnode = sel.TrainTrackNode;
var scenariond = sel.ScenarioNode;
var scenarioedge = sel.ScenarioEdge;
var audiopl = sel.Audio;
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
Archetype arch = mlo?.Archetype ?? ent?.MloParent?.Archetype ?? ent?.Archetype;
2019-12-28 01:08:45 +08:00
YtypFile ytyp = mlo?.Archetype?.Ytyp ?? ent?.MloParent?.Archetype?.Ytyp ?? ent?.Archetype?.Ytyp ?? room?.OwnerMlo?.Ytyp;
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
YmapFile ymap = ent?.Ymap ?? cargen?.Ymap ?? grassbatch?.Ymap ?? mlo?.Ymap;
2020-01-03 19:50:23 +08:00
YbnFile ybn = collbound?.GetRootYbn();
2018-03-03 21:03:08 +08:00
YndFile ynd = pathnode?.Ynd;
YnvFile ynv = navpoly?.Ynv ?? navpoint?.Ynv ?? navportal?.Ynv;
2018-03-03 21:03:08 +08:00
TrainTrack traintrack = trainnode?.Track;
YmtFile scenario = scenariond?.Ymt ?? scenarioedge?.Region?.Ymt;
RelFile audiofile = audiopl?.RelFile;
2018-03-03 21:03:08 +08:00
bool showcurrent = false;
2020-01-13 20:31:27 +08:00
if (YmapExistsInProject(ymap) && (ybn == null))
2018-03-03 21:03:08 +08:00
{
if (wasmult || (ent != CurrentEntity))
2018-03-03 21:03:08 +08:00
{
ProjectExplorer?.TrySelectEntityTreeNode(ent);
}
if (wasmult || (cargen != CurrentCarGen))
2018-03-03 21:03:08 +08:00
{
ProjectExplorer?.TrySelectCarGenTreeNode(cargen);
}
if (wasmult || (grassbatch != CurrentGrassBatch))
2018-06-08 00:42:41 +08:00
{
ProjectExplorer?.TrySelectGrassBatchTreeNode(grassbatch);
}
2018-03-03 21:03:08 +08:00
}
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
else if (YtypExistsInProject(ytyp))
{
if (wasmult || (arch != CurrentArchetype))
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
{
ProjectExplorer?.TrySelectArchetypeTreeNode(mlo?.Archetype);
}
if (wasmult || (ent != CurrentEntity))
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
{
MloInstanceData mloInstance = ent.MloParent?.MloInstance;
if (mloInstance != null)
{
MCEntityDef entityDef = mloInstance.TryGetArchetypeEntity(ent);
ProjectExplorer?.TrySelectMloEntityTreeNode(entityDef);
}
}
if (wasmult || (room != CurrentMloRoom))
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
{
ProjectExplorer?.TrySelectMloRoomTreeNode(room);
}
}
2020-01-03 19:50:23 +08:00
else if (YbnExistsInProject(ybn))
{
if ((collvert != null) && (wasmult || (collvert != CurrentCollisionVertex)))
2020-01-07 17:51:53 +08:00
{
ProjectExplorer?.TrySelectCollisionVertexTreeNode(collvert);
}
else if ((collpoly != null) && (wasmult || (collpoly != CurrentCollisionPoly)))
2020-01-03 19:50:23 +08:00
{
ProjectExplorer?.TrySelectCollisionPolyTreeNode(collpoly);
}
else if (wasmult || (collbound != CurrentCollisionBounds))
2020-01-03 19:50:23 +08:00
{
ProjectExplorer?.TrySelectCollisionBoundsTreeNode(collbound);
}
}
2018-03-03 21:03:08 +08:00
else if (YndExistsInProject(ynd))
{
if (wasmult || (pathnode != CurrentPathNode))
2018-03-03 21:03:08 +08:00
{
ProjectExplorer?.TrySelectPathNodeTreeNode(pathnode);
}
}
else if (YnvExistsInProject(ynv))
{
if (wasmult || (navpoly != CurrentNavPoly))
2018-03-03 21:03:08 +08:00
{
ProjectExplorer?.TrySelectNavPolyTreeNode(navpoly);
}
if (wasmult || (navpoint != CurrentNavPoint))
{
ProjectExplorer?.TrySelectNavPointTreeNode(navpoint);
}
if (wasmult || (navportal != CurrentNavPortal))
{
ProjectExplorer?.TrySelectNavPortalTreeNode(navportal);
}
2018-03-03 21:03:08 +08:00
}
else if (TrainTrackExistsInProject(traintrack))
{
if (wasmult || (trainnode != CurrentTrainNode))
2018-03-03 21:03:08 +08:00
{
ProjectExplorer?.TrySelectTrainNodeTreeNode(trainnode);
}
}
else if (ScenarioExistsInProject(scenario))
{
if ((scenariond != null) && (wasmult || (scenariond != CurrentScenarioNode)))
2018-03-03 21:03:08 +08:00
{
ProjectExplorer?.TrySelectScenarioNodeTreeNode(scenariond);
}
}
else if (AudioFileExistsInProject(audiofile))
{
if ((audiopl?.AudioZone != null) && (wasmult || (audiopl != CurrentAudioZone)))
{
ProjectExplorer?.TrySelectAudioZoneTreeNode(audiopl);
}
if ((audiopl?.AudioEmitter != null) && (wasmult || (audiopl != CurrentAudioEmitter)))
{
ProjectExplorer?.TrySelectAudioEmitterTreeNode(audiopl);
}
}
2018-03-03 21:03:08 +08:00
else
{
ProjectExplorer?.DeselectNode();
showcurrent = true;
}
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
CurrentMloRoom = room;
2019-12-28 01:08:45 +08:00
CurrentMloPortal = null;
CurrentMloEntitySet = null;
2018-03-03 21:03:08 +08:00
CurrentYmapFile = ymap;
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
CurrentYtypFile = ytyp;
CurrentArchetype = arch;
CurrentEntity = ent ?? mlo;
2018-03-03 21:03:08 +08:00
CurrentCarGen = cargen;
CurrentGrassBatch = grassbatch;
2020-01-03 19:50:23 +08:00
CurrentYbnFile = ybn;
2020-01-07 17:51:53 +08:00
CurrentCollisionVertex = collvert;
2020-01-03 19:50:23 +08:00
CurrentCollisionPoly = collpoly;
CurrentCollisionBounds = collbound;
2018-03-03 21:03:08 +08:00
CurrentYndFile = ynd;
CurrentPathNode = pathnode;
CurrentPathLink = pathlink;
CurrentYnvFile = ynv;
CurrentNavPoly = navpoly;
CurrentNavPoint = navpoint;
CurrentNavPortal = navportal;
2018-03-03 21:03:08 +08:00
CurrentTrainTrack = traintrack;
CurrentTrainNode = trainnode;
CurrentScenario = scenario;
CurrentScenarioNode = scenariond;
CurrentScenarioChainEdge = scenarioedge;
CurrentAudioFile = audiofile;
CurrentAudioZone = (audiopl?.AudioZone != null) ? audiopl : null;
CurrentAudioEmitter = (audiopl?.AudioEmitter != null) ? audiopl : null;
CurrentAudioZoneList = null;
CurrentAudioEmitterList = null;
2018-03-03 21:03:08 +08:00
RefreshUI();
if (showcurrent)
{
ShowProjectItemInProcess = true;
ShowCurrentProjectItem(false);
ShowProjectItemInProcess = false;
}
}
}
catch { }
}
2020-01-08 21:44:35 +08:00
public void OnWorldSelectionModified(MapSelection sel)
2018-03-03 21:03:08 +08:00
{
try
{
if (InvokeRequired)
{
2020-01-08 21:44:35 +08:00
BeginInvoke(new Action(() => { OnWorldSelectionModified(sel); }));
2018-03-03 21:03:08 +08:00
}
else
{
2020-01-08 21:44:35 +08:00
if (sel.MultipleSelectionItems != null)
2018-03-03 21:03:08 +08:00
{
OnWorldMultiModified(sel.MultipleSelectionItems);
2018-03-03 21:03:08 +08:00
}
2020-01-07 17:51:53 +08:00
else if (sel.CollisionVertex != null)
{
OnWorldCollisionVertexModified(sel.CollisionVertex);
}
2020-01-03 19:50:23 +08:00
else if (sel.CollisionPoly != null)
{
OnWorldCollisionPolyModified(sel.CollisionPoly);
}
else if (sel.CollisionBounds != null)
{
OnWorldCollisionBoundsModified(sel.CollisionBounds);
}
2020-01-13 20:31:27 +08:00
else if (sel.EntityDef != null)
{
OnWorldEntityModified(sel.EntityDef);
}
else if (sel.CarGenerator != null)
{
OnWorldCarGenModified(sel.CarGenerator);
}
else if (sel.PathNode != null)
2018-03-03 21:03:08 +08:00
{
OnWorldPathNodeModified(sel.PathNode, sel.PathLink);
}
else if (sel.NavPoly != null)
{
OnWorldNavPolyModified(sel.NavPoly);
}
else if (sel.NavPoint != null)
{
OnWorldNavPointModified(sel.NavPoint);
}
else if (sel.NavPortal != null)
{
OnWorldNavPortalModified(sel.NavPortal);
}
else if (sel.TrainTrackNode != null)
{
OnWorldTrainNodeModified(sel.TrainTrackNode);
}
else if (sel.ScenarioNode != null)
{
OnWorldScenarioNodeModified(sel.ScenarioNode);
}
else if (sel.Audio != null)
{
OnWorldAudioPlacementModified(sel.Audio);
2018-03-03 21:03:08 +08:00
}
}
}
catch { }
}
private void OnWorldMultiModified(MapSelection[] items)
{
if (items == CurrentMulti)
{
ShowEditMultiPanel(false);
}
}
private void OnWorldEntityModified(YmapEntityDef ent)
2018-03-03 21:03:08 +08:00
{
if ((ent.Ymap == null) && (ent.MloParent == null))
2018-03-03 21:03:08 +08:00
{
return;//TODO: properly handle interior entities!
}
if (CurrentProjectFile == null)
{
NewProject();
}
if (ent.MloParent == null && ent.Ymap != null)
{
if (!YmapExistsInProject(ent.Ymap))
2018-03-03 21:03:08 +08:00
{
ent.Ymap.HasChanged = true;
AddYmapToProject(ent.Ymap);
ProjectExplorer?.TrySelectEntityTreeNode(ent);
2018-03-03 21:03:08 +08:00
}
if (ent != CurrentEntity)
{
CurrentEntity = ent;
ProjectExplorer?.TrySelectEntityTreeNode(ent);
}
2018-03-03 21:03:08 +08:00
if (ent == CurrentEntity)
{
ShowEditYmapEntityPanel(false);
2018-03-03 21:03:08 +08:00
if (ent.Ymap != null)
2018-03-03 21:03:08 +08:00
{
SetYmapHasChanged(true);
2018-03-03 21:03:08 +08:00
}
}
}
else if (ent.MloParent != null && ent.Ymap == null)
{
MloInstanceData mloInstance = ent.MloParent?.MloInstance;
if (mloInstance != null)
{
var mcEntity = mloInstance.TryGetArchetypeEntity(ent);
if (mcEntity != null)
2018-03-03 21:03:08 +08:00
{
if (!YtypExistsInProject(ent.MloParent.Archetype.Ytyp))
{
ent.MloParent.Archetype.Ytyp.HasChanged = true;
AddYtypToProject(ent.MloParent.Archetype.Ytyp);
ProjectExplorer?.TrySelectMloEntityTreeNode(mcEntity);
}
2018-03-03 21:03:08 +08:00
if (ent != CurrentEntity)
2018-03-03 21:03:08 +08:00
{
CurrentEntity = ent;
ProjectExplorer?.TrySelectMloEntityTreeNode(mcEntity);
2018-03-03 21:03:08 +08:00
}
}
}
2018-03-03 21:03:08 +08:00
if (ent == CurrentEntity)
{
ShowEditYmapEntityPanel(false);
if (ent.MloParent.Archetype.Ytyp != null)
{
SetYtypHasChanged(true);
}
2018-03-03 21:03:08 +08:00
}
}
}
private void OnWorldCarGenModified(YmapCarGen cargen)
2018-03-03 21:03:08 +08:00
{
if (cargen?.Ymap == null) return;
if (CurrentProjectFile == null)
2018-03-03 21:03:08 +08:00
{
NewProject();
}
if (!YmapExistsInProject(cargen.Ymap))
{
cargen.Ymap.HasChanged = true;
AddYmapToProject(cargen.Ymap);
ProjectExplorer?.TrySelectCarGenTreeNode(cargen);
}
if (cargen != CurrentCarGen)
{
CurrentCarGen = cargen;
ProjectExplorer?.TrySelectCarGenTreeNode(cargen);
}
if (cargen == CurrentCarGen)
{
ShowEditYmapCarGenPanel(false);
ProjectExplorer?.UpdateCarGenTreeNode(cargen);
if (cargen.Ymap != null)
2018-03-03 21:03:08 +08:00
{
SetYmapHasChanged(true);
2018-03-03 21:03:08 +08:00
}
}
2018-03-03 21:03:08 +08:00
2020-01-07 17:51:53 +08:00
}
private void OnWorldCollisionVertexModified(BoundVertex vert)
{
var ybn = vert?.Owner?.GetRootYbn();
if (ybn == null) return;
CurrentYbnFile = ybn;
if (CurrentProjectFile == null)
{
NewProject();
}
if (!YbnExistsInProject(ybn))
{
ybn.HasChanged = true;
vert.Owner.HasChanged = true;
AddYbnToProject(ybn);
ProjectExplorer?.TrySelectCollisionVertexTreeNode(vert);
}
if (vert != CurrentCollisionVertex)
{
CurrentCollisionVertex = vert;
ProjectExplorer?.TrySelectCollisionVertexTreeNode(vert);
}
if (vert == CurrentCollisionVertex)
{
ShowEditYbnBoundVertexPanel(false);
//////UpdateCollisionVertexTreeNode(poly);
if (ybn != null)
{
SetYbnHasChanged(true);
}
}
2020-01-03 19:50:23 +08:00
}
private void OnWorldCollisionPolyModified(BoundPolygon poly)
{
var ybn = poly?.Owner?.GetRootYbn();
if (ybn == null) return;
CurrentYbnFile = ybn;
if (CurrentProjectFile == null)
{
NewProject();
}
if (!YbnExistsInProject(ybn))
{
ybn.HasChanged = true;
poly.Owner.HasChanged = true;
AddYbnToProject(ybn);
ProjectExplorer?.TrySelectCollisionPolyTreeNode(poly);
}
if (poly != CurrentCollisionPoly)
{
CurrentCollisionPoly = poly;
ProjectExplorer?.TrySelectCollisionPolyTreeNode(poly);
}
if (poly == CurrentCollisionPoly)
{
ShowEditYbnBoundPolyPanel(false);
//////UpdateCollisionPolyTreeNode(poly);
if (ybn != null)
{
SetYbnHasChanged(true);
}
}
}
private void OnWorldCollisionBoundsModified(Bounds bounds)
{
var ybn = bounds?.GetRootYbn();
if (ybn == null) return;
CurrentYbnFile = ybn;
if (CurrentProjectFile == null)
{
NewProject();
}
if (!YbnExistsInProject(ybn))
{
ybn.HasChanged = true;
bounds.HasChanged = true;
AddYbnToProject(ybn);
ProjectExplorer?.TrySelectCollisionBoundsTreeNode(bounds);
}
if (bounds != CurrentCollisionBounds)
{
CurrentCollisionBounds = bounds;
ProjectExplorer?.TrySelectCollisionBoundsTreeNode(bounds);
}
if (bounds == CurrentCollisionBounds)
{
ShowEditYbnBoundsPanel(false);
//////UpdateCollisionBoundsTreeNode(bounds);
if (ybn != null)
{
SetYbnHasChanged(true);
}
}
}
private void OnWorldPathNodeModified(YndNode node, YndLink link)
{
if (node?.Ynd == null) return;
2018-03-03 21:03:08 +08:00
if (CurrentProjectFile == null)
{
NewProject();
}
2018-03-03 21:03:08 +08:00
if (!YndExistsInProject(node.Ynd))
{
node.Ynd.HasChanged = true;
AddYndToProject(node.Ynd);
ProjectExplorer?.TrySelectPathNodeTreeNode(node);
}
2018-03-03 21:03:08 +08:00
if (node != CurrentPathNode)
{
CurrentPathNode = node;
ProjectExplorer?.TrySelectPathNodeTreeNode(node);
}
2018-03-03 21:03:08 +08:00
//////if (link != CurrentPathLink)
//////{
////// CurrentPathLink = link;
////// ShowEditYndLinkPanel(false);
//////}
2018-03-03 21:03:08 +08:00
if (node == CurrentPathNode)
{
//////ShowEditYndPanel(false);
ShowEditYndNodePanel(false);
2018-03-03 21:03:08 +08:00
//////UpdatePathNodeTreeNode(node);
2018-03-03 21:03:08 +08:00
if (node.Ynd != null)
{
SetYndHasChanged(true);
2018-03-03 21:03:08 +08:00
}
}
}
private void OnWorldNavPolyModified(YnvPoly poly)
{
if (poly?.Ynv == null) return;
2018-03-03 21:03:08 +08:00
if (CurrentProjectFile == null)
{
NewProject();
}
2018-03-03 21:03:08 +08:00
if (!YnvExistsInProject(poly.Ynv))
{
poly.Ynv.HasChanged = true;
AddYnvToProject(poly.Ynv);
ProjectExplorer?.TrySelectNavPolyTreeNode(poly);
}
2018-03-03 21:03:08 +08:00
if (poly != CurrentNavPoly)
{
CurrentNavPoly = poly;
ProjectExplorer?.TrySelectNavPolyTreeNode(poly);
}
2018-03-03 21:03:08 +08:00
if (poly == CurrentNavPoly)
{
ShowEditYnvPolyPanel(false);
2018-03-03 21:03:08 +08:00
//////UpdateNavPolyTreeNode(poly);
2018-03-03 21:03:08 +08:00
if (poly.Ynv != null)
{
SetYnvHasChanged(true);
2018-03-03 21:03:08 +08:00
}
}
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}
private void OnWorldNavPointModified(YnvPoint point)
{
if (point?.Ynv == null) return;
if (CurrentProjectFile == null)
{
NewProject();
}
if (!YnvExistsInProject(point.Ynv))
{
point.Ynv.HasChanged = true;
AddYnvToProject(point.Ynv);
ProjectExplorer?.TrySelectNavPointTreeNode(point);
}
if (point != CurrentNavPoint)
{
CurrentNavPoint = point;
ProjectExplorer?.TrySelectNavPointTreeNode(point);
}
if (point == CurrentNavPoint)
{
ShowEditYnvPointPanel(false);
//////UpdateNavPointTreeNode(poly);
if (point.Ynv != null)
{
SetYnvHasChanged(true);
}
}
}
private void OnWorldNavPortalModified(YnvPortal portal)
{
if (portal?.Ynv == null) return;
if (CurrentProjectFile == null)
{
NewProject();
}
if (!YnvExistsInProject(portal.Ynv))
{
portal.Ynv.HasChanged = true;
AddYnvToProject(portal.Ynv);
ProjectExplorer?.TrySelectNavPortalTreeNode(portal);
}
if (portal != CurrentNavPortal)
{
CurrentNavPortal = portal;
ProjectExplorer?.TrySelectNavPortalTreeNode(portal);
}
if (portal == CurrentNavPortal)
{
ShowEditYnvPortalPanel(false);
//////UpdateNavPortalTreeNode(poly);
if (portal.Ynv != null)
{
SetYnvHasChanged(true);
}
}
}
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private void OnWorldTrainNodeModified(TrainTrackNode node)
{
if (node?.Track == null) return;
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if (CurrentProjectFile == null)
{
NewProject();
}
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if (!TrainTrackExistsInProject(node.Track))
{
node.Track.HasChanged = true;
AddTrainTrackToProject(node.Track);
ProjectExplorer?.TrySelectTrainNodeTreeNode(node);
}
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if (node != CurrentTrainNode)
{
CurrentTrainNode = node;
ProjectExplorer?.TrySelectTrainNodeTreeNode(node);
}
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if (node == CurrentTrainNode)
{
ShowEditTrainNodePanel(false);
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if (node.Track != null)
{
SetTrainTrackHasChanged(true);
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}
}
}
private void OnWorldScenarioNodeModified(ScenarioNode node)
{
if (node?.Ymt == null) return;
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if (CurrentProjectFile == null)
{
NewProject();
}
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if (!ScenarioExistsInProject(node.Ymt))
{
node.Ymt.HasChanged = true;
AddScenarioToProject(node.Ymt);
ProjectExplorer?.TrySelectScenarioNodeTreeNode(node);
}
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if (node != CurrentScenarioNode)
{
CurrentScenarioNode = node;
ProjectExplorer?.TrySelectScenarioNodeTreeNode(node);
}
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if (node == CurrentScenarioNode)
{
//ShowEditScenarioPanel(false);
ShowEditScenarioNodePanel(false);
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if (node?.Ymt != null)
{
SetScenarioHasChanged(true);
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}
}
}
private void OnWorldAudioPlacementModified(AudioPlacement audio)
{
if (audio?.RelFile == null) return;
if (CurrentProjectFile == null)
{
NewProject();
}
if (!AudioFileExistsInProject(audio.RelFile))
{
audio.RelFile.HasChanged = true;
AddAudioFileToProject(audio.RelFile);
if (audio.AudioZone != null)
{
ProjectExplorer?.TrySelectAudioZoneTreeNode(audio);
}
if (audio.AudioEmitter != null)
{
ProjectExplorer?.TrySelectAudioEmitterTreeNode(audio);
}
}
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if ((audio.AudioZone != null) && (audio != CurrentAudioZone))
{
CurrentAudioZone = audio;
ProjectExplorer?.TrySelectAudioZoneTreeNode(audio);
}
if ((audio.AudioEmitter != null) && (audio != CurrentAudioEmitter))
{
CurrentAudioEmitter = audio;
ProjectExplorer?.TrySelectAudioEmitterTreeNode(audio);
}
if (audio == CurrentAudioZone)
{
ShowEditAudioZonePanel(false);
if (audio.RelFile != null)
{
SetAudioFileHasChanged(true);
}
}
else if (audio == CurrentAudioEmitter)
{
ShowEditAudioEmitterPanel(false);
if (audio.RelFile != null)
{
SetAudioFileHasChanged(true);
}
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}
}
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public void SetProjectHasChanged(bool changed)
{
if (CurrentProjectFile == null) return;
CurrentProjectFile.HasChanged = changed;
ProjectExplorer?.SetProjectHasChanged(changed);
UpdateFormTitleText();
}
public void SetYmapHasChanged(bool changed)
{
if (CurrentYmapFile == null) return;
bool changechange = changed != CurrentYmapFile.HasChanged;
if (!changechange) return;
CurrentYmapFile.HasChanged = changed;
ProjectExplorer?.SetYmapHasChanged(CurrentYmapFile, changed);
PromoteIfPreviewPanelActive();
}
public void SetYtypHasChanged(bool changed)
{
if (CurrentYtypFile == null) return;
bool changechange = changed != CurrentYtypFile.HasChanged;
if (!changechange) return;
CurrentYtypFile.HasChanged = changed;
ProjectExplorer?.SetYtypHasChanged(CurrentYtypFile, changed);
PromoteIfPreviewPanelActive();
}
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public void SetYbnHasChanged(bool changed)
{
if (CurrentYbnFile == null) return;
bool changechange = changed != CurrentYbnFile.HasChanged;
if (!changechange) return;
CurrentYbnFile.HasChanged = changed;
ProjectExplorer?.SetYbnHasChanged(CurrentYbnFile, changed);
PromoteIfPreviewPanelActive();
}
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public void SetYndHasChanged(bool changed)
{
if (CurrentYndFile == null) return;
bool changechange = changed != CurrentYndFile.HasChanged;
if (!changechange) return;
CurrentYndFile.HasChanged = changed;
ProjectExplorer?.SetYndHasChanged(CurrentYndFile, changed);
PromoteIfPreviewPanelActive();
}
public void SetYnvHasChanged(bool changed)
{
if (CurrentYnvFile == null) return;
bool changechange = changed != CurrentYnvFile.HasChanged;
if (!changechange) return;
CurrentYnvFile.HasChanged = changed;
ProjectExplorer?.SetYnvHasChanged(CurrentYnvFile, changed);
PromoteIfPreviewPanelActive();
}
public void SetTrainTrackHasChanged(bool changed)
{
if (CurrentTrainTrack == null) return;
bool changechange = changed != CurrentTrainTrack.HasChanged;
if (!changechange) return;
CurrentTrainTrack.HasChanged = changed;
ProjectExplorer?.SetTrainTrackHasChanged(CurrentTrainTrack, changed);
PromoteIfPreviewPanelActive();
}
public void SetScenarioHasChanged(bool changed)
{
if (CurrentScenario == null) return;
bool changechange = changed != CurrentScenario.HasChanged;
if (!changechange) return;
CurrentScenario.HasChanged = changed;
ProjectExplorer?.SetScenarioHasChanged(CurrentScenario, changed);
PromoteIfPreviewPanelActive();
}
public void SetAudioFileHasChanged(bool changed)
{
if (CurrentAudioFile == null) return;
bool changechange = changed != CurrentAudioFile.HasChanged;
if (!changechange) return;
CurrentAudioFile.HasChanged = changed;
ProjectExplorer?.SetAudioRelHasChanged(CurrentAudioFile, changed);
PromoteIfPreviewPanelActive();
}
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public void SetGrassBatchHasChanged(bool changed)
{
if (CurrentGrassBatch == null) return;
bool changechange = changed != CurrentGrassBatch.HasChanged;
if (!changechange) return;
CurrentGrassBatch.HasChanged = true;
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ProjectExplorer?.SetGrassBatchHasChanged(CurrentGrassBatch, changed);
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PromoteIfPreviewPanelActive();
}
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public Vector3 GetSpawnPos(float dist)
{
Vector3 pos = Vector3.Zero;
if (WorldForm != null)
{
Vector3 campos = WorldForm.GetCameraPosition();
Vector3 camdir = WorldForm.GetCameraViewDir();
pos = campos + camdir * dist;
}
return pos;
}
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
public Vector3 GetSpawnPosRel(float dist, Vector3 relPos, Quaternion relRot)
{
Vector3 pos = Vector3.Zero;
if (WorldForm != null)
{
Vector3 campos = WorldForm.GetCameraPosition();
Vector3 camdir = WorldForm.GetCameraViewDir();
pos = campos + camdir * dist;
Quaternion rot = Quaternion.Invert(relRot);
Vector3 delta = pos - relPos;
Vector3 relativePos = rot.Multiply(delta);
pos = relativePos;
}
return pos;
}
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public RpfFileEntry FindParentYmapEntry(uint hash)
{
if (CurrentProjectFile != null)
{
foreach (var ymap in CurrentProjectFile.YmapFiles)
{
if ((ymap._CMapData.name.Hash == hash) || (JenkHash.GenHash(Path.GetFileNameWithoutExtension(ymap.Name)) == hash))
{
return ymap.RpfFileEntry;
}
}
}
if ((GameFileCache != null) && (GameFileCache.IsInited))
{
return GameFileCache.GetYmapEntry(hash);
}
return null;
}
//######## Private methods
private void LoadYmapFromFile(YmapFile ymap, string filename)
{
byte[] data = File.ReadAllBytes(filename);
ymap.Load(data);
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
ymap.InitYmapEntityArchetypes(GameFileCache); //this needs to be done after calling YmapFile.Load()
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}
private void LoadYtypFromFile(YtypFile ytyp, string filename)
{
byte[] data = File.ReadAllBytes(filename);
ytyp.Load(data);
AddProjectArchetypes(ytyp);
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}
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private void LoadYbnFromFile(YbnFile ybn, string filename)
{
byte[] data = File.ReadAllBytes(filename);
ybn.Load(data);
if (WorldForm != null)
{
if (ybn?.Bounds != null)
{
WorldForm.UpdateCollisionBoundsGraphics(ybn?.Bounds);
}
}
}
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private void LoadYndFromFile(YndFile ynd, string filename)
{
byte[] data = File.ReadAllBytes(filename);
ynd.Load(data);
if (WorldForm != null)
{
WorldForm.UpdatePathYndGraphics(ynd, true); //links don't get drawn until something changes otherwise
//note: this is actually necessary to properly populate junctions data........
}
}
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private void LoadYnvFromFile(YnvFile ynv, string filename)
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{
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byte[] data = File.ReadAllBytes(filename);
ynv.Load(data);
if (WorldForm != null)
{
WorldForm.UpdateNavYnvGraphics(ynv, true); //polys don't get drawn until something changes otherwise
}
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}
private void LoadTrainTrackFromFile(TrainTrack track, string filename)
{
byte[] data = File.ReadAllBytes(filename);
string fname = new FileInfo(filename).Name;
track.Load(data);
track.Name = fname;
track.FilePath = filename;
track.RpfFileEntry.Name = fname;
track.RpfFileEntry.NameLower = fname.ToLowerInvariant();
if (WorldForm != null)
{
WorldForm.UpdateTrainTrackGraphics(track, true); //links don't get drawn until something changes otherwise
}
}
private void LoadScenarioFromFile(YmtFile ymt, string filename)
{
byte[] data = File.ReadAllBytes(filename);
ymt.Load(data);
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}
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private void LoadAudioRelFromFile(RelFile rel, string filename)
{
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byte[] data = File.ReadAllBytes(filename);
rel.Load(data, rel?.RpfFileEntry);
}
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private void LoadProjectUI()
{
RefreshProjectUI();
UpdateFormTitleText();
LoadProjectTree();
RefreshUI();
}
private void LoadProjectTree()
{
ProjectExplorer?.LoadProjectTree(CurrentProjectFile);
}
private void UpdateFormTitleText()
{
if (CurrentProjectFile == null)
{
Text = "Project - CodeWalker by dexyfex";
}
else
{
Text = CurrentProjectFile.Name + " - CodeWalker by dexyfex";
}
}
private void RefreshProjectUI()
{
bool enable = (CurrentProjectFile != null);
FileCloseProjectMenu.Enabled = enable;
FileSaveProjectMenu.Enabled = enable;
FileSaveProjectAsMenu.Enabled = enable;
}
private void RefreshUI()
{
RefreshYmapUI();
RefreshEntityUI();
RefreshCarGenUI();
RefreshYtypUI();
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RefreshYbnUI();
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RefreshYndUI();
RefreshYnvUI();
RefreshTrainTrackUI();
RefreshScenarioUI();
RefreshAudioUI();
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SetCurrentSaveItem();
//ShowEditYmapPanel(false);
//ShowEditYmapEntityPanel(false);
//ShowEditYmapCarGenPanel(false);
//ShowEditYtypPanel(false);
//ShowEditYndPanel(false);
//ShowEditYnvPanel(false);
//ShowEditYndNodePanel(false);
//ShowEditTrainTrackPanel(false);
//ShowEditTrainNodePanel(false);
//ShowEditScenarioPanel(false);
//ShowEditScenarioNodePanel(false);
}
private void RefreshYmapUI()
{
bool enable = (CurrentYmapFile != null);
bool inproj = YmapExistsInProject(CurrentYmapFile);
YmapNewEntityMenu.Enabled = enable && inproj;
YmapNewCarGenMenu.Enabled = enable && inproj;
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YmapNewGrassBatchMenu.Enabled = enable && inproj;
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if (CurrentYmapFile != null)
{
YmapNameMenu.Text = "(" + CurrentYmapFile.Name + ")";
}
else
{
YmapNameMenu.Text = "(No .ymap file selected)";
}
YmapAddToProjectMenu.Enabled = enable && !inproj;
YmapRemoveFromProjectMenu.Enabled = inproj;
YmapMenu.Visible = enable;
if (WorldForm != null)
{
WorldForm.EnableYmapUI(enable, CurrentYmapFile?.Name ?? "");
}
}
private void RefreshEntityUI()
{
//bool enable = (CurrentEntity != null);
//bool isinproj = false;
//if (CurrentEntity != null)
//{
// isinproj = YmapExistsInProject(CurrentEntity.Ymap);
//}
//EntityAddToProjectButton.Enabled = !isinproj;
//EntityDeleteButton.Enabled = isinproj;
}
private void RefreshCarGenUI()
{
//bool enable = (CurrentCarGen != null);
//bool isinproj = false;
//if (CurrentCarGen != null)
//{
// isinproj = YmapExistsInProject(CurrentCarGen.Ymap);
//}
//CarAddToProjectButton.Enabled = !isinproj;
//CarDeleteButton.Enabled = isinproj;
}
private void RefreshYtypUI()
{
bool enable = (CurrentYtypFile != null);
bool inproj = YtypExistsInProject(CurrentYtypFile);
2019-12-28 01:08:45 +08:00
bool ismlo = ((CurrentEntity != null) && (CurrentEntity.MloParent != null)) || (CurrentMloRoom != null) || (CurrentMloPortal != null) || (CurrentMloEntitySet != null) || (CurrentArchetype is MloArchetype);
2018-03-03 21:03:08 +08:00
YtypNewArchetypeMenu.Enabled = enable && inproj;
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
YtypMloToolStripMenuItem.Enabled = enable && inproj && ismlo;
YtypMloNewEntityToolStripMenuItem.Enabled = YtypMloToolStripMenuItem.Enabled;
2018-03-03 21:03:08 +08:00
if (CurrentYtypFile != null)
{
YtypNameMenu.Text = "(" + CurrentYtypFile.Name + ")";
}
else
{
YtypNameMenu.Text = "(No .ytyp file selected)";
}
YtypAddToProjectMenu.Enabled = enable && !inproj;
YtypRemoveFromProjectMenu.Enabled = inproj;
YtypMenu.Visible = enable;
if (WorldForm != null)
{
//WorldForm.EnableYtypUI(enable, CurrentYtypFile?.Name ?? "");
}
2020-01-03 19:50:23 +08:00
}
private void RefreshYbnUI()
{
bool enable = (CurrentYbnFile != null);
bool inproj = YbnExistsInProject(CurrentYbnFile);
2020-01-07 22:02:51 +08:00
YbnNewBoundsMenu.Enabled = enable && inproj;
YbnNewPolygonMenu.Enabled = (CurrentCollisionBounds is BoundGeometry bgeom) && inproj;
2020-01-03 19:50:23 +08:00
2020-01-07 22:02:51 +08:00
if (CurrentYbnFile != null)
{
YbnNameMenu.Text = "(" + CurrentYbnFile.Name + ")";
}
else
{
YbnNameMenu.Text = "(No .ybn file selected)";
}
YbnAddToProjectMenu.Enabled = enable && !inproj;
YbnRemoveFromProjectMenu.Enabled = inproj;
YbnMenu.Visible = enable;
if (WorldForm != null)
{
WorldForm.EnableYbnUI(enable, CurrentYbnFile?.Name ?? "");
}
2018-03-03 21:03:08 +08:00
}
private void RefreshYndUI()
{
bool enable = (CurrentYndFile != null);
bool inproj = YndExistsInProject(CurrentYndFile);
YndNewNodeMenu.Enabled = enable && inproj;
if (CurrentYndFile != null)
{
YndNameMenu.Text = "(" + CurrentYndFile.Name + ")";
}
else
{
YndNameMenu.Text = "(No .ynd file selected)";
}
YndAddToProjectMenu.Enabled = enable && !inproj;
YndRemoveFromProjectMenu.Enabled = inproj;
YndMenu.Visible = enable;
if (WorldForm != null)
{
WorldForm.EnableYndUI(enable, CurrentYndFile?.Name ?? "");
}
}
private void RefreshYnvUI()
{
bool enable = (CurrentYnvFile != null);
bool inproj = YnvExistsInProject(CurrentYnvFile);
YnvNewPolygonMenu.Enabled = enable && inproj;
if (CurrentYnvFile != null)
{
YnvNameMenu.Text = "(" + CurrentYnvFile.Name + ")";
}
else
{
YnvNameMenu.Text = "(No .ynv file selected)";
}
YnvAddToProjectMenu.Enabled = enable && !inproj;
YnvRemoveFromProjectMenu.Enabled = inproj;
YnvMenu.Visible = enable;
if (WorldForm != null)
{
WorldForm.EnableYnvUI(enable, CurrentYnvFile?.Name ?? "");
}
}
private void RefreshTrainTrackUI()
{
bool enable = (CurrentTrainTrack != null);
bool inproj = TrainTrackExistsInProject(CurrentTrainTrack);
TrainsNewNodeMenu.Enabled = enable && inproj;
if (CurrentTrainTrack != null)
{
TrainsNameMenu.Text = "(" + CurrentTrainTrack.Name + ")";
}
else
{
TrainsNameMenu.Text = "(No train track selected)";
}
TrainsAddToProjectMenu.Enabled = enable && !inproj;
TrainsRemoveFromProjectMenu.Enabled = inproj;
TrainsMenu.Visible = enable;
if (WorldForm != null)
{
WorldForm.EnableTrainsUI(enable, CurrentTrainTrack?.Name ?? "");
}
}
private void RefreshScenarioUI()
{
bool enable = (CurrentScenario != null);
bool inproj = ScenarioExistsInProject(CurrentScenario);
ScenarioNewPointMenu.Enabled = enable && inproj;
ScenarioNewPointFromSelectedMenu.Enabled = enable && inproj && (CurrentScenarioNode != null);
ScenarioNewEntityOverrideMenu.Enabled = enable && inproj;
ScenarioNewChainMenu.Enabled = enable && inproj;
ScenarioNewClusterMenu.Enabled = enable && inproj;
ScenarioImportChainMenu.Enabled = enable && inproj;
if (CurrentScenario != null)
{
ScenarioNameMenu.Text = "(" + CurrentScenario.Name + ")";
}
else
{
ScenarioNameMenu.Text = "(No scenario region selected)";
}
ScenarioAddToProjectMenu.Enabled = enable && !inproj;
ScenarioRemoveFromProjectMenu.Enabled = inproj;
ScenarioMenu.Visible = enable;
if (WorldForm != null)
{
WorldForm.EnableScenarioUI(enable, CurrentScenario?.Name ?? "");
}
}
2018-12-25 19:40:49 +08:00
private void RefreshAudioUI()
{
2018-12-25 19:40:49 +08:00
bool enable = (CurrentAudioFile != null);
bool inproj = AudioFileExistsInProject(CurrentAudioFile);
AudioNewAmbientEmitterMenu.Enabled = enable && inproj;
AudioNewAmbientEmitterListMenu.Enabled = enable && inproj;
AudioNewAmbientZoneMenu.Enabled = enable && inproj;
AudioNewAmbientZoneListMenu.Enabled = enable && inproj;
2018-12-28 16:02:21 +08:00
AudioNewInteriorMenu.Enabled = enable && inproj;
AudioNewInteriorRoomMenu.Enabled = enable && inproj;
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if (CurrentAudioFile != null)
{
AudioNameMenu.Text = "(" + CurrentAudioFile.Name + ")";
}
else
{
AudioNameMenu.Text = "(No audio dat file selected)";
}
AudioAddToProjectMenu.Enabled = enable && !inproj;
AudioRemoveFromProjectMenu.Enabled = inproj;
AudioMenu.Visible = enable;
if (WorldForm != null)
{
WorldForm.EnableAudioUI(enable, CurrentAudioFile?.Name ?? "");
}
}
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private void SetCurrentSaveItem()
{
string filename = null;
if (CurrentYmapFile != null)
{
filename = CurrentYmapFile.RpfFileEntry?.Name;
}
else if (CurrentYtypFile != null)
{
filename = CurrentYtypFile.RpfFileEntry?.Name;
}
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else if (CurrentYbnFile != null)
{
filename = CurrentYbnFile.RpfFileEntry?.Name;
}
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else if (CurrentYndFile != null)
{
filename = CurrentYndFile.RpfFileEntry?.Name;
}
else if (CurrentYnvFile != null)
{
filename = CurrentYnvFile.RpfFileEntry?.Name;
}
else if (CurrentTrainTrack != null)
{
filename = CurrentTrainTrack.RpfFileEntry?.Name;
}
else if (CurrentScenario != null)
{
filename = CurrentScenario.RpfFileEntry?.Name;
}
else if (CurrentAudioFile != null)
{
filename = CurrentAudioFile.RpfFileEntry?.Name;
}
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bool enable = !string.IsNullOrEmpty(filename);
if (enable)
{
FileSaveItemMenu.Text = "Save " + filename;
FileSaveItemAsMenu.Text = "Save " + filename + " As...";
ToolbarSaveButton.Text = "Save " + filename;
}
else
{
FileSaveItemMenu.Text = "Save";
FileSaveItemAsMenu.Text = "Save As...";
ToolbarSaveButton.Text = "Save";
}
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FileSaveItemMenu.Tag = filename;
FileSaveItemAsMenu.Tag = filename;
FileSaveItemMenu.Enabled = enable;
FileSaveItemMenu.Visible = enable;
FileSaveItemAsMenu.Enabled = enable;
FileSaveItemAsMenu.Visible = enable;
ToolbarSaveButton.Enabled = enable;
if (WorldForm != null)
{
WorldForm.SetCurrentSaveItem(filename);
}
}
private string ShowSaveDialog(string filter, string filename)
{
SaveFileDialog.FileName = filename;
SaveFileDialog.Filter = filter;
if (SaveFileDialog.ShowDialog(this) != DialogResult.OK)
{
return string.Empty;
}
return SaveFileDialog.FileName;
}
private string ShowOpenDialog(string filter, string filename)
{
OpenFileDialog.FileName = filename;
OpenFileDialog.Filter = filter;
OpenFileDialog.Multiselect = false;
if (OpenFileDialog.ShowDialog(this) != DialogResult.OK)
{
return string.Empty;
}
return OpenFileDialog.FileName;
}
private string[] ShowOpenDialogMulti(string filter, string filename)
{
OpenFileDialog.FileName = filename;
OpenFileDialog.Filter = filter;
OpenFileDialog.Multiselect = true;
if (OpenFileDialog.ShowDialog(this) != DialogResult.OK)
{
return null;
}
return OpenFileDialog.FileNames;
}
//######## events
private void ProjectForm_FormClosing(object sender, FormClosingEventArgs e)
{
if (CurrentProjectFile != null)
{
var msg = "Are you sure you want to close the project window?";
var tit = "Confirm close";
if (e.CloseReason == CloseReason.FormOwnerClosing)
{
msg = "Are you sure you want to quit CodeWalker?";
tit = "Confirm quit";
}
if (MessageBox.Show(msg, tit, MessageBoxButtons.YesNo) != DialogResult.Yes)
{
e.Cancel = true;
return;
}
}
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CloseProject();
}
private void ProjectForm_FormClosed(object sender, FormClosedEventArgs e)
{
if (WorldForm != null)
{
WorldForm.OnProjectFormClosed();
}
}
private void ProjectExplorer_OnItemSelected(object item)
{
ShowProjectItem(item, false);
}
private void ProjectExplorer_OnItemActivated(object item)
{
//promote from preview panel to full panel...
ShowProjectItem(item, true);
}
private void MainDockPanel_ActiveContentChanged(object sender, EventArgs e)
{
if (!ShowProjectItemInProcess)
{
var panel = MainDockPanel.ActiveContent as ProjectPanel;
if (panel != null)
{
MainDockPanel.DefaultFloatWindowSize = panel.Size;
}
if (panel?.Tag != null)
{
SetProjectItem(panel.Tag);
RefreshUI();
}
}
}
private void MainDockPanel_DocumentDragged(object sender, EventArgs e)
{
PromoteIfPreviewPanel(MainDockPanel.ActiveContent);
}
private void FileNewProjectMenu_Click(object sender, EventArgs e)
{
NewProject();
}
private void FileNewYmapMenu_Click(object sender, EventArgs e)
{
NewYmap();
}
private void FileNewYtypMenu_Click(object sender, EventArgs e)
{
NewYtyp();
}
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private void FileNewYbnMenu_Click(object sender, EventArgs e)
{
NewYbn();
}
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private void FileNewYndMenu_Click(object sender, EventArgs e)
{
NewYnd();
}
private void FileNewYnvMenu_Click(object sender, EventArgs e)
{
NewYnv();
}
private void FileNewTrainsMenu_Click(object sender, EventArgs e)
{
NewTrainTrack();
}
private void FileNewScenarioMenu_Click(object sender, EventArgs e)
{
NewScenario();
}
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private void FileNewAudioDatMenu_Click(object sender, EventArgs e)
{
NewAudioFile();
}
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private void FileOpenProjectMenu_Click(object sender, EventArgs e)
{
OpenProject();
}
private void FileOpenYmapMenu_Click(object sender, EventArgs e)
{
OpenYmap();
}
private void FileOpenYtypMenu_Click(object sender, EventArgs e)
{
OpenYtyp();
}
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private void FileOpenYbnMenu_Click(object sender, EventArgs e)
{
OpenYbn();
}
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private void FileOpenYndMenu_Click(object sender, EventArgs e)
{
OpenYnd();
}
private void FileOpenYnvMenu_Click(object sender, EventArgs e)
{
OpenYnv();
}
private void FileOpenTrainsMenu_Click(object sender, EventArgs e)
{
OpenTrainTrack();
}
private void FileOpenScenarioMenu_Click(object sender, EventArgs e)
{
OpenScenario();
}
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private void FileOpenAudioDatMenu_Click(object sender, EventArgs e)
{
OpenAudioFile();
}
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private void FileCloseProjectMenu_Click(object sender, EventArgs e)
{
CloseProject();
}
private void FileSaveProjectMenu_Click(object sender, EventArgs e)
{
SaveProject();
}
private void FileSaveProjectAsMenu_Click(object sender, EventArgs e)
{
SaveProject(true);
}
private void FileSaveItemMenu_Click(object sender, EventArgs e)
{
SaveCurrentItem();
}
private void FileSaveItemAsMenu_Click(object sender, EventArgs e)
{
SaveCurrentItem(true);
}
private void ViewProjectExplorerMenu_Click(object sender, EventArgs e)
{
ShowProjectExplorer();
}
private void ViewThemeBlueMenu_Click(object sender, EventArgs e)
{
SetTheme("Blue");
}
private void ViewThemeLightMenu_Click(object sender, EventArgs e)
{
SetTheme("Light");
}
private void ViewThemeDarkMenu_Click(object sender, EventArgs e)
{
SetTheme("Dark");
}
private void YmapNewEntityMenu_Click(object sender, EventArgs e)
{
NewEntity();
}
private void YmapNewCarGenMenu_Click(object sender, EventArgs e)
{
NewCarGen();
}
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private void YmapNewGrassBatchMenu_Click(object sender, EventArgs e)
{
NewGrassBatch();
}
private void YmapAddToProjectMenu_Click(object sender, EventArgs e)
{
AddYmapToProject(CurrentYmapFile);
}
private void YmapRemoveFromProjectMenu_Click(object sender, EventArgs e)
{
RemoveYmapFromProject();
}
private void YtypAddToProjectMenu_Click(object sender, EventArgs e)
{
AddYtypToProject(CurrentYtypFile);
}
private void YtypRemoveFromProjectMenu_Click(object sender, EventArgs e)
{
RemoveYtypFromProject();
}
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
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private void YtypNewArchetypeMenu_Click(object sender, EventArgs e)
{
NewArchetype();
}
private void YtypMloNewEntityToolStripMenuItem_Click(object sender, EventArgs e)
{
NewMloEntity();
}
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private void YtypMloNewRoomToolStripMenuItem_Click(object sender, EventArgs e)
{
NewMloRoom();
}
private void YtypMloNewPortalToolStripMenuItem_Click(object sender, EventArgs e)
{
NewMloPortal();
}
private void YtypMloNewEntitySetToolStripMenuItem_Click(object sender, EventArgs e)
{
NewMloEntitySet();
}
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private void YbnNewBoundBoxMenu_Click(object sender, EventArgs e)
{
NewCollisionBounds(BoundsType.Box);
}
private void YbnNewBoundSphereMenu_Click(object sender, EventArgs e)
{
NewCollisionBounds(BoundsType.Sphere);
}
private void YbnNewBoundCapsuleMenu_Click(object sender, EventArgs e)
{
NewCollisionBounds(BoundsType.Capsule);
}
private void YbnNewBoundCylinderMenu_Click(object sender, EventArgs e)
{
NewCollisionBounds(BoundsType.Cylinder);
}
private void YbnNewBoundDiscMenu_Click(object sender, EventArgs e)
{
NewCollisionBounds(BoundsType.Disc);
}
private void YbnNewBoundClothMenu_Click(object sender, EventArgs e)
{
NewCollisionBounds(BoundsType.Cloth);
}
private void YbnNewBoundGeometryMenu_Click(object sender, EventArgs e)
{
NewCollisionBounds(BoundsType.Geometry);
}
private void YbnNewBoundGeometryBVHMenu_Click(object sender, EventArgs e)
{
NewCollisionBounds(BoundsType.GeometryBVH);
}
private void YbnNewBoundCompositeMenu_Click(object sender, EventArgs e)
{
NewCollisionBounds(BoundsType.Composite);
}
private void YbnNewPolygonTriangleMenu_Click(object sender, EventArgs e)
{
NewCollisionPoly(BoundPolygonType.Triangle);
}
private void YbnNewPolygonSphereMenu_Click(object sender, EventArgs e)
{
NewCollisionPoly(BoundPolygonType.Sphere);
}
private void YbnNewPolygonCapsuleMenu_Click(object sender, EventArgs e)
{
NewCollisionPoly(BoundPolygonType.Capsule);
}
private void YbnNewPolygonBoxMenu_Click(object sender, EventArgs e)
{
NewCollisionPoly(BoundPolygonType.Box);
}
private void YbnNewPolygonCylinderMenu_Click(object sender, EventArgs e)
{
NewCollisionPoly(BoundPolygonType.Cylinder);
}
private void YbnAddToProjectMenu_Click(object sender, EventArgs e)
{
AddYbnToProject(CurrentYbnFile);
}
private void YbnRemoveFromProjectMenu_Click(object sender, EventArgs e)
{
RemoveYbnFromProject();
}
private void YndNewNodeMenu_Click(object sender, EventArgs e)
{
NewPathNode();
}
private void YndAddToProjectMenu_Click(object sender, EventArgs e)
{
AddYndToProject(CurrentYndFile);
}
private void YndRemoveFromProjectMenu_Click(object sender, EventArgs e)
{
RemoveYndFromProject();
}
private void YnvNewPolygonMenu_Click(object sender, EventArgs e)
{
NewNavPoly();
}
private void YnvAddToProjectMenu_Click(object sender, EventArgs e)
{
AddYnvToProject(CurrentYnvFile);
}
private void YnvRemoveFromProjectMenu_Click(object sender, EventArgs e)
{
RemoveYnvFromProject();
}
private void TrainsNewNodeMenu_Click(object sender, EventArgs e)
{
NewTrainNode();
}
private void TrainsAddToProjectMenu_Click(object sender, EventArgs e)
{
AddTrainTrackToProject(CurrentTrainTrack);
}
private void TrainsRemoveFromProjectMenu_Click(object sender, EventArgs e)
{
RemoveTrainTrackFromProject();
}
private void ScenarioNewPointMenu_Click(object sender, EventArgs e)
{
CurrentScenarioNode = null;
NewScenarioNode();
}
private void ScenarioNewPointFromSelectedMenu_Click(object sender, EventArgs e)
{
NewScenarioNode();
}
private void ScenarioNewEntityOverrideMenu_Click(object sender, EventArgs e)
{
AddScenarioEntity();
}
private void ScenarioNewChainMenu_Click(object sender, EventArgs e)
{
AddScenarioChain();
}
private void ScenarioNewClusterMenu_Click(object sender, EventArgs e)
{
AddScenarioCluster();
}
private void ScenarioImportChainMenu_Click(object sender, EventArgs e)
{
ImportScenarioChain();
}
private void ScenarioAddToProjectMenu_Click(object sender, EventArgs e)
{
AddScenarioToProject(CurrentScenario);
}
private void ScenarioRemoveFromProjectMenu_Click(object sender, EventArgs e)
{
RemoveScenarioFromProject();
}
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private void AudioNewAmbientEmitterMenu_Click(object sender, EventArgs e)
{
NewAudioEmitter();
}
private void AudioNewAmbientEmitterListMenu_Click(object sender, EventArgs e)
{
NewAudioEmitterList();
}
private void AudioNewAmbientZoneMenu_Click(object sender, EventArgs e)
{
NewAudioZone();
}
private void AudioNewAmbientZoneListMenu_Click(object sender, EventArgs e)
{
NewAudioZoneList();
}
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private void AudioNewInteriorMenu_Click(object sender, EventArgs e)
{
NewAudioInterior();
}
private void AudioNewInteriorRoomMenu_Click(object sender, EventArgs e)
{
NewAudioInteriorRoom();
}
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private void AudioAddToProjectMenu_Click(object sender, EventArgs e)
{
AddAudioFileToProject(CurrentAudioFile);
}
private void AudioRemoveFromProjectMenu_Click(object sender, EventArgs e)
{
RemoveAudioFileFromProject();
}
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private void ToolsManifestGeneratorMenu_Click(object sender, EventArgs e)
{
ShowEditProjectManifestPanel(false);
}
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private void ToolsLODLightsGeneratorMenu_Click(object sender, EventArgs e)
{
ShowGenerateLODLightsPanel(false);
}
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private void ToolsNavMeshGeneratorMenu_Click(object sender, EventArgs e)
{
ShowGenerateNavMeshPanel(false);
}
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private void ToolsImportMenyooXmlMenu_Click(object sender, EventArgs e)
{
ImportMenyooXml();
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}
private void RenderShowGtavMapMenu_Click(object sender, EventArgs e)
{
RenderShowGtavMapMenu.Checked = !RenderShowGtavMapMenu.Checked;
hidegtavmap = !RenderShowGtavMapMenu.Checked;
}
private void RenderShowProjectItemsMenu_Click(object sender, EventArgs e)
{
RenderShowProjectItemsMenu.Checked = !RenderShowProjectItemsMenu.Checked;
renderitems = RenderShowProjectItemsMenu.Checked;
}
private void ToolbarNewButton_ButtonClick(object sender, EventArgs e)
{
if (CurrentProjectFile == null)
{
NewProject();
}
else
{
NewYmap();
}
}
private void ToolbarNewProjectMenu_Click(object sender, EventArgs e)
{
NewProject();
}
private void ToolbarNewYmapMenu_Click(object sender, EventArgs e)
{
NewYmap();
}
private void ToolbarNewYtypMenu_Click(object sender, EventArgs e)
{
NewYtyp();
}
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private void ToolbarNewYbnMenu_Click(object sender, EventArgs e)
{
NewYbn();
}
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private void ToolbarNewYndMenu_Click(object sender, EventArgs e)
{
NewYnd();
}
private void ToolbarNewYnvMenu_Click(object sender, EventArgs e)
{
NewYnv();
}
private void ToolbarNewTrainsMenu_Click(object sender, EventArgs e)
{
NewTrainTrack();
}
private void ToolbarNewScenarioMenu_Click(object sender, EventArgs e)
{
NewScenario();
}
private void ToolbarOpenButton_ButtonClick(object sender, EventArgs e)
{
if (CurrentProjectFile == null)
{
OpenProject();
}
else
{
OpenYmap();
}
}
private void ToolbarOpenProjectMenu_Click(object sender, EventArgs e)
{
OpenProject();
}
private void ToolbarOpenYmapMenu_Click(object sender, EventArgs e)
{
OpenYmap();
}
private void ToolbarOpenYtypMenu_Click(object sender, EventArgs e)
{
OpenYtyp();
}
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private void ToolbarOpenYbnMenu_Click(object sender, EventArgs e)
{
OpenYbn();
}
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private void ToolbarOpenYndMenu_Click(object sender, EventArgs e)
{
OpenYnd();
}
private void ToolbarOpenYnvMenu_Click(object sender, EventArgs e)
{
OpenYnv();
}
private void ToolbarOpenTrainsMenu_Click(object sender, EventArgs e)
{
OpenTrainTrack();
}
private void ToolbarOpenScenarioMenu_Click(object sender, EventArgs e)
{
OpenScenario();
}
private void ToolbarSaveButton_Click(object sender, EventArgs e)
{
Save();
}
private void ToolbarSaveAllButton_Click(object sender, EventArgs e)
{
SaveAll();
}
}
}