Added sanity check to saving path node files

This commit is contained in:
PNWParksFan 2018-04-23 01:18:50 -07:00
parent cda768eb22
commit d7fce98f75

View File

@ -1871,6 +1871,17 @@ namespace CodeWalker.Project
{
if ((CurrentYndFile == null) && (CurrentPathNode != null)) CurrentYndFile = CurrentPathNode.Ynd;
if (CurrentYndFile == null) return;
// Check that vehicle nodes and ped nodes add up to total nodes
if(CurrentYndFile.NodeDictionary != null && (CurrentYndFile.NodeDictionary.NodesCountPed + CurrentYndFile.NodeDictionary.NodesCountVehicle != CurrentYndFile.NodeDictionary.NodesCount))
{
var result = MessageBox.Show($"YND Area {CurrentYndFile.AreaID}: The total number of nodes ({CurrentYndFile.NodeDictionary.NodesCount}) does not match the total number of ped ({CurrentYndFile.NodeDictionary.NodesCountPed}) and vehicle ({CurrentYndFile.NodeDictionary.NodesCountVehicle}) nodes. You should manually adjust the number of nodes on the YND screen.\n\nDo you want to continue saving the YND file? Some of your nodes may not work in game.", $"Node count mismatch in Area {CurrentYndFile.AreaID}", MessageBoxButtons.YesNo, MessageBoxIcon.Warning, MessageBoxDefaultButton.Button2);
if(result == DialogResult.Cancel)
{
return;
}
}
string yndname = CurrentYndFile.Name;
string filepath = CurrentYndFile.FilePath;
if (string.IsNullOrEmpty(filepath))