Some revisions to grass brush.

- Made some changes to the way I check for deleting instances.
- Added a new bounding box check for painting grass.
- Made GetNewGrassBounds return a bounding box instead of our parameters
- Added new Expand method to bounding box util
- Added instance radius check and instance brush check to project form for possible future instance types (Props)
- Added grass brush gizmo
- Updated gui for grass instance batch panel
- Fixed bug with GoToPosition (with bounds)
This commit is contained in:
Soloman N 2018-06-10 09:36:50 -04:00
parent b971beb5bf
commit 6bce9acbcd
7 changed files with 385 additions and 340 deletions

View File

@ -1534,8 +1534,14 @@ namespace CodeWalker.GameFiles
public float Distance; //used for rendering
public YmapFile Ymap { get; set; }
public bool BrushEnabled;
public bool HasChanged;
private List<BoundingBox> grassBounds; // for brush
public bool BrushEnabled; // for brush
public float BrushRadius = 5f; // for brush
public bool HasChanged; // for brush and renderer
// TODO: Make configurable.
const float BoundingSize = 0.3F;
static readonly Vector3 GrassMinMax = Vector3.One * BoundingSize;
public override string ToString()
{
@ -1551,16 +1557,36 @@ namespace CodeWalker.GameFiles
Batch = b;
}
public bool IsPointBlockedByInstance(Vector3 point)
{
return grassBounds.Any(bb => bb.Contains(point) == ContainmentType.Contains);
}
private void ReInitializeBoundingCache()
{
// cache is already initialized correctly.
if (grassBounds != null && (grassBounds.Count == Instances.Length))
return;
// Clear the current bounding cache.
if (grassBounds == null)
grassBounds = new List<BoundingBox>();
else grassBounds?.Clear();
foreach (var inst in Instances)
{
// create bounding box for this instance.
var worldPos = GetGrassWorldPos(inst.Position, new BoundingBox(AABBMin, AABBMax));
var bb = new BoundingBox(worldPos - GrassMinMax, worldPos + GrassMinMax);
grassBounds.Add(bb);
}
}
public bool EraseInstancesAtMouse(
YmapGrassInstanceBatch batch,
SpaceRayIntersectResult mouseRay,
float radius)
{
// some inits
var instances = batch.Instances;
var delInstances = new List<rage__fwGrassInstanceListDef__InstanceData>();
rage__spdAABB batchAABB = batch.Batch.BatchAABB;
var oldInstanceBounds = new BoundingBox
(
@ -1572,49 +1598,34 @@ namespace CodeWalker.GameFiles
// check each instance to see if it's in the delete sphere
// thankfully we've just avoided an O(n^2) op using this bounds stuff (doesn't mean it's super fast though,
// but it's not super slow either, even at like 50,000 instances)
foreach (var instance in instances)
var insList = new List<rage__fwGrassInstanceListDef__InstanceData>();
foreach (var instance in batch.Instances)
{
var grassPos = new Vector3
{
X = instance.Position.u0,
Y = instance.Position.u1,
Z = instance.Position.u2
};
// get the world pos
var worldPos = oldInstanceBounds.Minimum + oldInstanceBounds.Size() * (grassPos * BatchVertMultiplier);
var worldPos = GetGrassWorldPos(instance.Position, oldInstanceBounds);
// create a boundary around the instance.
var instanceBounds = new BoundingBox(worldPos - (Vector3.One * 1.5f), worldPos + (Vector3.One * 1.5f));
var instanceBounds = new BoundingBox(worldPos - GrassMinMax, worldPos + GrassMinMax);
// check if the sphere contains the boundary.
var bb = new BoundingBox(instanceBounds.Minimum, instanceBounds.Maximum);
var ct = deleteSphere.Contains(ref bb);
if (ct == ContainmentType.Contains || ct == ContainmentType.Intersects)
{
delInstances.Add(instance); // Add a copy of this instance
//delInstances.Add(instance); // Add a copy of this instance
continue;
}
insList.Add(instance);
}
if (delInstances.Count <= 0)
if (insList.Count == Instances.Length)
return false;
// now we need to recalculate the bounds.
var insList = instances.ToList();
foreach (var inst in delInstances)
{
if (insList.Contains(inst))
{
insList.Remove(inst);
}
}
GetNewGrassBounds(insList, oldInstanceBounds, out var min, out var max);
var newBounds = new BoundingBox(min, max);
var newBounds = GetNewGrassBounds(insList, oldInstanceBounds);
// recalc instances
var b = RecalcBatch(newBounds, batch);
batch.Batch = b;
insList = RecalculateInstances(insList, oldInstanceBounds, newBounds);
batch.Instances = insList.ToArray();
return true;
}
@ -1630,6 +1641,8 @@ namespace CodeWalker.GameFiles
Vector3 pad,
bool randomScale)
{
ReInitializeBoundingCache();
var spawnPosition = mouseRay.Position;
var positions = new List<Vector3>();
var normals = new List<Vector3>();
@ -1647,10 +1660,11 @@ namespace CodeWalker.GameFiles
// grass instances
var oldInstanceBounds = new BoundingBox(batchAABB.min.XYZ(), batchAABB.max.XYZ());
if (positions.Count <= 0)
return;
// Begin the spawn bounds.
var grassBound = positions.Count <= 0
? new BoundingBox(Vector3.Zero, Vector3.Zero)
: new BoundingBox(positions[0] - (Vector3.One * 1.5f), positions[0] + (Vector3.One * 1.5f));
var grassBound = new BoundingBox(positions[0] - GrassMinMax, positions[0] + GrassMinMax);
grassBound = EncapsulatePositions(positions, grassBound);
// Calculate the new spawn bounds.
@ -1674,6 +1688,7 @@ namespace CodeWalker.GameFiles
// Give back the new intsances
batch.Instances = instances.ToArray();
grassBounds.Clear();
}
// bhv approach recommended by dexy.
@ -1688,7 +1703,7 @@ namespace CodeWalker.GameFiles
if (oldInstanceBounds.Radius() < minRadius)
{
return null;
return new [] { batch };
}
// Get our optimized grassInstances
@ -1707,8 +1722,7 @@ namespace CodeWalker.GameFiles
};
// Get the boundary of the grassInstances
GetNewGrassBounds(grassList, oldInstanceBounds, out var min, out var max);
var newInstanceBounds = new BoundingBox(min, max);
var newInstanceBounds = GetNewGrassBounds(grassList, oldInstanceBounds);
// Recalculate the batch boundaries.
var b = RecalcBatch(newInstanceBounds, newBatch);
@ -1741,8 +1755,7 @@ namespace CodeWalker.GameFiles
continue;
// Get the bounds of the grassInstances list
GetNewGrassBounds(mb, batchAABB, out var min, out var max);
var radius = (max - min).Length() * 0.5F; // get the radius
var radius = GetNewGrassBounds(mb, batchAABB).Radius();
// check if the radius of the grassInstances
if (radius <= minRadius)
@ -1780,8 +1793,7 @@ namespace CodeWalker.GameFiles
var pointGroup = new List<rage__fwGrassInstanceListDef__InstanceData>[2];
// Calculate the bounds of these grassInstances.
GetNewGrassBounds(points, batchAABB, out var min, out var max);
var m = new BoundingBox(min, max);
var m = GetNewGrassBounds(points, batchAABB);
// Get the center and size
var mm = new Vector3
@ -1833,25 +1845,10 @@ namespace CodeWalker.GameFiles
return pointGroup;
}
private static void GetNewGrassBounds(IReadOnlyList<rage__fwGrassInstanceListDef__InstanceData> newGrass, BoundingBox oldAABB,
out Vector3 min, out Vector3 max)
private static BoundingBox GetNewGrassBounds(IReadOnlyList<rage__fwGrassInstanceListDef__InstanceData> newGrass, BoundingBox oldAABB)
{
if (newGrass.Count <= 0)
{
min = Vector3.Zero;
max = Vector3.Zero;
return;
}
var grassWorldPos = GetGrassWorldPos(newGrass[0].Position, oldAABB);
var bounds = new BoundingBox(grassWorldPos - (Vector3.One * 1.5f), grassWorldPos + (Vector3.One * 1.5f));
foreach (var point in newGrass)
{
var worldPos = GetGrassWorldPos(point.Position, oldAABB);
var tempBounds = new BoundingBox(worldPos - (Vector3.One * 1.5f), worldPos + (Vector3.One * 1.5f));
bounds = bounds.Encapsulate(tempBounds);
}
min = bounds.Minimum;
max = bounds.Maximum;
var grassPositions = newGrass.Select(x => GetGrassWorldPos(x.Position, oldAABB)).ToArray();
return BoundingBox.FromPoints(grassPositions).Expand(1f);
}
private void SpawnInstances(
@ -1929,9 +1926,17 @@ namespace CodeWalker.GameFiles
{
var randX = (float)rand.NextDouble(-radius, radius);
var randY = (float)rand.NextDouble(-radius, radius);
if (Math.Abs(randX) > 0 && Math.Abs(randY) > 0)
{
randX *= .7071f;
randY *= .7071f;
}
var posOffset = origin + new Vector3(randX, randY, 2f);
var spaceRay = spawnRayFunc.Invoke(posOffset);
if (!spaceRay.Hit) continue;
// not truly O(n^2) but may be slow...
// actually just did some testing, not slow at all.
if (IsPointBlockedByInstance(spaceRay.Position)) continue;
normals.Add(spaceRay.Normal);
positions.Add(spaceRay.Position);
}
@ -1972,7 +1977,7 @@ namespace CodeWalker.GameFiles
{
foreach (var pos in positions)
{
var posBounds = new BoundingBox(pos - (Vector3.One * 1.5f), pos + (Vector3.One * 1.5f));
var posBounds = new BoundingBox(pos - (GrassMinMax + 0.1f), pos + (GrassMinMax + 0.1f));
bounds = bounds.Encapsulate(posBounds);
}
return bounds;

View File

@ -30,5 +30,10 @@ namespace CodeWalker.Core.Utils
var extents = (box.Maximum - box.Minimum) * 0.5F;
return extents.Length();
}
public static BoundingBox Expand(this BoundingBox b, float amount)
{
return new BoundingBox(b.Minimum - Vector3.One * amount, b.Maximum + Vector3.One * amount);
}
}
}

View File

@ -32,16 +32,6 @@
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(EditYmapGrassPanel));
this.tabControl1 = new System.Windows.Forms.TabControl();
this.GrassBatchTab = new System.Windows.Forms.TabPage();
this.label17 = new System.Windows.Forms.Label();
this.OptmizationThresholdNumericUpDown = new System.Windows.Forms.NumericUpDown();
this.textBox5 = new System.Windows.Forms.TextBox();
this.OptimizeBatchButton = new System.Windows.Forms.Button();
this.label14 = new System.Windows.Forms.Label();
this.textBox4 = new System.Windows.Forms.TextBox();
this.label13 = new System.Windows.Forms.Label();
this.HashLabel = new System.Windows.Forms.Label();
this.ArchetypeNameTextBox = new System.Windows.Forms.TextBox();
this.label7 = new System.Windows.Forms.Label();
this.groupBox1 = new System.Windows.Forms.GroupBox();
this.label12 = new System.Windows.Forms.Label();
this.label11 = new System.Windows.Forms.Label();
@ -53,14 +43,7 @@
this.LodFadeStartDistanceNumericUpDown = new System.Windows.Forms.NumericUpDown();
this.label6 = new System.Windows.Forms.Label();
this.LodDistNumericUpDown = new System.Windows.Forms.NumericUpDown();
this.PositionTextBox = new System.Windows.Forms.TextBox();
this.label1 = new System.Windows.Forms.Label();
this.GrassGoToButton = new System.Windows.Forms.Button();
this.GrassDeleteButton = new System.Windows.Forms.Button();
this.GrassAddToProjectButton = new System.Windows.Forms.Button();
this.BrushTab = new System.Windows.Forms.TabPage();
this.label16 = new System.Windows.Forms.Label();
this.label8 = new System.Windows.Forms.Label();
this.groupBox2 = new System.Windows.Forms.GroupBox();
this.GrassColorLabel = new System.Windows.Forms.Label();
this.label15 = new System.Windows.Forms.Label();
@ -71,17 +54,31 @@
this.label2 = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.RandomizeScaleCheckBox = new System.Windows.Forms.CheckBox();
this.BrushModeCheckBox = new System.Windows.Forms.CheckBox();
this.brushSettingsGroupBox = new System.Windows.Forms.GroupBox();
this.DensityNumericUpDown = new System.Windows.Forms.NumericUpDown();
this.RadiusNumericUpDown = new System.Windows.Forms.NumericUpDown();
this.label5 = new System.Windows.Forms.Label();
this.radiusLabel = new System.Windows.Forms.Label();
this.label18 = new System.Windows.Forms.Label();
this.OptimizeBatchButtonTooltip = new System.Windows.Forms.ToolTip(this.components);
this.OptimizeBatchButton = new System.Windows.Forms.Button();
this.ExtentsMinTextBox = new System.Windows.Forms.TextBox();
this.label14 = new System.Windows.Forms.Label();
this.ExtentsMaxTextBox = new System.Windows.Forms.TextBox();
this.label13 = new System.Windows.Forms.Label();
this.GrassDeleteButton = new System.Windows.Forms.Button();
this.GrassAddToProjectButton = new System.Windows.Forms.Button();
this.HashLabel = new System.Windows.Forms.Label();
this.ArchetypeNameTextBox = new System.Windows.Forms.TextBox();
this.label7 = new System.Windows.Forms.Label();
this.PositionTextBox = new System.Windows.Forms.TextBox();
this.label1 = new System.Windows.Forms.Label();
this.GrassGoToButton = new System.Windows.Forms.Button();
this.label17 = new System.Windows.Forms.Label();
this.OptmizationThresholdNumericUpDown = new System.Windows.Forms.NumericUpDown();
this.BrushModeCheckBox = new System.Windows.Forms.CheckBox();
this.label8 = new System.Windows.Forms.Label();
this.tabControl1.SuspendLayout();
this.GrassBatchTab.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.OptmizationThresholdNumericUpDown)).BeginInit();
this.groupBox1.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.OrientToTerrainNumericUpDown)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.LodFadeRangeNumericUpDown)).BeginInit();
@ -94,146 +91,30 @@
this.brushSettingsGroupBox.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.DensityNumericUpDown)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.RadiusNumericUpDown)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.OptmizationThresholdNumericUpDown)).BeginInit();
this.SuspendLayout();
//
// tabControl1
//
this.tabControl1.Controls.Add(this.GrassBatchTab);
this.tabControl1.Controls.Add(this.BrushTab);
this.tabControl1.Dock = System.Windows.Forms.DockStyle.Fill;
this.tabControl1.Location = new System.Drawing.Point(0, 0);
this.tabControl1.Location = new System.Drawing.Point(12, 65);
this.tabControl1.Name = "tabControl1";
this.tabControl1.SelectedIndex = 0;
this.tabControl1.Size = new System.Drawing.Size(554, 355);
this.tabControl1.Size = new System.Drawing.Size(486, 181);
this.tabControl1.TabIndex = 37;
//
// GrassBatchTab
//
this.GrassBatchTab.Controls.Add(this.label18);
this.GrassBatchTab.Controls.Add(this.label17);
this.GrassBatchTab.Controls.Add(this.OptmizationThresholdNumericUpDown);
this.GrassBatchTab.Controls.Add(this.textBox5);
this.GrassBatchTab.Controls.Add(this.OptimizeBatchButton);
this.GrassBatchTab.Controls.Add(this.label14);
this.GrassBatchTab.Controls.Add(this.textBox4);
this.GrassBatchTab.Controls.Add(this.label13);
this.GrassBatchTab.Controls.Add(this.HashLabel);
this.GrassBatchTab.Controls.Add(this.ArchetypeNameTextBox);
this.GrassBatchTab.Controls.Add(this.label7);
this.GrassBatchTab.Controls.Add(this.groupBox1);
this.GrassBatchTab.Controls.Add(this.PositionTextBox);
this.GrassBatchTab.Controls.Add(this.label1);
this.GrassBatchTab.Controls.Add(this.GrassGoToButton);
this.GrassBatchTab.Controls.Add(this.GrassDeleteButton);
this.GrassBatchTab.Controls.Add(this.GrassAddToProjectButton);
this.GrassBatchTab.Location = new System.Drawing.Point(4, 22);
this.GrassBatchTab.Name = "GrassBatchTab";
this.GrassBatchTab.Padding = new System.Windows.Forms.Padding(3);
this.GrassBatchTab.Size = new System.Drawing.Size(546, 329);
this.GrassBatchTab.Size = new System.Drawing.Size(478, 155);
this.GrassBatchTab.TabIndex = 0;
this.GrassBatchTab.Text = "Grass Batch";
this.GrassBatchTab.UseVisualStyleBackColor = true;
//
// label17
//
this.label17.AutoSize = true;
this.label17.Location = new System.Drawing.Point(400, 241);
this.label17.Name = "label17";
this.label17.Size = new System.Drawing.Size(54, 13);
this.label17.TabIndex = 51;
this.label17.Text = "Threshold";
//
// OptmizationThresholdNumericUpDown
//
this.OptmizationThresholdNumericUpDown.Location = new System.Drawing.Point(460, 236);
this.OptmizationThresholdNumericUpDown.Maximum = new decimal(new int[] {
999999,
0,
0,
0});
this.OptmizationThresholdNumericUpDown.Name = "OptmizationThresholdNumericUpDown";
this.OptmizationThresholdNumericUpDown.Size = new System.Drawing.Size(66, 20);
this.OptmizationThresholdNumericUpDown.TabIndex = 50;
this.OptmizationThresholdNumericUpDown.Value = new decimal(new int[] {
5,
0,
0,
0});
//
// textBox5
//
this.textBox5.Location = new System.Drawing.Point(93, 237);
this.textBox5.Name = "textBox5";
this.textBox5.ReadOnly = true;
this.textBox5.Size = new System.Drawing.Size(282, 20);
this.textBox5.TabIndex = 49;
this.textBox5.Text = "TODO!";
//
// OptimizeBatchButton
//
this.OptimizeBatchButton.Location = new System.Drawing.Point(403, 207);
this.OptimizeBatchButton.Name = "OptimizeBatchButton";
this.OptimizeBatchButton.Size = new System.Drawing.Size(123, 24);
this.OptimizeBatchButton.TabIndex = 50;
this.OptimizeBatchButton.Text = "Optimize Batch";
this.OptimizeBatchButtonTooltip.SetToolTip(this.OptimizeBatchButton, "Will split your batch into multiple different batches based on the threshold. If " +
"your threshold is 5.0 then each batch will have a size of 5.0 meters.");
this.OptimizeBatchButton.UseVisualStyleBackColor = true;
this.OptimizeBatchButton.Click += new System.EventHandler(this.OptimizeBatchButton_Click);
//
// label14
//
this.label14.AutoSize = true;
this.label14.Location = new System.Drawing.Point(22, 240);
this.label14.Name = "label14";
this.label14.Size = new System.Drawing.Size(68, 13);
this.label14.TabIndex = 48;
this.label14.Text = "Extents Max:";
//
// textBox4
//
this.textBox4.Location = new System.Drawing.Point(93, 210);
this.textBox4.Name = "textBox4";
this.textBox4.ReadOnly = true;
this.textBox4.Size = new System.Drawing.Size(282, 20);
this.textBox4.TabIndex = 47;
this.textBox4.Text = "TODO!";
//
// label13
//
this.label13.AutoSize = true;
this.label13.Location = new System.Drawing.Point(22, 213);
this.label13.Name = "label13";
this.label13.Size = new System.Drawing.Size(65, 13);
this.label13.TabIndex = 46;
this.label13.Text = "Extents Min:";
//
// HashLabel
//
this.HashLabel.AutoSize = true;
this.HashLabel.Location = new System.Drawing.Point(211, 16);
this.HashLabel.Name = "HashLabel";
this.HashLabel.Size = new System.Drawing.Size(35, 13);
this.HashLabel.TabIndex = 45;
this.HashLabel.Text = "Hash:";
//
// ArchetypeNameTextBox
//
this.ArchetypeNameTextBox.Location = new System.Drawing.Point(61, 13);
this.ArchetypeNameTextBox.Name = "ArchetypeNameTextBox";
this.ArchetypeNameTextBox.Size = new System.Drawing.Size(144, 20);
this.ArchetypeNameTextBox.TabIndex = 44;
this.ArchetypeNameTextBox.TextChanged += new System.EventHandler(this.ArchetypeNameTextBox_TextChanged);
//
// label7
//
this.label7.AutoSize = true;
this.label7.Location = new System.Drawing.Point(11, 16);
this.label7.Name = "label7";
this.label7.Size = new System.Drawing.Size(35, 13);
this.label7.TabIndex = 43;
this.label7.Text = "Name";
//
// groupBox1
//
this.groupBox1.Controls.Add(this.label12);
@ -247,9 +128,9 @@
this.groupBox1.Controls.Add(this.label6);
this.groupBox1.Controls.Add(this.LodDistNumericUpDown);
this.groupBox1.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.groupBox1.Location = new System.Drawing.Point(14, 67);
this.groupBox1.Location = new System.Drawing.Point(12, 6);
this.groupBox1.Name = "groupBox1";
this.groupBox1.Size = new System.Drawing.Size(384, 132);
this.groupBox1.Size = new System.Drawing.Size(460, 143);
this.groupBox1.TabIndex = 42;
this.groupBox1.TabStop = false;
this.groupBox1.Text = "Batch";
@ -290,7 +171,7 @@
//
this.ScaleRangeTextBox.Location = new System.Drawing.Point(270, 21);
this.ScaleRangeTextBox.Name = "ScaleRangeTextBox";
this.ScaleRangeTextBox.Size = new System.Drawing.Size(104, 20);
this.ScaleRangeTextBox.Size = new System.Drawing.Size(166, 20);
this.ScaleRangeTextBox.TabIndex = 46;
this.ScaleRangeTextBox.TextChanged += new System.EventHandler(this.ScaleRangeTextBox_TextChanged);
//
@ -367,86 +248,18 @@
this.LodDistNumericUpDown.TabIndex = 0;
this.LodDistNumericUpDown.ValueChanged += new System.EventHandler(this.LodDistNumericUpDown_ValueChanged);
//
// PositionTextBox
//
this.PositionTextBox.Location = new System.Drawing.Point(61, 40);
this.PositionTextBox.Name = "PositionTextBox";
this.PositionTextBox.ReadOnly = true;
this.PositionTextBox.Size = new System.Drawing.Size(185, 20);
this.PositionTextBox.TabIndex = 41;
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(11, 43);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(44, 13);
this.label1.TabIndex = 40;
this.label1.Text = "Position";
//
// GrassGoToButton
//
this.GrassGoToButton.Location = new System.Drawing.Point(252, 38);
this.GrassGoToButton.Name = "GrassGoToButton";
this.GrassGoToButton.Size = new System.Drawing.Size(56, 23);
this.GrassGoToButton.TabIndex = 39;
this.GrassGoToButton.Text = "Go To";
this.GrassGoToButton.UseVisualStyleBackColor = true;
this.GrassGoToButton.Click += new System.EventHandler(this.GrassGoToButton_Click);
//
// GrassDeleteButton
//
this.GrassDeleteButton.Location = new System.Drawing.Point(278, 298);
this.GrassDeleteButton.Name = "GrassDeleteButton";
this.GrassDeleteButton.Size = new System.Drawing.Size(95, 23);
this.GrassDeleteButton.TabIndex = 38;
this.GrassDeleteButton.Text = "Delete Batch";
this.GrassDeleteButton.UseVisualStyleBackColor = true;
this.GrassDeleteButton.Click += new System.EventHandler(this.GrassDeleteButton_Click);
//
// GrassAddToProjectButton
//
this.GrassAddToProjectButton.Location = new System.Drawing.Point(180, 298);
this.GrassAddToProjectButton.Name = "GrassAddToProjectButton";
this.GrassAddToProjectButton.Size = new System.Drawing.Size(95, 23);
this.GrassAddToProjectButton.TabIndex = 37;
this.GrassAddToProjectButton.Text = "Add to Project";
this.GrassAddToProjectButton.UseVisualStyleBackColor = true;
this.GrassAddToProjectButton.Click += new System.EventHandler(this.GrassAddToProjectButton_Click);
//
// BrushTab
//
this.BrushTab.Controls.Add(this.label16);
this.BrushTab.Controls.Add(this.label8);
this.BrushTab.Controls.Add(this.groupBox2);
this.BrushTab.Controls.Add(this.BrushModeCheckBox);
this.BrushTab.Controls.Add(this.brushSettingsGroupBox);
this.BrushTab.Location = new System.Drawing.Point(4, 22);
this.BrushTab.Name = "BrushTab";
this.BrushTab.Padding = new System.Windows.Forms.Padding(3);
this.BrushTab.Size = new System.Drawing.Size(546, 329);
this.BrushTab.Size = new System.Drawing.Size(478, 155);
this.BrushTab.TabIndex = 1;
this.BrushTab.Text = " Brush";
this.BrushTab.UseVisualStyleBackColor = true;
//
// label16
//
this.label16.AutoSize = true;
this.label16.Location = new System.Drawing.Point(9, 224);
this.label16.Name = "label16";
this.label16.Size = new System.Drawing.Size(114, 13);
this.label16.TabIndex = 40;
this.label16.Text = "SHIFT + CTRL - Erase";
//
// label8
//
this.label8.AutoSize = true;
this.label8.Location = new System.Drawing.Point(9, 202);
this.label8.Name = "label8";
this.label8.Size = new System.Drawing.Size(68, 13);
this.label8.TabIndex = 21;
this.label8.Text = "CTRL - Paint";
//
// groupBox2
//
this.groupBox2.Controls.Add(this.GrassColorLabel);
@ -459,9 +272,9 @@
this.groupBox2.Controls.Add(this.label3);
this.groupBox2.Controls.Add(this.RandomizeScaleCheckBox);
this.groupBox2.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.groupBox2.Location = new System.Drawing.Point(259, 3);
this.groupBox2.Location = new System.Drawing.Point(191, 3);
this.groupBox2.Name = "groupBox2";
this.groupBox2.Size = new System.Drawing.Size(279, 153);
this.groupBox2.Size = new System.Drawing.Size(281, 146);
this.groupBox2.TabIndex = 39;
this.groupBox2.TabStop = false;
this.groupBox2.Text = "Instance Settings";
@ -559,22 +372,11 @@
this.RandomizeScaleCheckBox.AutoSize = true;
this.RandomizeScaleCheckBox.Location = new System.Drawing.Point(176, 79);
this.RandomizeScaleCheckBox.Name = "RandomizeScaleCheckBox";
this.RandomizeScaleCheckBox.Size = new System.Drawing.Size(79, 17);
this.RandomizeScaleCheckBox.Size = new System.Drawing.Size(66, 17);
this.RandomizeScaleCheckBox.TabIndex = 18;
this.RandomizeScaleCheckBox.Text = "Randomize";
this.RandomizeScaleCheckBox.Text = "Random";
this.RandomizeScaleCheckBox.UseVisualStyleBackColor = true;
//
// BrushModeCheckBox
//
this.BrushModeCheckBox.AutoSize = true;
this.BrushModeCheckBox.Location = new System.Drawing.Point(8, 174);
this.BrushModeCheckBox.Name = "BrushModeCheckBox";
this.BrushModeCheckBox.Size = new System.Drawing.Size(83, 17);
this.BrushModeCheckBox.TabIndex = 39;
this.BrushModeCheckBox.Text = "Brush Mode";
this.BrushModeCheckBox.UseVisualStyleBackColor = true;
this.BrushModeCheckBox.CheckedChanged += new System.EventHandler(this.BrushModeCheckBox_CheckedChanged);
//
// brushSettingsGroupBox
//
this.brushSettingsGroupBox.Controls.Add(this.DensityNumericUpDown);
@ -584,21 +386,21 @@
this.brushSettingsGroupBox.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.brushSettingsGroupBox.Location = new System.Drawing.Point(8, 3);
this.brushSettingsGroupBox.Name = "brushSettingsGroupBox";
this.brushSettingsGroupBox.Size = new System.Drawing.Size(245, 153);
this.brushSettingsGroupBox.Size = new System.Drawing.Size(177, 146);
this.brushSettingsGroupBox.TabIndex = 38;
this.brushSettingsGroupBox.TabStop = false;
this.brushSettingsGroupBox.Text = "Brush Settings";
//
// DensityNumericUpDown
//
this.DensityNumericUpDown.Location = new System.Drawing.Point(109, 57);
this.DensityNumericUpDown.Location = new System.Drawing.Point(76, 57);
this.DensityNumericUpDown.Maximum = new decimal(new int[] {
128,
0,
0,
0});
this.DensityNumericUpDown.Name = "DensityNumericUpDown";
this.DensityNumericUpDown.Size = new System.Drawing.Size(120, 20);
this.DensityNumericUpDown.Size = new System.Drawing.Size(84, 20);
this.DensityNumericUpDown.TabIndex = 20;
this.DensityNumericUpDown.Value = new decimal(new int[] {
28,
@ -614,15 +416,16 @@
0,
0,
131072});
this.RadiusNumericUpDown.Location = new System.Drawing.Point(109, 31);
this.RadiusNumericUpDown.Location = new System.Drawing.Point(76, 31);
this.RadiusNumericUpDown.Name = "RadiusNumericUpDown";
this.RadiusNumericUpDown.Size = new System.Drawing.Size(120, 20);
this.RadiusNumericUpDown.Size = new System.Drawing.Size(84, 20);
this.RadiusNumericUpDown.TabIndex = 11;
this.RadiusNumericUpDown.Value = new decimal(new int[] {
5,
0,
0,
0});
this.RadiusNumericUpDown.ValueChanged += new System.EventHandler(this.RadiusNumericUpDown_ValueChanged);
//
// label5
//
@ -642,27 +445,209 @@
this.radiusLabel.TabIndex = 10;
this.radiusLabel.Text = "Radius";
//
// label18
// OptimizeBatchButton
//
this.label18.Location = new System.Drawing.Point(400, 259);
this.label18.Name = "label18";
this.label18.Size = new System.Drawing.Size(126, 53);
this.label18.TabIndex = 52;
this.label18.Text = "* The higher the threshold, the larger each batch will be when they are split.";
this.OptimizeBatchButton.Location = new System.Drawing.Point(16, 280);
this.OptimizeBatchButton.Name = "OptimizeBatchButton";
this.OptimizeBatchButton.Size = new System.Drawing.Size(108, 24);
this.OptimizeBatchButton.TabIndex = 70;
this.OptimizeBatchButton.Text = "Optimize Batch";
this.OptimizeBatchButtonTooltip.SetToolTip(this.OptimizeBatchButton, "Will split your batch into multiple different batches based on the threshold. If " +
"your threshold is 5.0 then each batch will have a size of 5.0 meters.");
this.OptimizeBatchButton.UseVisualStyleBackColor = true;
this.OptimizeBatchButton.Click += new System.EventHandler(this.OptimizeBatchButton_Click);
//
// ExtentsMinTextBox
//
this.ExtentsMinTextBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.ExtentsMinTextBox.Location = new System.Drawing.Point(84, 319);
this.ExtentsMinTextBox.Name = "ExtentsMinTextBox";
this.ExtentsMinTextBox.ReadOnly = true;
this.ExtentsMinTextBox.Size = new System.Drawing.Size(380, 20);
this.ExtentsMinTextBox.TabIndex = 55;
//
// label14
//
this.label14.AutoSize = true;
this.label14.Location = new System.Drawing.Point(13, 349);
this.label14.Name = "label14";
this.label14.Size = new System.Drawing.Size(68, 13);
this.label14.TabIndex = 54;
this.label14.Text = "Extents Max:";
//
// ExtentsMaxTextBox
//
this.ExtentsMaxTextBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.ExtentsMaxTextBox.Location = new System.Drawing.Point(84, 345);
this.ExtentsMaxTextBox.Name = "ExtentsMaxTextBox";
this.ExtentsMaxTextBox.ReadOnly = true;
this.ExtentsMaxTextBox.Size = new System.Drawing.Size(380, 20);
this.ExtentsMaxTextBox.TabIndex = 53;
//
// label13
//
this.label13.AutoSize = true;
this.label13.Location = new System.Drawing.Point(13, 322);
this.label13.Name = "label13";
this.label13.Size = new System.Drawing.Size(65, 13);
this.label13.TabIndex = 52;
this.label13.Text = "Extents Min:";
//
// GrassDeleteButton
//
this.GrassDeleteButton.Anchor = System.Windows.Forms.AnchorStyles.Bottom;
this.GrassDeleteButton.Location = new System.Drawing.Point(257, 397);
this.GrassDeleteButton.Name = "GrassDeleteButton";
this.GrassDeleteButton.Size = new System.Drawing.Size(95, 23);
this.GrassDeleteButton.TabIndex = 51;
this.GrassDeleteButton.Text = "Delete Batch";
this.GrassDeleteButton.UseVisualStyleBackColor = true;
this.GrassDeleteButton.Click += new System.EventHandler(this.GrassDeleteButton_Click);
//
// GrassAddToProjectButton
//
this.GrassAddToProjectButton.Anchor = System.Windows.Forms.AnchorStyles.Bottom;
this.GrassAddToProjectButton.Location = new System.Drawing.Point(159, 397);
this.GrassAddToProjectButton.Name = "GrassAddToProjectButton";
this.GrassAddToProjectButton.Size = new System.Drawing.Size(95, 23);
this.GrassAddToProjectButton.TabIndex = 50;
this.GrassAddToProjectButton.Text = "Add to Project";
this.GrassAddToProjectButton.UseVisualStyleBackColor = true;
this.GrassAddToProjectButton.Click += new System.EventHandler(this.GrassAddToProjectButton_Click);
//
// HashLabel
//
this.HashLabel.AutoSize = true;
this.HashLabel.Location = new System.Drawing.Point(254, 14);
this.HashLabel.Name = "HashLabel";
this.HashLabel.Size = new System.Drawing.Size(44, 13);
this.HashLabel.TabIndex = 61;
this.HashLabel.Text = "Hash: 0";
//
// ArchetypeNameTextBox
//
this.ArchetypeNameTextBox.Location = new System.Drawing.Point(66, 12);
this.ArchetypeNameTextBox.Name = "ArchetypeNameTextBox";
this.ArchetypeNameTextBox.Size = new System.Drawing.Size(144, 20);
this.ArchetypeNameTextBox.TabIndex = 60;
this.ArchetypeNameTextBox.TextChanged += new System.EventHandler(this.ArchetypeNameTextBox_TextChanged);
//
// label7
//
this.label7.AutoSize = true;
this.label7.Location = new System.Drawing.Point(16, 15);
this.label7.Name = "label7";
this.label7.Size = new System.Drawing.Size(35, 13);
this.label7.TabIndex = 59;
this.label7.Text = "Name";
//
// PositionTextBox
//
this.PositionTextBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.PositionTextBox.Location = new System.Drawing.Point(66, 39);
this.PositionTextBox.Name = "PositionTextBox";
this.PositionTextBox.ReadOnly = true;
this.PositionTextBox.Size = new System.Drawing.Size(275, 20);
this.PositionTextBox.TabIndex = 58;
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(16, 42);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(44, 13);
this.label1.TabIndex = 57;
this.label1.Text = "Position";
//
// GrassGoToButton
//
this.GrassGoToButton.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.GrassGoToButton.Location = new System.Drawing.Point(347, 36);
this.GrassGoToButton.Name = "GrassGoToButton";
this.GrassGoToButton.Size = new System.Drawing.Size(56, 23);
this.GrassGoToButton.TabIndex = 56;
this.GrassGoToButton.Text = "Go To";
this.GrassGoToButton.UseVisualStyleBackColor = true;
this.GrassGoToButton.Click += new System.EventHandler(this.GrassGoToButton_Click);
//
// label17
//
this.label17.AutoSize = true;
this.label17.Location = new System.Drawing.Point(130, 286);
this.label17.Name = "label17";
this.label17.Size = new System.Drawing.Size(54, 13);
this.label17.TabIndex = 71;
this.label17.Text = "Threshold";
//
// OptmizationThresholdNumericUpDown
//
this.OptmizationThresholdNumericUpDown.Location = new System.Drawing.Point(190, 284);
this.OptmizationThresholdNumericUpDown.Maximum = new decimal(new int[] {
999999,
0,
0,
0});
this.OptmizationThresholdNumericUpDown.Name = "OptmizationThresholdNumericUpDown";
this.OptmizationThresholdNumericUpDown.Size = new System.Drawing.Size(51, 20);
this.OptmizationThresholdNumericUpDown.TabIndex = 69;
this.OptmizationThresholdNumericUpDown.Value = new decimal(new int[] {
5,
0,
0,
0});
//
// BrushModeCheckBox
//
this.BrushModeCheckBox.AutoSize = true;
this.BrushModeCheckBox.Location = new System.Drawing.Point(16, 252);
this.BrushModeCheckBox.Name = "BrushModeCheckBox";
this.BrushModeCheckBox.Size = new System.Drawing.Size(83, 17);
this.BrushModeCheckBox.TabIndex = 68;
this.BrushModeCheckBox.Text = "Brush Mode";
this.BrushModeCheckBox.UseVisualStyleBackColor = true;
this.BrushModeCheckBox.CheckedChanged += new System.EventHandler(this.BrushModeCheckBox_CheckedChanged);
//
// label8
//
this.label8.AutoSize = true;
this.label8.Location = new System.Drawing.Point(211, 14);
this.label8.Name = "label8";
this.label8.Size = new System.Drawing.Size(24, 13);
this.label8.TabIndex = 72;
this.label8.Text = ".ydr";
this.label8.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
//
// EditYmapGrassPanel
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(554, 355);
this.ClientSize = new System.Drawing.Size(510, 443);
this.Controls.Add(this.label8);
this.Controls.Add(this.label17);
this.Controls.Add(this.OptmizationThresholdNumericUpDown);
this.Controls.Add(this.OptimizeBatchButton);
this.Controls.Add(this.BrushModeCheckBox);
this.Controls.Add(this.HashLabel);
this.Controls.Add(this.ExtentsMinTextBox);
this.Controls.Add(this.ArchetypeNameTextBox);
this.Controls.Add(this.ExtentsMaxTextBox);
this.Controls.Add(this.label7);
this.Controls.Add(this.PositionTextBox);
this.Controls.Add(this.label1);
this.Controls.Add(this.GrassGoToButton);
this.Controls.Add(this.label14);
this.Controls.Add(this.label13);
this.Controls.Add(this.GrassDeleteButton);
this.Controls.Add(this.tabControl1);
this.Controls.Add(this.GrassAddToProjectButton);
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
this.Name = "EditYmapGrassPanel";
this.Text = "Grass Batch";
this.tabControl1.ResumeLayout(false);
this.GrassBatchTab.ResumeLayout(false);
this.GrassBatchTab.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.OptmizationThresholdNumericUpDown)).EndInit();
this.groupBox1.ResumeLayout(false);
this.groupBox1.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.OrientToTerrainNumericUpDown)).EndInit();
@ -670,7 +655,6 @@
((System.ComponentModel.ISupportInitialize)(this.LodFadeStartDistanceNumericUpDown)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.LodDistNumericUpDown)).EndInit();
this.BrushTab.ResumeLayout(false);
this.BrushTab.PerformLayout();
this.groupBox2.ResumeLayout(false);
this.groupBox2.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.AoNumericUpDown)).EndInit();
@ -679,7 +663,9 @@
this.brushSettingsGroupBox.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.DensityNumericUpDown)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.RadiusNumericUpDown)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.OptmizationThresholdNumericUpDown)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
@ -687,36 +673,23 @@
private System.Windows.Forms.TabControl tabControl1;
private System.Windows.Forms.TabPage GrassBatchTab;
private System.Windows.Forms.TextBox PositionTextBox;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Button GrassGoToButton;
private System.Windows.Forms.Button GrassDeleteButton;
private System.Windows.Forms.Button GrassAddToProjectButton;
private System.Windows.Forms.TabPage BrushTab;
private System.Windows.Forms.GroupBox brushSettingsGroupBox;
private System.Windows.Forms.NumericUpDown RadiusNumericUpDown;
private System.Windows.Forms.Label radiusLabel;
private System.Windows.Forms.NumericUpDown DensityNumericUpDown;
private System.Windows.Forms.Label label5;
private System.Windows.Forms.CheckBox BrushModeCheckBox;
private System.Windows.Forms.GroupBox groupBox1;
private System.Windows.Forms.NumericUpDown LodDistNumericUpDown;
private System.Windows.Forms.Label label6;
private System.Windows.Forms.TextBox ArchetypeNameTextBox;
private System.Windows.Forms.Label label7;
private System.Windows.Forms.Label HashLabel;
private System.Windows.Forms.Label label9;
private System.Windows.Forms.NumericUpDown LodFadeStartDistanceNumericUpDown;
private System.Windows.Forms.Label label10;
private System.Windows.Forms.NumericUpDown LodFadeRangeNumericUpDown;
private System.Windows.Forms.Label label11;
private System.Windows.Forms.NumericUpDown OrientToTerrainNumericUpDown;
private System.Windows.Forms.TextBox textBox4;
private System.Windows.Forms.Label label13;
private System.Windows.Forms.Label label12;
private System.Windows.Forms.TextBox ScaleRangeTextBox;
private System.Windows.Forms.TextBox textBox5;
private System.Windows.Forms.Label label14;
private System.Windows.Forms.GroupBox groupBox2;
private System.Windows.Forms.Label label15;
private System.Windows.Forms.TextBox PadTextBox;
@ -727,12 +700,23 @@
private System.Windows.Forms.NumericUpDown ScaleNumericUpDown;
private System.Windows.Forms.NumericUpDown AoNumericUpDown;
private System.Windows.Forms.Label label4;
private System.Windows.Forms.Label label16;
private System.Windows.Forms.Label label8;
private System.Windows.Forms.Button OptimizeBatchButton;
private System.Windows.Forms.ToolTip OptimizeBatchButtonTooltip;
private System.Windows.Forms.TextBox ExtentsMinTextBox;
private System.Windows.Forms.Label label14;
private System.Windows.Forms.TextBox ExtentsMaxTextBox;
private System.Windows.Forms.Label label13;
private System.Windows.Forms.Button GrassDeleteButton;
private System.Windows.Forms.Button GrassAddToProjectButton;
private System.Windows.Forms.Label HashLabel;
private System.Windows.Forms.TextBox ArchetypeNameTextBox;
private System.Windows.Forms.Label label7;
private System.Windows.Forms.TextBox PositionTextBox;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Button GrassGoToButton;
private System.Windows.Forms.Label label17;
private System.Windows.Forms.NumericUpDown OptmizationThresholdNumericUpDown;
private System.Windows.Forms.Label label18;
private System.Windows.Forms.ToolTip OptimizeBatchButtonTooltip;
private System.Windows.Forms.Button OptimizeBatchButton;
private System.Windows.Forms.CheckBox BrushModeCheckBox;
private System.Windows.Forms.Label label8;
}
}

View File

@ -1,21 +1,24 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using CodeWalker.GameFiles;
using CodeWalker.Utils;
using CodeWalker.World;
using SharpDX;
// THINGS TODO
// - COMPLETED -- Better gizmo for grass brush (like a circle with a little line in the middle sticking upwards)
// TODO
// - COMPLETED -- Optimization feature.
// - COMPLETED -- Remove grass instances using CTRL + SHIFT + LMB
// - Better gizmo for grass brush (like a circle with a little line in the middle sticking upwards)
// - Maybe some kind of auto coloring system? I've noticed that mostly all grass in GTA inherits it's color from the surface it's on.
// - Grass area fill (generate grass on ydr based on colision materials?)
// - Need to have a way to erase instances from other batches in the current batches ymap.
// if we optimize our instances, we'd have to go through each batch to erase, this is very monotonous.
// As far as everything else goes, the brush works just fine. No issues so far besides the UpdateGraphics() method. (causes flicker sometimes)
// BUG
// - I've added a "zoom" kind of feature when hitting the goto button, but when the bounds of the
// grass batch are 0, the zoom of the camera is set to 0, which causes the end-user to have to scroll
// out a lot in order to use any movement controls. I will need to clamp that to a minimum value.
namespace CodeWalker.Project.Panels
{
@ -64,6 +67,9 @@ namespace CodeWalker.Project.Panels
OrientToTerrainNumericUpDown.Value = (decimal)CurrentBatch.Batch.OrientToTerrain;
OptmizationThresholdNumericUpDown.Value = 15;
BrushModeCheckBox.Checked = CurrentBatch.BrushEnabled;
RadiusNumericUpDown.Value = (decimal)CurrentBatch.BrushRadius;
ExtentsMinTextBox.Text = FloatUtil.GetVector3String(CurrentBatch.AABBMin);
ExtentsMaxTextBox.Text = FloatUtil.GetVector3String(CurrentBatch.AABBMax);
}
private void UpdateFormTitle()
@ -111,6 +117,12 @@ namespace CodeWalker.Project.Panels
if (CurrentBatch == null) return;
CurrentBatch.BrushEnabled = BrushModeCheckBox.Checked;
}
private void RadiusNumericUpDown_ValueChanged(object sender, EventArgs e)
{
if (CurrentBatch == null) return;
CurrentBatch.BrushRadius = (float)RadiusNumericUpDown.Value;
}
#endregion
#region Batch Settings
@ -273,15 +285,6 @@ namespace CodeWalker.Project.Panels
private SpaceRayIntersectResult SpawnRayFunc(Vector3 spawnPos)
{
var res = ProjectForm.WorldForm.Raycast(new Ray(spawnPos, -Vector3.UnitZ));
//if (res.HitBounds != null) // shouldn't happen but just in case..
//{
// var mat = BoundsMaterialTypes.GetMaterial(res.HitBounds.MaterialIndex);
// if (mat.Name != "DEFAULT")
// {
// var c = mat.Colour;
// }
//}
return res;
}

View File

@ -704,6 +704,25 @@ namespace CodeWalker.Project
//######## Public methods
// Possibly future proofing for procedural prop instances
public bool CanPaintInstances()
{
if (CurrentGrassBatch != null)
{
if (CurrentGrassBatch.BrushEnabled)
return true;
}
return false;
}
public float GetInstanceBrushRadius()
{
if (CurrentGrassBatch != null)
return CurrentGrassBatch.BrushRadius;
return 0f;
}
public void NewProject()
{
if (CurrentProjectFile != null)

View File

@ -684,6 +684,33 @@ namespace CodeWalker.Rendering
}
public void RenderBrushRadiusOutline(Vector3 position, Vector3 dir, Vector3 up, float radius, uint col)
{
const int Reso = 36;
const float MaxDeg = 360f;
const float DegToRad = 0.0174533f;
const float Ang = MaxDeg / Reso;
var axis = Vector3.Cross(dir, up);
var c = new VertexTypePC[Reso];
for (var i = 0; i < Reso; i++)
{
var rDir = Quaternion.RotationAxis(dir, (i * Ang) * DegToRad).Multiply(axis);
c[i].Position = position + (rDir * radius);
c[i].Colour = col;
}
for (var i = 0; i < c.Length; i++)
{
SelectionLineVerts.Add(c[i]);
SelectionLineVerts.Add(c[(i + 1) % c.Length]);
}
SelectionLineVerts.Add(new VertexTypePC{Colour = col, Position = position});
SelectionLineVerts.Add(new VertexTypePC { Colour = col, Position = position + dir * 2f});
}
public void RenderSelectionArrowOutline(Vector3 pos, Vector3 dir, Vector3 up, Quaternion ori, float len, float rad, uint colour)
{
Vector3 ax = Vector3.Cross(dir, up);

View File

@ -78,6 +78,7 @@ namespace CodeWalker
int ControlBrushTimer = 0;
bool ControlBrushEnabled;
float ControlBrushRadius;
Entity camEntity = new Entity();
PedEntity pedEntity = new PedEntity();
@ -1256,7 +1257,7 @@ namespace CodeWalker
if (MouseRayCollision.Hit)
{
var arup = GetPerpVec(MouseRayCollision.Normal);
Renderer.RenderSelectionArrowOutline(MouseRayCollision.Position, MouseRayCollision.Normal, arup, Quaternion.Identity, 2.0f, 0.15f, cgrn);
Renderer.RenderBrushRadiusOutline(MouseRayCollision.Position, MouseRayCollision.Normal, arup, ProjectForm.GetInstanceBrushRadius(), cgrn);
}
}
@ -2116,9 +2117,8 @@ namespace CodeWalker
//reset variables for beginning the mouse hit test
CurMouseHit.Clear();
//MouseRayCollisionEnabled = Input.CtrlPressed; //temporary...!
if (Input.CtrlPressed)
// Get whether or not we can brush from the project form.
if (Input.CtrlPressed && ProjectForm != null && ProjectForm.CanPaintInstances())
{
ControlBrushEnabled = true;
MouseRayCollisionEnabled = true;
@ -2140,6 +2140,7 @@ namespace CodeWalker
}
public SpaceRayIntersectResult GetSpaceMouseRay()
{
SpaceRayIntersectResult ret = new SpaceRayIntersectResult();
@ -4352,7 +4353,8 @@ namespace CodeWalker
public void GoToPosition(Vector3 p, Vector3 bound)
{
camera.FollowEntity.Position = p;
camera.TargetDistance = bound.Length();
var bl = bound.Length();
camera.TargetDistance = bl > 1f ? bl : 1f;
}
private MapMarker AddMarker(Vector3 pos, string name, bool addtotxtbox = false)