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osu-lazer/osu.Game.Rulesets.Osu.Tests/Editor
Dean Herbert a96603f025
Merge pull request #12782 from smoogipoo/rework-hitobject-blueprints
Rename hitobject blueprints and tie them to HitObjects
2021-05-18 16:30:58 +09:00
..
Checks Move IBeatmap arg into context 2021-05-13 11:24:22 +02:00
TestSceneHitCirclePlacementBlueprint.cs Move all ruleset editor tests to their own namespace 2020-09-25 18:51:26 +09:00
TestSceneHitCircleSelectionBlueprint.cs Rework hitobject blueprints to take in hitobject models 2021-05-13 19:53:32 +09:00
TestSceneObjectBeatSnap.cs Rename file to match test name 2020-11-26 19:46:54 +09:00
TestSceneObjectObjectSnap.cs Fix failing test scene (was previously not snapped properly) 2020-11-26 19:33:51 +09:00
TestSceneOsuDistanceSnapGrid.cs Make all objects in selection candidates for spatial snapping 2020-11-24 17:35:54 +09:00
TestSceneOsuEditor.cs Add test coverage of object-object snapping 2020-09-24 16:24:35 +09:00
TestSceneOsuEditorSelectInvalidPath.cs Add test case 2021-04-13 11:35:12 +02:00
TestScenePathControlPointVisualiser.cs Test for path type transfer 2021-04-09 11:03:38 +02:00
TestSceneSliderControlPointPiece.cs Remove nested blueprints from sliders 2021-05-18 14:19:11 +09:00
TestSceneSliderLengthValidity.cs Fix test going offscreen in headless execution 2021-04-16 18:54:33 +09:00
TestSceneSliderPlacementBlueprint.cs Disallow zero-length slider blueprint placements 2021-04-16 14:38:30 +09:00
TestSceneSliderSelectionBlueprint.cs Remove nested blueprints from sliders 2021-05-18 14:19:11 +09:00
TestSceneSpinnerPlacementBlueprint.cs Move all ruleset editor tests to their own namespace 2020-09-25 18:51:26 +09:00
TestSceneSpinnerSelectionBlueprint.cs Rework hitobject blueprints to take in hitobject models 2021-05-13 19:53:32 +09:00
TestSliderScaling.cs Add failing test case due to div by zero 2021-04-16 16:55:17 +09:00