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osu-lazer/osu.Game/Database
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Dean Herbert e8af0dabea Fix thread safety when calling BeatmapStore.GetBeatmapSets
While usually we'd handle this locally by moving bind operations to
`LoadComponent`, this component was explicitly made to be used in
asynchronous scenarios (to allow cases like song select to coexist with
realm without adding huge compliexities to the classes locally).

So I think it makes sense to hide this as an implementation detail. The
locked segments should all be quite fast to run so I do not see a
performance issue with lock contention here.
e8af0dabea · 2025-04-16 15:53:20 +09:00
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