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Apply NRT in MemoryCachingComponent
subclasses too
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@ -1,13 +1,10 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using JetBrains.Annotations;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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@ -21,8 +18,7 @@ namespace osu.Game.Database
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/// <param name="beatmapId">The beatmap to lookup.</param>
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/// <param name="token">An optional cancellation token.</param>
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/// <returns>The populated beatmap, or null if the beatmap does not exist or the request could not be satisfied.</returns>
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[ItemCanBeNull]
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public Task<APIBeatmap> GetBeatmapAsync(int beatmapId, CancellationToken token = default) => LookupAsync(beatmapId, token);
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public Task<APIBeatmap?> GetBeatmapAsync(int beatmapId, CancellationToken token = default) => LookupAsync(beatmapId, token);
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/// <summary>
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/// Perform an API lookup on the specified beatmaps, populating a <see cref="APIBeatmap"/> model.
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@ -30,10 +26,10 @@ namespace osu.Game.Database
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/// <param name="beatmapIds">The beatmaps to lookup.</param>
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/// <param name="token">An optional cancellation token.</param>
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/// <returns>The populated beatmaps. May include null results for failed retrievals.</returns>
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public Task<APIBeatmap[]> GetBeatmapsAsync(int[] beatmapIds, CancellationToken token = default) => LookupAsync(beatmapIds, token);
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public Task<APIBeatmap?[]> GetBeatmapsAsync(int[] beatmapIds, CancellationToken token = default) => LookupAsync(beatmapIds, token);
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protected override GetBeatmapsRequest CreateRequest(IEnumerable<int> ids) => new GetBeatmapsRequest(ids.ToArray());
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protected override IEnumerable<APIBeatmap> RetrieveResults(GetBeatmapsRequest request) => request.Response?.Beatmaps;
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protected override IEnumerable<APIBeatmap>? RetrieveResults(GetBeatmapsRequest request) => request.Response?.Beatmaps;
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}
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}
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@ -1,12 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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@ -21,7 +18,7 @@ namespace osu.Game.Scoring
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public partial class ScorePerformanceCache : MemoryCachingComponent<ScorePerformanceCache.PerformanceCacheLookup, PerformanceAttributes>
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{
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[Resolved]
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private BeatmapDifficultyCache difficultyCache { get; set; }
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private BeatmapDifficultyCache difficultyCache { get; set; } = null!;
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protected override bool CacheNullValues => false;
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@ -30,10 +27,10 @@ namespace osu.Game.Scoring
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/// </summary>
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/// <param name="score">The score to do the calculation on. </param>
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/// <param name="token">An optional <see cref="CancellationToken"/> to cancel the operation.</param>
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public Task<PerformanceAttributes> CalculatePerformanceAsync([NotNull] ScoreInfo score, CancellationToken token = default) =>
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public Task<PerformanceAttributes?> CalculatePerformanceAsync(ScoreInfo score, CancellationToken token = default) =>
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GetAsync(new PerformanceCacheLookup(score), token);
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protected override async Task<PerformanceAttributes> ComputeValueAsync(PerformanceCacheLookup lookup, CancellationToken token = default)
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protected override async Task<PerformanceAttributes?> ComputeValueAsync(PerformanceCacheLookup lookup, CancellationToken token = default)
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{
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var score = lookup.ScoreInfo;
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