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mirror of https://github.com/ppy/osu.git synced 2024-11-14 11:37:52 +08:00
osu-lazer/osu.Game/Skinning
2021-10-12 13:04:48 +09:00
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Editor Use null check instead of assert in Hide() due to public exposure 2021-09-29 18:58:43 +09:00
BeatmapSkinProvidingContainer.cs Fix regressed tests 2021-07-06 17:37:34 +09:00
DefaultLegacySkin.cs Add a way to change custom combo colours via IHasComboColours 2021-08-15 20:06:06 +02:00
DefaultSkin.cs Adjust default location slightly, fix alignment of "pp" subtext 2021-10-05 15:28:03 +09:00
DefaultSkinConfiguration.cs Remove redundant logic 2019-12-25 14:55:22 +09:00
GameplaySkinComponent.cs Use char overloads for string methods 2020-10-16 11:52:29 +02:00
GlobalSkinColours.cs Move combo colours to GlobalSkinColours 2020-02-07 14:58:07 +09:00
HUDSkinComponents.cs Add new default locations for hit bar error displays 2021-05-18 15:50:50 +09:00
IAnimationTimeReference.cs Expose animation start time as mutable in interface 2020-11-22 13:11:22 +01:00
IPooledSampleProvider.cs Trim double full-stop in xmldoc 2020-11-30 19:43:20 +01:00
ISkin.cs Move FindProvider to ISkinSource 2021-06-06 12:17:32 +09:00
ISkinComponent.cs Introduce the concept of SkinComponents 2019-08-30 14:55:52 +09:00
ISkinnableDrawable.cs Reword xmldoc 2021-06-22 16:40:48 +09:00
ISkinnableTarget.cs Fix copy-paste oversights in xmldoc & exception messages 2021-05-14 22:15:43 +02:00
ISkinSource.cs Add missing documentation for SourceChanged 2021-10-12 12:50:28 +09:00
LegacyAccuracyCounter.cs Rename OverridesClosestAnchor to UsesFixedAnchor 2021-06-08 08:28:42 -04:00
LegacyBeatmapSkin.cs Rename all remaining cases 2021-10-03 00:55:29 +09:00
LegacyColourCompatibility.cs Remove some mentions of "lazer" 2021-07-04 12:41:27 +09:00
LegacyFont.cs Add legacy font enum and extensions 2021-03-13 06:05:36 +03:00
LegacyHealthDisplay.cs Use non linear colour interpolation for legacy health display 2021-08-10 11:29:31 +10:00
LegacyJudgementPieceNew.cs Remove redundant arguments 2021-07-05 23:52:39 +08:00
LegacyJudgementPieceOld.cs Show main judgement content above hitobjects 2020-11-20 16:25:48 +09:00
LegacyManiaSkinConfiguration.cs simplify implementation and adjust the default values 2020-12-13 22:43:36 +06:00
LegacyManiaSkinConfigurationLookup.cs add support for ScorePosition into LegacyManiaSkin 2020-12-10 20:11:08 +06:00
LegacyManiaSkinDecoder.cs Only trim trailing spaces to avoid breakage in storyboard parsing 2021-03-18 16:30:30 +09:00
LegacyRollingCounter.cs Update Legacy components to not require skin in ctor 2021-05-11 18:39:14 +09:00
LegacyScoreCounter.cs Use localisable format string for comma separator mode 2021-10-10 17:41:16 +09:00
LegacySkin.cs Merge branch 'master' into refactor-combo-colour-retrieval 2021-07-20 10:08:25 +03:00
LegacySkinConfiguration.cs Move hit circle font from osu! ruleset 2021-03-13 06:05:36 +03:00
LegacySkinDecoder.cs Remove unnecessary second call to StripComments in skin parsing logic 2021-03-25 13:35:42 +09:00
LegacySkinExtensions.cs Add animation support for mania notes 2021-09-14 17:45:23 +09:00
LegacySkinResourceStore.cs Allow legacy skin textures from subpaths 2020-04-06 19:03:15 +09:00
LegacySkinTransformer.cs Forward all base transformer lookup methods to Skin 2021-06-11 12:44:25 +03:00
LegacySpriteText.cs Consider legacy glyph texture heights as the baselines for simplicity 2021-09-15 09:14:47 +03:00
PausableSkinnableSound.cs Add failing test 2021-04-20 16:51:00 +09:00
PoolableSkinnableSample.cs Merge branch 'master' into fix-skin-sample-lookup 2021-06-08 17:37:36 +09:00
ResourceStoreBackedSkin.cs ResourcesSkin -> ResourceStoreBackedSkin 2021-06-28 09:18:29 +03:00
RulesetSkinProvidingContainer.cs Rename OnSourceChanged and expand on xmldoc to mention that it doesn't fire SourceChanged 2021-10-12 13:04:48 +09:00
Skin.cs Guard against exception in skin deserialisation 2021-10-01 22:17:38 +09:00
SkinComboColourLookup.cs Add skin config lookup for combo colours 2021-05-05 07:06:26 +03:00
SkinConfigManager.cs Constrain configuration lookup as enum. 2019-12-09 17:45:26 +08:00
SkinConfiguration.cs Add a way to change custom combo colours via IHasComboColours 2021-08-15 20:06:06 +02:00
SkinCustomColourLookup.cs Refactor skin configuration to be infinitely extensible 2019-09-03 17:57:34 +09:00
SkinFileInfo.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
SkinInfo.cs Remove remnants of DatabasedSetting from SkinInfo 2021-09-15 17:12:04 +09:00
SkinManager.cs Initial push to use ILive in import process 2021-09-30 22:55:25 +09:00
SkinnableDrawable.cs Remove allowFallback parameters completely 2021-05-27 14:50:42 +09:00
SkinnableSound.cs Fix back to front initialisation order 2021-03-20 10:51:58 +09:00
SkinnableSprite.cs Remove allowFallback parameters completely 2021-05-27 14:50:42 +09:00
SkinnableSpriteText.cs Remove allowFallback parameters completely 2021-05-27 14:50:42 +09:00
SkinnableTarget.cs Add the concept of skinnable target containers and mark a basic one for HUD elements 2021-05-11 18:39:14 +09:00
SkinnableTargetComponent.cs Add the concept of skinnable target containers and mark a basic one for HUD elements 2021-05-11 18:39:14 +09:00
SkinnableTargetComponentsContainer.cs Rename OverridesClosestAnchor to UsesFixedAnchor 2021-06-08 08:28:42 -04:00
SkinnableTargetContainer.cs Fix two different skins displaying at the same time when rapidly switching 2021-10-11 16:11:15 +09:00
SkinProvidingContainer.cs Rename OnSourceChanged and expand on xmldoc to mention that it doesn't fire SourceChanged 2021-10-12 13:04:48 +09:00
SkinReloadableDrawable.cs Remove allowFallback parameters completely 2021-05-27 14:50:42 +09:00
SkinStore.cs Remove remnants of DatabasedSetting from SkinInfo 2021-09-15 17:12:04 +09:00
SkinUtils.cs Add missing license header 2019-09-05 17:01:14 +09:00