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This is important because the editable path conversions heavily depend on the value of `JuiceStream.Velocity` being correct. The value is only guaranteed to be correct after an `ApplyDefaults()` call, which is triggered by updating the object via `EditorBeatmap`. |
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.. | ||
Blueprints | ||
Checks | ||
BananaShowerCompositionTool.cs | ||
CatchBeatmapVerifier.cs | ||
CatchBeatSnapGrid.cs | ||
CatchBlueprintContainer.cs | ||
CatchDistanceSnapGrid.cs | ||
CatchDistanceSnapProvider.cs | ||
CatchEditorPlayfield.cs | ||
CatchEditorPlayfieldAdjustmentContainer.cs | ||
CatchHitObjectComposer.cs | ||
CatchHitObjectUtils.cs | ||
CatchSelectionHandler.cs | ||
DrawableCatchEditorRuleset.cs | ||
FruitCompositionTool.cs | ||
JuiceStreamCompositionTool.cs | ||
PositionRange.cs |