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mirror of https://github.com/ppy/osu.git synced 2024-12-25 16:12:55 +08:00
osu-lazer/osu.Game/Rulesets/Mods
2022-05-22 22:44:54 +09:00
..
DifficultyAdjustSettingsControl.cs Set keyboard step to 0.1 for difficulty adjust sliders 2022-02-02 17:43:08 +03:00
DifficultyBindable.cs Copy BaseDifficulty to Beatmap<T> and move all write operations across 2021-10-06 15:10:45 +09:00
IApplicableAfterBeatmapConversion.cs Implement mania invert mod 2020-08-18 01:40:55 +09:00
IApplicableFailOverride.cs Fix mod failure checks executing actual game logic 2020-05-12 20:08:35 +09:00
IApplicableMod.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
IApplicableToAudio.cs Add missing license header and remove unused usings 2020-06-17 15:30:23 +01:00
IApplicableToBeatmap.cs Remove generics from IApplicableToBeatmap 2019-08-01 12:39:32 +09:00
IApplicableToBeatmapConverter.cs Turn on warnings, resolve issues 2019-04-25 17:36:17 +09:00
IApplicableToBeatmapProcessor.cs Add IApplicableToBeatmapProcessor mod interface 2021-06-23 14:46:30 +09:00
IApplicableToDifficulty.cs Remove IApplicableToDifficulty.ReadFromDifficulty 2021-07-14 12:32:16 +09:00
IApplicableToDrawableHitObject.cs Move IApplicableToDrawableHitObjects to its own file 2021-06-18 13:06:13 +09:00
IApplicableToDrawableHitObjects.cs Move IApplicableToDrawableHitObjects to its own file 2021-06-18 13:06:13 +09:00
IApplicableToDrawableRuleset.cs Fix typo 2019-03-20 11:22:34 +09:00
IApplicableToHealthProcessor.cs Reword outdated doc 2021-08-01 19:22:33 +03:00
IApplicableToHitObject.cs Turn on warnings, resolve issues 2019-04-25 17:36:17 +09:00
IApplicableToHUD.cs Implement IApplicableToHUD 2019-06-29 04:23:59 +03:00
IApplicableToPlayer.cs change name of interface and expose method instead of seperate values 2019-11-25 07:24:29 +00:00
IApplicableToRate.cs Add and implement IApplicableToRate interface 2021-02-07 18:35:34 +01:00
IApplicableToSample.cs Change IApplicableToSample to receive adjustable component instead 2022-05-10 18:06:03 +03:00
IApplicableToScoreProcessor.cs Fix judgement processors provided to mods while not completely loaded 2021-08-01 19:16:30 +03:00
IApplicableToTrack.cs Change IApplicableToTrack to receive adjustable component instead 2022-05-10 18:06:03 +03:00
ICreateReplay.cs Shorten class name of ModCreatedReplayUser 2022-03-31 11:34:23 +09:00
ICreateReplayData.cs Shorten class name of ModCreatedReplayUser 2022-03-31 11:34:23 +09:00
IHasSeed.cs Move SeedSettingsControl to own file 2021-06-23 13:40:05 +09:00
IMod.cs Bring back separate bool properties as non-cascading 2022-05-05 14:37:38 +03:00
IReadFromConfig.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
IUpdatableByPlayfield.cs Only call IUpdatableByPlayfield.Update if the playfield isn't nested 2022-03-03 14:37:39 +08:00
MetronomeBeat.cs Use interface to convey beat sync information 2022-05-22 22:44:54 +09:00
Mod.cs Fix wrong obsolete message 2022-05-05 14:39:05 +03:00
ModAdaptiveSpeed.cs Change IApplicableToSample to receive adjustable component instead 2022-05-10 18:06:03 +03:00
ModAutoplay.cs Bring back separate bool properties as non-cascading 2022-05-05 14:37:38 +03:00
ModBarrelRoll.cs Fix "Barrel Roll" tooltip not limiting decimal places for spin speed 2022-03-29 16:11:44 +03:00
ModBlockFail.cs Fix most open compound words in identifiers being closed 2021-12-27 20:26:28 -08:00
ModCinema.cs Mark "autoplay" and "cinema" mods as mutually exclusive 2022-03-29 17:26:02 +03:00
ModClassic.cs Replace and obsolete Ranked flag with IsUserPlayable 2021-06-09 14:17:03 +09:00
ModDaycore.cs Change IApplicableToTrack to receive adjustable component instead 2022-05-10 18:06:03 +03:00
ModDifficultyAdjust.cs Convert usages of BeatmapDifficulty to IBeatmapDifficultyInfo 2021-10-01 16:55:50 +09:00
ModDoubleTime.cs Make all ModRateAdjust implementations incompatible with each other 2022-04-07 22:38:46 +02:00
ModEasy.cs Replace and obsolete Ranked flag with IsUserPlayable 2021-06-09 14:17:03 +09:00
ModEasyWithExtraLives.cs Reduce duplication by extracting ModEasyWithExtraLives 2020-11-16 19:54:00 +01:00
ModExtensions.cs Update all existing calls to extension method with correct fallback handling 2022-03-29 16:51:30 +09:00
ModFailCondition.cs Missed one 2021-08-12 10:14:01 +08:00
ModFlashlight.cs Fix flashlight size multiplier printing with too many decimal digits 2022-02-02 20:41:25 +01:00
ModHalfTime.cs Make all ModRateAdjust implementations incompatible with each other 2022-04-07 22:38:46 +02:00
ModHardRock.cs Fix most open compound words in identifiers being closed 2021-12-27 20:26:28 -08:00
ModHidden.cs Replace and obsolete Ranked flag with IsUserPlayable 2021-06-09 14:17:03 +09:00
ModMirror.cs review modifications: maniamodmirror inheritance, reflection utilities, vertical flip option 2021-07-26 10:46:41 -04:00
ModMuted.cs Move metronome into own class and rename to avoid conflict with mod sounds 2022-05-20 17:30:04 +09:00
ModNightcore.cs Change IApplicableToTrack to receive adjustable component instead 2022-05-10 18:06:03 +03:00
ModNoFail.cs Fix most open compound words in identifiers being closed 2021-12-27 20:26:28 -08:00
ModNoMod.cs Make Mod.Description abstract and add missing descriptions 2021-04-15 14:36:26 +09:00
ModNoScope.cs Different setting slider description in each mod 2021-11-10 03:57:22 +03:00
ModPerfect.cs Make Perfect auto restart toggleable 2021-08-12 10:12:35 +08:00
ModRandom.cs Moved the string to int? conversion logic into SettingsNumberBox 2021-06-28 11:00:07 +08:00
ModRateAdjust.cs Change IApplicableToSample to receive adjustable component instead 2022-05-10 18:06:03 +03:00
ModRelax.cs Fix references to ModSuddenDeath 2021-02-24 14:44:53 +09:00
ModSuddenDeath.cs Fix most open compound words in identifiers being closed 2021-12-27 20:26:28 -08:00
ModTimeRamp.cs Change IApplicableToSample to receive adjustable component instead 2022-05-10 18:06:03 +03:00
ModType.cs Move TouchDevice mod to new "system" category 2019-07-23 13:14:28 +09:00
ModWindDown.cs Avoid mixing precision across time ramp bindables 2021-02-24 19:16:10 +01:00
ModWindUp.cs Avoid mixing precision across time ramp bindables 2021-02-24 19:16:10 +01:00
ModWithVisibilityAdjustment.cs Implement IApplicableToDrawableHitObject for mods 2021-06-16 18:52:01 +09:00
MultiMod.cs Add IDeepCloneable interface and update existing CreateCopy methods to use it 2021-07-19 12:54:17 +09:00
UnknownMod.cs Bring back separate bool properties as non-cascading 2022-05-05 14:37:38 +03:00