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134 lines
4.2 KiB
C#
134 lines
4.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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namespace osu.Game.Rulesets.Mods
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{
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public class DifficultyBindable : Bindable<float?>
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{
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/// <summary>
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/// Whether the extended limits should be applied to this bindable.
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/// </summary>
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public readonly BindableBool ExtendedLimits = new BindableBool();
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/// <summary>
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/// An internal numeric bindable to hold and propagate min/max/precision.
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/// The value of this bindable should not be set.
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/// </summary>
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internal readonly BindableFloat CurrentNumber = new BindableFloat
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{
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MinValue = 0,
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MaxValue = 10,
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};
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/// <summary>
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/// A function that can extract the current value of this setting from a beatmap difficulty for display purposes.
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/// </summary>
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public Func<IBeatmapDifficultyInfo, float> ReadCurrentFromDifficulty;
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public float Precision
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{
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set => CurrentNumber.Precision = value;
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}
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public float MinValue
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{
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set => CurrentNumber.MinValue = value;
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}
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private float maxValue;
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public float MaxValue
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{
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set
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{
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if (value == maxValue)
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return;
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maxValue = value;
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updateMaxValue();
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}
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}
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private float? extendedMaxValue;
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/// <summary>
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/// The maximum value to be used when extended limits are applied.
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/// </summary>
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public float? ExtendedMaxValue
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{
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set
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{
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if (value == extendedMaxValue)
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return;
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extendedMaxValue = value;
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updateMaxValue();
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}
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}
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public DifficultyBindable()
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: this(null)
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{
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}
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public DifficultyBindable(float? defaultValue = null)
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: base(defaultValue)
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{
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ExtendedLimits.BindValueChanged(_ => updateMaxValue());
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}
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public override float? Value
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{
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get => base.Value;
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set
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{
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// Ensure that in the case serialisation runs in the wrong order (and limit extensions aren't applied yet) the deserialised value is still propagated.
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if (value != null)
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CurrentNumber.MaxValue = MathF.Max(CurrentNumber.MaxValue, value.Value);
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base.Value = value;
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}
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}
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private void updateMaxValue()
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{
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CurrentNumber.MaxValue = ExtendedLimits.Value && extendedMaxValue != null ? extendedMaxValue.Value : maxValue;
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}
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public override void BindTo(Bindable<float?> them)
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{
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if (!(them is DifficultyBindable otherDifficultyBindable))
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throw new InvalidOperationException($"Cannot bind to a non-{nameof(DifficultyBindable)}.");
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ReadCurrentFromDifficulty = otherDifficultyBindable.ReadCurrentFromDifficulty;
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// the following max value copies are only safe as long as these values are effectively constants.
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MaxValue = otherDifficultyBindable.maxValue;
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ExtendedMaxValue = otherDifficultyBindable.extendedMaxValue;
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ExtendedLimits.BindTarget = otherDifficultyBindable.ExtendedLimits;
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// the actual values need to be copied after the max value constraints.
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CurrentNumber.BindTarget = otherDifficultyBindable.CurrentNumber;
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base.BindTo(them);
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}
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public override void UnbindFrom(IUnbindable them)
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{
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if (!(them is DifficultyBindable otherDifficultyBindable))
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throw new InvalidOperationException($"Cannot unbind from a non-{nameof(DifficultyBindable)}.");
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base.UnbindFrom(them);
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CurrentNumber.UnbindFrom(otherDifficultyBindable.CurrentNumber);
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ExtendedLimits.UnbindFrom(otherDifficultyBindable.ExtendedLimits);
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}
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protected override Bindable<float?> CreateInstance() => new DifficultyBindable();
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}
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}
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