.. |
OsuPlayerTestScene.cs
|
Rename abstract TestScene
|
2020-06-12 19:40:54 +09:00 |
SkinnableHUDComponentTestScene.cs
|
Add local logic for creating default/legacy implementation based on cell skin
|
2021-06-01 10:17:01 +03:00 |
TestSceneAllRulesetPlayers.cs
|
Add regression test
|
2020-03-29 23:29:46 +09:00 |
TestSceneAutoplay.cs
|
Make autoplay tests test via the ReplayPlayer code path
|
2021-06-02 11:49:06 +09:00 |
TestSceneBeatmapSkinFallbacks.cs
|
Convert LegacySkinTransformer s to accept raw ISkin s rather than a full ISkinSource
|
2021-06-09 22:49:31 +03:00 |
TestSceneBreakTracker.cs
|
Remove all RequiredTypes usages
|
2020-05-16 18:17:12 +09:00 |
TestSceneCompletionCancellation.cs
|
Remove GotoRanking
|
2020-12-18 17:47:33 +09:00 |
TestSceneDrawableScrollingRuleset.cs
|
Add failing test showing lifetime not recomputed with pooled objects
|
2021-05-31 14:48:52 +09:00 |
TestSceneDrawableStoryboardSprite.cs
|
Update existing function type rather than adding an override
|
2021-06-02 16:04:53 +09:00 |
TestSceneFailAnimation.cs
|
Remove all RequiredTypes usages
|
2020-05-16 18:17:12 +09:00 |
TestSceneFailingLayer.cs
|
Change HealthDisplay to be a CompositeDrawable
|
2021-05-11 23:10:30 +09:00 |
TestSceneFailJudgement.cs
|
Fix broken fail judgement test
|
2020-11-14 01:49:48 +09:00 |
TestSceneFrameStabilityContainer.cs
|
Rename test cases to test scenes inline with the framework change
|
2019-05-14 22:37:25 +03:00 |
TestSceneGameplayLeaderboard.cs
|
Fix potential nullref in test scene
|
2020-12-28 20:48:14 +09:00 |
TestSceneGameplayMenuOverlay.cs
|
Resolve build errors
|
2021-07-06 14:11:46 +02:00 |
TestSceneGameplayRewinding.cs
|
Revert some test scene changes to use Beatmap.Track where relevant
|
2020-08-21 17:21:08 +09:00 |
TestSceneGameplaySamplePlayback.cs
|
Fix test failures and general discrepancies
|
2021-01-20 14:05:35 +09:00 |
TestSceneHitErrorMeter.cs
|
Ignore non-scorable and bonus judgements
|
2021-06-08 23:09:23 +09:00 |
TestSceneHoldForMenuButton.cs
|
Rename base test class to help avoid incorrect reference
|
2020-03-23 10:01:33 +09:00 |
TestSceneHUDOverlay.cs
|
Remove unnecessary binding logic from HUDOverlay
|
2021-05-07 17:51:46 +09:00 |
TestSceneKeyBindings.cs
|
Simplify input buttons/keys in tests
|
2020-11-09 14:18:20 -08:00 |
TestSceneKeyCounter.cs
|
Simplify input buttons/keys in tests
|
2020-11-09 14:18:20 -08:00 |
TestSceneLeadIn.cs
|
Fix tests failing intermittently
|
2021-04-20 18:41:09 +09:00 |
TestSceneMedalOverlay.cs
|
Remove all RequiredTypes usages
|
2020-05-16 18:17:12 +09:00 |
TestSceneNightcoreBeatContainer.cs
|
Revert some test scene changes to use Beatmap.Track where relevant
|
2020-08-21 17:21:08 +09:00 |
TestSceneOverlayActivation.cs
|
Ensure we assert after the seek has completed
|
2020-10-07 18:50:02 +10:30 |
TestSceneParticleExplosion.cs
|
Add test coverage of animation restarting
|
2020-11-19 18:08:54 +09:00 |
TestScenePause.cs
|
Add failing test for pausing when pause support is disabled
|
2021-02-20 14:20:13 +09:00 |
TestScenePauseWhenInactive.cs
|
Add assert ensuring player resumed properly
|
2021-02-19 11:45:45 +03:00 |
TestScenePlayerLoader.cs
|
Instantiate immediately, rather than waiting for instantiation
|
2021-05-26 22:24:51 +09:00 |
TestScenePlayerReferenceLeaking.cs
|
Centralise screen exit logic to ScreenTestScene
|
2020-01-31 14:19:29 +09:00 |
TestScenePlayerScoreSubmission.cs
|
Ensure tests with no token have at least one hit
|
2021-07-04 14:34:52 +02:00 |
TestScenePoolingRuleset.cs
|
Add failing test case
|
2021-01-21 00:04:15 +01:00 |
TestSceneReplay.cs
|
Allow autoplay score generation to access mod list
|
2021-02-07 18:35:34 +01:00 |
TestSceneReplayDownloadButton.cs
|
Fix potential nullref
|
2020-05-28 21:46:02 +09:00 |
TestSceneReplayRecorder.cs
|
Apply fixes to tests
|
2021-04-19 17:02:59 +09:00 |
TestSceneReplayRecording.cs
|
Update some missed usages of KeyBindingContainer in tests
|
2021-01-15 14:57:01 +09:00 |
TestSceneReplaySettingsOverlay.cs
|
Move title specification for settings groups to constructor
|
2020-09-09 18:50:31 +09:00 |
TestSceneScrollingHitObjects.cs
|
Demonstrate failure case in visual test scene
|
2020-05-21 21:56:55 +02:00 |
TestSceneSkinEditor.cs
|
Enable autoplay in skin editor tests
|
2021-05-13 14:55:11 +09:00 |
TestSceneSkinEditorComponentsList.cs
|
Update existing function type rather than adding an override
|
2021-06-02 16:04:53 +09:00 |
TestSceneSkinEditorMultipleSkins.cs
|
Update existing function type rather than adding an override
|
2021-06-02 16:04:53 +09:00 |
TestSceneSkinnableAccuracyCounter.cs
|
Add local logic for creating default/legacy implementation based on cell skin
|
2021-06-01 10:17:01 +03:00 |
TestSceneSkinnableComboCounter.cs
|
Add local logic for creating default/legacy implementation based on cell skin
|
2021-06-01 10:17:01 +03:00 |
TestSceneSkinnableDrawable.cs
|
Implement FindProvider and AllSources properly on all test ISkinSource s
|
2021-06-22 12:03:14 +03:00 |
TestSceneSkinnableHealthDisplay.cs
|
Add local logic for creating default/legacy implementation based on cell skin
|
2021-06-01 10:17:01 +03:00 |
TestSceneSkinnableHUDOverlay.cs
|
Update existing function type rather than adding an override
|
2021-06-02 16:04:53 +09:00 |
TestSceneSkinnableScoreCounter.cs
|
Add local logic for creating default/legacy implementation based on cell skin
|
2021-06-01 10:17:01 +03:00 |
TestSceneSkinnableSound.cs
|
Fix potential null reference in LINQ method
|
2021-06-22 12:25:29 +03:00 |
TestSceneSkipOverlay.cs
|
Abstractify GameplayClockContainer
|
2021-04-14 17:47:11 +09:00 |
TestSceneSliderPath.cs
|
General cleanups
|
2019-12-09 16:44:19 +09:00 |
TestSceneSongProgress.cs
|
Remove all RequiredTypes usages
|
2020-05-16 18:17:12 +09:00 |
TestSceneSpectator.cs
|
Merge branch 'rework-multiplayer-test-scenes' into spectator-start-at-end-2
|
2021-06-29 17:06:57 +09:00 |
TestSceneSpectatorPlayback.cs
|
Rename SpectatorStreamingClient -> SpectatorClient
|
2021-05-20 15:55:07 +09:00 |
TestSceneStarCounter.cs
|
Add slider test step for visual inspection purposes
|
2020-11-28 20:32:08 +01:00 |
TestSceneStoryboard.cs
|
Fix storyboard test not actually working due to incorrect track referencing
|
2020-08-21 18:44:14 +09:00 |
TestSceneStoryboardSamplePlayback.cs
|
Update usages of config with framework changes
|
2021-03-17 16:10:16 +09:00 |
TestSceneStoryboardWithOutro.cs
|
Remove special casing for user exit during storyboard outro
|
2021-06-17 18:11:15 +09:00 |