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mirror of https://github.com/ppy/osu.git synced 2024-11-18 14:52:55 +08:00
osu-lazer/osu.Game.Tests/Visual/Editing
2021-11-17 20:56:57 +09:00
..
TestSceneBeatDivisorControl.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
TestSceneBlueprintOrdering.cs Add failing test for "ghost timeline blueprint" 2021-09-26 15:29:00 +02:00
TestSceneComposerSelection.cs only propagate unmodified right click 2021-10-26 16:24:53 -04:00
TestSceneComposeScreen.cs Extract class for clipboard contents for DI purposes 2021-11-10 12:36:23 +01:00
TestSceneComposeSelectBox.cs Allow specifying flipping support of selection box different from scaling 2021-07-21 15:59:45 +09:00
TestSceneDesignSection.cs Update tests to match expectations 2021-08-31 22:41:47 +02:00
TestSceneDifficultySwitching.cs Only run prompt-for-save test logic when relevant 2021-09-13 21:04:28 +02:00
TestSceneDistanceSnapGrid.cs Update IPositionalSnapProvider to take a HitObject as reference, rather than raw time 2021-09-03 17:11:12 +09:00
TestSceneEditorBeatmapCreation.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
TestSceneEditorChangeStates.cs Move more logic to base EditorTestScene 2020-09-14 15:27:08 +09:00
TestSceneEditorClipboard.cs Remove intermediate container to fix tests 2021-05-03 17:35:56 +09:00
TestSceneEditorClock.cs Add test coverage 2021-08-17 16:56:06 +02:00
TestSceneEditorComposeRadioButtons.cs Rename radio button classes to be local to editor 2021-07-19 16:57:12 +09:00
TestSceneEditorMenuBar.cs Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
TestSceneEditorSamplePlayback.cs Fix test failures and general discrepancies 2021-01-20 14:05:35 +09:00
TestSceneEditorSaving.cs Rename BeatmapInfo.Version to DifficultyName to match underlying interface 2021-11-11 17:20:53 +09:00
TestSceneEditorScreenModes.cs Add failing test case 2021-08-25 17:03:34 +03:00
TestSceneEditorSeeking.cs Simplify copy operations 2021-08-30 18:32:55 +09:00
TestSceneEditorSeekSnapping.cs Update actually incorrect test steps 2020-07-17 17:17:21 +09:00
TestSceneEditorSummaryTimeline.cs Remove unused using statements 2021-04-15 17:01:25 +09:00
TestSceneEditorTestGameplay.cs Add failing test case for sharing clock state with gameplay test 2021-11-13 22:10:59 +01:00
TestSceneHitObjectComposer.cs Update all simple cases of switching to IWorkingBeatmap 2021-11-17 20:56:57 +09:00
TestSceneHitObjectDifficultyPointAdjustments.cs Allow to adjust slider velocity on multiple objects simultaneously 2021-11-12 23:32:11 +01:00
TestSceneHitObjectSamplePointAdjustments.cs Improve sample bank text box UX in case of multiple selection 2021-11-13 21:59:44 +01:00
TestSceneMetadataSection.cs Update some other missed incorrect null/empty usages 2021-11-04 14:50:43 +09:00
TestScenePlaybackControl.cs Fix remaining test failures 2020-05-22 18:23:24 +09:00
TestSceneRectangularPositionSnapGrid.cs Implement grid size toggling matching stable 2021-09-19 20:26:02 +02:00
TestSceneSetupScreen.cs Fix test failures due to missing dependencies 2021-11-11 20:54:37 +01:00
TestSceneTimelineBlueprintContainer.cs Fix timeline test 2020-11-13 17:51:01 +09:00
TestSceneTimelineHitObjectBlueprint.cs Update visual appearance of timeline blueprints to close match new designs 2021-04-13 19:26:20 +09:00
TestSceneTimelineSelection.cs Add failing test case 2021-09-27 20:54:29 +02:00
TestSceneTimelineTickDisplay.cs Fix timeline tick display test making two instances of the component 2020-10-09 16:45:11 +09:00
TestSceneTimingScreen.cs Fix test failures due to missing dependencies 2021-11-11 20:54:37 +01:00
TestSceneWaveform.cs Update all simple cases of switching to IWorkingBeatmap 2021-11-17 20:56:57 +09:00
TestSceneZoomableScrollContainer.cs Add test coverage of zoom-then-scroll 2020-11-03 17:22:56 +09:00
TimelineTestScene.cs Update test scene to be able to see a bit more 2021-04-14 21:03:52 +09:00