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Beatmaps
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
Configuration
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Add basic structural requirements for cursor ripples
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2023-04-30 14:48:03 +09:00 |
Difficulty
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Use the StackedEndPosition to determine the jump distance in the FlashlightEvaluator .
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2022-09-26 14:06:35 +02:00 |
Edit
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Add more padding around playfield in editor to avoid overlap with tool areas
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2023-05-02 15:37:02 +09:00 |
Judgements
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
Mods
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Avoid using Schedule in transforms (doesn't handle rewind well)
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2023-05-02 17:08:49 +09:00 |
Objects
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Merge branch 'master' into skin-per-ruleset-layouts
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2023-02-17 22:58:38 +01:00 |
Properties
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
Replays
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Use new ArgumentNullException.ThrowIfNull throw-helper API
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2022-12-22 21:27:59 +01:00 |
Resources/Testing/Beatmaps
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Add failing tests
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2021-04-05 17:48:29 +09:00 |
Scoring
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Partial everything
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2022-11-27 00:00:27 +09:00 |
Skinning
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Increase the rate of slider ball fade on argon skins to match other implementations
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2023-05-02 15:47:35 +09:00 |
Statistics
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Partial everything
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2022-11-27 00:00:27 +09:00 |
UI
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Adjust ripple size with cursor scale (including CS)
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2023-05-01 14:43:49 +09:00 |
Utils
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Apply "reflect" vernacular in nested methods
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2022-12-07 23:27:02 +01:00 |
osu.Game.Rulesets.Osu.csproj
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Update language version
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2023-02-25 02:15:56 +09:00 |
OsuInputManager.cs
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Add note about CheckScreenSpaceActionPresJudgeable being naive
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2023-01-25 15:03:47 +09:00 |
OsuRuleset.cs
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Merge branch 'master' into bubble_mod_implementation_clean
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2023-01-27 11:58:56 +01:00 |
OsuSkinComponentLookup.cs
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Add "Component" prefix to lookup naming
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2022-11-09 17:46:43 +09:00 |
OsuSkinComponents.cs
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Implement ripples (legacy and default)
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2023-04-30 14:48:03 +09:00 |