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mirror of https://github.com/ppy/osu.git synced 2024-11-11 10:33:30 +08:00
osu-lazer/osu.Game.Rulesets.Osu
2019-09-19 16:32:37 +09:00
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Beatmaps Fix incorrect path position being used for old stacking algorithm 2019-08-07 19:35:39 +09:00
Configuration Remove incorrect class 2019-04-04 17:10:29 +09:00
Difficulty Refactor HitWindows for legibility 2019-09-06 15:24:14 +09:00
Edit Add EditorWorkingBeatmap for reuse of the playable beatmap 2019-08-29 19:41:12 +09:00
Judgements Expose full hitobject rather than hit windows 2019-09-02 17:14:40 +09:00
Mods Merge remote-tracking branch 'upstream/master' into non-timeoffset-judgements 2019-09-03 13:07:58 +09:00
Objects Always update drawable hitobject state on skin change 2019-09-18 20:19:57 +09:00
Properties Merge remote-tracking branch 'upstream/master' into android 2019-01-29 18:13:43 -06:00
Replays Change osu!catch key trigger to occur on frame before positional change 2019-09-13 23:06:35 +09:00
Resources/Testing/Beatmaps Fix incorrect path position being used for old stacking algorithm 2019-08-07 19:35:39 +09:00
Scoring Merge branch 'master' into stop-counting-to-score-after-fail 2019-09-06 16:12:53 +09:00
Skinning Fix follow points not displaying on some skins 2019-09-11 14:57:42 +09:00
UI Fix judgement sizes not matching skins stable 2019-09-18 02:56:03 +09:00
osu.Game.Rulesets.Osu.csproj Tidy up csproj further 2018-03-28 15:19:56 +09:00
OsuInputManager.cs Add xmldoc 2019-08-12 15:00:32 +09:00
OsuRuleset.cs Fix PF/SD legacy mod conversion 2019-09-15 22:55:25 +02:00
OsuSkinComponent.cs Update naming 2019-08-30 15:13:29 +09:00
OsuSkinComponents.cs Add skin component for the legacy cursor trail 2019-09-09 17:53:51 +09:00