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Checks
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remove other usages of hitobject SampleControlPoint
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2023-04-25 16:01:43 +02:00 |
Tools
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
BeatmapVerifier.cs
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add check for preview time setting
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2023-01-19 01:08:37 +09:00 |
BeatmapVerifierContext.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
DistancedHitObjectComposer.cs
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Merge branch 'master' into sample-control-points
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2023-05-02 14:38:39 +09:00 |
DrawableEditorRulesetWrapper.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
EditorToolboxGroup.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
ExpandableButton.cs
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Merge branch 'master' into update-framework
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2022-11-26 16:19:36 +01:00 |
ExpandingToolboxContainer.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
HitObjectComposer.cs
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Add more padding around playfield in editor to avoid overlap with tool areas
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2023-05-02 15:37:02 +09:00 |
HitObjectSelectionBlueprint.cs
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add collection of selection points.
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2023-01-18 21:34:23 +01:00 |
IBeatmapVerifier.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
IBeatSnapProvider.cs
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Update IBeatSnapProvider documentation to mention the pre-divided BeatSnap
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2022-12-02 17:57:15 +09:00 |
IDistanceSnapProvider.cs
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Fix time snap of sliders not matching when SV is not 1.0x
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2022-11-01 15:12:58 +09:00 |
IPositionSnapProvider.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
PlacementBlueprint.cs
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Make sure the first object you place has bank and volume
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2023-05-01 00:49:01 +02:00 |
SelectionBlueprint.cs
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Clean up xmldocs
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2023-01-23 21:22:18 +01:00 |
SnapResult.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
SnapType.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |