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mirror of https://github.com/ppy/osu.git synced 2025-01-19 04:22:55 +08:00
osu-lazer/osu.Game/Screens/Edit
Bartłomiej Dach 1e4db77925
Implement autoplay toggle for editor test play
Contains some hacks to fix weird behaviours like rewinding to the start
on enabling autoplay, or gameplay cursor hiding.
2024-07-02 14:34:31 +02:00
..
Components Fix summary timeline not correctly updating after changes to breaks 2024-06-30 20:32:16 +09:00
Compose Show distance in pixels to previous/next object in osu! hitobject inspector 2024-06-27 14:46:57 +02:00
Design Enable nullability for design screen 2023-01-14 02:24:48 +03:00
GameplayTest Implement autoplay toggle for editor test play 2024-07-02 14:34:31 +02:00
Setup Adjust calls to GetContainingInputManager() 2024-06-18 07:41:19 +02:00
Timing Fix scroll-into-view on control point table not working as it is supposed to 2024-06-27 09:46:35 +02:00
Verify Rewrite IssueTable to use virtualised list 2024-06-26 10:40:02 +02:00
BackgroundDimMenuItem.cs Use existing strings 2023-01-15 14:39:34 +03:00
BeatmapEditorChangeHandler.cs Change the way initial state saving works in EditorChangeHandler to be closer to first change 2023-02-07 16:22:51 +09:00
BindableBeatDivisor.cs Change name and description of force parameter in SetArbitraryDivisor 2024-01-25 05:12:54 -05:00
BottomBar.cs Reduce editor opacity of several editor components when hovering over composer 2024-06-17 12:14:28 +02:00
ClipboardContent.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
CreateNewDifficultyDialog.cs Localise create/save dialog 2023-01-15 01:50:47 +03:00
DeleteDifficultyConfirmationDialog.cs make ResetConfirmDialog properly utilise its parent's logic 2023-03-05 20:57:26 +01:00
Editor.cs Fix editor setting arbitrary beat divisor 2024-06-27 12:22:00 +02:00
EditorBeatmap.cs Remove unused code 2024-07-02 12:21:24 +09:00
EditorBeatmapProcessor.cs Isolate bindable breaks list to EditorBeatmap 2024-07-02 11:31:55 +09:00
EditorBeatmapSkin.cs Enable NRT in EditorBeatmapSkin 2024-02-23 14:52:44 +01:00
EditorChangeHandler.cs Add RestoreState() to IEditorChangeHandler 2024-06-11 11:31:30 +02:00
EditorClipboard.cs Automated pass 2023-06-24 01:00:03 +09:00
EditorClock.cs Fix incorrect test assumption in TestSceneEditorClock 2023-10-06 16:43:28 +09:00
EditorLoader.cs Move disables to loading screens for better coverage of edge cases 2023-07-30 13:45:42 +09:00
EditorRoundedScreenSettings.cs Automated pass 2023-06-24 01:00:03 +09:00
EditorRoundedScreenSettingsSection.cs Partial everything 2022-11-27 00:00:27 +09:00
EditorScreen.cs Move workaround to subscreen 2024-05-24 10:35:33 +02:00
EditorScreenMode.cs Localise part of editor 2023-01-15 01:50:47 +03:00
EditorScreenWithTimeline.cs Reduce editor opacity of several editor components when hovering over composer 2024-06-17 12:14:28 +02:00
EditorSkinProvidingContainer.cs Partial everything 2022-11-27 00:00:27 +09:00
EditorState.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
HitAnimationsMenuItem.cs Automated pass 2023-06-24 01:00:03 +09:00
IEditorChangeHandler.cs Add RestoreState() to IEditorChangeHandler 2024-06-11 11:31:30 +02:00
LegacyEditorBeatmapPatcher.cs Add patcher support for breaks 2024-06-19 10:22:14 +02:00
ManualBreakPeriod.cs Make (Manual)BreakPeriod a class again 2024-06-19 14:53:09 +02:00
PromptForSaveDialog.cs Localise create/save dialog 2023-01-15 01:50:47 +03:00
ReloadEditorDialog.cs Attempt full editor reload on key count change 2024-06-11 11:31:49 +02:00
SaveRequiredPopupDialog.cs Fix editor not prompting before saving beatmap for export 2023-10-25 14:39:46 +09:00
TableHeaderText.cs Rewrite ControlPointTable to use virtualised list 2024-06-26 10:40:02 +02:00
TransactionalCommitComponent.cs Change the way initial state saving works in EditorChangeHandler to be closer to first change 2023-02-07 16:22:51 +09:00
WaveformOpacityMenuItem.cs Move timeline toggle controls to "view" menu 2024-06-17 10:16:40 +02:00