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13 Commits
pp-dev
...
2025.118.3
@@ -96,7 +96,7 @@ jobs:
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build-only-android:
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name: Build only (Android)
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runs-on: windows-latest
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runs-on: windows-2019
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timeout-minutes: 60
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steps:
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- name: Checkout
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@@ -82,7 +82,7 @@ namespace osu.Desktop
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};
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client.OnReady += onReady;
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client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Message} ({e.Code})", LoggingTarget.Network, LogLevel.Error);
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client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Message} ({e.Code})", LoggingTarget.Network);
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try
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{
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@@ -120,6 +120,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public double FramesPerSecond => throw new NotImplementedException();
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public FrameTimeInfo TimeInfo => throw new NotImplementedException();
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public double StartTime => throw new NotImplementedException();
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public double GameplayStartTime => throw new NotImplementedException();
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public IAdjustableAudioComponent AdjustmentsFromMods => adjustableAudioComponent;
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@@ -1,17 +1,15 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Input;
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namespace osu.Game.Graphics.UserInterface
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{
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public partial class OsuNumberBox : OsuTextBox
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{
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public OsuNumberBox()
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{
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InputProperties = new TextInputProperties(TextInputType.Number, false);
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SelectAllOnFocus = true;
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}
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protected override bool CanAddCharacter(char character) => char.IsAsciiDigit(character);
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}
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}
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@@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Globalization;
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using osu.Framework.Input;
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namespace osu.Game.Graphics.UserInterfaceV2
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{
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@@ -20,11 +19,6 @@ namespace osu.Game.Graphics.UserInterfaceV2
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{
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public bool AllowDecimals { get; init; }
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public InnerNumberBox()
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{
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InputProperties = new TextInputProperties(TextInputType.Number, false);
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}
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protected override bool CanAddCharacter(char character)
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=> char.IsAsciiDigit(character) || (AllowDecimals && CultureInfo.CurrentCulture.NumberFormat.NumberDecimalSeparator.Contains(character));
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}
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@@ -5,7 +5,6 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input;
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namespace osu.Game.Overlays.Settings
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{
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@@ -67,11 +66,6 @@ namespace osu.Game.Overlays.Settings
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private partial class OutlinedNumberBox : OutlinedTextBox
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{
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public OutlinedNumberBox()
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{
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InputProperties = new TextInputProperties(TextInputType.Number, false);
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}
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protected override bool CanAddCharacter(char character) => char.IsAsciiDigit(character);
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public new void NotifyInputError() => base.NotifyInputError();
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@@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.UI
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private readonly Bindable<bool> waitingOnFrames = new Bindable<bool>();
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private readonly double gameplayStartTime;
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public double GameplayStartTime { get; }
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private IGameplayClock? parentGameplayClock;
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@@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.UI
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framedClock = new FramedClock(manualClock = new ManualClock());
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this.gameplayStartTime = gameplayStartTime;
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GameplayStartTime = gameplayStartTime;
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}
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[BackgroundDependencyLoader(true)]
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@@ -257,8 +257,8 @@ namespace osu.Game.Rulesets.UI
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return;
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}
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if (manualClock.CurrentTime < gameplayStartTime)
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manualClock.CurrentTime = proposedTime = Math.Min(gameplayStartTime, proposedTime);
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if (manualClock.CurrentTime < GameplayStartTime)
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manualClock.CurrentTime = proposedTime = Math.Min(GameplayStartTime, proposedTime);
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else if (Math.Abs(manualClock.CurrentTime - proposedTime) > sixty_frame_time * 1.2f)
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{
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proposedTime = proposedTime > manualClock.CurrentTime
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@@ -149,7 +149,7 @@ namespace osu.Game.Screens.Edit.Components.TernaryButtons
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{
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Enabled.Value = SelectedHitObject.Value != null;
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if (SelectedHitObject.Value == null || SelectedHitObject.Value.ComboOffset == 0)
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if (SelectedHitObject.Value == null || SelectedHitObject.Value.ComboOffset == 0 || ComboColours.Count <= 1)
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{
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BackgroundColour = colourProvider.Background3;
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icon.Colour = BackgroundColour.Darken(0.5f);
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@@ -39,6 +39,8 @@ namespace osu.Game.Screens.Play
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/// </remarks>
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public double StartTime { get; protected set; }
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public double GameplayStartTime { get; protected set; }
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public IAdjustableAudioComponent AdjustmentsFromMods { get; } = new AudioAdjustments();
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private readonly BindableBool isPaused = new BindableBool(true);
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@@ -18,6 +18,11 @@ namespace osu.Game.Screens.Play
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/// </remarks>
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double StartTime { get; }
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/// <summary>
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/// The time from which actual gameplay should start. When intro time is skipped, this will be the seeked location.
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/// </summary>
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double GameplayStartTime { get; }
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/// <summary>
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/// All adjustments applied to this clock which come from mods.
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/// </summary>
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@@ -57,8 +57,6 @@ namespace osu.Game.Screens.Play
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private Track track;
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private readonly double skipTargetTime;
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[Resolved]
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private MusicController musicController { get; set; } = null!;
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@@ -66,25 +64,25 @@ namespace osu.Game.Screens.Play
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/// Create a new master gameplay clock container.
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/// </summary>
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/// <param name="beatmap">The beatmap to be used for time and metadata references.</param>
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/// <param name="skipTargetTime">The latest time which should be used when introducing gameplay. Will be used when skipping forward.</param>
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public MasterGameplayClockContainer(WorkingBeatmap beatmap, double skipTargetTime)
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/// <param name="gameplayStartTime">The latest time which should be used when introducing gameplay. Will be used when skipping forward.</param>
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public MasterGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStartTime)
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: base(beatmap.Track, applyOffsets: true, requireDecoupling: true)
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{
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this.beatmap = beatmap;
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this.skipTargetTime = skipTargetTime;
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track = beatmap.Track;
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StartTime = findEarliestStartTime();
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GameplayStartTime = gameplayStartTime;
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StartTime = findEarliestStartTime(gameplayStartTime, beatmap);
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}
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private double findEarliestStartTime()
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private static double findEarliestStartTime(double gameplayStartTime, WorkingBeatmap beatmap)
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{
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// here we are trying to find the time to start playback from the "zero" point.
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// generally this is either zero, or some point earlier than zero in the case of storyboards, lead-ins etc.
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// start with the originally provided latest time (if before zero).
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double time = Math.Min(0, skipTargetTime);
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double time = Math.Min(0, gameplayStartTime);
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// if a storyboard is present, it may dictate the appropriate start time by having events in negative time space.
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// this is commonly used to display an intro before the audio track start.
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@@ -119,10 +117,10 @@ namespace osu.Game.Screens.Play
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/// </summary>
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public void Skip()
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{
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if (GameplayClock.CurrentTime > skipTargetTime - MINIMUM_SKIP_TIME)
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if (GameplayClock.CurrentTime > GameplayStartTime - MINIMUM_SKIP_TIME)
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return;
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double skipTarget = skipTargetTime - MINIMUM_SKIP_TIME;
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double skipTarget = GameplayStartTime - MINIMUM_SKIP_TIME;
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if (StartTime < -10000 && GameplayClock.CurrentTime < 0 && skipTarget > 6000)
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// double skip exception for storyboards with very long intros
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@@ -187,7 +185,8 @@ namespace osu.Game.Screens.Play
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}
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else
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{
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Logger.Log($"Playback discrepancy detected ({playbackDiscrepancyCount} of allowed {allowed_playback_discrepancies}): {elapsedGameplayClockTime:N1} vs {elapsedValidationTime:N1}");
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Logger.Log(
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$"Playback discrepancy detected ({playbackDiscrepancyCount} of allowed {allowed_playback_discrepancies}): {elapsedGameplayClockTime:N1} vs {elapsedValidationTime:N1}");
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}
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elapsedValidationTime = null;
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@@ -121,7 +121,11 @@ namespace osu.Game.Screens.Play.PlayerSettings
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// At the point we reach here, it's not guaranteed that all realm writes have taken place (there may be some in-flight).
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// We are only aware of writes that originated from our own flow, so if we do see one that's active we can avoid handling the feedback value arriving.
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if (realmWriteTask == null)
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{
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Current.Disabled = false;
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Current.Value = val;
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Current.Disabled = allowOffsetAdjust;
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}
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if (realmWriteTask?.IsCompleted == true)
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{
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@@ -134,15 +138,15 @@ namespace osu.Game.Screens.Play.PlayerSettings
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ReferenceScore.BindValueChanged(scoreChanged, true);
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}
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// the last play graph is relative to the offset at the point of the last play, so we need to factor that out for some usages.
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private double adjustmentSinceLastPlay => lastPlayBeatmapOffset - Current.Value;
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private void currentChanged(ValueChangedEvent<double> offset)
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{
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Scheduler.AddOnce(updateOffset);
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void updateOffset()
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{
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// the last play graph is relative to the offset at the point of the last play, so we need to factor that out.
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double adjustmentSinceLastPlay = lastPlayBeatmapOffset - Current.Value;
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// Negative is applied here because the play graph is considering a hit offset, not track (as we currently use for clocks).
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lastPlayGraph?.UpdateOffset(-adjustmentSinceLastPlay);
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@@ -153,11 +157,6 @@ namespace osu.Game.Screens.Play.PlayerSettings
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return;
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}
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if (useAverageButton != null)
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{
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useAverageButton.Enabled.Value = !Precision.AlmostEquals(lastPlayAverage, adjustmentSinceLastPlay, Current.Precision / 2);
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}
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realmWriteTask = realm.WriteAsync(r =>
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{
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var setInfo = r.Find<BeatmapSetInfo>(beatmap.Value.BeatmapSetInfo.ID);
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@@ -245,10 +244,12 @@ namespace osu.Game.Screens.Play.PlayerSettings
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Text = BeatmapOffsetControlStrings.CalibrateUsingLastPlay,
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Action = () =>
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{
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if (Current.Disabled)
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return;
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Current.Value = lastPlayBeatmapOffset - lastPlayAverage;
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lastAppliedScore.Value = ReferenceScore.Value;
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},
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Enabled = { Value = !Precision.AlmostEquals(lastPlayAverage, 0, Current.Precision / 2) }
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},
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globalOffsetText = new LinkFlowContainer
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{
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@@ -277,7 +278,13 @@ namespace osu.Game.Screens.Play.PlayerSettings
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protected override void Update()
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{
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base.Update();
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Current.Disabled = !allowOffsetAdjust;
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bool allow = allowOffsetAdjust;
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if (useAverageButton != null)
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useAverageButton.Enabled.Value = allow && !Precision.AlmostEquals(lastPlayAverage, adjustmentSinceLastPlay, Current.Precision / 2);
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Current.Disabled = !allow;
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}
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private bool allowOffsetAdjust
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@@ -291,7 +298,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
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Debug.Assert(gameplayClock != null);
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// TODO: the blocking conditions should probably display a message.
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if (!player.IsBreakTime.Value && gameplayClock.CurrentTime - gameplayClock.StartTime > 10000)
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if (!player.IsBreakTime.Value && gameplayClock.CurrentTime - gameplayClock.GameplayStartTime > 10000)
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return false;
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if (gameplayClock.IsPaused.Value)
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@@ -1176,33 +1176,37 @@ namespace osu.Game.Screens.Select
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protected override bool IsDragging => base.IsDragging || absoluteScrolling;
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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switch (e.Action)
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if (e.Button == MouseButton.Right)
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{
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case GlobalAction.AbsoluteScrollSongList:
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// The default binding for absolute scroll is right mouse button.
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// To avoid conflicts with context menus, disallow absolute scroll completely if it looks like things will fall over.
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if (e.CurrentState.Mouse.Buttons.Contains(MouseButton.Right)
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&& GetContainingInputManager()!.HoveredDrawables.OfType<IHasContextMenu>().Any())
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return false;
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// The default binding for absolute scroll is right mouse button.
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// To avoid conflicts with context menus, disallow absolute scroll completely if it looks like things will fall over.
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if (e.CurrentState.Mouse.Buttons.Contains(MouseButton.Right)
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&& GetContainingInputManager()!.HoveredDrawables.OfType<IHasContextMenu>().Any())
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return false;
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ScrollToAbsolutePosition(e.CurrentState.Mouse.Position);
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absoluteScrolling = true;
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return true;
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ScrollToAbsolutePosition(e.CurrentState.Mouse.Position);
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absoluteScrolling = true;
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return true;
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}
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return base.OnMouseDown(e);
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}
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protected override void OnMouseUp(MouseUpEvent e)
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{
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absoluteScrolling = false;
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base.OnMouseUp(e);
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}
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
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{
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switch (e.Action)
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{
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case GlobalAction.AbsoluteScrollSongList:
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absoluteScrolling = false;
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break;
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}
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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Reference in New Issue
Block a user